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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Robert JD Niewiadomski
NULLIMPEX INC
433
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Posted - 2013.08.23 13:06:00 -
[1] - Quote
Uprising 1.4 Patch Notes wrote:(...)Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads)(...) Does it mean less feedback from tacnet?
Uprising 1.4 Patch Notes wrote:(...)HP bars and name tag visible only for what you are aiming/firing at(...) Does it mean i will not be able to see who is low on armor and who to shoot first or who needs repp quickly? If so i don't like it Any chance to bring it back in next patch? Or make it an option to toggle in system settings... Like aim-assist... |
Robert JD Niewiadomski
NULLIMPEX INC
433
|
Posted - 2013.08.23 13:17:00 -
[2] - Quote
Beren Hurin wrote:Robert JD Niewiadomski wrote:Uprising 1.4 Patch Notes wrote:(...)Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads)(...) Does it mean less feedback from tacnet? Uprising 1.4 Patch Notes wrote:(...)HP bars and name tag visible only for what you are aiming/firing at(...) Does it mean i will not be able to see who is low on armor and who to shoot first or who needs repp quickly? If so i don't like it Any chance to bring it back in next patch? Or make it an option to toggle in system settings... Like aim-assist... yes less feedback, less clutter. You only need to know the HP of people you can get to safely, and even then inside your squad, you will still see their chevrons, letting you aim, and then see their HP. Also, I have found for sure that when a blue-dot turns yellow on the overview that means they have lost HP in some way. They could be under fire, or just hit by their own grenade or fall damage. In that case it's ok. The only issue i have with HP/name tags nerf is change to sequential access to the info. Ie. instead to just do "passive" look around the screen with your eyes (faster) you will have to do an "active" weapon scan (slower) . This is impairing on decision making imho. |
Robert JD Niewiadomski
NULLIMPEX INC
435
|
Posted - 2013.08.23 14:15:00 -
[3] - Quote
Beren Hurin wrote:Robert JD Niewiadomski wrote:In that case it's ok. The only issue i have with HP/name tags nerf is change to sequential access to the info. Ie. instead to just do "passive" look around the screen with your eyes (faster) you will have to do an "active" weapon scan (slower) . This is impairing on decision making imho. On the one hand it will draw more concentration for the logi, but imagine how it will affect attackers as well. You won't be able to see among 5-6 players who has shields and who doesn't necessarily. I've been saying this for a while, that this is a small nerf to the mass driver, especially since their proper aim does not reveal any target intel. To deal with targets most efficiently, more 'fires direction' will have to be verbal or with squad commands. And we've been told that squad commands are being iterated on here fairly soon. After consideration i think i can accept this nerf. But name tags should remain. When they are gone now for non aiming teammates i can't say shoot at Beren Hurin, cos currently only i know where Beren stands among other five reds... And everybody else have to scan the scene with their weapons to pick Beren out...
Another scenario. You run in particular direction. You spot a red. Now you have to aim your weapon to know more ...AND CHANGE your movement direction. Or pause for a while, just to take a scan. And score a bullet to your head...
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Robert JD Niewiadomski
NULLIMPEX INC
447
|
Posted - 2013.08.28 08:26:00 -
[4] - Quote
Mejt0 wrote:Can i ask when will 1.4 come in? September 3rd... Source: https://forums.dust514.com/default.aspx?g=posts&m=1207286#post1207286
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