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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
247
|
Posted - 2013.08.22 12:47:00 -
[1] - Quote
http://www.youtube.com/watch?v=92K1M1-94sQ
their splash damage is too high.... |
Beren Hurin
The Vanguardians
1147
|
Posted - 2013.08.22 12:56:00 -
[2] - Quote
Lol look how smoothly that socket fits into the rest of the terrain. |
Knight Soiaire
Better Hide R Die
1941
|
Posted - 2013.08.22 13:00:00 -
[3] - Quote
At 2:20.
What happens everytime I try to get away in my Scout suit. |
Beren Hurin
The Vanguardians
1148
|
Posted - 2013.08.22 13:01:00 -
[4] - Quote
Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
248
|
Posted - 2013.08.22 13:03:00 -
[5] - Quote
Beren Hurin wrote:Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel.
dude, this guy is just shooting and who ever got caught in the 6m!! bast radius is dead.... |
Reav Hannari
Red Rock Outriders
999
|
Posted - 2013.08.22 13:06:00 -
[6] - Quote
Beren Hurin wrote:Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel.
It doesn't support their point to post videos of mass driver users being killed by assault rifles, or committing suicide because you rushed them, or you are standing above them and they can't land a round on you. |
Duststorm Lunatic
Krullefor Organization Minmatar Republic
0
|
Posted - 2013.08.22 13:06:00 -
[7] - Quote
me want. |
Beren Hurin
The Vanguardians
1148
|
Posted - 2013.08.22 13:08:00 -
[8] - Quote
Also did you notice how a lot of your kills took at least 3-4 rounds to kill? That's about 20% of your weapon's ammo. And considering that mass drivers take a bigger chunk of nanite clusters from nanohives, that makes them a significantly less ammo efficient weapon. |
ZDub 303
TeamPlayers EoN.
1729
|
Posted - 2013.08.22 13:08:00 -
[9] - Quote
Lol he wasn't even aiming half the time, just shooting forward.
MD shotgun baby. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
248
|
Posted - 2013.08.22 13:09:00 -
[10] - Quote
Reav Hannari wrote:Beren Hurin wrote:Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel. It doesn't support their point to post videos of mass driver users being killed by assault rifles, or committing suicide because you rushed them, or you are standing above them and they can't land a round on you.
sorry, i cant teach the stupid- 150 dmg for shooting in the right direction is wrong, that weapon requires no skill, its sad.... 5m splash damage so if you hit this guy within 5m you automatically so 150 shield damage and like 180 armor damage and shoot twice and this poor guy is dead.... spraying and praying requires more skill than this weapon |
|
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
248
|
Posted - 2013.08.22 13:10:00 -
[11] - Quote
Beren Hurin wrote:Also did you notice how a lot of your kills took at least 3-4 rounds to kill? That's about 20% of your weapon's ammo. And considering that mass drivers take a bigger chunk of nanite clusters from nanohives, that makes them a significantly less ammo efficient weapon.
dude he had proto suit, its very easy to fit a basic nano hive on a proto suit... nothing more than basic is needed... |
Beren Hurin
The Vanguardians
1148
|
Posted - 2013.08.22 13:10:00 -
[12] - Quote
Anmol Singh wrote:Beren Hurin wrote:Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel. dude, this guy is just shooting and who ever got caught in the 6m!! bast radius is dead....
What's YOUR point now? Did you notice the 10 other blue dots doing damage to the players he was shooting at with grenades, AR fire stripping down shields? Did you notice how long people were spawning at that dumb CRU?
You can't balance around stupid. |
Beren Hurin
The Vanguardians
1148
|
Posted - 2013.08.22 13:13:00 -
[13] - Quote
Anmol Singh wrote:Reav Hannari wrote:Beren Hurin wrote:Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel. It doesn't support their point to post videos of mass driver users being killed by assault rifles, or committing suicide because you rushed them, or you are standing above them and they can't land a round on you. sorry, i cant teach the stupid- 150 dmg for shooting in the right direction is wrong, that weapon requires no skill, its sad.... 5m splash damage so if you hit this guy within 5m you automatically so 150 shield damage and like 180 armor damage and shoot twice and this poor guy is dead.... spraying and praying requires more skill than this weapon
No. Watch again. Most of his kills come after hitting players who's shields are already down from others' damage, or after at least 3 shots. Why did he have to work with his buddy who was taking down their shields? These were the PERFECT TARGETS for the mass driver. I place 95% of the blame on the stupid red-dots who couldn't figure out they were suicide spawning. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
248
|
Posted - 2013.08.22 13:15:00 -
[14] - Quote
Beren Hurin wrote:Anmol Singh wrote:Beren Hurin wrote:Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel. dude, this guy is just shooting and who ever got caught in the 6m!! bast radius is dead.... What's YOUR point now? Did you notice the 10 other blue dots doing damage to the players he was shooting at with grenades, AR fire stripping down shields? Did you notice how long people were spawning at that dumb CRU? You can't balance around stupid.
did you notice the rest of the time that he was just shooting in one direction and letting his splash damage do the damage? did you notice that if everyone used AR, the noobs coulda lived a bit longer because even when they were under cover, they were dying to this things massive splash damage... and radius... dud also notice 50% or more of the kills were from just shooting in the general direction... MD 1v1 anything it wins except for sniper rifle... or really long rage weapons... |
Beren Hurin
The Vanguardians
1148
|
Posted - 2013.08.22 13:17:00 -
[15] - Quote
Anmol Singh wrote:Beren Hurin wrote:Also did you notice how a lot of your kills took at least 3-4 rounds to kill? That's about 20% of your weapon's ammo. And considering that mass drivers take a bigger chunk of nanite clusters from nanohives, that makes them a significantly less ammo efficient weapon. dude he had proto suit, its very easy to fit a basic nano hive on a proto suit... nothing more than basic is needed...
That's not exactly my point. This was nearly the IDEAL scenario for using this weapon. You can't complain about that. You have to admit that. If this was a situation where players were running around from all directions, on open terrain peppered with cover with various degrees of high and low ground, and there weren't 5 other blue-dots dropping nanohives in the same 20 m radius as him this would be a completely different story.
The MD shines crazy bright when you force the enemy into a defensive position in a corner. That was this. |
calisk galern
BurgezzE.T.F
769
|
Posted - 2013.08.22 13:20:00 -
[16] - Quote
I like how he could be texting while using that gun, he just fires where he thinks some red dots might be and the kill count just keeps going up heh.
doesn't track shots, doesn't move just lobs 6 rounds in the same exact place and kills keep going up. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
248
|
Posted - 2013.08.22 13:21:00 -
[17] - Quote
Beren Hurin wrote:Anmol Singh wrote:Beren Hurin wrote:Also did you notice how a lot of your kills took at least 3-4 rounds to kill? That's about 20% of your weapon's ammo. And considering that mass drivers take a bigger chunk of nanite clusters from nanohives, that makes them a significantly less ammo efficient weapon. dude he had proto suit, its very easy to fit a basic nano hive on a proto suit... nothing more than basic is needed... That's not exactly my point. This was nearly the IDEAL scenario for using this weapon. You can't complain about that. You have to admit that. If this was a situation where players were running around from all directions, on open terrain peppered with cover with various degrees of high and low ground, and there weren't 5 other blue-dots dropping nanohives in the same 20 m radius as him this would be a completely different story. The MD shines crazy bright when you force the enemy into a defensive position in a corner. That was this.
MD shines in any other scenario too... THE WEAPON REQUIRES NO GOD DAM SKILL, WHAT THE FU*K DONT YOU GET ABOUT THIS, forget the video... MD> any weapon 1v1, even in medium range, a MD can beat a AR just because of the Splash radius.... |
Cody Sietz
Bullet Cluster
752
|
Posted - 2013.08.22 13:24:00 -
[18] - Quote
How about if MD rounds don't explode if they don't travel a minimum distance?
Its a semi balance, the MD becomes worst at CQC, and also prevents a "friendly" blue berry from walking in front of you and making you splood her self.
The breach could keep the close range fire since it is a CQC weapon. |
Beren Hurin
The Vanguardians
1148
|
Posted - 2013.08.22 13:25:00 -
[19] - Quote
Anmol Singh wrote:Beren Hurin wrote:Anmol Singh wrote:Beren Hurin wrote:Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel. dude, this guy is just shooting and who ever got caught in the 6m!! bast radius is dead.... What's YOUR point now? Did you notice the 10 other blue dots doing damage to the players he was shooting at with grenades, AR fire stripping down shields? Did you notice how long people were spawning at that dumb CRU? You can't balance around stupid. did you notice the rest of the time that he was just shooting in one direction and letting his splash damage do the damage? did you notice that if everyone used AR, the noobs coulda lived a bit longer because even when they were under cover, they were dying to this things massive splash damage... and radius... dud also notice 50% or more of the kills were from just shooting in the general direction... MD 1v1 anything it wins except for sniper rifle... or really long rage weapons...
So you want people to be able to spawn into this situation and just be able to tank an area denail weapon, walk toward the shooter, in a group, and be able to stare him down and plant rounds in his head? That's just dumb. You cannot deny that this was the ideal scenario for that gun.
And I call bullsh*t about 'general direction'. That's a semantics thing. There was literally about 150 cu m of space back there where all those players were spawning. When you have a weapon that has a splash that covers 30% of that area or grenades that cover 70% that is the POINT of area denial.
Why are you making excuses for the enemy that is constantly spawning in there expecting to live under 10 people's fire? |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
248
|
Posted - 2013.08.22 13:26:00 -
[20] - Quote
Cody Sietz wrote:How about if MD rounds don't explode if they don't travel a minimum distance?
Its a semi balance, the MD becomes worst at CQC, and also prevents a "friendly" blue berry from walking in front of you and making you splood her self.
The breach could keep the close range fire since it is a CQC weapon.
the Assault MD is balanced.... |
|
THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
203
|
Posted - 2013.08.22 13:30:00 -
[21] - Quote
Oh look another one QQing about a weapon working as intended in it's ideal environment. MD isn't OP, it's just a kill stealer, claiming the hardwork from those around you.
While we're QQIng about weapons working as intended in their ideal environment...Sniper rifles need a nerf. I can't even see the guy who is shooting at me because the range on SR is too long. Obviously the distance should be reduced to 50m.
|
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
252
|
Posted - 2013.08.22 13:31:00 -
[22] - Quote
Beren Hurin wrote:Anmol Singh wrote:Beren Hurin wrote:Anmol Singh wrote:Beren Hurin wrote:Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel. dude, this guy is just shooting and who ever got caught in the 6m!! bast radius is dead.... What's YOUR point now? Did you notice the 10 other blue dots doing damage to the players he was shooting at with grenades, AR fire stripping down shields? Did you notice how long people were spawning at that dumb CRU? You can't balance around stupid. did you notice the rest of the time that he was just shooting in one direction and letting his splash damage do the damage? did you notice that if everyone used AR, the noobs coulda lived a bit longer because even when they were under cover, they were dying to this things massive splash damage... and radius... dud also notice 50% or more of the kills were from just shooting in the general direction... MD 1v1 anything it wins except for sniper rifle... or really long rage weapons... So you want people to be able to spawn into this situation and just be able to tank an area denail weapon, walk toward the shooter, in a group, and be able to stare him down and plant rounds in his head? That's just dumb. You cannot deny that this was the ideal scenario for that gun. And I call bullsh*t about 'general direction'. That's a semantics thing. There was literally about 150 cu m of space back there where all those players were spawning. When you have a weapon that has a splash that covers 30% of that area or grenades that cover 70% that is the POINT of area denial. Why are you making excuses for the enemy that is constantly spawning in there expecting to live under 10 people's fire?
Didnt i just say forget the video... **** you, get of my thread, your too god dam stupid to understand-i bet your one of the ***** fkers who uses this OP weapon, i hope you have fun being OP... |
Reav Hannari
Red Rock Outriders
999
|
Posted - 2013.08.22 13:33:00 -
[23] - Quote
My favorite part of this is that someone from The Unholy Legion of DarkStar is complaining about explosive weapons. Their CEO, CEOPyrex, loves the explosives. (Wish he'd get his Internet fixed. I watch his videos everyday while waiting for code to compile.)
Mass Drivers are very effective again, but so are a lot of weapons. I'm not currently running them and hate when I die to them, or to the AR, another AR, that AR over there and especially to that Forge Gunner hanging out on that tower right above me. Oh, and to those 3 ARs that just came around the corner.
Maybe I'll spec into Mass Drivers again. They harvest so many tears. Been too long since I got hate mail. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
252
|
Posted - 2013.08.22 13:35:00 -
[24] - Quote
Reav Hannari wrote:My favorite part of this is that someone from The Unholy Legion of DarkStar is complaining about explosive weapons. Their CEO, CEOPyrex, loves the explosives. (Wish he'd get his Internet fixed. I watch his videos everyday while waiting for code to compile.)
Mass Drivers are very effective again, but so are a lot of weapons. I'm not currently running them and hate when I die to them, or to the AR, another AR, that AR over there and especially to that Forge Gunner hanging out on that tower right above me. Oh, and to those 3 ARs that just came around the corner.
Maybe I'll spec into Mass Drivers again. They harvest so many tears. Been too long since I got hate mail.
MD- the more op version of a flay lock- to bad you hard head mofos dont understand and spec into it like lil beeches cuz you wanna be OP... |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
61
|
Posted - 2013.08.22 13:35:00 -
[25] - Quote
Anmol Singh wrote:Beren Hurin wrote:Anmol Singh wrote:Beren Hurin wrote:Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel. dude, this guy is just shooting and who ever got caught in the 6m!! bast radius is dead.... What's YOUR point now? Did you notice the 10 other blue dots doing damage to the players he was shooting at with grenades, AR fire stripping down shields? Did you notice how long people were spawning at that dumb CRU? You can't balance around stupid. did you notice the rest of the time that he was just shooting in one direction and letting his splash damage do the damage? did you notice that if everyone used AR, the noobs coulda lived a bit longer because even when they were under cover, they were dying to this things massive splash damage... and radius... dud also notice 50% or more of the kills were from just shooting in the general direction... MD 1v1 anything it wins except for sniper rifle... or really long rage weapons... Did you notice that most of the time he was just shooting in one direction was when the enemy was too stupid to move? And did you also notice that he simply wasted a full clip doing that and didn't really get any kills doing that? |
Reav Hannari
Red Rock Outriders
999
|
Posted - 2013.08.22 13:37:00 -
[26] - Quote
Anmol Singh wrote:Reav Hannari wrote:My favorite part of this is that someone from The Unholy Legion of DarkStar is complaining about explosive weapons. Their CEO, CEOPyrex, loves the explosives. (Wish he'd get his Internet fixed. I watch his videos everyday while waiting for code to compile.)
Mass Drivers are very effective again, but so are a lot of weapons. I'm not currently running them and hate when I die to them, or to the AR, another AR, that AR over there and especially to that Forge Gunner hanging out on that tower right above me. Oh, and to those 3 ARs that just came around the corner.
Maybe I'll spec into Mass Drivers again. They harvest so many tears. Been too long since I got hate mail. MD- the more op version of a flay lock- to bad you hard head mofos dont understand and spec into it like lil beeches cuz you wanna be OP...
I think someone just called me a tree. |
Azura Sakura
Militaires-Sans-Frontieres
438
|
Posted - 2013.08.22 13:39:00 -
[27] - Quote
After 10 years of research... I have come to the conclusion that the Mass Driver is indeed a crutch weapon. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
61
|
Posted - 2013.08.22 13:40:00 -
[28] - Quote
Anmol Singh wrote:Beren Hurin wrote:Anmol Singh wrote:Beren Hurin wrote:Also did you notice how a lot of your kills took at least 3-4 rounds to kill? That's about 20% of your weapon's ammo. And considering that mass drivers take a bigger chunk of nanite clusters from nanohives, that makes them a significantly less ammo efficient weapon. dude he had proto suit, its very easy to fit a basic nano hive on a proto suit... nothing more than basic is needed... That's not exactly my point. This was nearly the IDEAL scenario for using this weapon. You can't complain about that. You have to admit that. If this was a situation where players were running around from all directions, on open terrain peppered with cover with various degrees of high and low ground, and there weren't 5 other blue-dots dropping nanohives in the same 20 m radius as him this would be a completely different story. The MD shines crazy bright when you force the enemy into a defensive position in a corner. That was this. MD shines in any other scenario too... THE WEAPON REQUIRES NO GOD DAM SKILL, WHAT THE FU*K DONT YOU GET ABOUT THIS, forget the video... MD> any weapon 1v1, even in medium range, a MD can beat a AR just because of the Splash radius.... I dunno what you are talking about? When I still used the AR I don't think a single MD user ever killed me... It's so easy to kill them before they can fire enough shots to kill you even with direct hits. |
Reav Hannari
Red Rock Outriders
999
|
Posted - 2013.08.22 13:45:00 -
[29] - Quote
If I wanted to be OP I would have specced into Caldari Logistics, Duvolle Assault Rifles and not spawned with anything less than a six man squad. Instead I usually run something advanced and Minmatar with an SMG. That probably does make me boneheaded. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
61
|
Posted - 2013.08.22 13:47:00 -
[30] - Quote
Anmol Singh wrote:Reav Hannari wrote:My favorite part of this is that someone from The Unholy Legion of DarkStar is complaining about explosive weapons. Their CEO, CEOPyrex, loves the explosives. (Wish he'd get his Internet fixed. I watch his videos everyday while waiting for code to compile.)
Mass Drivers are very effective again, but so are a lot of weapons. I'm not currently running them and hate when I die to them, or to the AR, another AR, that AR over there and especially to that Forge Gunner hanging out on that tower right above me. Oh, and to those 3 ARs that just came around the corner.
Maybe I'll spec into Mass Drivers again. They harvest so many tears. Been too long since I got hate mail. MD- the more op version of a flay lock- to bad you hard head mofos dont understand and spec into it like lil beeches cuz you wanna be OP... I specced into because I DIDN'T want to be OP. |
|
Beren Hurin
The Vanguardians
1151
|
Posted - 2013.08.22 13:50:00 -
[31] - Quote
Anmol Singh wrote:
Didnt i just say forget the video... **** you, get of my thread, your too god dam stupid to understand-i bet your one of the ***** fkers who uses this OP weapon, i hope you have fun being OP...
I was thinking about letting this go, but now I won't.
I've had the MD as my primary weapon since closed beta. I had it when latency issues caused it to auto-reload when you had half a clip still showing. I had it in chromosome when it started to be good, then I still had it when the occlusion issues started with it and they nerfed the splash range. It was the first weapon I had to proto as a logi before anyone was complaining how OP it was. It wasn't until a month ago that I started speccing into other weapons.
I simply don't know what you guys want the MD to be?
By saying you want a much smaller AoE, you are saying you want a traditionally area denial weapon to be a direct fire that people can fight against as if it were an AR.
By saying you want to have MD users have to aim/hit directly at targets you are saying you want all gunplay to work basically the same.
By NOT criticizing the strategic decision to spawn into a massive death trap against superior numbers you are saying that people should mainly fight in massively boring and non-tactical AR blobs.
You want to be able to strafe-dance with people at 30m in fair 1v1 fights all day. You want all weapons to work the same against armor and shield.
I don't buy the argument that MD wins 1v1 against AR all the time. It SHOULD win against them outside of the optimals, but it should ALSO win against them if they fail to avoid flux grenade damage at closer range. If you can tell me why it shouldn't win in those situations then we can talk. |
Cody Sietz
Bullet Cluster
752
|
Posted - 2013.08.22 13:50:00 -
[32] - Quote
Anmol Singh wrote:Cody Sietz wrote:How about if MD rounds don't explode if they don't travel a minimum distance?
Its a semi balance, the MD becomes worst at CQC, and also prevents a "friendly" blue berry from walking in front of you and making you splood her self.
The breach could keep the close range fire since it is a CQC weapon. the Assault MD is balanced.... I just figured it could act like other weapons. The burst HMG is more accurate and can do a butt ton of dmg...if the rounds hit the target. It can't keep firing so it becomes weaker at close range even though that is its indented role.
The TAC was OP and made to be a long range weapon that suffers at close range. The breach AR is meant to be only used at CQC range and suffers greatly outside of its intended role as well.
The shotgun is a close range weapon only and is awful outside of 3 meters. The sniper is only good at long range and gets it ass handed to it at close range. |
Acturus Galaxy
Horizons' Edge Orion Empire
93
|
Posted - 2013.08.22 13:53:00 -
[33] - Quote
MarasdF Loron wrote: I specced into because I DIDN'T want to be OP.
Skill into the plasma canon if you do not wish to be OP, I did. Plasma canon and scout, I never receive any hate mails. |
Reav Hannari
Red Rock Outriders
999
|
Posted - 2013.08.22 13:55:00 -
[34] - Quote
Beren Hurin wrote:Anmol Singh wrote:
Didnt i just say forget the video... **** you, get of my thread, your too god dam stupid to understand-i bet your one of the ***** fkers who uses this OP weapon, i hope you have fun being OP...
I was thinking about letting this go, but now I won't. I've had the MD as my primary weapon since closed beta. I had it when latency issues caused it to auto-reload when you had half a clip still showing. I had it in chromasome when it started to be good, then I still had it when the occlusion issues started with it and they nerfed the splash range. It was the first weapon I had to proto as a logi before anyone was complaining how OP it was. It wasn't until a month ago that I started speccing into other weapons. I simply don't know what you guys want the MD to be? By saying you want a much smaller AoE, you are saying you want a traditionally area denial weapon to be a direct fire that people can fight against as if it were an AR. By saying you want to have MD users have to aim/hit directly at targets you are saying you want all gunplay to work basically the same. By NOT criticizing the strategic decision to spawn into a massive death trap against superior numbers you are saying that people should mainly fight in massively boring and non-tactical AR blobs. You want to be able to strafe-dance with people at 30m in fair 1v1 fights all day. You want all weapons to work the same against armor and shield. I don't buy the argument that MD wins 1v1 against AR all the time. It SHOULD win against them outside of the optimals, but it should ALSO win against them if they fail to avoid flux grenade damage at closer range. If you can tell me why it shouldn't win in those situations then we can talk.
I think people like him would prefer it if there was one suit, one weapon and no skill tree. In other words, not the game he's here to talk about. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
62
|
Posted - 2013.08.22 13:59:00 -
[35] - Quote
Acturus Galaxy wrote:MarasdF Loron wrote: I specced into because I DIDN'T want to be OP.
Skill into the plasma canon if you do not wish to be OP, I did. Plasma canon and scout, I never receive any hate mails. You know, I might have done that if I didn't already have proto swarms, I don't really like the idea to be able to kill infantry and vehicles at the same time even though I know plasma cannon sucks at both atm but it will (yeah right, keep telling yourself that, right?) get buffed in the future. But I just thought that it would be interesting to use a very situational weapon instead of the easymode boring AR all day...
EDIT: now you might think why I would have proto swarms if I don't want to use OP weapons... Well, on my main (this char) I kept getting killed by proto swarms with 2 hits so I decided to see how easy it really is, or if it's actually easy at all before I started complaining about it. But yeah, it's easy and I usually try to avoid using it unless someone gets arrogant with tanks. |
Azura Sakura
Militaires-Sans-Frontieres
438
|
Posted - 2013.08.22 14:00:00 -
[36] - Quote
MarasdF Loron wrote:Anmol Singh wrote:Reav Hannari wrote:My favorite part of this is that someone from The Unholy Legion of DarkStar is complaining about explosive weapons. Their CEO, CEOPyrex, loves the explosives. (Wish he'd get his Internet fixed. I watch his videos everyday while waiting for code to compile.)
Mass Drivers are very effective again, but so are a lot of weapons. I'm not currently running them and hate when I die to them, or to the AR, another AR, that AR over there and especially to that Forge Gunner hanging out on that tower right above me. Oh, and to those 3 ARs that just came around the corner.
Maybe I'll spec into Mass Drivers again. They harvest so many tears. Been too long since I got hate mail. MD- the more op version of a flay lock- to bad you hard head mofos dont understand and spec into it like lil beeches cuz you wanna be OP... I specced into because I DIDN'T want to be OP. Azura Sakura wrote:After 10 years of research... I have come to the conclusion that the Mass Driver is indeed a crutch weapon. AR is the biggest crutch in this game. Easiest to use, most versatile, big clip and high ammo reserves, pinpoint accuracy, highest DPS of all the light weapons (against infantry) Oh man. Lol. You forgot to mention you need to aim at the person's body to do damage and with high strafing speeds and nice dodges or w/e. I'm pretty sure the AR requires more skill then the MD.
MD is you go up some high place and spam ****, throw flux, spam more **** lol. And no I'm no AR scrub. I use ADV MD, SR, AR and basic shot gun and plasma cannon. Out of all the weapons I used personally, the MD is easy, especially with the aiming for this game. |
semperfi1999
Imperfects Negative-Feedback
769
|
Posted - 2013.08.22 14:01:00 -
[37] - Quote
Um yea....the problem isnt the fact that the reddots were stupid for continuing to spawn in that location. The problem was that the person using the MD barely had to glance in the general direction of the enemy in order to get a hit. I am not even talking about the amount of dmg but the fact that he can fire the gun into the middle of that area and still hit people in the outskirts of the area and kill them........its just dumb. How you can watch this and not see that there is a problem with the splash radius is beyond me. I just love the fact that you guys act like the MD is hard to use. It makes your "OP AR" comments look ret@rded in comparison. Really AR where you have to actually track your target is easier to use than a weapon where you dont even have to track your target...just point in the general direction and fire. Everytime you fire and hit the enemy they can shoot back as their weapon gets jerked up so they cant return fire....by the time the weapon jerk come back down the MD is ready to fire another round. Yes a good MD can take an AR head to head and win more often than not. |
Skihids
Bullet Cluster
1927
|
Posted - 2013.08.22 14:05:00 -
[38] - Quote
OMG, the weapon is effective in its ideal environment when the user had heavy team support so he wouldn't be targeted 1v1!
Stop the presses!
Next up, shotguns are effective up close and sniper rifles kill well from far away! |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
62
|
Posted - 2013.08.22 14:06:00 -
[39] - Quote
Azura Sakura wrote: Oh man. Lol. You forgot to mention you need to aim at the person's body to do damage and with high strafing speeds and nice dodges or w/e. I'm pretty sure the AR requires more skill then the MD.
MD is you go up some high place and spam ****, throw flux, spam more **** lol. And no I'm no AR scrub. I use ADV MD, SR, AR and basic shot gun and plasma cannon. Out of all the weapons I used personally, the MD is easy, especially with the aiming for this game.
Oh man. Lol. You forgot to mention that it takes no skill to aim at the person's body to do damage and with high strafing speeds and nice dodges or w/e you can avoid getting hit by the MD, but you can't avoid getting hit by AR with those tactics. I'm not pretty sure the MD requires more skill than the AR. I know from experience.
AR is you go anywhere and aim and keep the trigger pulled down and easy kills, lol. And you sound like AR scrub. I'm just not gonna go on for any more... nice collecting tears. |
ZDub 303
TeamPlayers EoN.
1731
|
Posted - 2013.08.22 14:08:00 -
[40] - Quote
semperfi1999 wrote:Um yea....the problem isnt the fact that the reddots were stupid for continuing to spawn in that location. The problem was that the person using the MD barely had to glance in the general direction of the enemy in order to get a hit. I am not even talking about the amount of dmg but the fact that he can fire the gun into the middle of that area and still hit people in the outskirts of the area and kill them........its just dumb. How you can watch this and not see that there is a problem with the splash radius is beyond me. I just love the fact that you guys act like the MD is hard to use. It makes your "OP AR" comments look ret@rded in comparison. Really AR where you have to actually track your target is easier to use than a weapon where you dont even have to track your target...just point in the general direction and fire. Everytime you fire and hit the enemy they can shoot back as their weapon gets jerked up so they cant return fire....by the time the weapon jerk come back down the MD is ready to fire another round. Yes a good MD can take an AR head to head and win more often than not.
well said. +1
In the hands of bad players its probably fine. In the hands of even a halfway skilled player its a problem.
Like all explosives... damage fall off exists but its not properly done in this game. Just another thing to add to the list of core mechanics that need to be fixed.
Not to mention the continueing 135% armor bonus... hopefully that gets fixed in 1.4. |
|
Tek Hound
Death In Xcess Corporation
35
|
Posted - 2013.08.22 14:11:00 -
[41] - Quote
semperfi1999 wrote:Um yea....the problem isnt the fact that the reddots were stupid for continuing to spawn in that location. The problem was that the person using the MD barely had to glance in the general direction of the enemy in order to get a hit. I am not even talking about the amount of dmg but the fact that he can fire the gun into the middle of that area and still hit people in the outskirts of the area and kill them........its just dumb. How you can watch this and not see that there is a problem with the splash radius is beyond me. I just love the fact that you guys act like the MD is hard to use. It makes your "OP AR" comments look ret@rded in comparison. Really AR where you have to actually track your target is easier to use than a weapon where you dont even have to track your target...just point in the general direction and fire. Everytime you fire and hit the enemy they can shoot back as their weapon gets jerked up so they cant return fire....by the time the weapon jerk come back down the MD is ready to fire another round. Yes a good MD can take an AR head to head and win more often than not.
1.Ars kill faster then that even militia 2.He killed enemies at about 35% of their health 3.The one guy with full health took four shoots 4 . Enemies in best situation for Md 5.Ars are on hitscan 6.Op biomass is on character select screen |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
81
|
Posted - 2013.08.22 14:12:00 -
[42] - Quote
Reav Hannari wrote:Beren Hurin wrote:Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel. It doesn't support their point to post videos of mass driver users being killed by assault rifles, or committing suicide because you rushed them, or you are standing above them and they can't land a round on you.
Having some experience with the weapon now, I agree with you - the counters are fairly easy but unintuitive:
- Find an elevated position. It's so hard to hit an elevated opponent with this weapon, even if he's elevated slightly... unless it's a direct hit - which is difficult. - If in close quarters, GET CLOSER. They either kill themselves or have to take out their sidearm - Always count their shots. If it's the standard version, they only have six shots. The reload time on that weapon is long, so rush them accordingly. - Don't bunch up. This weapon was made for squads that hug... |
semperfi1999
Imperfects Negative-Feedback
769
|
Posted - 2013.08.22 14:19:00 -
[43] - Quote
Tek Hound wrote:semperfi1999 wrote:Um yea....the problem isnt the fact that the reddots were stupid for continuing to spawn in that location. The problem was that the person using the MD barely had to glance in the general direction of the enemy in order to get a hit. I am not even talking about the amount of dmg but the fact that he can fire the gun into the middle of that area and still hit people in the outskirts of the area and kill them........its just dumb. How you can watch this and not see that there is a problem with the splash radius is beyond me. I just love the fact that you guys act like the MD is hard to use. It makes your "OP AR" comments look ret@rded in comparison. Really AR where you have to actually track your target is easier to use than a weapon where you dont even have to track your target...just point in the general direction and fire. Everytime you fire and hit the enemy they can shoot back as their weapon gets jerked up so they cant return fire....by the time the weapon jerk come back down the MD is ready to fire another round. Yes a good MD can take an AR head to head and win more often than not. 1.Ars kill faster then that even militia 2.He killed enemies at about 35% of their health 3.The one guy with full health took four shoots 4 . Enemies in best situation for Md 5.Ars are on hitscan 6.Op biomass is on character select screen
Yea thats why when I specced into the standard MD I laughed at how easy mode it is. Since I can actually aim I easily take on 3-4 ppl at the exact same time and I will completely decimate 4 proto suits with my flux MD combo.....heck when I was using the MD I found that I didnt need the flux half of the time.....maybe its hard for you guys but getting a direct hit that also damages all the enemies around that guy really completely dominates this game. Sorry but AR still require tracking...while the MD requires only spamming. I am not saying that any weapon in this game takes incredible skill to use but the MD definitely takes less skill than the AR. |
low genius
the sound of freedom Renegade Alliance
333
|
Posted - 2013.08.22 14:22:00 -
[44] - Quote
Anmol Singh wrote:Reav Hannari wrote:Beren Hurin wrote:Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel. It doesn't support their point to post videos of mass driver users being killed by assault rifles, or committing suicide because you rushed them, or you are standing above them and they can't land a round on you. sorry, i cant teach the stupid- 150 dmg for shooting in the right direction is wrong, that weapon requires no skill, its sad.... 5m splash damage so if you hit this guy within 5m you automatically so 150 shield damage and like 180 armor damage and shoot twice and this poor guy is dead.... spraying and praying requires more skill than this weapon
whereas your ar with aim assist is... hard to use? |
ZDub 303
TeamPlayers EoN.
1731
|
Posted - 2013.08.22 14:23:00 -
[45] - Quote
Justicar Karnellia wrote:Reav Hannari wrote:Beren Hurin wrote:Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel. It doesn't support their point to post videos of mass driver users being killed by assault rifles, or committing suicide because you rushed them, or you are standing above them and they can't land a round on you. Having some experience with the weapon now, I agree with you - the counters are fairly easy but unintuitive: - Find an elevated position. It's so hard to hit an elevated opponent with this weapon, even if he's elevated slightly... unless it's a direct hit - which is difficult. - If in close quarters, GET CLOSER. They either kill themselves or have to take out their sidearm - Always count their shots. If it's the standard version, they only have six shots. The reload time on that weapon is long, so rush them accordingly. - Don't bunch up. This weapon was made for squads that hug...
1. elevated positions don't just appear magically out of nowhere, if you are in any sort of CQC on an objective its over. You can't run and you certainly can't find an elevated position. If you're outside of a city socket, there is hardly ever an elevated position, and its usually the side of a hill which is better for an MD. Just wait until strafing is nerfed in 1.4, MDs will be even harder to dodge. I actually killed a shield stacked min assault sprinting away from me with a basic MD... its not that hard to use if you have any skill.
2. you can only get so close before even you cant shoot at them anymore, MDs are good until you are about 2m away, and they have a distinct advantage until then. Even my shield stacked cal logi can only take 4 freedom MD shots before i die... getting closer is usually suicide.
3. I've used it, the reload speed is not that bad, not at all.
4. Bunching up doesn't mean jack, you can 1v1 with the MD easily. |
Justin Tymes
Dem Durrty Boyz
341
|
Posted - 2013.08.22 14:23:00 -
[46] - Quote
semperfi1999 wrote:Tek Hound wrote:semperfi1999 wrote:Um yea....the problem isnt the fact that the reddots were stupid for continuing to spawn in that location. The problem was that the person using the MD barely had to glance in the general direction of the enemy in order to get a hit. I am not even talking about the amount of dmg but the fact that he can fire the gun into the middle of that area and still hit people in the outskirts of the area and kill them........its just dumb. How you can watch this and not see that there is a problem with the splash radius is beyond me. I just love the fact that you guys act like the MD is hard to use. It makes your "OP AR" comments look ret@rded in comparison. Really AR where you have to actually track your target is easier to use than a weapon where you dont even have to track your target...just point in the general direction and fire. Everytime you fire and hit the enemy they can shoot back as their weapon gets jerked up so they cant return fire....by the time the weapon jerk come back down the MD is ready to fire another round. Yes a good MD can take an AR head to head and win more often than not. 1.Ars kill faster then that even militia 2.He killed enemies at about 35% of their health 3.The one guy with full health took four shoots 4 . Enemies in best situation for Md 5.Ars are on hitscan 6.Op biomass is on character select screen Yea thats why when I specced into the standard MD I laughed at how easy mode it is. Since I can actually aim I easily take on 3-4 ppl at the exact same time and I will completely decimate 4 proto suits with my flux MD combo.....heck when I was using the MD I found that I didnt need the flux half of the time.....maybe its hard for you guys but getting a direct hit that also damages all the enemies around that guy really completely dominates this game. Sorry but AR still require tracking...while the MD requires only spamming. I am not saying that any weapon in this game takes incredible skill to use but the MD definitely takes less skill than the AR.
The moment you borught Flux, an entirely different weapon, into the discussion, was the moment your argument fell apart.
Point and shoot ARs require nothing but pointing and shooting. I'd advise you to start using nothing but Breach and Assault MD, you'd learn that the MD takes more skill because you will ALWAYS be managing your optimal range, since you absolutely suck outside of it. |
Reav Hannari
Red Rock Outriders
1001
|
Posted - 2013.08.22 14:25:00 -
[47] - Quote
I'm not logged in right now. What's the direct and splash damage for a Freedom with skills but no damage mods? |
ZDub 303
TeamPlayers EoN.
1731
|
Posted - 2013.08.22 14:26:00 -
[48] - Quote
low genius wrote:Anmol Singh wrote:Reav Hannari wrote:Beren Hurin wrote:Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel. It doesn't support their point to post videos of mass driver users being killed by assault rifles, or committing suicide because you rushed them, or you are standing above them and they can't land a round on you. sorry, i cant teach the stupid- 150 dmg for shooting in the right direction is wrong, that weapon requires no skill, its sad.... 5m splash damage so if you hit this guy within 5m you automatically so 150 shield damage and like 180 armor damage and shoot twice and this poor guy is dead.... spraying and praying requires more skill than this weapon whereas your ar with aim assist is... hard to use?
I challenge to play a couple matches of PC against a solid corp with your AR. See how easy it is to use when your opponent is not a random blueberry and knows how to properly strafe. The AR is not the easy-mode weapon people make it out to be. Its just easy to mow down blueberries with because most of them stand still.
I'll give that the AR probably needs more recoil, but 1v1 AR vs MD, the MD has a distinct advantage usually. |
Justin Tymes
Dem Durrty Boyz
341
|
Posted - 2013.08.22 14:30:00 -
[49] - Quote
ZDub 303 wrote:low genius wrote:Anmol Singh wrote:Reav Hannari wrote:Beren Hurin wrote:Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel. It doesn't support their point to post videos of mass driver users being killed by assault rifles, or committing suicide because you rushed them, or you are standing above them and they can't land a round on you. sorry, i cant teach the stupid- 150 dmg for shooting in the right direction is wrong, that weapon requires no skill, its sad.... 5m splash damage so if you hit this guy within 5m you automatically so 150 shield damage and like 180 armor damage and shoot twice and this poor guy is dead.... spraying and praying requires more skill than this weapon whereas your ar with aim assist is... hard to use? I challenge to play a couple matches of PC against a solid corp with your AR. See how easy it is to use when your opponent is not a random blueberry and knows how to properly strafe. The AR is not the easy-mode weapon people make it out to be. Its just easy to mow down blueberries with because most of them stand still. I'll give that the AR probably needs more recoil, but 1v1 AR vs MD, the MD has a distinct advantage usually.
That depends on which MD you're using, the range difference, and if elevation is a factor. |
Tek Hound
Death In Xcess Corporation
35
|
Posted - 2013.08.22 14:31:00 -
[50] - Quote
semperfi1999 wrote:Tek Hound wrote:semperfi1999 wrote:Um yea....the problem isnt the fact that the reddots were stupid for continuing to spawn in that location. The problem was that the person using the MD barely had to glance in the general direction of the enemy in order to get a hit. I am not even talking about the amount of dmg but the fact that he can fire the gun into the middle of that area and still hit people in the outskirts of the area and kill them........its just dumb. How you can watch this and not see that there is a problem with the splash radius is beyond me. I just love the fact that you guys act like the MD is hard to use. It makes your "OP AR" comments look ret@rded in comparison. Really AR where you have to actually track your target is easier to use than a weapon where you dont even have to track your target...just point in the general direction and fire. Everytime you fire and hit the enemy they can shoot back as their weapon gets jerked up so they cant return fire....by the time the weapon jerk come back down the MD is ready to fire another round. Yes a good MD can take an AR head to head and win more often than not. 1.Ars kill faster then that even militia 2.He killed enemies at about 35% of their health 3.The one guy with full health took four shoots 4 . Enemies in best situation for Md 5.Ars are on hitscan 6.Op biomass is on character select screen Yea thats why when I specced into the standard MD I laughed at how easy mode it is. Since I can actually aim I easily take on 3-4 ppl at the exact same time and I will completely decimate 4 proto suits with my flux MD combo.....heck when I was using the MD I found that I didnt need the flux half of the time.....maybe its hard for you guys but getting a direct hit that also damages all the enemies around that guy really completely dominates this game. Sorry but AR still require tracking...while the MD requires only spamming. I am not saying that any weapon in this game takes incredible skill to use but the MD definitely takes less skill than the AR. 1.Ars are hitscan 2.Ars dont require flux 3.killing 3-4 half dead enemies isn't op 4.4 shots on full health 5.Biomass is located on character select screen
|
|
Azura Sakura
Militaires-Sans-Frontieres
438
|
Posted - 2013.08.22 14:33:00 -
[51] - Quote
MarasdF Loron wrote:Azura Sakura wrote: Oh man. Lol. You forgot to mention you need to aim at the person's body to do damage and with high strafing speeds and nice dodges or w/e. I'm pretty sure the AR requires more skill then the MD.
MD is you go up some high place and spam ****, throw flux, spam more **** lol. And no I'm no AR scrub. I use ADV MD, SR, AR and basic shot gun and plasma cannon. Out of all the weapons I used personally, the MD is easy, especially with the aiming for this game.
Oh man. Lol. You forgot to mention that it takes no skill to aim at the person's body to do damage and with high strafing speeds and nice dodges or w/e you can avoid getting hit by the MD, but you can't avoid getting hit by AR with those tactics. I'm not pretty sure the MD requires more skill than the AR. I know from experience. AR is you go anywhere and aim and keep the trigger pulled down and easy kills, lol. And you sound like AR scrub. I'm just not gonna go on for any more... nice collecting tears. Only time I cry is when a RDV destroys my DS... But whatever man, you don't know my play style and I don't know your play style. I'm spec into logi and logiDS and Assault DS. Gun game in this game is a joke, don't need to spend to go past level 3... |
ZDub 303
TeamPlayers EoN.
1731
|
Posted - 2013.08.22 14:34:00 -
[52] - Quote
Reav Hannari wrote:I'm not logged in right now. What's the direct and splash damage for a Freedom with skills but no damage mods?
Freedom Mass Driver
Direct Damage: 266.2 HP Splash Damage: 127.6 HP Blast Radius: 4.4m (5.5m with operation 5)
However these stats can't show the full picture. I actually counted last night going against a Freedom Mass Driver, it took him 4 shots to kill me while I was trying to take him down.
my hp: 502 Shields 163 Armor
Seems mathematically impossible for that to happen no matter how many damage mods you stack. Something is very wrong with explosives damage calculation, I can't imagine any of the hits against me were direct hits either I could see the shots after all. |
semperfi1999
Imperfects Negative-Feedback
769
|
Posted - 2013.08.22 14:38:00 -
[53] - Quote
low genius wrote:Anmol Singh wrote:Reav Hannari wrote:Beren Hurin wrote:Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel. It doesn't support their point to post videos of mass driver users being killed by assault rifles, or committing suicide because you rushed them, or you are standing above them and they can't land a round on you. sorry, i cant teach the stupid- 150 dmg for shooting in the right direction is wrong, that weapon requires no skill, its sad.... 5m splash damage so if you hit this guy within 5m you automatically so 150 shield damage and like 180 armor damage and shoot twice and this poor guy is dead.... spraying and praying requires more skill than this weapon whereas your ar with aim assist is... hard to use?
Yes because everyone plays with aim assist on?? I find it to be more annoying then helpful and I have played with aim assist off for months before they removed aim assist (currently there is no aim assist as CCP says its not working just incase you didnt know this). |
Azura Sakura
Militaires-Sans-Frontieres
438
|
Posted - 2013.08.22 14:39:00 -
[54] - Quote
ZDub 303 wrote:Reav Hannari wrote:I'm not logged in right now. What's the direct and splash damage for a Freedom with skills but no damage mods? Freedom Mass Driver Direct Damage: 266.2 HP Splash Damage: 127.6 HP Blast Radius: 4.4m (5.5m with operation 5) However these stats can't show the full picture. I actually counted last night going against a Freedom Mass Driver, it took him 4 shots to kill me while I was trying to take him down. my hp: 502 Shields 163 Armor Seems mathematically impossible for that to happen no matter how many damage mods you stack. Something is very wrong with explosives damage calculation, I can't imagine any of the hits against me were direct hits either I could see the shots after all. At least you don't get 1 shot by a STD Mass Driver because you want to be cool and armor tank . |
semperfi1999
Imperfects Negative-Feedback
769
|
Posted - 2013.08.22 14:40:00 -
[55] - Quote
ZDub 303 wrote:Reav Hannari wrote:I'm not logged in right now. What's the direct and splash damage for a Freedom with skills but no damage mods? Freedom Mass Driver Direct Damage: 266.2 HP Splash Damage: 127.6 HP Blast Radius: 4.4m (5.5m with operation 5) However these stats can't show the full picture. I actually counted last night going against a Freedom Mass Driver, it took him 4 shots to kill me while I was trying to take him down. my hp: 502 Shields 163 Armor Seems mathematically impossible for that to happen no matter how many damage mods you stack. Something is very wrong with explosives damage calculation, I can't imagine any of the hits against me were direct hits either I could see the shots after all.
I dont have dust pulled up but the info I have has blast radius for the MD being 4.8 for normal MD and 7.2 for assault...is this not correct? |
ZDub 303
TeamPlayers EoN.
1732
|
Posted - 2013.08.22 14:41:00 -
[56] - Quote
semperfi1999 wrote:low genius wrote:Anmol Singh wrote:Reav Hannari wrote:Beren Hurin wrote:Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel. It doesn't support their point to post videos of mass driver users being killed by assault rifles, or committing suicide because you rushed them, or you are standing above them and they can't land a round on you. sorry, i cant teach the stupid- 150 dmg for shooting in the right direction is wrong, that weapon requires no skill, its sad.... 5m splash damage so if you hit this guy within 5m you automatically so 150 shield damage and like 180 armor damage and shoot twice and this poor guy is dead.... spraying and praying requires more skill than this weapon whereas your ar with aim assist is... hard to use? Yes because everyone plays with aim assist on?? I find it to be more annoying then helpful and I have played with aim assist off for months before they removed aim assist (currently there is no aim assist as CCP says its not working just incase you didnt know this).
aim assist has been disable iirc, they are bringing it back in 1.4. So that argument doesn't make sense yet. However, we'll have to see how strong aim assist is in 1.4 and if its crazy OP. |
NAV HIV
The Generals EoN.
359
|
Posted - 2013.08.22 14:42:00 -
[57] - Quote
MD is OP been saying that for a while now |
ZDub 303
TeamPlayers EoN.
1732
|
Posted - 2013.08.22 14:42:00 -
[58] - Quote
semperfi1999 wrote:ZDub 303 wrote:Reav Hannari wrote:I'm not logged in right now. What's the direct and splash damage for a Freedom with skills but no damage mods? Freedom Mass Driver Direct Damage: 266.2 HP Splash Damage: 127.6 HP Blast Radius: 4.4m (5.5m with operation 5) However these stats can't show the full picture. I actually counted last night going against a Freedom Mass Driver, it took him 4 shots to kill me while I was trying to take him down. my hp: 502 Shields 163 Armor Seems mathematically impossible for that to happen no matter how many damage mods you stack. Something is very wrong with explosives damage calculation, I can't imagine any of the hits against me were direct hits either I could see the shots after all. I dont have dust pulled up but the info I have has blast radius for the MD being 4.8 for normal MD and 7.2 for assault...is this not correct?
Those are the blast radii from Chromosome if you pulled them off the web.
Boundless is now 6.6m
|
Beren Hurin
The Vanguardians
1154
|
Posted - 2013.08.22 14:46:00 -
[59] - Quote
ZDub 303 wrote:Reav Hannari wrote:I'm not logged in right now. What's the direct and splash damage for a Freedom with skills but no damage mods? Freedom Mass Driver Direct Damage: 266.2 HP Splash Damage: 127.6 HP Blast Radius: 4.4m (5.5m with operation 5) However these stats can't show the full picture. I actually counted last night going against a Freedom Mass Driver, it took him 4 shots to kill me while I was trying to take him down. my hp: 502 Shields 163 Armor Seems mathematically impossible for that to happen no matter how many damage mods you stack. Something is very wrong with explosives damage calculation, I can't imagine any of the hits against me were direct hits either I could see the shots after all.
You're sure nothing else hit you? |
ZDub 303
TeamPlayers EoN.
1732
|
Posted - 2013.08.22 14:46:00 -
[60] - Quote
Azura Sakura wrote:ZDub 303 wrote:Reav Hannari wrote:I'm not logged in right now. What's the direct and splash damage for a Freedom with skills but no damage mods? Freedom Mass Driver Direct Damage: 266.2 HP Splash Damage: 127.6 HP Blast Radius: 4.4m (5.5m with operation 5) However these stats can't show the full picture. I actually counted last night going against a Freedom Mass Driver, it took him 4 shots to kill me while I was trying to take him down. my hp: 502 Shields 163 Armor Seems mathematically impossible for that to happen no matter how many damage mods you stack. Something is very wrong with explosives damage calculation, I can't imagine any of the hits against me were direct hits either I could see the shots after all. At least you don't get 1 shot by a STD Mass Driver because you want to be cool and armor tank .
Yeah something is seriously wrong with the MD... that thing cannot perform the way it does with the stats listed.
Wish wolfman could take a few minutes to explain how explosive damage fall off worked. |
|
Sir Petersen
Valhalla Nord
302
|
Posted - 2013.08.22 14:47:00 -
[61] - Quote
Yes they are. |
Reav Hannari
Red Rock Outriders
1002
|
Posted - 2013.08.22 14:47:00 -
[62] - Quote
OK, I went ahead and logged in to do some math.
Freedom MD with proficiency 3 does 139 damage per round for splash which is 111 to shields or 166 to armor per second. The Freedom fires 1 round per second. I think we can all agree that's pretty much a guaranteed hit under many conditions. Direct damage was not figured because that is not how most MD users aim.
Duvolle AR with proficiency 3 does 40 damage per round which is 48 to shields or 32 to armor (I think) for 600 or 400 per second. The AR fires 12.5 rounds per second. You need to land 18% of your shots to match the damage potential of the Freedom against shields or 41% when against armor.
What is the shield buffer on a Caldari Assault and Logistics? I run a hybrid tank on a Minmatar Logistics and my best suit would take at least 3 shots to strip my shields and just over 2 to finish off my armor. That's 5 shots over 5 seconds. During that time the Duvolle has the potential to do over 2,000 points of damage if all the rounds hit. If I was carrying a Freedom you'd have to land better than 35% of your shots before I took down another Minmatar Logistics fit the same way but with a Duvolle.
The Freedom user has the ability to hit multiple enemy but then they have the ability to apply more damage if they are facing a single MD user.
Let me know if I failed at math anywhere. I'm just trying to compare the damage potential here. This analysis is not intended to support either side. |
Reav Hannari
Red Rock Outriders
1002
|
Posted - 2013.08.22 14:49:00 -
[63] - Quote
ZDub 303 wrote:... Those are the blast radii from Chromosome if you pulled them off the web...
Thanks for posting those.
|
ZDub 303
TeamPlayers EoN.
1732
|
Posted - 2013.08.22 14:49:00 -
[64] - Quote
Beren Hurin wrote:ZDub 303 wrote:Reav Hannari wrote:I'm not logged in right now. What's the direct and splash damage for a Freedom with skills but no damage mods? Freedom Mass Driver Direct Damage: 266.2 HP Splash Damage: 127.6 HP Blast Radius: 4.4m (5.5m with operation 5) However these stats can't show the full picture. I actually counted last night going against a Freedom Mass Driver, it took him 4 shots to kill me while I was trying to take him down. my hp: 502 Shields 163 Armor Seems mathematically impossible for that to happen no matter how many damage mods you stack. Something is very wrong with explosives damage calculation, I can't imagine any of the hits against me were direct hits either I could see the shots after all. You're sure nothing else hit you?
It was 1v1, I watched my health go down cause I knew my logi wouldn't have the move speed to dodge his rounds. Unless each shot was timed perfect with the MD explosions and nothing else hit... yeah.
I'll say im 95% sure nothing else hit me. |
Palatinate
Gravity Prone EoN.
34
|
Posted - 2013.08.22 14:49:00 -
[65] - Quote
Tired of people saying the AR is easy mode. A gun that 80% of the time you have to ADS Vs. a weapon that probably doesn't even need a sight? I told my friend to spec into the MD and hes a relatively new player. He went 16-2, 13-3 and 12-1 in his first 3 matches. |
Justin Tymes
Dem Durrty Boyz
341
|
Posted - 2013.08.22 14:50:00 -
[66] - Quote
Palatinate wrote:Tired of people saying the AR is easy mode. A gun that 80% of the time you have to ADS Vs. a weapon that probably doesn't even need a sight? I told my friend to spec into the MD and hes a relatively new player. He went 16-2, 13-3 and 12-1 in his first 3 matches.
Lol pub logic has already been refuted multiple times, find a new arguing point. |
semperfi1999
Imperfects Negative-Feedback
769
|
Posted - 2013.08.22 14:53:00 -
[67] - Quote
ZDub 303 wrote:semperfi1999 wrote:ZDub 303 wrote:Reav Hannari wrote:I'm not logged in right now. What's the direct and splash damage for a Freedom with skills but no damage mods? Freedom Mass Driver Direct Damage: 266.2 HP Splash Damage: 127.6 HP Blast Radius: 4.4m (5.5m with operation 5) However these stats can't show the full picture. I actually counted last night going against a Freedom Mass Driver, it took him 4 shots to kill me while I was trying to take him down. my hp: 502 Shields 163 Armor Seems mathematically impossible for that to happen no matter how many damage mods you stack. Something is very wrong with explosives damage calculation, I can't imagine any of the hits against me were direct hits either I could see the shots after all. I dont have dust pulled up but the info I have has blast radius for the MD being 4.8 for normal MD and 7.2 for assault...is this not correct? Those are the blast radii from Chromosome if you pulled them off the web. Boundless is now 6.6m
Thats good to know now I need to readjust my numbers... I dont want my numbers too look to high because I am being factual.
So its 5.5M and 8.25 radius....still large. In reality the blast radius for a full upgraded MD should be 4.5 for regular and 6.5 for assault. |
ZDub 303
TeamPlayers EoN.
1732
|
Posted - 2013.08.22 14:53:00 -
[68] - Quote
Another thing i've noticed, I know other people in TP have noticed this.
My shield stacked cal logi 502/163 will often taken 900 damage from a core locus and i'll be one shot.
I've heard similar reports from other shield stacked players as well.
Something is seriously wrong with explosives in this game.
i've been hit by a militia locus for 600 damage before too.
Either situation is mathematically impossible as well, same with how I died in 4 shots from that freedom MD. |
Reav Hannari
Red Rock Outriders
1002
|
Posted - 2013.08.22 15:00:00 -
[69] - Quote
ZDub 303 wrote:Another thing i've noticed, I know other people in TP have noticed this.
My shield stacked cal logi 502/163 will often taken 900 damage from a core locus and i'll be one shot.
I've heard similar reports from other shield stacked players as well.
Something is seriously wrong with explosives in this game.
i've been hit by a militia locus for 600 damage before too.
Either situation is mathematically impossible as well, same with how I died in 4 shots from that freedom MD.
The problem with LAVs killing was the collision system registering the hit many times amplifying the damage done to crazy levels. I'd interested to know how the explosion damage was 'fixed' going from only detecting on a plane to being a sphere. Hopefully, it wasn't the same programmer. ;-)
The Core Locus does 600 damage, so about 480 to shields. You should have had something left over. |
semperfi1999
Imperfects Negative-Feedback
769
|
Posted - 2013.08.22 15:01:00 -
[70] - Quote
Reav Hannari wrote:OK, I went ahead and logged in to do some math.
Freedom MD with proficiency 3 does 139 damage per round for splash which is 111 to shields or 166 to armor per second. The Freedom fires 1 round per second. I think we can all agree that's pretty much a guaranteed hit under many conditions. Direct damage was not figured because that is not how most MD users aim.
Duvolle AR with proficiency 3 does 40 damage per round which is 48 to shields or 32 to armor (I think) for 600 or 400 per second. The AR fires 12.5 rounds per second. You need to land 18% of your shots to match the damage potential of the Freedom against shields or 41% when against armor.
What is the shield buffer on a Caldari Assault and Logistics? I run a hybrid tank on a Minmatar Logistics and my best suit would take at least 3 shots to strip my shields and just over 2 to finish off my armor. That's 5 shots over 5 seconds. During that time the Duvolle has the potential to do over 2,000 points of damage if all the rounds hit. If I was carrying a Freedom you'd have to land better than 35% of your shots before I took down another Minmatar Logistics fit the same way but with a Duvolle.
The Freedom user has the ability to hit multiple enemy but then they have the ability to apply more damage if they are facing a single MD user.
Let me know if I failed at math anywhere. I'm just trying to compare the damage potential here. This analysis is not intended to support either side.
Yes but there are other things that are hard to quantify as well. For instance if you are in the MD blast radius then when you get hit it causes your aim to jerk upwards. The amount of jerking for you aim is significant enough that it takes about a second (maybe a tad bit less) for your aim to be adjusted back down (its done automatically). During that time you shots will obviously go wide and not hit your target. Like you said the MD fires ~1 round a second lets say. So MD can fire mess with your aim and by the time you aim recovers the MD can fire again...thus continuing to force the weapon off of target. This essentially means that a MD user can effectively take an AR user head to head and will actually not have to worry about being shot back. |
|
Reav Hannari
Red Rock Outriders
1002
|
Posted - 2013.08.22 15:02:00 -
[71] - Quote
Someone needs to do a controlled test. That someone should be CCP of course but if you posted a video showing one shot at a time from a Freedom and counted the damage it could help. |
semperfi1999
Imperfects Negative-Feedback
769
|
Posted - 2013.08.22 15:03:00 -
[72] - Quote
ZDub 303 wrote:Another thing i've noticed, I know other people in TP have noticed this.
My shield stacked cal logi 502/163 will often taken 900 damage from a core locus and i'll be one shot.
I've heard similar reports from other shield stacked players as well.
Something is seriously wrong with explosives in this game.
i've been hit by a militia locus for 600 damage before too.
Either situation is mathematically impossible as well, same with how I died in 4 shots from that freedom MD.
Actually I have noticed this too. I have 479 shields and 163 armor on my minmatar assault and core locus nades do seem to insta kill me. |
Beren Hurin
The Vanguardians
1154
|
Posted - 2013.08.22 15:04:00 -
[73] - Quote
Reav Hannari wrote:ZDub 303 wrote:Another thing i've noticed, I know other people in TP have noticed this.
My shield stacked cal logi 502/163 will often taken 900 damage from a core locus and i'll be one shot.
I've heard similar reports from other shield stacked players as well.
Something is seriously wrong with explosives in this game.
i've been hit by a militia locus for 600 damage before too.
Either situation is mathematically impossible as well, same with how I died in 4 shots from that freedom MD. The problem with LAVs killing was the collision system registering the hit many times amplifying the damage done to crazy levels. I'd interested to know how the explosion damage was 'fixed' going from only detecting on a plane to being a sphere. Hopefully, it wasn't the same programmer. ;-) The Core Locus does 600 damage, so about 480 to shields. You should have had something left over.
Yeah, Chribba has posted in reddit a couple of times the damage he has received, normally from someone dropping a tank on him.
http://i.imgur.com/1fNsqHF.jpg
There is no way that anyone could realistically do that amount of damage in a game, unless you ARE the MCC. I've heard some theories that bodies and heads are BOTH taking damage from explosion splash. |
ZDub 303
TeamPlayers EoN.
1732
|
Posted - 2013.08.22 15:04:00 -
[74] - Quote
Reav Hannari wrote:Someone needs to do a controlled test. That someone should be CCP of course but if you posted a video showing one shot at a time from a Freedom and counted the damage it could help.
Wolfman said he already tested and found no problems, he couldn't replicate what Aeon found in his video of testing on Oceania. |
semperfi1999
Imperfects Negative-Feedback
769
|
Posted - 2013.08.22 15:04:00 -
[75] - Quote
Reav Hannari wrote:Someone needs to do a controlled test. That someone should be CCP of course but if you posted a video showing one shot at a time from a Freedom and counted the damage it could help.
Its hard to test now that CCP had the brilliant idea of making PC and removing the corp battles option. |
Reav Hannari
Red Rock Outriders
1002
|
Posted - 2013.08.22 15:07:00 -
[76] - Quote
semperfi1999 wrote:Yes but there are other things that are hard to quantify as well. For instance if you are in the MD blast radius then when you get hit it causes your aim to jerk upwards. The amount of jerking for you aim is significant enough that it takes about a second (maybe a tad bit less) for your aim to be adjusted back down (its done automatically). During that time you shots will obviously go wide and not hit your target. Like you said the MD fires ~1 round a second lets say. So MD can fire mess with your aim and by the time you aim recovers the MD can fire again...thus continuing to force the weapon off of target. This essentially means that a MD user can effectively take an AR user head to head and will actually not have to worry about being shot back.
Honestly, all weapons except the laser rifle should cause at least a little knock back, including the AR. Since the MD is intended to be an AOE weapon I could see the rate of fire being dropped but retaining the shock and obscuring effects for gameplay balance. The battlefield should be a violent place and if someone has the initiative they should be able to keep the enemy off balance to some degree. Where the balance between combat sim and gameplay is I have no idea though. |
ZDub 303
TeamPlayers EoN.
1732
|
Posted - 2013.08.22 15:08:00 -
[77] - Quote
Reav Hannari wrote:ZDub 303 wrote:Another thing i've noticed, I know other people in TP have noticed this.
My shield stacked cal logi 502/163 will often taken 900 damage from a core locus and i'll be one shot.
I've heard similar reports from other shield stacked players as well.
Something is seriously wrong with explosives in this game.
i've been hit by a militia locus for 600 damage before too.
Either situation is mathematically impossible as well, same with how I died in 4 shots from that freedom MD. The problem with LAVs killing was the collision system registering the hit many times amplifying the damage done to crazy levels. I'd interested to know how the explosion damage was 'fixed' going from only detecting on a plane to being a sphere. Hopefully, it wasn't the same programmer. ;-) The Core Locus does 600 damage, so about 480 to shields. You should have had something left over.
LAVs have nothing to do with I posted, unless you mean to say you think there is a similar bug with explosives applying damage multiple times?
Even if I had all armor a Core locus cannot do 900 damage, that's a 50% bonus straight through. Something aint right. |
Beren Hurin
The Vanguardians
1155
|
Posted - 2013.08.22 15:09:00 -
[78] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1176659#post1176659 Wolfman is tracking explosion application... |
Reav Hannari
Red Rock Outriders
1002
|
Posted - 2013.08.22 15:10:00 -
[79] - Quote
ZDub 303 wrote:LAVs have nothing to do with I posted, unless you mean to say you think there is a similar bug with explosives applying damage multiple times?
Even if I had all armor a Core locus cannot do 900 damage, that's a 50% bonus straight through. Something aint right.
Right. Just speculating that the damage could be applied multiple times like with the current LAV bug.
|
semperfi1999
Imperfects Negative-Feedback
769
|
Posted - 2013.08.22 15:11:00 -
[80] - Quote
Reav Hannari wrote:semperfi1999 wrote:Yes but there are other things that are hard to quantify as well. For instance if you are in the MD blast radius then when you get hit it causes your aim to jerk upwards. The amount of jerking for you aim is significant enough that it takes about a second (maybe a tad bit less) for your aim to be adjusted back down (its done automatically). During that time you shots will obviously go wide and not hit your target. Like you said the MD fires ~1 round a second lets say. So MD can fire mess with your aim and by the time you aim recovers the MD can fire again...thus continuing to force the weapon off of target. This essentially means that a MD user can effectively take an AR user head to head and will actually not have to worry about being shot back. Honestly, all weapons except the laser rifle should cause at least a little knock back, including the AR. Since the MD is intended to be an AOE weapon I could see the rate of fire being dropped but retaining the shock and obscuring effects for gameplay balance. The battlefield should be a violent place and if someone has the initiative they should be able to keep the enemy off balance to some degree. Where the balance between combat sim and gameplay is I have no idea though.
Perhaps.....I think its kinda weird because we are in dropsuit can can drop from orbit and land unharmed on the planets surface....it seems odd that a small explosive would cause you to jerk (this is also why getting run over by an LAV does not make sense to me in this game). The biggest problem with balance is really the AOE..I would be willing to wait to see if a change to AOE would be enough to balance this weapon b4 anything else is done. |
|
semperfi1999
Imperfects Negative-Feedback
769
|
Posted - 2013.08.22 15:14:00 -
[81] - Quote
Reav Hannari wrote:ZDub 303 wrote:LAVs have nothing to do with I posted, unless you mean to say you think there is a similar bug with explosives applying damage multiple times?
Even if I had all armor a Core locus cannot do 900 damage, that's a 50% bonus straight through. Something aint right. Right. Just speculating that the damage could be applied multiple times like with the current LAV bug.
It would be interesting if this is in fact the problem and turns out to be the reason why the MD is OP. If there is a problem with explosives that is affecting the MD then I would be willing to hold off on any nerfs until that fix is made............
Sheesh CCP is just so bad its just funny. |
Reav Hannari
Red Rock Outriders
1002
|
Posted - 2013.08.22 15:16:00 -
[82] - Quote
semperfi1999 wrote:erhaps.....I think its kinda weird because we are in dropsuit can can drop from orbit and land unharmed on the planets surface....it seems odd that a small explosive would cause you to jerk (this is also why getting run over by an LAV does not make sense to me in this game). The biggest problem with balance is really the AOE..I would be willing to wait to see if a change to AOE would be enough to balance this weapon b4 anything else is done.
When you drop you activate an inertial dampener to counter the fall. This brings up an interesting idea: activating the dampener when explosive weapons are being chucked your way as a counter. Maybe it would be a defensive module designed to counter them and you could switch to a suit fitted with them when you find yourself facing an enemy that is relying on them.
Eh, crazy idea. Just putting it out there.
|
ZDub 303
TeamPlayers EoN.
1733
|
Posted - 2013.08.22 15:18:00 -
[83] - Quote
Reav Hannari wrote:ZDub 303 wrote:LAVs have nothing to do with I posted, unless you mean to say you think there is a similar bug with explosives applying damage multiple times?
Even if I had all armor a Core locus cannot do 900 damage, that's a 50% bonus straight through. Something aint right. Right. Just speculating that the damage could be applied multiple times like with the current LAV bug.
A lot of people still speculate that direct and splash damage will stack in some cases..
I also wonder if the game is accidentally calculating and applying the splash damage to two difference 'damage points' on each players ragdoll.
We already know that splash damage is calculated by 'searching' for certain points on a body and calculating range that way... its very possible its finding multiple points and applying damage multiple times?
Interesting speculation. |
semperfi1999
Imperfects Negative-Feedback
770
|
Posted - 2013.08.22 15:19:00 -
[84] - Quote
Reav Hannari wrote:semperfi1999 wrote:erhaps.....I think its kinda weird because we are in dropsuit can can drop from orbit and land unharmed on the planets surface....it seems odd that a small explosive would cause you to jerk (this is also why getting run over by an LAV does not make sense to me in this game). The biggest problem with balance is really the AOE..I would be willing to wait to see if a change to AOE would be enough to balance this weapon b4 anything else is done. When you drop you activate an inertial dampener to counter the fall. This brings up an interesting idea: activating the dampener when explosive weapons are being chucked your way as a counter. Maybe it would be a defensive module designed to counter them and you could switch to a suit fitted with them when you find yourself facing an enemy that is relying on them. Eh, crazy idea. Just putting it out there.
It would be too complex....CCP cant even get the ground right so you get stuck on it...you really think they would get this to be done correctly? |
ZDub 303
TeamPlayers EoN.
1733
|
Posted - 2013.08.22 15:20:00 -
[85] - Quote
semperfi1999 wrote:Reav Hannari wrote:semperfi1999 wrote:erhaps.....I think its kinda weird because we are in dropsuit can can drop from orbit and land unharmed on the planets surface....it seems odd that a small explosive would cause you to jerk (this is also why getting run over by an LAV does not make sense to me in this game). The biggest problem with balance is really the AOE..I would be willing to wait to see if a change to AOE would be enough to balance this weapon b4 anything else is done. When you drop you activate an inertial dampener to counter the fall. This brings up an interesting idea: activating the dampener when explosive weapons are being chucked your way as a counter. Maybe it would be a defensive module designed to counter them and you could switch to a suit fitted with them when you find yourself facing an enemy that is relying on them. Eh, crazy idea. Just putting it out there. It would be too complex....CCP cant even get the ground right so you get stuck on it...you really think they would get this to be done correctly?
They do get it right eventually.. it just usually takes 4-5 patches lol. |
semperfi1999
Imperfects Negative-Feedback
770
|
Posted - 2013.08.22 15:25:00 -
[86] - Quote
ZDub 303 wrote:semperfi1999 wrote:Reav Hannari wrote:semperfi1999 wrote:erhaps.....I think its kinda weird because we are in dropsuit can can drop from orbit and land unharmed on the planets surface....it seems odd that a small explosive would cause you to jerk (this is also why getting run over by an LAV does not make sense to me in this game). The biggest problem with balance is really the AOE..I would be willing to wait to see if a change to AOE would be enough to balance this weapon b4 anything else is done. When you drop you activate an inertial dampener to counter the fall. This brings up an interesting idea: activating the dampener when explosive weapons are being chucked your way as a counter. Maybe it would be a defensive module designed to counter them and you could switch to a suit fitted with them when you find yourself facing an enemy that is relying on them. Eh, crazy idea. Just putting it out there. It would be too complex....CCP cant even get the ground right so you get stuck on it...you really think they would get this to be done correctly? They do get it right eventually.. it just usually takes 4-5 patches lol.
Really?? Because you still get stuck on the ground and that was a problem in August 2012 when I started playing.......... |
ZDub 303
TeamPlayers EoN.
1733
|
Posted - 2013.08.22 15:27:00 -
[87] - Quote
semperfi1999 wrote: Really?? Because you still get stuck on the ground and that was a problem in August 2012 when I started playing..........
Yeah.... well I'm sure moving to uprising didn't help at all... so give them 4-5 more patches to fix the ground stick issues.
I know they are working on a new system to find these problems. |
semperfi1999
Imperfects Negative-Feedback
770
|
Posted - 2013.08.22 15:33:00 -
[88] - Quote
ZDub 303 wrote:semperfi1999 wrote: Really?? Because you still get stuck on the ground and that was a problem in August 2012 when I started playing..........
Yeah.... well I'm sure moving to uprising didn't help at all... so give them 4-5 more patches to fix the ground stick issues. I know they are working on a new system to find these problems.
Must be part of their 5 year plan......... |
ZDub 303
TeamPlayers EoN.
1734
|
Posted - 2013.08.22 15:39:00 -
[89] - Quote
semperfi1999 wrote:ZDub 303 wrote:semperfi1999 wrote: Really?? Because you still get stuck on the ground and that was a problem in August 2012 when I started playing..........
Yeah.... well I'm sure moving to uprising didn't help at all... so give them 4-5 more patches to fix the ground stick issues. I know they are working on a new system to find these problems. Must be part of their 5 year plan.........
lol too true. |
Tek Hound
Death In Xcess Corporation
35
|
Posted - 2013.08.22 15:51:00 -
[90] - Quote
Palatinate wrote:Tired of people saying the AR is easy mode. A gun that 80% of the time you have to ADS Vs. a weapon that probably doesn't even need a sight? I told my friend to spec into the MD and hes a relatively new player. He went 16-2, 13-3 and 12-1 in his first 3 matches.
1.They are 2.Ars went 25-0,14-1,16-1 3. Intelligence in pubs is a factor 4.Ars hitscan 5.Md required planning(distance, terrain, enemy health etc) 6.After biomass hit terminate |
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OSGR Valdez
Contract Hunters
27
|
Posted - 2013.08.22 15:57:00 -
[91] - Quote
Tactical Sniper damage for "almost hitting someone" Enough said. |
Monkey MAC
killer taxi company General Tso's Alliance
0
|
Posted - 2013.08.22 16:06:00 -
[92] - Quote
Just to make you aware, hip firing an AR which isn't affected by explosion screen shake will provide enough power to out gun the MD, you can do with your eyes closed! |
Bright Cloud
Namtar Elite Gallente Federation
25
|
Posted - 2013.08.22 16:07:00 -
[93] - Quote
Weapon works as intended. And most of the red dots where probably scrubs in militia or standard gear. While the guy who is recording has full proto. So you want to tell me that you cant get similar results with a AR on a proto suit? Thats just a proto pubstomping match. |
Cosgar
ParagonX
4529
|
Posted - 2013.08.22 16:56:00 -
[94] - Quote
All I see is a niche weapon performing well in its niche. He got a bit greedy pushing that right side in the beginning and paid for it. I can garuntee he wouldn't have the same results in a wide open map like Manus Peak. Also, proto weapons are always OP in pub matches. (Duvolle AR anyone?)
But what I do see is a flawed spawn system. Those red dots literally had nowhere to go because they were rooted to that CRU. That needs to change. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3235
|
Posted - 2013.08.22 17:04:00 -
[95] - Quote
Anmol Singh wrote:http://www.youtube.com/watch?v=92K1M1-94sQ
their splash damage is too high.... All I'm seeing here is tactics.
His buddy is taking their shields down with a Scrambler Rifle and then he follows up with the Mass Driver.
Seems pretty damn smart to me. |
Charlotte O'Dell
0uter.Heaven
1013
|
Posted - 2013.08.22 17:05:00 -
[96] - Quote
So a group of people got blown up at close range by a weapon designed for "breaching and area denial". It sounds like the weapon did its job. If it were OP, by definition, it would excel outside of area denial and breaching.which it does not. You have bad tactics. That's all there is too it. Do you also try shotgunning snipers in the red line? |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
12
|
Posted - 2013.08.22 17:15:00 -
[97] - Quote
Beren Hurin wrote:[quote=Anmol Singh]
I've had the MD as my primary weapon since closed beta. I had it when latency issues caused it to auto-reload when you had half a clip still showing. I had it in chromosome when it started to be good, then I still had it when the occlusion issues started with it and they nerfed the splash range. It was the first weapon I had to proto as a logi before anyone was complaining how OP it was. It wasn't until a month ago that I started speccing into other weapons.
I simply don't know what you guys want the MD to be?
By saying you want a much smaller AoE, you are saying you want a traditionally area denial weapon to be a direct fire that people can fight against as if it were an AR.
By saying you want to have MD users have to aim/hit directly at targets you are saying you want all gunplay to work basically the same.
By NOT criticizing the strategic decision to spawn into a massive death trap against superior numbers you are saying that people should mainly fight in massively boring and non-tactical AR blobs.
You want to be able to strafe-dance with people at 30m in fair 1v1 fights all day. You want all weapons to work the same against armor and shield.
I don't buy the argument that MD wins 1v1 against AR all the time. It SHOULD win against them outside of the optimals, but it should ALSO win against them if they fail to avoid flux grenade damage at closer range. If you can tell me why it shouldn't win in those situations then we can talk.
Well articulated logical discussion points...good post, brother.
I don't have a single SP into MDs at the moment and don't really plan on it (I focus on ASCR and Swarms). I don't have that big of an issue with them either...it's a grenade launcher. It lobs small bombs that blow up things in a small area and as far as i can tell it does pretty much what the GLs that i've seen used in real life do. There are ways to defeat it just like there are ways to defeat any weapon or tactic.
That said, I do think a very legit update for the weapon would be a minimum arming distance for the rounds...again, just like real life. Also, most rifle launched grenades have a leathal burst radius (i.e. splash damage) of 5 meters; would be legit to shrink down the burst radius a bit.
|
semperfi1999
Imperfects Negative-Feedback
771
|
Posted - 2013.08.22 17:33:00 -
[98] - Quote
LOL Dust 514....the only game where players are so bad that they flock to vehemently defend the grenade launcher that has a 5.5 meter RADIUS (not diameter radius this means the diameter is 11.0 meters). |
Flix Keptick
Red Star. EoN.
42
|
Posted - 2013.08.22 17:54:00 -
[99] - Quote
2 words: damage mods |
TunRa
Gravity Prone EoN.
60
|
Posted - 2013.08.22 18:12:00 -
[100] - Quote
This is why the weapon was created, crowd control! |
|
Cy Clone1
Intara Direct Action Caldari State
215
|
Posted - 2013.08.22 18:16:00 -
[101] - Quote
confined space, continuously spawning, entire friendly team was attacking them. I am not surprised an aoe weapon was racking up kills vs trapped injured opponents. Not op |
Skihids
Bullet Cluster
1932
|
Posted - 2013.08.22 18:19:00 -
[102] - Quote
The video demonstrated that the MD is a support weapon.
The OP did well when he stood back behind his team and was killed when he pushed up to the front line.
The OP depended upon his team of AR players to bottle up the enemy where his weapon excelled. Without that support he wouldn't have done nearly as well. That demonstrates that teamwork is effective.
There's nothing surprising in this video.
Now show me one where he's soloing through an entire match and doing as well and we'll have something to discuss. |
Tek Hound
Death In Xcess Corporation
37
|
Posted - 2013.08.22 18:22:00 -
[103] - Quote
semperfi1999 wrote:LOL Dust 514....the only game where players are so bad that they flock to vehemently defend the grenade launcher that has a 5.5 meter RADIUS (not diameter radius this means the diameter is 11.0 meters).
6.Ar514 5.True Ar users defend Ars 4. Blast radius on explosives 3. Grenade launcher 2. Stepping on failed QQ attempt(not defense) 1.After termination one can then create new clone.New clones enter battle academy where one my LEARN TO PLAY. |
Smooth Assassin
Condotta Rouvenor Gallente Federation
48
|
Posted - 2013.08.22 18:25:00 -
[104] - Quote
Anmol Singh wrote:Video removed fk you all... MD is op every where not only in video... spraying and praying with AR still takes more skill than shooting a fking mass driver... the god dam slash damage does all the fking damage and you cannot defend against it since their is a 6m bblast radius...
their splash damage is too high.... Once one of them spot you, your only hope is to die. I am serious i can't run away cos of the range, it can kill a camping sniper or someone up a hill |
Mordecai Sanguine
What The French CRONOS.
5
|
Posted - 2013.08.22 18:29:00 -
[105] - Quote
That's pretty simply.
When you touch in direct hit the Blast damage AND direct damage are stacked. You were touch 4 times IN DIRECT ! Pretty normal that you die..... In urpising we've been totally nerfed (20% of damage and radius) And don't forget that 4 shots is 3/4 of the mag and the MD has a huge reload.
This weapon is not totally overpowered because alone without Flux a MD can't win a 1vs1 with same skill point. And there's too much cases where the MD is useless....
-At less than 4 meters the user will kill himself 1/2. -If the ennemy is higher than the MD it will be almost impossible to kill. -On PC the MD can't help allies at CQC because it will make a lot of teamkill. -On shield ennemy without Flux. -If using flux in 1/2 of cases it will kill the alilies shield if near the ennemy.
The MD is an weapon perfect on squad (squad team MUST destroy the shield before the MD start shooting)
BUT i'm according to the fact than the blast Radius is maybe too much high on the proto version with the Level 5 of use. It should be retrogated from one level. (Proto will have the radius of an actual ADV and ADV of an STD.) The damage is fine don't forget than it's an primary weapon and that if the radius is downgraded the blast damage will be perfet and not abused. and don't forget that it's a weapon with a lot of drawbacks.
And finally than the MD has been nerfed one time ago... |
semperfi1999
Imperfects Negative-Feedback
771
|
Posted - 2013.08.22 18:34:00 -
[106] - Quote
Tek Hound wrote:semperfi1999 wrote:LOL Dust 514....the only game where players are so bad that they flock to vehemently defend the grenade launcher that has a 5.5 meter RADIUS (not diameter radius this means the diameter is 11.0 meters). 6.Ar514 5.True Ar users defend Ars 4. Blast radius on explosives 3. Grenade launcher 2. Stepping on failed QQ attempt(not defense) 1.After termination one can then create new clone.New clones enter battle academy where one my LEARN TO PLAY.
Although hilarious....I dont use an AR...so your point is moot. This isnt a supposed failed QQ attempt. I honestly dont care but am also at the same time astounded at how idiotic the Dust playerbase is. They will defend to death a weapon that is definitely unbalanced in its current state but they are always saying the AR is unbalanced......despite having 0 evidence of AR being unbalanced (vs the many proofs that MDs are in fact unbalanced).
Also you probably shouldnt tell people who consistenly whipe the floor with you to "learn to play". Its fine if you guys want an unbalanced game. We will see more and more people gravitate to using the MDs until either another weapon comes out that is even more OP or this weapon is finally tuned down. |
ZDub 303
TeamPlayers EoN.
1740
|
Posted - 2013.08.22 18:38:00 -
[107] - Quote
Mordecai Sanguine wrote:That's pretty simply.
When you touch in direct hit the Blast damage AND direct damage are stacked. You were touch 4 times IN DIRECT ! Pretty normal that you die.....
If this is in response to my post, then if that's true CCP needs to figure out their hitboxes. No way I was hit direct 4 times in a row. The rounds don't travel that fast its not hard to dodge the actual round, even if its next to impossible to dodge the splash damage. |
semperfi1999
Imperfects Negative-Feedback
772
|
Posted - 2013.08.22 18:41:00 -
[108] - Quote
Mordecai Sanguine wrote:That's pretty simply.
When you touch in direct hit the Blast damage AND direct damage are stacked. You were touch 4 times IN DIRECT ! Pretty normal that you die..... In urpising we've been totally nerfed (20% of damage and radius) And don't forget that 4 shots is 3/4 of the mag and the MD has a huge reload.
This weapon is not totally overpowered because alone without Flux a MD can't win a 1vs1 with same skill point. And there's too much cases where the MD is useless....
-At less than 4 meters the user will kill himself 1/2. -If the ennemy is higher than the MD it will be almost impossible to kill. -On PC the MD can't help allies at CQC because it will make a lot of teamkill. -On shield ennemy without Flux. -If using flux in 1/2 of cases it will kill the alilies shield if near the ennemy.
The MD is an weapon perfect on squad (squad team MUST destroy the shield before the MD start shooting)
BUT i'm according to the fact than the blast Radius is maybe too much high on the proto version with the Level 5 of use. It should be retrogated from one level. (Proto will have the radius of an actual ADV and ADV of an STD.) The damage is fine don't forget than it's an primary weapon and that if the radius is downgraded the blast damage will be perfet and not abused. and don't forget that it's a weapon with a lot of drawbacks.
And finally than the MD has been nerfed one time ago...
So your agreeing that the blast radius is to high? All that is being called for right now is to change the blast radius on the normal MD to 4.5 (down from 5.5) and the blast radius on the assault MD to 6.5-7.0 (down from 8.25). I dont want the MD destroyed to make it unusable....I just want it to also not be OP as it is in its current state (I have std lvl MD and I just pwn proto suits like they are nothing.......its actually laughably sad). |
Tek Hound
Death In Xcess Corporation
37
|
Posted - 2013.08.22 18:56:00 -
[109] - Quote
semperfi1999 wrote:Tek Hound wrote:semperfi1999 wrote:LOL Dust 514....the only game where players are so bad that they flock to vehemently defend the grenade launcher that has a 5.5 meter RADIUS (not diameter radius this means the diameter is 11.0 meters). 6.Ar514 5.True Ar users defend Ars 4. Blast radius on explosives 3. Grenade launcher 2. Stepping on failed QQ attempt(not defense) 1.After termination one can then create new clone.New clones enter battle academy where one my LEARN TO PLAY. Although hilarious....I dont use an AR...so your point is moot. This isnt a supposed failed QQ attempt. I honestly dont care but am also at the same time astounded at how idiotic the Dust playerbase is. They will defend to death a weapon that is definitely unbalanced in its current state but they are always saying the AR is unbalanced......despite having 0 evidence of AR being unbalanced (vs the many proofs that MDs are in fact unbalanced). Also you probably shouldnt tell people who consistenly whipe the floor with you to "learn to play". Its fine if you guys want an unbalanced game. We will see more and more people gravitate to using the MDs until either another weapon comes out that is even more OP or this weapon is finally tuned down.
1.Failed thread 2.Failed at reading comprehension 3.Failed at ignoring op Ar evidence despite videos and hitscan 4.Failed at group focus panic spray is 1v1 ownage 5.Failed at panic bunny hopping is 1v1 ownage 6.Failed at team getting owned by basic pc 7.Failed at Not finding biomass |
ZDub 303
TeamPlayers EoN.
1740
|
Posted - 2013.08.22 19:05:00 -
[110] - Quote
semperfi1999 wrote:Mordecai Sanguine wrote:That's pretty simply.
When you touch in direct hit the Blast damage AND direct damage are stacked. You were touch 4 times IN DIRECT ! Pretty normal that you die..... In urpising we've been totally nerfed (20% of damage and radius) And don't forget that 4 shots is 3/4 of the mag and the MD has a huge reload.
This weapon is not totally overpowered because alone without Flux a MD can't win a 1vs1 with same skill point. And there's too much cases where the MD is useless....
-At less than 4 meters the user will kill himself 1/2. -If the ennemy is higher than the MD it will be almost impossible to kill. -On PC the MD can't help allies at CQC because it will make a lot of teamkill. -On shield ennemy without Flux. -If using flux in 1/2 of cases it will kill the alilies shield if near the ennemy.
The MD is an weapon perfect on squad (squad team MUST destroy the shield before the MD start shooting)
BUT i'm according to the fact than the blast Radius is maybe too much high on the proto version with the Level 5 of use. It should be retrogated from one level. (Proto will have the radius of an actual ADV and ADV of an STD.) The damage is fine don't forget than it's an primary weapon and that if the radius is downgraded the blast damage will be perfet and not abused. and don't forget that it's a weapon with a lot of drawbacks.
And finally than the MD has been nerfed one time ago... So your agreeing that the blast radius is to high? All that is being called for right now is to change the blast radius on the normal MD to 4.5 (down from 5.5) and the blast radius on the assault MD to 6.5-7.0 (down from 8.25). I dont want the MD destroyed to make it unusable....I just want it to also not be OP as it is in its current state (I have std lvl MD and I just pwn proto suits like they are nothing.......its actually laughably sad).
I think an elegant fix to this would be to change MD operation to something not radius related. This was the same problem the flaylock had too. |
|
Beren Hurin
The Vanguardians
1171
|
Posted - 2013.08.22 19:08:00 -
[111] - Quote
ZDub 303 wrote:semperfi1999 wrote:Mordecai Sanguine wrote:That's pretty simply.
When you touch in direct hit the Blast damage AND direct damage are stacked. You were touch 4 times IN DIRECT ! Pretty normal that you die..... In urpising we've been totally nerfed (20% of damage and radius) And don't forget that 4 shots is 3/4 of the mag and the MD has a huge reload.
This weapon is not totally overpowered because alone without Flux a MD can't win a 1vs1 with same skill point. And there's too much cases where the MD is useless....
-At less than 4 meters the user will kill himself 1/2. -If the ennemy is higher than the MD it will be almost impossible to kill. -On PC the MD can't help allies at CQC because it will make a lot of teamkill. -On shield ennemy without Flux. -If using flux in 1/2 of cases it will kill the alilies shield if near the ennemy.
The MD is an weapon perfect on squad (squad team MUST destroy the shield before the MD start shooting)
BUT i'm according to the fact than the blast Radius is maybe too much high on the proto version with the Level 5 of use. It should be retrogated from one level. (Proto will have the radius of an actual ADV and ADV of an STD.) The damage is fine don't forget than it's an primary weapon and that if the radius is downgraded the blast damage will be perfet and not abused. and don't forget that it's a weapon with a lot of drawbacks.
And finally than the MD has been nerfed one time ago... So your agreeing that the blast radius is to high? All that is being called for right now is to change the blast radius on the normal MD to 4.5 (down from 5.5) and the blast radius on the assault MD to 6.5-7.0 (down from 8.25). I dont want the MD destroyed to make it unusable....I just want it to also not be OP as it is in its current state (I have std lvl MD and I just pwn proto suits like they are nothing.......its actually laughably sad). I think an elegant fix to this would be to change MD operation to something not radius related. This was the same problem the flaylock had too.
Yeah diameter would be better. |
semperfi1999
Imperfects Negative-Feedback
773
|
Posted - 2013.08.22 19:11:00 -
[112] - Quote
Tek Hound wrote:semperfi1999 wrote:Tek Hound wrote:semperfi1999 wrote:LOL Dust 514....the only game where players are so bad that they flock to vehemently defend the grenade launcher that has a 5.5 meter RADIUS (not diameter radius this means the diameter is 11.0 meters). 6.Ar514 5.True Ar users defend Ars 4. Blast radius on explosives 3. Grenade launcher 2. Stepping on failed QQ attempt(not defense) 1.After termination one can then create new clone.New clones enter battle academy where one my LEARN TO PLAY. Although hilarious....I dont use an AR...so your point is moot. This isnt a supposed failed QQ attempt. I honestly dont care but am also at the same time astounded at how idiotic the Dust playerbase is. They will defend to death a weapon that is definitely unbalanced in its current state but they are always saying the AR is unbalanced......despite having 0 evidence of AR being unbalanced (vs the many proofs that MDs are in fact unbalanced). Also you probably shouldnt tell people who consistenly whipe the floor with you to "learn to play". Its fine if you guys want an unbalanced game. We will see more and more people gravitate to using the MDs until either another weapon comes out that is even more OP or this weapon is finally tuned down. 1.Failed thread 2.Failed at reading comprehension 3.Failed at ignoring op Ar evidence despite videos and hitscan 4.Failed at group focus panic spray is 1v1 ownage 5.Failed at panic bunny hopping is 1v1 ownage 6.Failed at team getting owned by basic pc 7.Failed at Not finding biomass
So by your statement of ARs being hitscan I guess you also think that; SMGs, scrambler pistols, scrambler rifles, HMGs, sniper rifles, shotguns, blasters, and laser rifles are all noob weapons right? Because all of these weapons are hit scan as well. Also you obviously show you ignorance since we complained about hitscan to CCP ages ago and they came back and already said they arent changing it because its "too hard to program".....however hitscan is pretty common in the FPS genre...in fact its the most popular way to make guns work in FPS games...fewer games actually require lead time.....but hey keep spouting your nonsense...maybe someone will believe you. In fact in this forum its almost guaranteed that someone will believe idiotic ramblings. |
THUNDERGROOVE
ZionTCD
150
|
Posted - 2013.08.22 19:14:00 -
[113] - Quote
Anmol Singh wrote:Video removed fk you all... MD is op every where not only in video... spraying and praying with AR still takes more skill than shooting a fking mass driver... the god dam slash damage does all the fking damage and you cannot defend against it since their is a 6m bblast radius...
BTW- the only mass driver that is balanced is Assault and breach... but wait those take skill.... thats why evre1 uses EXO or freedom... You guys are noobs trying to defend your OP weapon- i hope it gets nerfed... fk you n have a terrible day...
their splash damage is too high.... Your ARs on the same tier have a higher DPS, aim better noob. |
semperfi1999
Imperfects Negative-Feedback
773
|
Posted - 2013.08.22 19:15:00 -
[114] - Quote
ZDub 303 wrote:semperfi1999 wrote:Mordecai Sanguine wrote:That's pretty simply.
When you touch in direct hit the Blast damage AND direct damage are stacked. You were touch 4 times IN DIRECT ! Pretty normal that you die..... In urpising we've been totally nerfed (20% of damage and radius) And don't forget that 4 shots is 3/4 of the mag and the MD has a huge reload.
This weapon is not totally overpowered because alone without Flux a MD can't win a 1vs1 with same skill point. And there's too much cases where the MD is useless....
-At less than 4 meters the user will kill himself 1/2. -If the ennemy is higher than the MD it will be almost impossible to kill. -On PC the MD can't help allies at CQC because it will make a lot of teamkill. -On shield ennemy without Flux. -If using flux in 1/2 of cases it will kill the alilies shield if near the ennemy.
The MD is an weapon perfect on squad (squad team MUST destroy the shield before the MD start shooting)
BUT i'm according to the fact than the blast Radius is maybe too much high on the proto version with the Level 5 of use. It should be retrogated from one level. (Proto will have the radius of an actual ADV and ADV of an STD.) The damage is fine don't forget than it's an primary weapon and that if the radius is downgraded the blast damage will be perfet and not abused. and don't forget that it's a weapon with a lot of drawbacks.
And finally than the MD has been nerfed one time ago... So your agreeing that the blast radius is to high? All that is being called for right now is to change the blast radius on the normal MD to 4.5 (down from 5.5) and the blast radius on the assault MD to 6.5-7.0 (down from 8.25). I dont want the MD destroyed to make it unusable....I just want it to also not be OP as it is in its current state (I have std lvl MD and I just pwn proto suits like they are nothing.......its actually laughably sad). I think an elegant fix to this would be to change MD operation to something not radius related. This was the same problem the flaylock had too.
Honestly the best fix would be to completely overhaul the weapon. Remove the direct hit bonus and make the gun do X damages at its center with the blast dmg degrading as you move away from the center. Also it should not degrade in a straight light...the degradation should be slow at first and then increase rapidly. If your half way between the max radius for dmg and the center of the explosion you should not take 50% of the dmg...it should be more like 35-40% of dmg and the very edges should barely even tickle your shields. |
Cy Clone1
Intara Direct Action Caldari State
215
|
Posted - 2013.08.22 19:16:00 -
[115] - Quote
I think if the skill bonus of the md was changed to something else, everyone might be happy |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
261
|
Posted - 2013.08.22 19:25:00 -
[116] - Quote
Mordecai Sanguine wrote:That's pretty simply.
When you touch in direct hit the Blast damage AND direct damage are stacked. You were touch 4 times IN DIRECT ! Pretty normal that you die..... In urpising we've been totally nerfed (20% of damage and radius) And don't forget that 4 shots is 3/4 of the mag and the MD has a huge reload.
This weapon is not totally overpowered because alone without Flux a MD can't win a 1vs1 with same skill point. And there's too much cases where the MD is useless....
-At less than 4 meters the user will kill himself 1/2. -If the ennemy is higher than the MD it will be almost impossible to kill. -On PC the MD can't help allies at CQC because it will make a lot of teamkill. -On shield ennemy without Flux. -If using flux in 1/2 of cases it will kill the alilies shield if near the ennemy.
The MD is an weapon perfect on squad (squad team MUST destroy the shield before the MD start shooting)
BUT i'm according to the fact than the blast Radius is maybe too much high on the proto version with the Level 5 of use. It should be retrogated from one level. (Proto will have the radius of an actual ADV and ADV of an STD.) The damage is fine don't forget than it's an primary weapon and that if the radius is downgraded the blast damage will be perfet and not abused. and don't forget that it's a weapon with a lot of drawbacks.
And finally than the MD has been nerfed one time ago...
i have destroyed plenty of proto cal logis with EXO on my new account i started just to test it out... it OPed the OP... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
261
|
Posted - 2013.08.22 19:25:00 -
[117] - Quote
Tek Hound wrote:semperfi1999 wrote:Tek Hound wrote:semperfi1999 wrote:LOL Dust 514....the only game where players are so bad that they flock to vehemently defend the grenade launcher that has a 5.5 meter RADIUS (not diameter radius this means the diameter is 11.0 meters). 6.Ar514 5.True Ar users defend Ars 4. Blast radius on explosives 3. Grenade launcher 2. Stepping on failed QQ attempt(not defense) 1.After termination one can then create new clone.New clones enter battle academy where one my LEARN TO PLAY. Although hilarious....I dont use an AR...so your point is moot. This isnt a supposed failed QQ attempt. I honestly dont care but am also at the same time astounded at how idiotic the Dust playerbase is. They will defend to death a weapon that is definitely unbalanced in its current state but they are always saying the AR is unbalanced......despite having 0 evidence of AR being unbalanced (vs the many proofs that MDs are in fact unbalanced). Also you probably shouldnt tell people who consistenly whipe the floor with you to "learn to play". Its fine if you guys want an unbalanced game. We will see more and more people gravitate to using the MDs until either another weapon comes out that is even more OP or this weapon is finally tuned down. 1.Failed thread 2.Failed at reading comprehension 3.Failed at ignoring op Ar evidence despite videos and hitscan 4.Failed at group focus panic spray is 1v1 ownage 5.Failed at panic bunny hopping is 1v1 ownage 6.Failed at team getting owned by basic pc 7.Failed at Not finding biomass
1. failed post... 2. thanks for making me laugh.. lol |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
244
|
Posted - 2013.08.22 19:27:00 -
[118] - Quote
MD ftw |
Monkey MAC
killer taxi company General Tso's Alliance
0
|
Posted - 2013.08.22 19:30:00 -
[119] - Quote
Cy Clone1 wrote:I think if the skill bonus of the md was changed to something else, everyone might be happy
How about +10% Ammo a level I could live with that!! |
Meeko Fent
Seituoda Taskforce Command Caldari State
690
|
Posted - 2013.08.22 19:39:00 -
[120] - Quote
Sooooooo......
A weapon that is supposed to make you run away from an area is killing you cause your in its area?
The way to deal with MDs.
Run away, and engage at a longer distance.
Charging in his face doesn't work.
That just costs your team a clone.
Try using the MD, and then force your face to realize that they need WAY more skill to get kills with a MD then to Point crosshair at target and spam R1. |
|
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
244
|
Posted - 2013.08.22 19:40:00 -
[121] - Quote
MD works 100% of the time
it is NOT dumbed down by lag due to its splash damage/radius
it hits the enemy in lag and without |
Mordecai Sanguine
What The French CRONOS.
5
|
Posted - 2013.08.22 19:41:00 -
[122] - Quote
Quote:i have destroyed plenty of proto cal logis with EXO on my new account i started just to test it out... it OPed the OP...
I destroyed an Surya with a Soma.
SOMA IS OVERPOWER LESS DAMAGE LESS RADIUS LESS SPEED MORE COST MOAR NERF MOAR .
As*holes Your assault rifles don't stop getting buffed Update after update in less than a Militia Mag you make more than 1500Hp of damage at 700rpm or more WITHOUT any skills. The fact that the RPM is really high make thant anyone in the line of sight take 5/6 bullet at least even in 0.5sec. I remember than militia got 34 damage approximately i think and it touch at 5% everything shield or armor so i don't count it. 34*5 means 160damage in approximately 1sec or less for only 5 bullet so one weak pression on the fire button. It's more than a MD blast damage and you can keep firing where we must wait an other second to re-shoot. You got a better DPS than the MD even without shooting the head. You can aim we can't. We must be careful of the distance : Too far we shoot higher. Too close we're dead unless it's a scout.
You're tiring me we're all ok we must reduce the radius to make it a more "skill" weapon and less OP. But don't say sh*t ! assault rifle is NOT skilled and no weapon is skilled.
|
semperfi1999
Imperfects Negative-Feedback
773
|
Posted - 2013.08.22 19:43:00 -
[123] - Quote
Monkey MAC wrote:Cy Clone1 wrote:I think if the skill bonus of the md was changed to something else, everyone might be happy How about +10% Ammo a level I could live with that!!
I was thinking about that too. I think 10% bonus to ammo might be a little high (because there is another ammo skill on top of that) However I could see a 5% bonus to ammo which would give (if I remember correctly) a total of 50% bonus to max ammo carried. that would be another clip and a half of ammo for this weapon when fully upgraded. That would also be a good option because I do agree the biggest problem is the radius after the 25% bonus. So if you remove that bonus and have something else (and ammo would be good as its something that MD users are constantly saying if a negative) then you may in fact see this weapon become balanced. |
semperfi1999
Imperfects Negative-Feedback
773
|
Posted - 2013.08.22 19:45:00 -
[124] - Quote
Meeko Fent wrote:Sooooooo......
A weapon that is supposed to make you run away from an area is killing you cause your in its area?
The way to deal with MDs.
Run away, and engage at a longer distance.
Charging in his face doesn't work.
That just costs your team a clone.
Try using the MD, and then force your face to realize that they need WAY more skill to get kills with a MD then to Point crosshair at target and spam R1.
LOL no you dont. I use std and it completely pwns proto suits...they dont even stand a chance. I cant even imagine with the proto MD would be like. |
Skihids
Bullet Cluster
1933
|
Posted - 2013.08.22 19:50:00 -
[125] - Quote
semperfi1999 wrote:Meeko Fent wrote:Sooooooo......
A weapon that is supposed to make you run away from an area is killing you cause your in its area?
The way to deal with MDs.
Run away, and engage at a longer distance.
Charging in his face doesn't work.
That just costs your team a clone.
Try using the MD, and then force your face to realize that they need WAY more skill to get kills with a MD then to Point crosshair at target and spam R1. LOL no you dont. I use std and it completely pwns proto suits...they dont even stand a chance. I cant even imagine with the proto MD would be like.
Are you talking about running and gunning solo like you would with your AR, or are you running with the protection of your squad? |
ZDub 303
TeamPlayers EoN.
1743
|
Posted - 2013.08.22 20:00:00 -
[126] - Quote
semperfi1999 wrote:Honestly the best fix would be to completely overhaul the weapon. Remove the direct hit bonus and make the gun do X damages at its center with the blast dmg degrading as you move away from the center. Also it should not degrade in a straight light...the degradation should be slow at first and then increase rapidly. If your half way between the max radius for dmg and the center of the explosion you should not take 50% of the dmg...it should be more like 35-40% of dmg and the very edges should barely even tickle your shields.
Damage should be calculated by a gaussian curve imo, I agree direct damage should be done away with.
All explosives should be like this, i've made numerous posts about how explosive damage fall off is not right in this game.
I do also think that the MD is probably mostly OP because it suffers no hit detection issues like most hit scan weapons in this game.
It takes 4 MD rounds to knock out my suit, which is 2/3 of a clip. When a well strafed 1v1 battles can easily go 1.5 - 2 clips of the AR because aiming and hit detection is so bad. |
TranquilBiscuit ofVaLoR
The Kaos Legion
11
|
Posted - 2013.08.22 20:02:00 -
[127] - Quote
first the flaylock, and now this...the mass driver is not OP it is just a very easy weapon to use. easy does not=OP. i will admit the freedom is pretty good, but there are ways to counter it. this is coming fro a guy wh gets first place regularly with NOVA KNIVES. i would say the MD is a good weapon for beginners, but as you said taks no skill to use. i know this becuse i can use every weapon in the game at this point. |
Skihids
Bullet Cluster
1933
|
Posted - 2013.08.22 20:11:00 -
[128] - Quote
ZDub 303 wrote:semperfi1999 wrote:Honestly the best fix would be to completely overhaul the weapon. Remove the direct hit bonus and make the gun do X damages at its center with the blast dmg degrading as you move away from the center. Also it should not degrade in a straight light...the degradation should be slow at first and then increase rapidly. If your half way between the max radius for dmg and the center of the explosion you should not take 50% of the dmg...it should be more like 35-40% of dmg and the very edges should barely even tickle your shields. Damage should be calculated by a gaussian curve imo, I agree direct damage should be done away with. All explosives should be like this, i've made numerous posts about how explosive damage fall off is not right in this game. I do also think that the MD is probably mostly OP because it suffers no hit detection issues like most hit scan weapons in this game. It takes 4 MD rounds to knock out my suit, which is 2/3 of a clip. When a well strafed 1v1 battles can easily go 1.5 - 2 clips of the AR because aiming and hit detection is so bad.
Start the base damage at the current direct damage amount, then follow a realistic (i.e. physics based reality) drop-off based on the surface of an expanding sphere. The further away you are the larger the surface of the sphere and the more spread out the shrapnel will be.
That will reward better targeting and eliminate any argument about sloppy shooting being rewarded. If I drop one right at your feet I get 400 HP, if I'm off four meters I get much less. It would probably get a little damage outside the current radius just like the guns get damage past their optimal with fallloff to reflect the fact that the shrapnel doesn't magically evaporate at a set distance. |
semperfi1999
Imperfects Negative-Feedback
774
|
Posted - 2013.08.22 20:20:00 -
[129] - Quote
Skihids wrote:semperfi1999 wrote:Meeko Fent wrote:Sooooooo......
A weapon that is supposed to make you run away from an area is killing you cause your in its area?
The way to deal with MDs.
Run away, and engage at a longer distance.
Charging in his face doesn't work.
That just costs your team a clone.
Try using the MD, and then force your face to realize that they need WAY more skill to get kills with a MD then to Point crosshair at target and spam R1. LOL no you dont. I use std and it completely pwns proto suits...they dont even stand a chance. I cant even imagine with the proto MD would be like. Are you talking about running and gunning solo like you would with your AR, or are you running with the protection of your squad?
Well I do usually squad up but I generally run and gun within the squad and being a minmatar assault even if we tried to move in a group I would generally be way ahead of them. Usually running a squad means we have a couple guys defending the objective and then run and gunners out on the perimeter killing enemies before they get to the objective......and I am usually out in the perimeter. So if you are asking whether I run in a squad...well I squad up to be able to play with friends but generally most of my battles are 1v1 or 1v2 or more..... (me being the 1) |
semperfi1999
Imperfects Negative-Feedback
774
|
Posted - 2013.08.22 20:21:00 -
[130] - Quote
Skihids wrote:ZDub 303 wrote:semperfi1999 wrote:Honestly the best fix would be to completely overhaul the weapon. Remove the direct hit bonus and make the gun do X damages at its center with the blast dmg degrading as you move away from the center. Also it should not degrade in a straight light...the degradation should be slow at first and then increase rapidly. If your half way between the max radius for dmg and the center of the explosion you should not take 50% of the dmg...it should be more like 35-40% of dmg and the very edges should barely even tickle your shields. Damage should be calculated by a gaussian curve imo, I agree direct damage should be done away with. All explosives should be like this, i've made numerous posts about how explosive damage fall off is not right in this game. I do also think that the MD is probably mostly OP because it suffers no hit detection issues like most hit scan weapons in this game. It takes 4 MD rounds to knock out my suit, which is 2/3 of a clip. When a well strafed 1v1 battles can easily go 1.5 - 2 clips of the AR because aiming and hit detection is so bad. Start the base damage at the current direct damage amount, then follow a realistic (i.e. physics based reality) drop-off based on the surface of an expanding sphere. The further away you are the larger the surface of the sphere and the more spread out the shrapnel will be. That will reward better targeting and eliminate any argument about sloppy shooting being rewarded. If I drop one right at your feet I get 400 HP, if I'm off four meters I get much less. It would probably get a little damage outside the current radius just like the guns get damage past their optimal with fallloff to reflect the fact that the shrapnel doesn't magically evaporate at a set distance.
I would be fine with this....its honestly how the weapon should have worked from the beginning. |
|
Skihids
Bullet Cluster
1934
|
Posted - 2013.08.22 20:35:00 -
[131] - Quote
semperfi1999 wrote:Skihids wrote:ZDub 303 wrote:semperfi1999 wrote:Honestly the best fix would be to completely overhaul the weapon. Remove the direct hit bonus and make the gun do X damages at its center with the blast dmg degrading as you move away from the center. Also it should not degrade in a straight light...the degradation should be slow at first and then increase rapidly. If your half way between the max radius for dmg and the center of the explosion you should not take 50% of the dmg...it should be more like 35-40% of dmg and the very edges should barely even tickle your shields. Damage should be calculated by a gaussian curve imo, I agree direct damage should be done away with. All explosives should be like this, i've made numerous posts about how explosive damage fall off is not right in this game. I do also think that the MD is probably mostly OP because it suffers no hit detection issues like most hit scan weapons in this game. It takes 4 MD rounds to knock out my suit, which is 2/3 of a clip. When a well strafed 1v1 battles can easily go 1.5 - 2 clips of the AR because aiming and hit detection is so bad. Start the base damage at the current direct damage amount, then follow a realistic (i.e. physics based reality) drop-off based on the surface of an expanding sphere. The further away you are the larger the surface of the sphere and the more spread out the shrapnel will be. That will reward better targeting and eliminate any argument about sloppy shooting being rewarded. If I drop one right at your feet I get 400 HP, if I'm off four meters I get much less. It would probably get a little damage outside the current radius just like the guns get damage past their optimal with fallloff to reflect the fact that the shrapnel doesn't magically evaporate at a set distance. I would be fine with this....its honestly how the weapon should have worked from the beginning.
All explosives should work this way.
It does bring up an issue with the MD operations bonus though, as the effective radius is directly tied to the damage (falloff proportional to r squared).
|
Charlotte O'Dell
0uter.Heaven
1017
|
Posted - 2013.08.22 21:10:00 -
[132] - Quote
Be glad this weapon is hugely nerfed compared to its real life counterpart which has a 15m casualty radius, 5m kill radius, and warheads that can rip through lightly armored vehicles. |
Bojo The Mighty
Zanzibar Concept
1549
|
Posted - 2013.08.22 21:17:00 -
[133] - Quote
Charlotte O'Dell wrote:Be glad this weapon is hugely nerfed compared to its real life counterpart which has a 15m casualty radius, 5m kill radius, and warheads that can rip through lightly armored vehicles. LOL took out a Sica just recently in 3 flux nades and 3 md shots. But yes, it has no where near the real thing damage. |
Monkey MAC
killer taxi company General Tso's Alliance
1
|
Posted - 2013.08.22 21:18:00 -
[134] - Quote
Charlotte O'Dell wrote:Be glad this weapon is hugely nerfed compared to its real life counterpart which has a 15m casualty radius, 5m kill radius, and warheads that can rip through lightly armored vehicles.
And a faster fire rate, and faster projectile velocity, and more ammo, and so and so on!! |
Charlotte O'Dell
0uter.Heaven
1017
|
Posted - 2013.08.22 21:23:00 -
[135] - Quote
Monkey MAC wrote:Charlotte O'Dell wrote:Be glad this weapon is hugely nerfed compared to its real life counterpart which has a 15m casualty radius, 5m kill radius, and warheads that can rip through lightly armored vehicles. And a faster fire rate, and faster projectile velocity, and more ammo, and so and so on!!
I demand realism. Give me a 6 shot cod style noob toon with 6 rounds ready to go and as many extra as I can strap to my power armored body...say...60? Sounds good. |
Charlotte O'Dell
0uter.Heaven
1017
|
Posted - 2013.08.22 21:26:00 -
[136] - Quote
You AR guys are funny. If the MD is nerfed I'll get the next "OP" weapon and dominate you with that bc apparently a good niche weapon is OP. I might even get to make all of you cry in 1.5 with my tank again. Who knows. |
Monkey MAC
killer taxi company General Tso's Alliance
2
|
Posted - 2013.08.22 21:26:00 -
[137] - Quote
Charlotte O'Dell wrote:Monkey MAC wrote:Charlotte O'Dell wrote:Be glad this weapon is hugely nerfed compared to its real life counterpart which has a 15m casualty radius, 5m kill radius, and warheads that can rip through lightly armored vehicles. And a faster fire rate, and faster projectile velocity, and more ammo, and so and so on!! I demand realism. Give me a 6 shot cod style noob toon with 6 rounds ready to go and as many extra as I can strap to my power armored body...say...60? Sounds good.
And an SMG strapped to the side with duct tape because its minitar!! |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
378
|
Posted - 2013.08.22 21:31:00 -
[138] - Quote
Lol.
OP is a scrub and had to remove the video because it was going against his own posts and people kept pointing it out.
He is the core gamer, the bastard child of the casual and hardcore gamer. He invests the former's effort and cries when he doesn't get the latter's results.
CrotchGrab 360 wrote:You're so philosophical. please adorn me with more pearls of wisdom. |
Cosgar
ParagonX
4532
|
Posted - 2013.08.22 21:36:00 -
[139] - Quote
Anmol Singh wrote:Video removed fk you all... MD is op every where not only in video... spraying and praying with AR still takes more skill than shooting a fking mass driver... the god dam slash damage does all the fking damage and you cannot defend against it since their is a 6m bblast radius...
BTW- the only mass driver that is balanced is Assault and breach... but wait those take skill.... thats why evre1 uses EXO or freedom... You guys are noobs trying to defend your OP weapon- i hope it gets nerfed... fk you n have a terrible day...
their splash damage is too high.... Aren't you a tanker? |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
673
|
Posted - 2013.08.22 21:38:00 -
[140] - Quote
You can do more damage with a regular mass driver and one complex damage mod then you can with a freedom.
I do it all the time.
So don't just blame the advanced and proto versions. |
|
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
|
Posted - 2013.08.22 22:51:00 -
[141] - Quote
Mordecai Sanguine wrote:Quote:i have destroyed plenty of proto cal logis with EXO on my new account i started just to test it out... it OPed the OP... I destroyed an Surya with a Soma. SOMA IS OVERPOWER LESS DAMAGE LESS RADIUS LESS SPEED MORE COST MOAR NERF MOAR . As*holes Your assault rifles don't stop getting buffed Update after update in less than a Militia Mag you make more than 1500Hp of damage at 700rpm or more WITHOUT any skills. The fact that the RPM is really high make thant anyone in the line of sight take 5/6 bullet at least even in 0.5sec. I remember than militia got 34 damage approximately i think and it touch at 5% everything shield or armor so i don't count it. 34*5 means 160damage in approximately 1sec or less for only 5 bullet so one weak pression on the fire button. It's more than a MD blast damage and you can keep firing where we must wait an other second to re-shoot. You got a better DPS than the MD even without shooting the head. You can aim we can't. We must be careful of the distance : Too far we shoot higher. Too close we're dead unless it's a scout. You're tiring me we're all ok we must reduce the radius to make it a more "skill" weapon and less OP. But don't say sh*t ! assault rifle is NOT skilled and no weapon is skilled.
surya is the same thing as soma- lol |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
|
Posted - 2013.08.22 22:54:00 -
[142] - Quote
TranquilBiscuit ofVaLoR wrote:first the flaylock, and now this...the mass driver is not OP it is just a very easy weapon to use. easy does not=OP. i will admit the freedom is pretty good, but there are ways to counter it. this is coming fro a guy wh gets first place regularly with NOVA KNIVES. i would say the MD is a good weapon for beginners, but as you said taks no skill to use. i know this becuse i can use every weapon in the game at this point.
you are stupid- get lost.... only way to counter MD- sniper the person from across the map... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
|
Posted - 2013.08.22 22:55:00 -
[143] - Quote
Cosgar wrote:Anmol Singh wrote:Video removed fk you all... MD is op every where not only in video... spraying and praying with AR still takes more skill than shooting a fking mass driver... the god dam slash damage does all the fking damage and you cannot defend against it since their is a 6m bblast radius...
BTW- the only mass driver that is balanced is Assault and breach... but wait those take skill.... thats why evre1 uses EXO or freedom... You guys are noobs trying to defend your OP weapon- i hope it gets nerfed... fk you n have a terrible day...
their splash damage is too high.... Aren't you a tanker?
i have like 50 alts bro... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
|
Posted - 2013.08.22 22:59:00 -
[144] - Quote
Meeko Fent wrote:Sooooooo......
A weapon that is supposed to make you run away from an area is killing you cause your in its area?
The way to deal with MDs.
Run away, and engage at a longer distance.
Charging in his face doesn't work.
That just costs your team a clone.
Try using the MD, and then force your face to realize that they need WAY more skill to get kills with a MD then to Point crosshair at target and spam R1.
i have an alt with EXO with 2 complex- kills proto cal logis in 4 seconds... wich is good because pro cal logis are annoying but but because i kill everything els in 2 seconds... and i dont even have to ain.. just shoot in the general direction... If they take cover... keep firing-they will die no matta what... |
Beren Hurin
The Vanguardians
1176
|
Posted - 2013.08.22 23:03:00 -
[145] - Quote
Monkey MAC wrote:Charlotte O'Dell wrote:Be glad this weapon is hugely nerfed compared to its real life counterpart which has a 15m casualty radius, 5m kill radius, and warheads that can rip through lightly armored vehicles. And a faster fire rate, and faster projectile velocity, and more ammo, and so and so on!!
Mmmm I want a LAV mounted MD with infinite LAVammo |
Monkey MAC
killer taxi company General Tso's Alliance
6
|
Posted - 2013.08.22 23:06:00 -
[146] - Quote
Anmol Singh wrote:TranquilBiscuit ofVaLoR wrote:first the flaylock, and now this...the mass driver is not OP it is just a very easy weapon to use. easy does not=OP. i will admit the freedom is pretty good, but there are ways to counter it. this is coming fro a guy wh gets first place regularly with NOVA KNIVES. i would say the MD is a good weapon for beginners, but as you said taks no skill to use. i know this becuse i can use every weapon in the game at this point. you are stupid- get lost.... only way to counter MD- sniper the person from across the map...
Or how about a scrambler pistol, a shotgun, a hmg, a forge, an ar, a scrambler rifle. MD have a dps 1/3 of AR and you still loose?? What are you doing, you could take 2 sec break to reload, and still beat an MD with the militia ar. |
Charlotte O'Dell
0uter.Heaven
1028
|
Posted - 2013.08.22 23:06:00 -
[147] - Quote
Cosgar wrote:Anmol Singh wrote:Video removed fk you all... MD is op every where not only in video... spraying and praying with AR still takes more skill than shooting a fking mass driver... the god dam slash damage does all the fking damage and you cannot defend against it since their is a 6m bblast radius...
BTW- the only mass driver that is balanced is Assault and breach... but wait those take skill.... thats why evre1 uses EXO or freedom... You guys are noobs trying to defend your OP weapon- i hope it gets nerfed... fk you n have a terrible day...
their splash damage is too high.... Aren't you a tanker?
No he is not BC tankers that are still here have HTFU'd more than anyone else ever had to. The fact that some of us can still manage to tear through the battlefield with tanks that were needed harder than anything else in the history of Dust is testament to our skill level and adaptability. Mark my words: when we get true proto tanks, we will go 50:0 on every ambush just like in Chromosome. |
Charlotte O'Dell
0uter.Heaven
1028
|
Posted - 2013.08.22 23:07:00 -
[148] - Quote
Anmol Singh wrote:Cosgar wrote:Anmol Singh wrote:Video removed fk you all... MD is op every where not only in video... spraying and praying with AR still takes more skill than shooting a fking mass driver... the god dam slash damage does all the fking damage and you cannot defend against it since their is a 6m bblast radius...
BTW- the only mass driver that is balanced is Assault and breach... but wait those take skill.... thats why evre1 uses EXO or freedom... You guys are noobs trying to defend your OP weapon- i hope it gets nerfed... fk you n have a terrible day...
their splash damage is too high.... Aren't you a tanker? i have like 50 alts bro...
This is not one of my alts. Do not be mistaken! |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
|
Posted - 2013.08.22 23:08:00 -
[149] - Quote
Charlotte O'Dell wrote:Anmol Singh wrote:Cosgar wrote:Anmol Singh wrote:Video removed fk you all... MD is op every where not only in video... spraying and praying with AR still takes more skill than shooting a fking mass driver... the god dam slash damage does all the fking damage and you cannot defend against it since their is a 6m bblast radius...
BTW- the only mass driver that is balanced is Assault and breach... but wait those take skill.... thats why evre1 uses EXO or freedom... You guys are noobs trying to defend your OP weapon- i hope it gets nerfed... fk you n have a terrible day...
their splash damage is too high.... Aren't you a tanker? i have like 50 alts bro... This is not one of my alts. Do not be mistaken!
this isnt one of my alts either, this is my main... "The Tanker" NIGGSWORM is my Alt lol |
TEBOW BAGGINS
Rebel Raiders Inc.
926
|
Posted - 2013.08.22 23:19:00 -
[150] - Quote
Beren Hurin wrote:Monkey MAC wrote:Charlotte O'Dell wrote:Be glad this weapon is hugely nerfed compared to its real life counterpart which has a 15m casualty radius, 5m kill radius, and warheads that can rip through lightly armored vehicles. And a faster fire rate, and faster projectile velocity, and more ammo, and so and so on!! Mmmm I want a LAV mounted MD with infinite LAVammo
freedom/LLAV/active scanning = hatemail all day every day
|
|
DUST Fiend
OSG Planetary Operations Covert Intervention
5845
|
Posted - 2013.08.22 23:23:00 -
[151] - Quote
Lai Dai Mass Driver
I went there. |
Monkey MAC
killer taxi company General Tso's Alliance
7
|
Posted - 2013.08.22 23:26:00 -
[152] - Quote
DUST Fiend wrote:Lai Dai Mass Driver
I went there.
I want one, I will mount with standard to a commando, imagine the hate!! |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
270
|
Posted - 2013.08.23 00:02:00 -
[153] - Quote
Monkey MAC wrote:Anmol Singh wrote:TranquilBiscuit ofVaLoR wrote:first the flaylock, and now this...the mass driver is not OP it is just a very easy weapon to use. easy does not=OP. i will admit the freedom is pretty good, but there are ways to counter it. this is coming fro a guy wh gets first place regularly with NOVA KNIVES. i would say the MD is a good weapon for beginners, but as you said taks no skill to use. i know this becuse i can use every weapon in the game at this point. you are stupid- get lost.... only way to counter MD- sniper the person from across the map... Or how about a scrambler pistol, a shotgun, a hmg, a forge, an ar, a scrambler rifle. MD have a dps 1/3 of AR and you still loose?? What are you doing, you could take 2 sec break to reload, and still beat an MD with the militia ar.
AR you have to aim... massdriver fire in the right direction.... |
Muud Kipz
Elevated Technologies
47
|
Posted - 2013.08.23 12:53:00 -
[154] - Quote
TranquilBiscuit ofVaLoR wrote:first the flaylock, and now this...the mass driver is not OP it is just a very easy weapon to use. easy does not=OP. i will admit the freedom is pretty good, but there are ways to counter it. this is coming fro a guy wh gets first place regularly with NOVA KNIVES. i would say the MD is a good weapon for beginners, but as you said taks no skill to use. i know this becuse i can use every weapon in the game at this point. Vids or it didn't happen. Let's see you top the kill board with nova knives. |
semperfi1999
Imperfects Negative-Feedback
775
|
Posted - 2013.08.23 12:56:00 -
[155] - Quote
DUST Fiend wrote:Lai Dai Mass Driver
I went there.
That would definitely get the vehicle users in on the MD hate right now |
Cosgar
ParagonX
4536
|
Posted - 2013.08.23 21:51:00 -
[156] - Quote
semperfi1999 wrote:DUST Fiend wrote:Lai Dai Mass Driver
I went there. That would definitely get the vehicle users in on the MD hate right now That's.... actually not a bad idea for an AV weapon. It'd be great for taking out LAVs. |
Monkey MAC
killer taxi company General Tso's Alliance
8
|
Posted - 2013.08.23 22:06:00 -
[157] - Quote
Anmol Singh wrote:Monkey MAC wrote:Anmol Singh wrote:TranquilBiscuit ofVaLoR wrote:first the flaylock, and now this...the mass driver is not OP it is just a very easy weapon to use. easy does not=OP. i will admit the freedom is pretty good, but there are ways to counter it. this is coming fro a guy wh gets first place regularly with NOVA KNIVES. i would say the MD is a good weapon for beginners, but as you said taks no skill to use. i know this becuse i can use every weapon in the game at this point. you are stupid- get lost.... only way to counter MD- sniper the person from across the map... Or how about a scrambler pistol, a shotgun, a hmg, a forge, an ar, a scrambler rifle. MD have a dps 1/3 of AR and you still loose?? What are you doing, you could take 2 sec break to reload, and still beat an MD with the militia ar. AR you have to aim... massdriver fire in the right direction....
Depends entirely on your definition of aiming, I dont count hip fire from 10m as aiming, but its capable of taking down an MD user, besides once 1.4 is out if you still cant hit anything with an AR I suggest someother past-time . .. . . . . . . Like knitting!! |
Boot Booter
Omega Elite Mercs INC.
42
|
Posted - 2013.08.23 22:37:00 -
[158] - Quote
The real power of the MD is the chaos it wreaks on opponents. When you get hit by one, the hit detection lights up 360 and you can't see anything. If you don't immediately see who's shooting you then your only choice is to run around like an idiot and die. (That being said, other weapons will kill you more quickly if you get sneaked up on) .... My point is.. They need to fix the hit detection thing so you at least know where the explosion came from and possibly the way damage tapers off from the explosion point. Other than that, just because it's amazing in certain situations and easy to use doesn't make it OP. In many situations it is really quite useless. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
412
|
Posted - 2013.08.23 22:44:00 -
[159] - Quote
Is it just me or there is a holy crusade against MD? Ppl post these propaganda campaign semi scripted videos where obviously the whole point of the video was to set up a proto stomp in such a way as to showcase how 'MD is OP", and then shoot a spit rainbow half across the forums in the style: look I am just pressing a win button while afk - the weapon requires no skill. lol. Pathetic. |
Cosgar
ParagonX
4537
|
Posted - 2013.08.23 22:47:00 -
[160] - Quote
Boot Booter wrote:The real power of the MD is the chaos it wreaks on opponents. When you get hit by one, the hit detection lights up 360 and you can't see anything. If you don't immediately see who's shooting you then your only choice is to run around like an idiot and die. (That being said, other weapons will kill you more quickly if you get sneaked up on) .... My point is.. They need to fix the hit detection thing so you at least know where the explosion came from and possibly the way damage tapers off from the explosion point. Other than that, just because it's amazing in certain situations and easy to use doesn't make it OP. In many situations it is really quite useless. The damage indicator needs work in general for everything. I can't count how many times I'll get a FG hit from the wrong direction while in a dropship. |
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
413
|
Posted - 2013.08.23 22:47:00 -
[161] - Quote
Anmol Singh wrote:Monkey MAC wrote:Anmol Singh wrote:TranquilBiscuit ofVaLoR wrote:first the flaylock, and now this...the mass driver is not OP it is just a very easy weapon to use. easy does not=OP. i will admit the freedom is pretty good, but there are ways to counter it. this is coming fro a guy wh gets first place regularly with NOVA KNIVES. i would say the MD is a good weapon for beginners, but as you said taks no skill to use. i know this becuse i can use every weapon in the game at this point. you are stupid- get lost.... only way to counter MD- sniper the person from across the map... Or how about a scrambler pistol, a shotgun, a hmg, a forge, an ar, a scrambler rifle. MD have a dps 1/3 of AR and you still loose?? What are you doing, you could take 2 sec break to reload, and still beat an MD with the militia ar. AR you have to aim... massdriver fire in the right direction....
Lol, AR you have to aim. You can miss 3/4 of your clip and still kill. + 1 for effort. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
598
|
Posted - 2013.08.23 22:48:00 -
[162] - Quote
I can't see the video, but as a career MD user, I will tell you it isn't OP. The killfeeds are still dominated by ARs from militia to GEK. When a large group of people rush blob together to fight another blob, the MD user will tip the balance. Anybody with any situational awareness and the good sense to know when an area is denied can easily avoid them, I do.
Without resupply, I can take down maybe 3 people if I get my shots close enough. Judging where a slow round will land from various distances is not easy mode, an AR has a higher DPS and simply needs to keep the spray on the target at any distance, which will be enhanced with future hit detection fixes. If 5 guys stack up and I can hit two while they are already in a firefight, I may get a kill, I may get an assist, but the AR was still needed to grind down the shields. Did I mention I'm **** if you have full shields? Even heavys can take 4 rounds of my MD in their armor alone.
Keep the QQ up, I'm glad my weapon is terryifying. Next time instead of running into the jaws of terror and then complaining my teeth are too sharp, you should try changing up your tactics. I don't want you running at me, I want to help my squad, but if you do, I will tear you apart, because I'm a logi and it's my only defense, and I won't go quietly. |
KA24DERT
Pure Innocence. EoN.
81
|
Posted - 2013.08.23 23:11:00 -
[163] - Quote
WHY YOU WANT NERF FOR MASS DRIVER? IS NOT GOOD ENOUGH AS PROGRAMMED FROM CROWD CONTROL PRODUCTIONS? YOU THINK IS NEED TWEAK? THEN MAYBE YOU FIND JOB WITH OFFICE OF CCP SHANGHAI! YOU HAVE DRINKS WITH CCP SOUNDWAVE, TRADE STORY OF MANY GAME DESIGNED, DETAILS OF SCHOOL FOR PROGRAMMING, AND LATE NIGHTS CHASING DOWN BUG!
OR MAYBE YOU NOT DO THIS.
PROBABLY IS BECAUSE YOU NEVER DESIGN GAME IN WHOLE LIFE. YOU LOOK AT FINE CCP MASS DRIVER, THINK IT NEED CRAZY NERF BAT ON ALL STATS OF WEAPON. YOU HAVE DISEASE OF ENTITLED WHINER, CHANGE THING THAT IS FINE FOR NO REASON EXCEPT TO GAIN ADVANTAGE OVER MORE SKILLED COMRADE. YOU PUT MINIMAL EFFORT IN PRACTICE, TURN AIM ASSIST ON, RUN GEAR OF LOWEST QUALITY, THEN COMPLAIN WHEN FANTASY OF BE LIKE AMERICAN MOVIE GUY JOHN RAMBO FALL TO ****. SO YOU BLAME LAST WEAPON TO KILL YOU, THEN ASK CCP TO ADD SEX DILDO TO WEAPON SO MASS DRIVER USER MUST **** OWN ******** BEFORE LOB ONE ROUND.
MASS DRIVER IS FINE. YOU **** IT, IT PERFECTLY BALANCED AND NO NERF WILL GET YOU POSITIVE RATIO OF KILL DEATH. PRACTICE WITH COMRADE, LEARN WEAKNESS AND STRENGTH OF WEAPON, DEVELOP YOUR SKILLS. THEN MAYBE YOU NOT NEED DUMB NERF PUT ON ALL WEAPON TO GET SINGLE KILL. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
602
|
Posted - 2013.08.24 00:02:00 -
[164] - Quote
KA24DERT wrote:WHY YOU WANT NERF FOR MASS DRIVER? IS NOT GOOD ENOUGH AS PROGRAMMED FROM CROWD CONTROL PRODUCTIONS? YOU THINK IS NEED TWEAK? THEN MAYBE YOU FIND JOB WITH OFFICE OF CCP SHANGHAI! YOU HAVE DRINKS WITH CCP SOUNDWAVE, TRADE STORY OF MANY GAME DESIGNED, DETAILS OF SCHOOL FOR PROGRAMMING, AND LATE NIGHTS CHASING DOWN BUG!
OR MAYBE YOU NOT DO THIS.
PROBABLY IS BECAUSE YOU NEVER DESIGN GAME IN WHOLE LIFE. YOU LOOK AT FINE CCP MASS DRIVER, THINK IT NEED CRAZY NERF BAT ON ALL STATS OF WEAPON. YOU HAVE DISEASE OF ENTITLED WHINER, CHANGE THING THAT IS FINE FOR NO REASON EXCEPT TO GAIN ADVANTAGE OVER MORE SKILLED COMRADE. YOU PUT MINIMAL EFFORT IN PRACTICE, TURN AIM ASSIST ON, RUN GEAR OF LOWEST QUALITY, THEN COMPLAIN WHEN FANTASY OF BE LIKE AMERICAN MOVIE GUY JOHN RAMBO FALL TO ****. SO YOU BLAME LAST WEAPON TO KILL YOU, THEN ASK CCP TO ADD SEX DILDO TO WEAPON SO MASS DRIVER USER MUST **** OWN ******** BEFORE LOB ONE ROUND.
MASS DRIVER IS FINE. YOU **** IT, IT PERFECTLY BALANCED AND NO NERF WILL GET YOU POSITIVE RATIO OF KILL DEATH. PRACTICE WITH COMRADE, LEARN WEAKNESS AND STRENGTH OF WEAPON, DEVELOP YOUR SKILLS. THEN MAYBE YOU NOT NEED DUMB NERF PUT ON ALL WEAPON TO GET SINGLE KILL.
I think your capslock was left on when you wrote this. Don't forget to capitalize the beginning of sentences. |
Zelorian Dexter snr
DVC 514
6
|
Posted - 2013.08.24 00:11:00 -
[165] - Quote
yes MD are a pain in the ass but they are granade launchers. They explode and explosions normally have splash damage there not op if you are moving as a squad and you hear the noise of one fireing spread out concentrate your fire job done. I dont use MDs but would like to but i cant see the point of sinking SP into a weapon that will get nerfed one day. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
281
|
Posted - 2013.08.24 02:09:00 -
[166] - Quote
Ludvig Enraga wrote:Anmol Singh wrote:Monkey MAC wrote:Anmol Singh wrote:TranquilBiscuit ofVaLoR wrote:first the flaylock, and now this...the mass driver is not OP it is just a very easy weapon to use. easy does not=OP. i will admit the freedom is pretty good, but there are ways to counter it. this is coming fro a guy wh gets first place regularly with NOVA KNIVES. i would say the MD is a good weapon for beginners, but as you said taks no skill to use. i know this becuse i can use every weapon in the game at this point. you are stupid- get lost.... only way to counter MD- sniper the person from across the map... Or how about a scrambler pistol, a shotgun, a hmg, a forge, an ar, a scrambler rifle. MD have a dps 1/3 of AR and you still loose?? What are you doing, you could take 2 sec break to reload, and still beat an MD with the militia ar. AR you have to aim... massdriver fire in the right direction.... Lol, AR you have to aim. You can miss 3/4 of your clip and still kill. + 1 for effort.
-1 for lies.. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
281
|
Posted - 2013.08.24 02:10:00 -
[167] - Quote
Zelorian Dexter snr wrote:yes MD are a pain in the ass but they are granade launchers. They explode and explosions normally have splash damage there not op if you are moving as a squad and you hear the noise of one fireing spread out concentrate your fire job done. I dont use MDs but would like to but i cant see the point of sinking SP into a weapon that will get nerfed one day.
MD gernade has bigger splash radius than a plasma cannon and a missile. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
281
|
Posted - 2013.08.24 02:11:00 -
[168] - Quote
KA24DERT wrote:WHY YOU WANT NERF FOR MASS DRIVER? IS NOT GOOD ENOUGH AS PROGRAMMED FROM CROWD CONTROL PRODUCTIONS? YOU THINK IS NEED TWEAK? THEN MAYBE YOU FIND JOB WITH OFFICE OF CCP SHANGHAI! YOU HAVE DRINKS WITH CCP SOUNDWAVE, TRADE STORY OF MANY GAME DESIGNED, DETAILS OF SCHOOL FOR PROGRAMMING, AND LATE NIGHTS CHASING DOWN BUG!
OR MAYBE YOU NOT DO THIS.
PROBABLY IS BECAUSE YOU NEVER DESIGN GAME IN WHOLE LIFE. YOU LOOK AT FINE CCP MASS DRIVER, THINK IT NEED CRAZY NERF BAT ON ALL STATS OF WEAPON. YOU HAVE DISEASE OF ENTITLED WHINER, CHANGE THING THAT IS FINE FOR NO REASON EXCEPT TO GAIN ADVANTAGE OVER MORE SKILLED COMRADE. YOU PUT MINIMAL EFFORT IN PRACTICE, TURN AIM ASSIST ON, RUN GEAR OF LOWEST QUALITY, THEN COMPLAIN WHEN FANTASY OF BE LIKE AMERICAN MOVIE GUY JOHN RAMBO FALL TO ****. SO YOU BLAME LAST WEAPON TO KILL YOU, THEN ASK CCP TO ADD SEX DILDO TO WEAPON SO MASS DRIVER USER MUST **** OWN ******** BEFORE LOB ONE ROUND.
MASS DRIVER IS FINE. YOU **** IT, IT PERFECTLY BALANCED AND NO NERF WILL GET YOU POSITIVE RATIO OF KILL DEATH. PRACTICE WITH COMRADE, LEARN WEAKNESS AND STRENGTH OF WEAPON, DEVELOP YOUR SKILLS. THEN MAYBE YOU NOT NEED DUMB NERF PUT ON ALL WEAPON TO GET SINGLE KILL.
THANK YOU FOR YOUR OPINION... |
Cyrius Li-Moody
The New Age Outlaws
766
|
Posted - 2013.08.24 02:12:00 -
[169] - Quote
KA24DERT wrote:WHY YOU WANT NERF FOR MASS DRIVER? IS NOT GOOD ENOUGH AS PROGRAMMED FROM CROWD CONTROL PRODUCTIONS? YOU THINK IS NEED TWEAK? THEN MAYBE YOU FIND JOB WITH OFFICE OF CCP SHANGHAI! YOU HAVE DRINKS WITH CCP SOUNDWAVE, TRADE STORY OF MANY GAME DESIGNED, DETAILS OF SCHOOL FOR PROGRAMMING, AND LATE NIGHTS CHASING DOWN BUG!
OR MAYBE YOU NOT DO THIS.
PROBABLY IS BECAUSE YOU NEVER DESIGN GAME IN WHOLE LIFE. YOU LOOK AT FINE CCP MASS DRIVER, THINK IT NEED CRAZY NERF BAT ON ALL STATS OF WEAPON. YOU HAVE DISEASE OF ENTITLED WHINER, CHANGE THING THAT IS FINE FOR NO REASON EXCEPT TO GAIN ADVANTAGE OVER MORE SKILLED COMRADE. YOU PUT MINIMAL EFFORT IN PRACTICE, TURN AIM ASSIST ON, RUN GEAR OF LOWEST QUALITY, THEN COMPLAIN WHEN FANTASY OF BE LIKE AMERICAN MOVIE GUY JOHN RAMBO FALL TO ****. SO YOU BLAME LAST WEAPON TO KILL YOU, THEN ASK CCP TO ADD SEX DILDO TO WEAPON SO MASS DRIVER USER MUST **** OWN ******** BEFORE LOB ONE ROUND.
MASS DRIVER IS FINE. YOU **** IT, IT PERFECTLY BALANCED AND NO NERF WILL GET YOU POSITIVE RATIO OF KILL DEATH. PRACTICE WITH COMRADE, LEARN WEAKNESS AND STRENGTH OF WEAPON, DEVELOP YOUR SKILLS. THEN MAYBE YOU NOT NEED DUMB NERF PUT ON ALL WEAPON TO GET SINGLE KILL.
I read this with an asian accent up until the comrade part. An Asian or Russian accent are equally good if anyone is thinking about how to mentally narrate this. |
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