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Thread Statistics | Show CCP posts - 6 post(s) |
Forlorn Destrier
Bullet Cluster
1451
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Posted - 2013.08.23 13:12:00 -
[1] - Quote
Aikuchi Tomaru wrote:Quote:* Implemented idle timer to prevent AFK farming in battle ground or MCC. Players not performing any PVP action in a certain period of time will be kicked out of the game Can you please specify "PvP Action"? Will I be kicked for running around the battlefield and taking cover from enemy fire because I don't perform a "PvP Action"? Quote:* All handheld weapon reload skills now have a cost multiplier of x3 (down from x6) and their skill book ISK price reduced to 203,000 from 774,000 If we alreay got the skills will we get the difference between new and old refunded? Or is this just SP down the drain?
CCP ususally gives a credit of SP when they make a change like this in Eve, so hopefully they do the same here. |
Forlorn Destrier
Bullet Cluster
1451
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Posted - 2013.08.23 13:18:00 -
[2] - Quote
S Park Finner wrote:Lots of excellent changes. A couple of questions...
Does the skill point bonus count against or add to the weekly skill point cap?
Are there any SP rewards for active scanners to offset the cost of taking up a slot to return squad awareness to its current level? If there are not in this update will there be SPs for this in later updates. If there will be, which update?
Not sure on the 1st questions, but for the second I believe 1.5 will see the changes to the active scanner WP stuffs people have asked for:
Coming up in Uprising 1.5
We have exciting things in store for the next major update to the game, the 1.5 release. We will be revamping the new-player experience, adding more War Point rewards, rebalancing all of the vehicles and their roles, adding features to the squad system, and much more. Please keep the feedback coming and help us improve DUST 514 on all fronts. |
Forlorn Destrier
Bullet Cluster
1452
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Posted - 2013.08.23 13:26:00 -
[3] - Quote
Beren Hurin wrote:If I've done my math right, that makes 6 maps with rotating sockets and 3 with static/no/ or medium sockets. And with 4 outposts/large sockets...
In skirmish that's 27 different map combinations if you don't count medium socket variety. This build we had 12.
IOW you will play the same map in a row half as often, and even then, it probably won't look quite the same given moods (which aren't in the notes), skyboxes, and medium sockets.
That actually makes it 9 maps sir. Here is a list, with links to the skirmish mode for those currently available, along with a list of the Outposts available and the new one added.
Maps: Ashland Border Gulch (new) Fracture Road (new) Impact Ridge (new) Iron Delta Line Harvest Manus Peak Skim Junction Spine Crescent
Outposts: Biomass Communications Orbital Artillery Research Facility (new) |
Forlorn Destrier
Bullet Cluster
1455
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Posted - 2013.08.23 13:34:00 -
[4] - Quote
Beren Hurin wrote:Forlorn Destrier wrote:Beren Hurin wrote:If I've done my math right, that makes 6 maps with rotating sockets and 3 with static/no/ or medium sockets. And with 4 outposts/large sockets...
In skirmish that's 27 different map combinations if you don't count medium socket variety. This build we had 12.
IOW you will play the same map in a row half as often, and even then, it probably won't look quite the same given moods (which aren't in the notes), skyboxes, and medium sockets. That actually makes it 9 maps sir. Here is a list, with links to the skirmish mode for those currently available, along with a list of the Outposts available and the new one added. Maps: AshlandBorder Gulch (new) Fracture Road (new) Impact Ridge (new) Iron DeltaLine HarvestManus PeakSkim JunctionSpine CrescentOutposts: BiomassCommunicationsOrbital ArtilleryResearch Facility (new) read... 6 maps with rotating sockets (large) then three Ashland, Line harvest, and manus peak don't have large sockets. 6x4 = 24 + 3 w/o large = 27
You're right - I misread your first sentence. Still, it's good to list them all out - I've seen a lot of people say we only have 3 total maps, which is why I probably misread yours thinking you were saying the same thing. |
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