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Korvin Lomont
United Pwnage Service RISE of LEGION
124
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Posted - 2013.09.05 08:03:00 -
[1] - Quote
Thats not my experiance I really get scanned noch every two minutes as no one knows where the party is. That is the direct impact of the removed shared teamview well and of course that evryone runs around blindly in search of enemies. This hurts especially on the larger ambush maps... |
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Korvin Lomont
United Pwnage Service RISE of LEGION
128
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Posted - 2013.09.05 10:19:00 -
[2] - Quote
Your Absolut End wrote:Well scouts are the weakest Suits and therefore should be the cheapest but a proto scout should be more expensive than a std. Or even adv. Medium suit. Just because prototype technologie should stay expensive.
Well I think every suit fulfills a role, and the role of scouts is Stealth. To accomplish this stealthing you need to move fast, just think about guerilla strategies, pop up, throw nades or give some headshots. BEFORE the enemy player even realizes you are there, a skilled scout should already be long time gone before the enemy moves his vision in that direction. Thats why you need speed and stealth.
With this strategie done proper you coupd possibly be a beast on the field. I agree that scouts need some love. But scouts also need to realize what they are made for. Everytime I faced such a ninja on the field he gave me a hard time with that. And with turned of squad vision this should even be easier for scouts to archiev, and this is absolutely a buff to scouts in my eyes. And I like that. This gives a more strategic feel to the game.
However prototype scanners NEED to counter scouts, otherwise scouts would be OP for theres no effective way in countering you. Thats the reason why the scanners work as intended. And like someone mentioned before nearly noone rocks the scanner for there is no WP reward, and even less people run with proto scanners. But I think 1 proto scanner seems to be a must habe per squad by now.
So all in all with the right use I think scouts can still be beast, and for what I here speed tanking is no valid option for ANYBODY anymore.
Without a role that grants you some ways to earn WP stealth means nothing especially if you regard the crappy scanradius any dropsuit has with the removal of teamview any suit has become more stealthy even a heavy can sneak up to you.
The only slight advantage a scout may have is against scanners but even the avanced scanner can get you even with maxed skills thats a shame. |
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Korvin Lomont
United Pwnage Service RISE of LEGION
172
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Posted - 2013.09.12 12:22:00 -
[3] - Quote
Grief PK wrote:+1 poster, +1 Shotty
I just want to add something that keeps nagging me when reading all the replies about scanning and scouts and "Stealth Tanking".
Every kill I get is earned by staying OUT OF THE LINE OF SIGHT of my victim. Every death I take is because I was IN THE LINE OF SIGHT of my victim and was unable to disengage.
The bottom line is ... scanners don't kill me, before or after 1.4, before or after Tac-net nerf. Some one checking their peripherals kills me before and after 1.4.
Pre 1.4 if I was spotted during an approach I could veer off, sprint away fast enough to get around a corner before the hail of bullets killed me. Post 1.4 this is impossible, if I am seen, I am killed.
I don't care how they nerf or buff scanners, because its not what gets a scout killed ... agility === survivability for a scout in Dust. Most likely who ever is scanning is not going to pick out the scout out of all the other red dots on the map, or even if they did be able to convey effective info to his squad/team to track me ... let alone catch up with me if I saw them coming.
I do see the 'coolness' that can be achieved by adding the scanning function to the game, but I really hope CCP does not consider scanner tweaks as 'buffing scouts' ... because it doesn't matter ...
Thats basicly right a scanner cannot kill anyone. But the scanner is the main reason you in Line of sight. Imagine you sneak behind a guy that doesn't notice you, you are ready for the kill and bam you got scanned now your are blinking like a christmas tree on everybodies tachnet and all of a sudden you in LOS. Now you can retreat but with exensive use of scanners i get scanned ever 30 seconds so sneaking has been practically removed from the game.
Mac Dac wrote:you all underestimate the dedicated scout.
they aren't stupid but clever. A truely steathly scout could break the 15db threshold if they wanted to but its taking them some time to adequately prep for the task. I think i can hear the menus of fits being tweaked and tecniques being developed as i write this.
trust me this only makes the kill sweeter for those proud few scouts. Besides scouts have been dieing for over a year now and they still manage to be an annoyance on the battlefield.
In order to beat the focussed scanner yu need a scout gk0, invest roughly 1.8 mil SP (compared to 470K to use the scanner) and two or three profiledampener. Equiping three profiledampers leaves yu quite vulnerable only one low slot left and not very much CPU/PG to fit anything else |
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Korvin Lomont
United Pwnage Service RISE of LEGION
172
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Posted - 2013.09.12 12:27:00 -
[4] - Quote
Iron Wolf Saber wrote:Last time I checked scouts and logis where next in the barrel. 1.4 changes are precursor for the scout buff I believe.
CCP wants to look at scouts. CCP said they want to try to give scouts some love in 1.5 but only if the vehicle rebalancing goes well so don't expect anything prior to 1.6. |
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