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Thread Statistics | Show CCP posts - 6 post(s) |
MAD MAX 514
The dyst0pian Corporation Lokun Listamenn
4
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Posted - 2013.08.28 15:33:00 -
[301] - Quote
Nice, so now when can we expect a skill respect?
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MAD MAX 514
The dyst0pian Corporation Lokun Listamenn
4
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Posted - 2013.08.28 15:35:00 -
[302] - Quote
Vespasian Andendare wrote:IlIlIlIlIl IlIlIlIlIl IlIlIlIlIl wrote:Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec Respec No. No? really! Why not allow it for the players who can or are willing to pay for it!
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Thrydwulf Khodan
DUST University Ivy League
9
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Posted - 2013.08.28 19:24:00 -
[303] - Quote
MAD MAX 514 wrote:Nice, so now when can we expect a skill respect?
You'll get your respect when you've done something to deserve it.
Otherwise, you'll get no respect. It's a tough crowd around here. |
CHIKANO BMXer
Northwind Alliance Dark Taboo
14
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Posted - 2013.08.28 22:31:00 -
[304] - Quote
so do we get our sp back since you lowered the multiplier for handheld weapon reload |
Musta Tornius
Cannonfodder PMC
556
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Posted - 2013.08.29 07:04:00 -
[305] - Quote
CHIKANO BMXer wrote:so do we get our sp back since you lowered the multiplier for handheld weapon reload
Most likely, last time they changed the suit modifiers to be lower we got the sp difference back. I don't see why now would be any different. |
Dragon Gil
A.N.O.N.Y.M.O.U.S.
0
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Posted - 2013.08.29 15:45:00 -
[306] - Quote
When will the Forge Gun get either nerfed down to half its current damage and have lock on to vehicles (tired of people killing people with them that are not in a vehicle) or make them cost as much as railguns do, because them doing that much damage at their current cost is ridiculous, prototype breach forge gun hitting 2700hp and costing like 47k isk compared to prototype railgun hitting 1700hp costing 900k isk. Please fix the forge guns or get rid of them all together. Thank you. |
Bojo The Mighty
Zanzibar Concept
1638
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Posted - 2013.08.30 02:28:00 -
[307] - Quote
CCP Logibro wrote: * Improved dropship camera view * Improved turret aiming and camera view
* Corporation Battles are now found under Corporation Contracts
First is about Dropships: Is the "improved Camera view" wider in angle? i.e. I can see more left and right. Does "improved turret aiming and camera view" apply to small turrets as well?
Now, a trickier question. Is that corporation battle in reference to Planetary Conquest or is it a sneaky note of reintroducing corporation battles? |
Leanna Boghin
B.O.D.A.S
4
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Posted - 2013.08.30 10:52:00 -
[308] - Quote
My only concern for this update is that people will see what they really did and realize that it will affect their character in such a way that its unuseable. Which is why im hoping they offer a character respec. Mind you im not talking about deleting all your hard work im talking about them giving you back all that isk and sp you spent on weapons skill books and skills so that you may properly readjust your character to the changes they made in the game. Honestly with the amount of changes they have made in the past and plan to make in the future they really should just start selling Respecs i would say isk spec and sp spec at a fair cost would make them a good amount of money and i know people will always want to respec. Besides you cant expect older players that been around forever to keep playing the game when you keep making so many changes that makes their character obsolete. They will leave and find another game to play and all dust will have left is lag switchers and cod noobs. |
Mortedeamor
The Black Masquerade
175
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Posted - 2013.08.30 14:45:00 -
[309] - Quote
you should make sure that timer does not start ticking if you are actively doing anything not just pvp once tanks are buffed and the maps are larger..it will be likely av squads may go quiet a while without actually engaging anything other than installations before finding a tank or even reaching where a tank is posted. ..this wont be kicking us while we are actually moving right moving without being shot or shooting at other stuff..i mean normally i would just take it as a given ccp but i mean u r ccp. |
major faux-pas
Valor Coalition RISE of LEGION
60
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Posted - 2013.08.30 18:37:00 -
[310] - Quote
Oh great, here we go again..
"Mouse cap removed"? So there is no limit to the turn speed ?
You have to be kidding This is a playstation game. |
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xivadd zume
Closed For Business For All Mankind
0
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Posted - 2013.08.30 18:49:00 -
[311] - Quote
Are the new armor modules gonna use more CPU/PG so that you can have the greater armor or is it just gonna suuuuuuper OP now?? |
Thurak1
Psygod9
84
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Posted - 2013.08.31 03:06:00 -
[312] - Quote
This: * Implemented idle timer to prevent AFK farming in battle ground or MCC. Players not performing any PVP action in a certain period of time will be kicked out of the game
Worries me. I play a heavy and if i dont take a lav somewhere it takes me minutes to cross the battlefield. So whats considered a pvp action? Am i going to get booted just attempting to cross the battlefield without engaging so i can sneak up on a point? |
Thurak1
Psygod9
84
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Posted - 2013.08.31 03:07:00 -
[313] - Quote
major faux-pas wrote:Oh great, here we go again..
"Mouse cap removed"? So there is no limit to the turn speed ?
You have to be kidding This is a playstation game. I really hope this does not end up giving mouse users an edge. There are plenty of ps3 games that dont even let you use a keyboard or mouse. Maybe dust should be one of them. |
Maken Tosch
DUST University Ivy League
3837
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Posted - 2013.08.31 03:34:00 -
[314] - Quote
Thurak1 wrote:This: * Implemented idle timer to prevent AFK farming in battle ground or MCC. Players not performing any PVP action in a certain period of time will be kicked out of the game
Worries me. I play a heavy and if i dont take a lav somewhere it takes me minutes to cross the battlefield. So whats considered a pvp action? Am i going to get booted just attempting to cross the battlefield without engaging so i can sneak up on a point?
Don't worry. It's been confirmed that movement alone will prevent you from being kicked. However, I suspect there will be a secret algorithm that will be able to tell apart a heavy trying to reach an objective from an AFKer who slapped a rubber band on his DS3 and facing a corner in an MCC. |
J4yne C0bb
DUST University Ivy League
73
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Posted - 2013.08.31 20:53:00 -
[315] - Quote
semperfi1999 wrote:Wrong the only effective anti afking system would be to not reward time in game as the majority (or any) of your SP gain.
Easiest fix in the world.......make is such that you get 5 -10 SP per WP you earn. This teaches people to go for WP as a way to earn your SP. If you complain saying "well people can abuse this and cap out faster"....who the heck cares? Seriously instead of AFKing for 10.5 hours if they are able to WP wh0re for 4-5 hours and cap out and then not play again until next week then thats better for you people who want to play and do not want AFKers in the MCC. If they didnt reward you for time in game then there would be no reason to AFK other than for the lolz (which will eliminate the vast majority of AFKers while being easier to program than all the work they did on this system they made).
+1. Completely agree.
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Morph Kni
SVER True Blood Public Disorder.
10
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Posted - 2013.08.31 22:04:00 -
[316] - Quote
J4yne C0bb wrote:semperfi1999 wrote:Wrong the only effective anti afking system would be to not reward time in game as the majority (or any) of your SP gain.
Easiest fix in the world.......make is such that you get 5 -10 SP per WP you earn. This teaches people to go for WP as a way to earn your SP. If you complain saying "well people can abuse this and cap out faster"....who the heck cares? Seriously instead of AFKing for 10.5 hours if they are able to WP wh0re for 4-5 hours and cap out and then not play again until next week then thats better for you people who want to play and do not want AFKers in the MCC. If they didnt reward you for time in game then there would be no reason to AFK other than for the lolz (which will eliminate the vast majority of AFKers while being easier to program than all the work they did on this system they made). +1. Completely agree.
Again totally agree+1 |
LOS HAWK
Science For Death The Shadow Eclipse
54
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Posted - 2013.09.01 02:25:00 -
[317] - Quote
BL4CKST4R wrote:Quote:Controls * Mouse rotation speed caps have been removed * Mouse sensitivity settings have been updated * Replaced old mouse smoothing with a new system * Tuned radial menus for mouse settings (weapon/equipment select) to make them easier to use Hail the KB/M master race. Is the DS3 still slow as hell and have lots of input lag? Quote:* Removed rotation modifier on heavy frames - all frames can now rotate at the same speed So does this apply to all suits or just the heavy frame? Wait this cant be true |
GENERAL FCF
Militaires Libertas Logistics
0
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Posted - 2013.09.01 07:13:00 -
[318] - Quote
I absolutely LOVE THIS PATCH!!!!! Finally hard core gamers don't just stop playing because it feels like casual gamers were being favorited! Like being rewarded SP for consecutive logins is very ingenious indeed. I was curious though, WHEN ARE WE GOING TO GET GALLENTE HEAVY DROPSUITS!??? When are the "DeadZones" in aiming on the ps3 with the dualshock3 controller going to be fixed!?-(From playing battlefield 3 and jumping to this, its quite noticeable and annoying! Its either too quick when zoomed in or too quick zoomed out there's no slow progression when trying to shoot at someone from far away. And I've messed with the aiming options too. Please Polish it. I absolutely LOVE THIS GAME and choose to play while the game is still being refined but my friends lost interest once they played it with me because of this very reason.)- Can you please look into the heavy machine guns once more? I have the best one in the game and have several damage modifiers and level 3 proficiency. On heavy machine guns and it takes forever to kill ANY medium or heavy dropsuit. It's a heavy machine gun, its supposed to be VERY powerful at close range. I'm happy with the range though, it keeps things balanced. Thank you guys and Girls at CCP for making such an awesome product! I know you ALL work very hard to accommodate massive replies and updates. I've slammed over $30 already-(on a free to play game! Lol)- on AUR/DLC. I know you need to make money so my suggestion is for you guys to make a $60 DLC Season pass that lasts 1yr and then do the same thing the next year and so on! Battlefield Premium made a killing by doing this because they made gamers feel like it was worth the investment for new maps, guns etc. You guys on the other hand have more intricate details like:equipment, modules, armor, shields etc. To make ANYONE feel like heck that was what I paid for! With pride! Love you all and look forward to spending more;) |
General John Ripper
The Generals EoN.
2184
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Posted - 2013.09.01 18:59:00 -
[319] - Quote
GENERAL FCF wrote:I absolutely LOVE THIS PATCH!!!!! Finally hard core gamers don't just stop playing because it feels like casual gamers were being favorited! Like being rewarded SP for consecutive logins is very ingenious indeed. I was curious though, WHEN ARE WE GOING TO GET GALLENTE HEAVY DROPSUITS!??? When are the "DeadZones" in aiming on the ps3 with the dualshock3 controller going to be fixed!?-(From playing battlefield 3 and jumping to this, its quite noticeable and annoying! Its either too quick when zoomed in or too quick zoomed out there's no slow progression when trying to shoot at someone from far away. And I've messed with the aiming options too. Please Polish it. I absolutely LOVE THIS GAME and choose to play while the game is still being refined but my friends lost interest once they played it with me because of this very reason.)- Can you please look into the heavy machine guns once more? I have the best one in the game and have several damage modifiers and level 3 proficiency. On heavy machine guns and it takes forever to kill ANY medium or heavy dropsuit. It's a heavy machine gun, its supposed to be VERY powerful at close range. I'm happy with the range though, it keeps things balanced. Thank you guys and Girls at CCP for making such an awesome product! I know you ALL work very hard to accommodate massive replies and updates. I've slammed over $30 already-(on a free to play game! Lol)- on AUR/DLC. I know you need to make money so my suggestion is for you guys to make a $60 DLC Season pass that lasts 1yr and then do the same thing the next year and so on! Battlefield Premium made a killing by doing this because they made gamers feel like it was worth the investment for new maps, guns etc. You guys on the other hand have more intricate details like:equipment, modules, armor, shields etc. To make ANYONE feel like heck that was what I paid for! With pride! Love you all and look forward to spending more;) is your enter bar broken? |
Aelita Dranoch
HavoK Core RISE of LEGION
13
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Posted - 2013.09.01 22:19:00 -
[320] - Quote
* New vehicle/infantry collision system & damage tuning to lower the effect of the 'murder taxi'
i dont understand what this means. can someone explain it? does it mean that infantry will take less damage from being run over in all vehicles? |
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Thrydwulf Khodan
DUST University Ivy League
13
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Posted - 2013.09.02 01:32:00 -
[321] - Quote
Aelita Dranoch wrote:* New vehicle/infantry collision system & damage tuning to lower the effect of the 'murder taxi'
i dont understand what this means. can someone explain it? does it mean that infantry will take less damage from being run over in all vehicles?
Currently being touched by a vehicle (that can be moving at a crawl) on the opposing team results in instant demise.... To clones in heavily armed and armored suits. Which are designed to take a beating. So they're modifying it so that you can't merely play bump and die... Vehicles have to be moving at a reasonable speed for vehicular manslaughter to occur. |
Aelita Dranoch
HavoK Core RISE of LEGION
13
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Posted - 2013.09.02 02:18:00 -
[322] - Quote
Thrydwulf Khodan wrote:Aelita Dranoch wrote:* New vehicle/infantry collision system & damage tuning to lower the effect of the 'murder taxi'
i dont understand what this means. can someone explain it? does it mean that infantry will take less damage from being run over in all vehicles? Currently being touched by a vehicle (that can be moving at a crawl) on the opposing team results in instant demise.... To clones in heavily armed and armored suits. Which are designed to take a beating. So they're modifying it so that you can't merely play bump and die... Vehicles have to be moving at a reasonable speed for vehicular manslaughter to occur.
ok but there's no real need to adjust that players arent normally 'bumped' by the ones i see. normally theyre going at least 10-`15 m/s thats fast enough to kill, its made difficult to hit and run with the logi taxi's and the fact that many of these 'maps' have so many bumps in the road it will throw someone off. just saying this isnt exactly justified |
jlpgaming2752
the unholy legion of darkstar DARKSTAR ARMY
0
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Posted - 2013.09.02 11:39:00 -
[323] - Quote
So will there be a respect in 1.4? |
Miokai Zahou
Film Actors Guilds
29
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Posted - 2013.09.02 13:58:00 -
[324] - Quote
no.. not really anyway so give up... it's the end of the world as we know it! |
Crash Monster
Snipers Anonymous
1277
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Posted - 2013.09.02 18:07:00 -
[325] - Quote
Glad to see snipers won't have to see 15 names and status bars all mashed together... supposedly. |
Verdelle DeMosays
Shattered Ascension
2
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Posted - 2013.09.03 00:11:00 -
[326] - Quote
G Torq wrote:Reav Hannari wrote:*Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3
As a swarm user and rarely a vehicle driver I still feel this is HOLY BALLS THIS IS NOW OP! Patch Notes wrote:The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% Have fun reloading more often
Awesome! Maybe now the swarm guys won't be able to have 5 sets in the air before the first one lands. Hopefully this gives me, as a tanker, some chance of survivability. The PRO swarms and their bottomless magazines were a pain in my arse. Cautiously optimistic here =) |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
225
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Posted - 2013.09.03 01:49:00 -
[327] - Quote
Kevall Longstride wrote:I have heard rumour that this update to KB&M will be the last they do for a very long time. Any other work on it now will purely to fix any bugs that come up and when the remapping of your chosen keyboard layout.
All further work on controls will be focused on DS3. There's just too many gaming mice that can be set up to compensate for any aiming nerfs that CCP can bring in to achieve parity between the two control systems.
They should kill KB&M support in my honest opinion. But the genies out of the bottle I suppose now.
I would leave the game if they removed KB/M. I am a pc gamer, always have been. Dust inspired me to buy a PS3 as it had been reduced in price, as well I kind of wanted to play GT5 and metal gear solid.
Dust was the reason I was pushed into actually buying a ps3.
I can't use the control pad. If its a racing game or a hack and slash game like Dynasty Warriors, hell yes I prefer the DS3, however any other game especially shooters, I cant use the control for ****. I have been using keyboard and mouse since the early 90`s as a kid so I could never use something else. |
Dericha
A.N.O.N.Y.M.O.U.S.
0
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Posted - 2013.09.03 02:41:00 -
[328] - Quote
I am really enojying the patch notes for 1.4. The fixes for murder taxi's, armor, and strafe speed are all very welcome changes. I come to this as a Logi that wanted to play 60/40 support class. This build is doing a lot of make logi's more relevant by making equipment more relevant:
1) Rep tools and injectors are more relevant. There will actually be armor to rep and an injector pick up may not rez with 1 shots worth of hitpoints. Moreover, the murder taxi and armor speed penalty changes will really help armor classes be able stay with the pack.
2) Equipment Slot relevance. Replacing passive scanning with active scanning requires active scanners and therefore an equipment slot- making multiple slots more relevant.
3) Tatical advantage. Assaults cannot run scanners, injectors, uplinks, and nanos. Logi's are needed to do logi stuff as oppposed to being labeled as "one less gun".
4) Lack of submachine gun less problematic. All logi's but the Amarr do not have a sidearm and therefore are severly gimped against the jiggily scount/assaults, which are damn near all of them anymroe. The lowering of strafe speed will allow for armor builds to be more competitive with shield builds, give cover more meaning, and allow the non-Amarr logi's a better chance to survive close encounters. Not to mention it's more realistic.
Caldari Logi fixes did a lot of reduce the demand for "killer logi's" and this patch looks to go further by making non-killer logi's much more relevant. The real questions going forward are two fold: will assault classes, and therefore leadership, realize the value of logi's doing logi things, and will corporations build squads around teamwork and tasks? Because let's face it, kill count is still the yardstick of worth on Dust. |
Michael Arck
Anubis Prime Syndicate
763
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Posted - 2013.09.03 04:06:00 -
[329] - Quote
It's the final countdown!!! Hell to the yes!!! Can't wait |
Jack McReady
DUST University Ivy League
407
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Posted - 2013.09.03 08:17:00 -
[330] - Quote
Verdelle DeMosays wrote:G Torq wrote:Reav Hannari wrote:*Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3
As a swarm user and rarely a vehicle driver I still feel this is HOLY BALLS THIS IS NOW OP! Patch Notes wrote:The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% Have fun reloading more often Awesome! Maybe now the swarm guys won't be able to have 5 sets in the air before the first one lands. Hopefully this gives me, as a tanker, some chance of survivability. The PRO swarms and their bottomless magazines were a pain in my arse. Cautiously optimistic here =) it is a 100% dps boost against anything that dies without a reload and a 30% dps boost against anything that requires a reload.
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