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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Henchmen21
Planet Express LLC
134
|
Posted - 2013.08.23 22:22:00 -
[181] - Quote
In regrades to armor tanks. Do I get a warning that i am being locked? Seeing as there is a delay before my repper kicks in and they will have 2-3 volleys in the air by the time the first one hits. I'll be dead before my repper activates if my only warning is the first impact. Don't say I am supposed to hear the coming when everyone and there mother on both sides will be launching them left and right. |
Hobo on Fire
Goonfeet Top Men.
42
|
Posted - 2013.08.23 22:26:00 -
[182] - Quote
DJINN leukoplast wrote:
I believe the swarm changes are meant to make low-end swarms less effective, but make dedicated AV players who have proto swarms more effective. All the tankers complained about militia swarms dominating them, so CCP made it so they are less useful than they are now, but more rewarding if you spend the SP to get higher end swarms.
Also this may be a hint at what is coming in 1.5, we might need all the AV firepower we can get when these tank scrubs get their proto tanks back (and probably several other buffs to their modules and whatnot).
As a dedicated Swarm user, this is exactly what I want. If I've dumped millions of SP into killing tanks, I should be able to eat militia HAVs for breakfast. If someone has invested as much into protecting their HAV as I have into killing it though, I should only be able to win if A) he just sits there while I shoot him over and over, or B) I have help. When prototype HAVs become a thing, it really should take a full squad of AV (or an equally well fit HAV) to bring it down.
Logi LAVs can get bent though. No LAV should be able to absorb more damage than any HAV, even militia ones. If two volleys from a proto swarm can kill a Soma, it should kill a Charybdis. If a tricked out Charybdis can take 5 shots from a proto swarm, an unfitted Soma should take at least that many. |
Dimmu Borgir II
Consolidated Dust
43
|
Posted - 2013.08.23 22:31:00 -
[183] - Quote
Bendtner92 wrote:Vespasian Andendare wrote:Bendtner92 wrote:Hey Rattati, do you know what is considered a "PVP action" in the AFK fix? And what exactly the idle timer is? Is it 1 minute? 5 minutes?
If not, can you get someone that knows to tell us? Thank you. You guys really need to stop stressing about this. Chances are, if you're doing what you're supposed to be doing and PLAYING THE GAME, then you have nothing to worry about. Why should they spell out their system so people can find ways around it? If we don't know the details we can't point out flaws with it.
I'm sure it will just involve running around and activity from your controller... probably enough time to go and answer the phone or make a cup of coffee or take a bathroom break... Obviously it's not going to be anything outrageous like 20 seconds inactivity will get you booted from the battle. |
Matticus Monk
Ordus Trismegistus
378
|
Posted - 2013.08.23 22:41:00 -
[184] - Quote
Nice update, thanks for the patch notes! I look forward to trying out the new build. I'm a bit concerned about the changes to the rotation speed and swarm launchers, but I'm going to just see how things play out before worrying about it too much. Overall, lots of good changes and quite a lot of additions given the last update was only about a month ago.
Nice job, CCP! |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
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Posted - 2013.08.23 22:50:00 -
[185] - Quote
I actually approve of the changes to KB/M. I'm used to KB/M for FPS games and I usually find it so much easier than using a controller to shoot. However, I've tried playing the current build with KB/M and I really felt like I was fighting the mouse. It felt awful because of all the limitations on mouse speed. Sure there are problems with squad commands and such as well, but I kept a DS3 right next to my KB/M so I could quickly do what I want and change back again.
Hopefully the (re)addition of aim assist will make the two control systems more evenly matched. :) |
Dexter Hayne
DVC 514
0
|
Posted - 2013.08.23 22:52:00 -
[186] - Quote
i love this as a proto AV the last time i had this much fun was when free murder taxis were in the game but keep in mind guys as squad vision is disabled in 1,4 its going to be more difficult to locate you but when we do its gonna hurt.
great patch definatly a strong step forward on all fronts |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1443
|
Posted - 2013.08.23 23:32:00 -
[187] - Quote
While I like the idea of being able to get more shots off, I may think the charge shot charge time for the SCR may need tweaking. 2 seconds is a really long time under fire. |
Lord Echo Prime
We Who Walk Alone
7
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Posted - 2013.08.23 23:38:00 -
[188] - Quote
We Who Walk Alone would like to thank CCP for this Uprising 1.4 Patch! I know many of us since closed beta have seen what it WAS; to see what it has BECOME, it is..... impressive. Again CCP, THANK YOU for a FREE game and listening to all the crying that become the DUST 514 FORUMS! |
Sylwester Dziewiecki
Beyond Hypothetical Box
149
|
Posted - 2013.08.23 23:49:00 -
[189] - Quote
Hobo on Fire wrote:DJINN leukoplast wrote:
I believe the swarm changes are meant to make low-end swarms less effective, but make dedicated AV players who have proto swarms more effective. All the tankers complained about militia swarms dominating them, so CCP made it so they are less useful than they are now, but more rewarding if you spend the SP to get higher end swarms.
Also this may be a hint at what is coming in 1.5, we might need all the AV firepower we can get when these tank scrubs get their proto tanks back (and probably several other buffs to their modules and whatnot).
As a dedicated Swarm user, this is exactly what I want. If I've dumped millions of SP into killing tanks, I should be able to eat militia HAVs for breakfast. If someone has invested as much into protecting their HAV as I have into killing it though, I should only be able to win if A) he just sits there while I shoot him over and over, or B) I have help. When prototype HAVs become a thing, it really should take a full squad of AV (or an equally well fit HAV) to bring it down. With proto SL you eating Madrugars by now, and all you have to dumped was something like 1,6kk SP. HAV drivers can not see you for most of the time because of poor draw distance, many times I die because of invisible swarmer - someone constantly shooting you, and all you can see is explosion on hull till you die(detection system is useless).
Swarmers completely did not require this buff, yet they got it. |
Silas Swakhammer
GamersForChrist Orion Empire
73
|
Posted - 2013.08.24 00:14:00 -
[190] - Quote
Any news on what constitutes "PvP activity"? |
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Xocoyol Zaraoul
Superior Genetics
1063
|
Posted - 2013.08.24 00:30:00 -
[191] - Quote
Welp, I was a mid-field HAV railgunner, and a damn good one at that too in skirmish, but with the SW ROF buff...
I'm going dedicated red-line sniper now. *shrugs*
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Quil Evrything
Skil Legendz
7
|
Posted - 2013.08.24 00:31:00 -
[192] - Quote
dullrust wrote: Really? Are you that ignorant? It was already stated that a lav going full speed will kill. What this means is you can't crash into a wall next to someone then back up 1 meter and turn a bit then kill them. That don't work in real life and not here either.
You're saying that in real life, if you get squished between a 2-ton vehicle, and a wall, it only "hurts", if the vehicle impacts you at more than 20mph?
Somehow.. call me sceptical on that one.
And if its a 10ton vehicle(aka an HAV) i dont care what speed they were going at, you should be dead.
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ladwar
Dead Six Initiative Lokun Listamenn
1236
|
Posted - 2013.08.24 01:06:00 -
[193] - Quote
CCP Logibro wrote:Hey guys, I'll try to get some more hard details on the AFK system for you. But as far as Rubber bands go, I've been told it's pretty rubber band proof (and if you do find the right arrangement to make them work, please tell us via support ticket so we can fix it.) if there is a will there is a way to do it. reward system fixes removes AFKers... anti-AFK systems make it harder but there will still be some that do it. i look forward to seeing that reward system fixes. i seen plenty of anti-AFK systems and they fall way short of good solid reward systems. |
negative49er
The Unholy Legion Of DarkStar DARKSTAR ARMY
126
|
Posted - 2013.08.24 01:30:00 -
[194] - Quote
Why increase strafe speed I think we're fast enough as it is
Even other game strafe speed isn't this fast |
J4yne C0bb
DUST University Ivy League
67
|
Posted - 2013.08.24 01:46:00 -
[195] - Quote
CCP Logibro wrote:Hey guys, I'll try to get some more hard details on the AFK system for you.
Please don't. I'm evidently in the minority on this one, judging by the thread, but I don't see any good resulting from releasing this info at the moment. I mean, they will all figure it out eventually, but I don't see any reason to make it easier for them from the get-go. Let us at least enjoy a week or so of non-AFK matches (yeah, I know, probably way less).
And thanks for the heavy rotation buff, that's perfect. It's been irritating me for a while now that, if I'm the king of CQC, how come i can't track scouts doing the bunny hop around me? Good buff.
I'm please overall... looks like you guys have been hard at work, which encourages me, but the KB/M buff worries me a bit. I really hope you haven't made this game unplayable for DS3 users, but I'll reserve judgement until after playing. |
excillon
united we stand x
39
|
Posted - 2013.08.24 02:20:00 -
[196] - Quote
dullrust wrote:excillon wrote:Ted Nugget wrote:excillon wrote:No scope modules?! No armory?!
I'm not trying to be ungrateful, but when are these coming?! I admit I kind of got my hopes up on these being included.
Also, exactly was done to the murder taxi? lav will push your around now instead of just runnin your ass over and killing you... so dumb... just like a tank that pushes infantry smh.... you stand in front of a tank and see what happens i dont care how fast you go... another fail by ccp.. good day What?! That's bogus! So if I come barreling down the road at like 60 mph, and hit a guy, it just moves him out of the way? That's ridiculous. So much for real world physics. As for all you whiners who cried about this to the point we had to bend the laws of physics, I'm roadkilling every last one of you this weekend GTA style. Really? Are you that ignorant? It was already stated that a lav going full speed will kill. What this means is you can't crash into a wall next to someone then back up 1 meter and turn a bit then kill them. That don't work in real life and not here either. I'm betting torc increase mods will see an increase in use now. Pretty happy with this update BTW ccp good job.
I tell you what, we'll prove who's ignorant. You come on over, stand against a wall, I'll drive 1 meter and slam into you, and we'll what happens to you. If you think you'll walk away from that in one piece in real life, you really are an idiot.
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ladwar
Dead Six Initiative Lokun Listamenn
1236
|
Posted - 2013.08.24 02:23:00 -
[197] - Quote
J4yne C0bb wrote:CCP Logibro wrote:Hey guys, I'll try to get some more hard details on the AFK system for you. Please don't. I'm evidently in the minority on this one, judging by the thread, but I don't see any good resulting from releasing this info at the moment. I mean, they will all figure it out eventually, but I don't see any reason to make it easier for them from the get-go. Let us at least enjoy a week or so of non-AFK matches (yeah, I know, probably way less). And thanks for the heavy rotation buff, that's perfect. It's been irritating me for a while now that, if I'm the king of CQC, how come i can't track scouts doing the bunny hop around me? Good buff. I'm please overall... looks like you guys have been hard at work, which encourages me, but the KB/M buff worries me a bit. I really hope you haven't made this game unplayable for DS3 users, but I'll reserve judgement until after playing. people will figure it out sooner or later and abuse the still bad reward system. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
133
|
Posted - 2013.08.24 02:34:00 -
[198] - Quote
Other Contracts? |
LCB Holdings
Expert Intervention Caldari State
13
|
Posted - 2013.08.24 04:28:00 -
[199] - Quote
If you want to afk i recommed getting a keyboard with macros. :3
No respec system lol CCP |
Hobo on Fire
Goonfeet Top Men.
44
|
Posted - 2013.08.24 04:52:00 -
[200] - Quote
Sylwester Dziewiecki wrote:With proto SL you eating Madrugars by now, and all you have to dumped was something like 1,6kk SP. HAV drivers can not see you for most of the time because of poor draw distance, many times I die because of invisible swarmer - someone constantly shooting you, and all you can see is explosion on hull till you die(detection system is useless).
Swarmers completely did not require this buff, yet they got it.
I do eat Madrugers; most of them are poorly equipped and many are driven by people who think "I'm in a tank, I'm invincible!" and haven't spent anything past the 400,000 SP to sit in them. I have spent a million SP on the Swarm launcher skills alone; the Weaponry, handheld weapon upgrades, and light weapon operation skills put me up to 1.8 million invested before I even get into the dropsuit command/upgrades skills to fit these swarm launchers on the suits, and all the other weapon skills I've invested into so I can fight my way to a position to get a lock on. When I've invested 2 or 3 times as much into killing tanks as the tanker has into surviving, yes I should come out on top.
A well fit Madruger can still get away from me; a poorly fit madruger with a good driver can still get away from me. These are standard tier, non-specialist HAVs; they are not the be-all, end-all of tanks. I can only ever kill a Falchion or Vayu with help from other AV players, and these are still standard tier tanks going up against proto AV.
This update will make swarms deal damage faster, but it will only increase our damage output in the sense that you will have less time for your shields/armor repairers to kick in between shots. That "Damage Taken" stat at the end of the match won't be going up, and it never will because the damage per shot of AV has already peaked; your tanks, on the other hand, WILL get better, and I will have a much harder time killing you. Your time is coming, be patient.
Also, I actually agree that the invisible missile thing is garbage and needs to be fixed; if you guys get a warning when you are close to a mine, you should get a warning that someone has locked onto you or that missiles are headed your way. |
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1443
|
Posted - 2013.08.24 05:26:00 -
[201] - Quote
negative49er wrote:Why increase strafe speed I think we're fast enough as it is
Even other game strafe speed isn't this fast
Strafe speed is getting lowered. They were going to have it at .8 of the run speed, but it turned out to be equal to run speed.
They are fixing the bug that made it be 1:!, but instead of the speed going all the way down to 80% of run speed it will only be going down to 90% of run speed. |
zzZaXxx
The Exemplars Top Men.
206
|
Posted - 2013.08.24 05:59:00 -
[202] - Quote
I'm not sure why they changed swarms now and not in 1.5 but we should reserve judgement until 1.5 since all vehicles will be changed then. Those changes will surely put the new SL into different context. Until then I suggest tankers observe patience and if SL are OP against you tanks, focus on infantry until 1.5. It won't be that long. |
Henchmen21
Planet Express LLC
135
|
Posted - 2013.08.24 06:04:00 -
[203] - Quote
Hobo on Fire wrote:Sylwester Dziewiecki wrote:With proto SL you eating Madrugars by now, and all you have to dumped was something like 1,6kk SP. HAV drivers can not see you for most of the time because of poor draw distance, many times I die because of invisible swarmer - someone constantly shooting you, and all you can see is explosion on hull till you die(detection system is useless).
Swarmers completely did not require this buff, yet they got it. I do eat Madrugers; most of them are poorly equipped and many are driven by people who think "I'm in a tank, I'm invincible!" and haven't spent anything past the 400,000 SP to sit in them. I have spent a million SP on the Swarm launcher skills alone; the Weaponry, handheld weapon upgrades, and light weapon operation skills put me up to 1.8 million invested before I even get into the dropsuit command/upgrades skills to fit these swarm launchers on the suits, and all the other weapon skills I've invested into so I can fight my way to a position to get a lock on. When I've invested 2 or 3 times as much into killing tanks as the tanker has into surviving, yes I should come out on top. A well fit Madruger can still get away from me; a poorly fit madruger with a good driver can still get away from me. These are standard tier, non-specialist HAVs; they are not the be-all, end-all of tanks. I can only ever kill a Falchion or Vayu with help from other AV players, and these are still standard tier tanks going up against proto AV. This update will make swarms deal damage faster, but it will only increase our damage output in the sense that you will have less time for your shields/armor repairers to kick in between shots. That "Damage Taken" stat at the end of the match won't be going up, and it never will because the damage per shot of AV has already peaked; your tanks, on the other hand, WILL get better, and I will have a much harder time killing you. Your time is coming, be patient. Also, I actually agree that the invisible missile thing is garbage and needs to be fixed; if you guys get a warning when you are close to a mine, you should get a warning that someone has locked onto you or that missiles are headed your way.
My tank alt has 7 million into vehicles, and that is midlevel, swarms eat him alive. I've spent most of my time on this char taking out tanks on foot so I in no way feel invincible in my tank. I use cover and and never venture farther than my team can support me. I run from lone foot solders as I know they will easily drop me with a nano and AV nades. Rarely do I die from other tanks as they are my main targets. Now I get to get hit by the first flight of likely invisible swarms activate my repper and get destroyed before it ever activate as the two other flights of swarms were already in the air by the time I was hit to begin with. Yes the easiest AV weapon of them all needed to be buffed.
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castba
Penguin's March
84
|
Posted - 2013.08.24 06:11:00 -
[204] - Quote
Our Deepest Regret wrote:F54423 wrote:"Implemented idle timer to prevent AFK farming in battle ground or MCC. Players not performing any PVP action in a certain period of time will be kicked out of the game"
Holy crap you just fixed Dust 514
Bravo! This doesn't achieve anything. A losing team is still going to lose. What kind of results do people expect from forced participation? You are not forced to participate. You don't have to play, but if you do want to progress your character then hell yes you should actually play to receive your reward. |
JimmyV35
Penguin's March
0
|
Posted - 2013.08.24 06:20:00 -
[205] - Quote
excillon wrote:Ted Nugget wrote:excillon wrote:No scope modules?! No armory?!
I'm not trying to be ungrateful, but when are these coming?! I admit I kind of got my hopes up on these being included.
Also, exactly was done to the murder taxi? lav will push your around now instead of just runnin your ass over and killing you... so dumb... just like a tank that pushes infantry smh.... you stand in front of a tank and see what happens i dont care how fast you go... another fail by ccp.. good day What?! That's bogus! So if I come barreling down the road at like 60 mph, and hit a guy, it just moves him out of the way? That's ridiculous. So much for real world physics. As for all you whiners who cried about this to the point we had to bend the laws of physics, I'm roadkilling every last one of you this weekend GTA style.
As opposed to driving flat-out at someone and smooshing them across the side of a static object (wall or boxes) and driving away without taking serious damage. Those actions in "the real world" render any vehicle trashed so that it cannot be driven away. |
Iron Wolf Saber
Den of Swords
7725
|
Posted - 2013.08.24 06:24:00 -
[206] - Quote
Actually the new phsyics with LAV and infantry requires going the high speed to kill people so 60mph (LAV maxes out at like 120mph I think) is still going to kill people, also the 1mph kills will still happen if you pinch the guy between your bumper and a wall. its the light 1mph-20mph kisses that are no longer going to kill. |
Hobo on Fire
Goonfeet Top Men.
44
|
Posted - 2013.08.24 06:35:00 -
[207] - Quote
Henchmen21 wrote:My tank alt has 7 million into vehicles, and that is midlevel, swarms eat him alive. I've spent most of my time on this char taking out tanks on foot so I in no way feel invincible in my tank. I use cover and and never venture farther than my team can support me. I run from lone foot solders as I know they will easily drop me with a nano and AV nades. Rarely do I die from other tanks as they are my main targets. Now I get to get hit by the first flight of likely invisible swarms activate my repper and get destroyed before it ever activate as the two other flights of swarms were already in the air by the time I was hit to begin with. Yes the easiest AV weapon of them all needed to be buffed.
I never said they needed to be buffed, only that they aren't as OP as you guys are worrying. I also specifically mentioned that I agree invisible missiles need to be fixed, and that you are still using standard fit tanks against proto AV. Tough it out for 1.4, wait for 1.5 when you get your good toys.
If you are getting killed by teams of AV players, when you have no infantry support to back you up, don't complain when you get ganged up on. 1 on 1, yes a tank should win against a lone guy with a missile launcher. 1 tank against 3 or 4? Not so much. |
Jadek Menaheim
WarRavens League of Infamy
45
|
Posted - 2013.08.24 06:49:00 -
[208] - Quote
An AFK fix? Noooooooooooo! I guess change makes good ground for catchy melodies. |
Frank Olson Usul
DUST University Ivy League
5
|
Posted - 2013.08.24 06:59:00 -
[209] - Quote
Hm they could have done the same +1 skill = + 1 shot thing with the sniper rifle. I think (just 80 % sure) that I have the more ammo skill on the sniper rifle on level 2 and it only gives me 1 single round more. |
element0mega
Elements Of Death Elite
54
|
Posted - 2013.08.24 08:45:00 -
[210] - Quote
This whole section displeases me :(
"Movement * Increased the strafe speeds for all dropsuits from their values in Uprising 1.1 (net result is slower speeds than Uprising 1.3) * Removed rotation modifier on heavy frames - all frames can now rotate at the same speed"
Who the hell thinks it's a good idea to DECREASE strafe speed! Argh! |
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