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Beren Hurin
The Vanguardians
1151
|
Posted - 2013.08.22 13:50:00 -
[31] - Quote
Anmol Singh wrote:
Didnt i just say forget the video... **** you, get of my thread, your too god dam stupid to understand-i bet your one of the ***** fkers who uses this OP weapon, i hope you have fun being OP...
I was thinking about letting this go, but now I won't.
I've had the MD as my primary weapon since closed beta. I had it when latency issues caused it to auto-reload when you had half a clip still showing. I had it in chromosome when it started to be good, then I still had it when the occlusion issues started with it and they nerfed the splash range. It was the first weapon I had to proto as a logi before anyone was complaining how OP it was. It wasn't until a month ago that I started speccing into other weapons.
I simply don't know what you guys want the MD to be?
By saying you want a much smaller AoE, you are saying you want a traditionally area denial weapon to be a direct fire that people can fight against as if it were an AR.
By saying you want to have MD users have to aim/hit directly at targets you are saying you want all gunplay to work basically the same.
By NOT criticizing the strategic decision to spawn into a massive death trap against superior numbers you are saying that people should mainly fight in massively boring and non-tactical AR blobs.
You want to be able to strafe-dance with people at 30m in fair 1v1 fights all day. You want all weapons to work the same against armor and shield.
I don't buy the argument that MD wins 1v1 against AR all the time. It SHOULD win against them outside of the optimals, but it should ALSO win against them if they fail to avoid flux grenade damage at closer range. If you can tell me why it shouldn't win in those situations then we can talk. |
Cody Sietz
Bullet Cluster
752
|
Posted - 2013.08.22 13:50:00 -
[32] - Quote
Anmol Singh wrote:Cody Sietz wrote:How about if MD rounds don't explode if they don't travel a minimum distance?
Its a semi balance, the MD becomes worst at CQC, and also prevents a "friendly" blue berry from walking in front of you and making you splood her self.
The breach could keep the close range fire since it is a CQC weapon. the Assault MD is balanced.... I just figured it could act like other weapons. The burst HMG is more accurate and can do a butt ton of dmg...if the rounds hit the target. It can't keep firing so it becomes weaker at close range even though that is its indented role.
The TAC was OP and made to be a long range weapon that suffers at close range. The breach AR is meant to be only used at CQC range and suffers greatly outside of its intended role as well.
The shotgun is a close range weapon only and is awful outside of 3 meters. The sniper is only good at long range and gets it ass handed to it at close range. |
Acturus Galaxy
Horizons' Edge Orion Empire
93
|
Posted - 2013.08.22 13:53:00 -
[33] - Quote
MarasdF Loron wrote: I specced into because I DIDN'T want to be OP.
Skill into the plasma canon if you do not wish to be OP, I did. Plasma canon and scout, I never receive any hate mails. |
Reav Hannari
Red Rock Outriders
999
|
Posted - 2013.08.22 13:55:00 -
[34] - Quote
Beren Hurin wrote:Anmol Singh wrote:
Didnt i just say forget the video... **** you, get of my thread, your too god dam stupid to understand-i bet your one of the ***** fkers who uses this OP weapon, i hope you have fun being OP...
I was thinking about letting this go, but now I won't. I've had the MD as my primary weapon since closed beta. I had it when latency issues caused it to auto-reload when you had half a clip still showing. I had it in chromasome when it started to be good, then I still had it when the occlusion issues started with it and they nerfed the splash range. It was the first weapon I had to proto as a logi before anyone was complaining how OP it was. It wasn't until a month ago that I started speccing into other weapons. I simply don't know what you guys want the MD to be? By saying you want a much smaller AoE, you are saying you want a traditionally area denial weapon to be a direct fire that people can fight against as if it were an AR. By saying you want to have MD users have to aim/hit directly at targets you are saying you want all gunplay to work basically the same. By NOT criticizing the strategic decision to spawn into a massive death trap against superior numbers you are saying that people should mainly fight in massively boring and non-tactical AR blobs. You want to be able to strafe-dance with people at 30m in fair 1v1 fights all day. You want all weapons to work the same against armor and shield. I don't buy the argument that MD wins 1v1 against AR all the time. It SHOULD win against them outside of the optimals, but it should ALSO win against them if they fail to avoid flux grenade damage at closer range. If you can tell me why it shouldn't win in those situations then we can talk.
I think people like him would prefer it if there was one suit, one weapon and no skill tree. In other words, not the game he's here to talk about. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
62
|
Posted - 2013.08.22 13:59:00 -
[35] - Quote
Acturus Galaxy wrote:MarasdF Loron wrote: I specced into because I DIDN'T want to be OP.
Skill into the plasma canon if you do not wish to be OP, I did. Plasma canon and scout, I never receive any hate mails. You know, I might have done that if I didn't already have proto swarms, I don't really like the idea to be able to kill infantry and vehicles at the same time even though I know plasma cannon sucks at both atm but it will (yeah right, keep telling yourself that, right?) get buffed in the future. But I just thought that it would be interesting to use a very situational weapon instead of the easymode boring AR all day...
EDIT: now you might think why I would have proto swarms if I don't want to use OP weapons... Well, on my main (this char) I kept getting killed by proto swarms with 2 hits so I decided to see how easy it really is, or if it's actually easy at all before I started complaining about it. But yeah, it's easy and I usually try to avoid using it unless someone gets arrogant with tanks. |
Azura Sakura
Militaires-Sans-Frontieres
438
|
Posted - 2013.08.22 14:00:00 -
[36] - Quote
MarasdF Loron wrote:Anmol Singh wrote:Reav Hannari wrote:My favorite part of this is that someone from The Unholy Legion of DarkStar is complaining about explosive weapons. Their CEO, CEOPyrex, loves the explosives. (Wish he'd get his Internet fixed. I watch his videos everyday while waiting for code to compile.)
Mass Drivers are very effective again, but so are a lot of weapons. I'm not currently running them and hate when I die to them, or to the AR, another AR, that AR over there and especially to that Forge Gunner hanging out on that tower right above me. Oh, and to those 3 ARs that just came around the corner.
Maybe I'll spec into Mass Drivers again. They harvest so many tears. Been too long since I got hate mail. MD- the more op version of a flay lock- to bad you hard head mofos dont understand and spec into it like lil beeches cuz you wanna be OP... I specced into because I DIDN'T want to be OP. Azura Sakura wrote:After 10 years of research... I have come to the conclusion that the Mass Driver is indeed a crutch weapon. AR is the biggest crutch in this game. Easiest to use, most versatile, big clip and high ammo reserves, pinpoint accuracy, highest DPS of all the light weapons (against infantry) Oh man. Lol. You forgot to mention you need to aim at the person's body to do damage and with high strafing speeds and nice dodges or w/e. I'm pretty sure the AR requires more skill then the MD.
MD is you go up some high place and spam ****, throw flux, spam more **** lol. And no I'm no AR scrub. I use ADV MD, SR, AR and basic shot gun and plasma cannon. Out of all the weapons I used personally, the MD is easy, especially with the aiming for this game. |
semperfi1999
Imperfects Negative-Feedback
769
|
Posted - 2013.08.22 14:01:00 -
[37] - Quote
Um yea....the problem isnt the fact that the reddots were stupid for continuing to spawn in that location. The problem was that the person using the MD barely had to glance in the general direction of the enemy in order to get a hit. I am not even talking about the amount of dmg but the fact that he can fire the gun into the middle of that area and still hit people in the outskirts of the area and kill them........its just dumb. How you can watch this and not see that there is a problem with the splash radius is beyond me. I just love the fact that you guys act like the MD is hard to use. It makes your "OP AR" comments look ret@rded in comparison. Really AR where you have to actually track your target is easier to use than a weapon where you dont even have to track your target...just point in the general direction and fire. Everytime you fire and hit the enemy they can shoot back as their weapon gets jerked up so they cant return fire....by the time the weapon jerk come back down the MD is ready to fire another round. Yes a good MD can take an AR head to head and win more often than not. |
Skihids
Bullet Cluster
1927
|
Posted - 2013.08.22 14:05:00 -
[38] - Quote
OMG, the weapon is effective in its ideal environment when the user had heavy team support so he wouldn't be targeted 1v1!
Stop the presses!
Next up, shotguns are effective up close and sniper rifles kill well from far away! |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
62
|
Posted - 2013.08.22 14:06:00 -
[39] - Quote
Azura Sakura wrote: Oh man. Lol. You forgot to mention you need to aim at the person's body to do damage and with high strafing speeds and nice dodges or w/e. I'm pretty sure the AR requires more skill then the MD.
MD is you go up some high place and spam ****, throw flux, spam more **** lol. And no I'm no AR scrub. I use ADV MD, SR, AR and basic shot gun and plasma cannon. Out of all the weapons I used personally, the MD is easy, especially with the aiming for this game.
Oh man. Lol. You forgot to mention that it takes no skill to aim at the person's body to do damage and with high strafing speeds and nice dodges or w/e you can avoid getting hit by the MD, but you can't avoid getting hit by AR with those tactics. I'm not pretty sure the MD requires more skill than the AR. I know from experience.
AR is you go anywhere and aim and keep the trigger pulled down and easy kills, lol. And you sound like AR scrub. I'm just not gonna go on for any more... nice collecting tears. |
ZDub 303
TeamPlayers EoN.
1731
|
Posted - 2013.08.22 14:08:00 -
[40] - Quote
semperfi1999 wrote:Um yea....the problem isnt the fact that the reddots were stupid for continuing to spawn in that location. The problem was that the person using the MD barely had to glance in the general direction of the enemy in order to get a hit. I am not even talking about the amount of dmg but the fact that he can fire the gun into the middle of that area and still hit people in the outskirts of the area and kill them........its just dumb. How you can watch this and not see that there is a problem with the splash radius is beyond me. I just love the fact that you guys act like the MD is hard to use. It makes your "OP AR" comments look ret@rded in comparison. Really AR where you have to actually track your target is easier to use than a weapon where you dont even have to track your target...just point in the general direction and fire. Everytime you fire and hit the enemy they can shoot back as their weapon gets jerked up so they cant return fire....by the time the weapon jerk come back down the MD is ready to fire another round. Yes a good MD can take an AR head to head and win more often than not.
well said. +1
In the hands of bad players its probably fine. In the hands of even a halfway skilled player its a problem.
Like all explosives... damage fall off exists but its not properly done in this game. Just another thing to add to the list of core mechanics that need to be fixed.
Not to mention the continueing 135% armor bonus... hopefully that gets fixed in 1.4. |
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Tek Hound
Death In Xcess Corporation
35
|
Posted - 2013.08.22 14:11:00 -
[41] - Quote
semperfi1999 wrote:Um yea....the problem isnt the fact that the reddots were stupid for continuing to spawn in that location. The problem was that the person using the MD barely had to glance in the general direction of the enemy in order to get a hit. I am not even talking about the amount of dmg but the fact that he can fire the gun into the middle of that area and still hit people in the outskirts of the area and kill them........its just dumb. How you can watch this and not see that there is a problem with the splash radius is beyond me. I just love the fact that you guys act like the MD is hard to use. It makes your "OP AR" comments look ret@rded in comparison. Really AR where you have to actually track your target is easier to use than a weapon where you dont even have to track your target...just point in the general direction and fire. Everytime you fire and hit the enemy they can shoot back as their weapon gets jerked up so they cant return fire....by the time the weapon jerk come back down the MD is ready to fire another round. Yes a good MD can take an AR head to head and win more often than not.
1.Ars kill faster then that even militia 2.He killed enemies at about 35% of their health 3.The one guy with full health took four shoots 4 . Enemies in best situation for Md 5.Ars are on hitscan 6.Op biomass is on character select screen |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
81
|
Posted - 2013.08.22 14:12:00 -
[42] - Quote
Reav Hannari wrote:Beren Hurin wrote:Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel. It doesn't support their point to post videos of mass driver users being killed by assault rifles, or committing suicide because you rushed them, or you are standing above them and they can't land a round on you.
Having some experience with the weapon now, I agree with you - the counters are fairly easy but unintuitive:
- Find an elevated position. It's so hard to hit an elevated opponent with this weapon, even if he's elevated slightly... unless it's a direct hit - which is difficult. - If in close quarters, GET CLOSER. They either kill themselves or have to take out their sidearm - Always count their shots. If it's the standard version, they only have six shots. The reload time on that weapon is long, so rush them accordingly. - Don't bunch up. This weapon was made for squads that hug... |
semperfi1999
Imperfects Negative-Feedback
769
|
Posted - 2013.08.22 14:19:00 -
[43] - Quote
Tek Hound wrote:semperfi1999 wrote:Um yea....the problem isnt the fact that the reddots were stupid for continuing to spawn in that location. The problem was that the person using the MD barely had to glance in the general direction of the enemy in order to get a hit. I am not even talking about the amount of dmg but the fact that he can fire the gun into the middle of that area and still hit people in the outskirts of the area and kill them........its just dumb. How you can watch this and not see that there is a problem with the splash radius is beyond me. I just love the fact that you guys act like the MD is hard to use. It makes your "OP AR" comments look ret@rded in comparison. Really AR where you have to actually track your target is easier to use than a weapon where you dont even have to track your target...just point in the general direction and fire. Everytime you fire and hit the enemy they can shoot back as their weapon gets jerked up so they cant return fire....by the time the weapon jerk come back down the MD is ready to fire another round. Yes a good MD can take an AR head to head and win more often than not. 1.Ars kill faster then that even militia 2.He killed enemies at about 35% of their health 3.The one guy with full health took four shoots 4 . Enemies in best situation for Md 5.Ars are on hitscan 6.Op biomass is on character select screen
Yea thats why when I specced into the standard MD I laughed at how easy mode it is. Since I can actually aim I easily take on 3-4 ppl at the exact same time and I will completely decimate 4 proto suits with my flux MD combo.....heck when I was using the MD I found that I didnt need the flux half of the time.....maybe its hard for you guys but getting a direct hit that also damages all the enemies around that guy really completely dominates this game. Sorry but AR still require tracking...while the MD requires only spamming. I am not saying that any weapon in this game takes incredible skill to use but the MD definitely takes less skill than the AR. |
low genius
the sound of freedom Renegade Alliance
333
|
Posted - 2013.08.22 14:22:00 -
[44] - Quote
Anmol Singh wrote:Reav Hannari wrote:Beren Hurin wrote:Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel. It doesn't support their point to post videos of mass driver users being killed by assault rifles, or committing suicide because you rushed them, or you are standing above them and they can't land a round on you. sorry, i cant teach the stupid- 150 dmg for shooting in the right direction is wrong, that weapon requires no skill, its sad.... 5m splash damage so if you hit this guy within 5m you automatically so 150 shield damage and like 180 armor damage and shoot twice and this poor guy is dead.... spraying and praying requires more skill than this weapon
whereas your ar with aim assist is... hard to use? |
ZDub 303
TeamPlayers EoN.
1731
|
Posted - 2013.08.22 14:23:00 -
[45] - Quote
Justicar Karnellia wrote:Reav Hannari wrote:Beren Hurin wrote:Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel. It doesn't support their point to post videos of mass driver users being killed by assault rifles, or committing suicide because you rushed them, or you are standing above them and they can't land a round on you. Having some experience with the weapon now, I agree with you - the counters are fairly easy but unintuitive: - Find an elevated position. It's so hard to hit an elevated opponent with this weapon, even if he's elevated slightly... unless it's a direct hit - which is difficult. - If in close quarters, GET CLOSER. They either kill themselves or have to take out their sidearm - Always count their shots. If it's the standard version, they only have six shots. The reload time on that weapon is long, so rush them accordingly. - Don't bunch up. This weapon was made for squads that hug...
1. elevated positions don't just appear magically out of nowhere, if you are in any sort of CQC on an objective its over. You can't run and you certainly can't find an elevated position. If you're outside of a city socket, there is hardly ever an elevated position, and its usually the side of a hill which is better for an MD. Just wait until strafing is nerfed in 1.4, MDs will be even harder to dodge. I actually killed a shield stacked min assault sprinting away from me with a basic MD... its not that hard to use if you have any skill.
2. you can only get so close before even you cant shoot at them anymore, MDs are good until you are about 2m away, and they have a distinct advantage until then. Even my shield stacked cal logi can only take 4 freedom MD shots before i die... getting closer is usually suicide.
3. I've used it, the reload speed is not that bad, not at all.
4. Bunching up doesn't mean jack, you can 1v1 with the MD easily. |
Justin Tymes
Dem Durrty Boyz
341
|
Posted - 2013.08.22 14:23:00 -
[46] - Quote
semperfi1999 wrote:Tek Hound wrote:semperfi1999 wrote:Um yea....the problem isnt the fact that the reddots were stupid for continuing to spawn in that location. The problem was that the person using the MD barely had to glance in the general direction of the enemy in order to get a hit. I am not even talking about the amount of dmg but the fact that he can fire the gun into the middle of that area and still hit people in the outskirts of the area and kill them........its just dumb. How you can watch this and not see that there is a problem with the splash radius is beyond me. I just love the fact that you guys act like the MD is hard to use. It makes your "OP AR" comments look ret@rded in comparison. Really AR where you have to actually track your target is easier to use than a weapon where you dont even have to track your target...just point in the general direction and fire. Everytime you fire and hit the enemy they can shoot back as their weapon gets jerked up so they cant return fire....by the time the weapon jerk come back down the MD is ready to fire another round. Yes a good MD can take an AR head to head and win more often than not. 1.Ars kill faster then that even militia 2.He killed enemies at about 35% of their health 3.The one guy with full health took four shoots 4 . Enemies in best situation for Md 5.Ars are on hitscan 6.Op biomass is on character select screen Yea thats why when I specced into the standard MD I laughed at how easy mode it is. Since I can actually aim I easily take on 3-4 ppl at the exact same time and I will completely decimate 4 proto suits with my flux MD combo.....heck when I was using the MD I found that I didnt need the flux half of the time.....maybe its hard for you guys but getting a direct hit that also damages all the enemies around that guy really completely dominates this game. Sorry but AR still require tracking...while the MD requires only spamming. I am not saying that any weapon in this game takes incredible skill to use but the MD definitely takes less skill than the AR.
The moment you borught Flux, an entirely different weapon, into the discussion, was the moment your argument fell apart.
Point and shoot ARs require nothing but pointing and shooting. I'd advise you to start using nothing but Breach and Assault MD, you'd learn that the MD takes more skill because you will ALWAYS be managing your optimal range, since you absolutely suck outside of it. |
Reav Hannari
Red Rock Outriders
1001
|
Posted - 2013.08.22 14:25:00 -
[47] - Quote
I'm not logged in right now. What's the direct and splash damage for a Freedom with skills but no damage mods? |
ZDub 303
TeamPlayers EoN.
1731
|
Posted - 2013.08.22 14:26:00 -
[48] - Quote
low genius wrote:Anmol Singh wrote:Reav Hannari wrote:Beren Hurin wrote:Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel. It doesn't support their point to post videos of mass driver users being killed by assault rifles, or committing suicide because you rushed them, or you are standing above them and they can't land a round on you. sorry, i cant teach the stupid- 150 dmg for shooting in the right direction is wrong, that weapon requires no skill, its sad.... 5m splash damage so if you hit this guy within 5m you automatically so 150 shield damage and like 180 armor damage and shoot twice and this poor guy is dead.... spraying and praying requires more skill than this weapon whereas your ar with aim assist is... hard to use?
I challenge to play a couple matches of PC against a solid corp with your AR. See how easy it is to use when your opponent is not a random blueberry and knows how to properly strafe. The AR is not the easy-mode weapon people make it out to be. Its just easy to mow down blueberries with because most of them stand still.
I'll give that the AR probably needs more recoil, but 1v1 AR vs MD, the MD has a distinct advantage usually. |
Justin Tymes
Dem Durrty Boyz
341
|
Posted - 2013.08.22 14:30:00 -
[49] - Quote
ZDub 303 wrote:low genius wrote:Anmol Singh wrote:Reav Hannari wrote:Beren Hurin wrote:Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel. It doesn't support their point to post videos of mass driver users being killed by assault rifles, or committing suicide because you rushed them, or you are standing above them and they can't land a round on you. sorry, i cant teach the stupid- 150 dmg for shooting in the right direction is wrong, that weapon requires no skill, its sad.... 5m splash damage so if you hit this guy within 5m you automatically so 150 shield damage and like 180 armor damage and shoot twice and this poor guy is dead.... spraying and praying requires more skill than this weapon whereas your ar with aim assist is... hard to use? I challenge to play a couple matches of PC against a solid corp with your AR. See how easy it is to use when your opponent is not a random blueberry and knows how to properly strafe. The AR is not the easy-mode weapon people make it out to be. Its just easy to mow down blueberries with because most of them stand still. I'll give that the AR probably needs more recoil, but 1v1 AR vs MD, the MD has a distinct advantage usually.
That depends on which MD you're using, the range difference, and if elevation is a factor. |
Tek Hound
Death In Xcess Corporation
35
|
Posted - 2013.08.22 14:31:00 -
[50] - Quote
semperfi1999 wrote:Tek Hound wrote:semperfi1999 wrote:Um yea....the problem isnt the fact that the reddots were stupid for continuing to spawn in that location. The problem was that the person using the MD barely had to glance in the general direction of the enemy in order to get a hit. I am not even talking about the amount of dmg but the fact that he can fire the gun into the middle of that area and still hit people in the outskirts of the area and kill them........its just dumb. How you can watch this and not see that there is a problem with the splash radius is beyond me. I just love the fact that you guys act like the MD is hard to use. It makes your "OP AR" comments look ret@rded in comparison. Really AR where you have to actually track your target is easier to use than a weapon where you dont even have to track your target...just point in the general direction and fire. Everytime you fire and hit the enemy they can shoot back as their weapon gets jerked up so they cant return fire....by the time the weapon jerk come back down the MD is ready to fire another round. Yes a good MD can take an AR head to head and win more often than not. 1.Ars kill faster then that even militia 2.He killed enemies at about 35% of their health 3.The one guy with full health took four shoots 4 . Enemies in best situation for Md 5.Ars are on hitscan 6.Op biomass is on character select screen Yea thats why when I specced into the standard MD I laughed at how easy mode it is. Since I can actually aim I easily take on 3-4 ppl at the exact same time and I will completely decimate 4 proto suits with my flux MD combo.....heck when I was using the MD I found that I didnt need the flux half of the time.....maybe its hard for you guys but getting a direct hit that also damages all the enemies around that guy really completely dominates this game. Sorry but AR still require tracking...while the MD requires only spamming. I am not saying that any weapon in this game takes incredible skill to use but the MD definitely takes less skill than the AR. 1.Ars are hitscan 2.Ars dont require flux 3.killing 3-4 half dead enemies isn't op 4.4 shots on full health 5.Biomass is located on character select screen
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Azura Sakura
Militaires-Sans-Frontieres
438
|
Posted - 2013.08.22 14:33:00 -
[51] - Quote
MarasdF Loron wrote:Azura Sakura wrote: Oh man. Lol. You forgot to mention you need to aim at the person's body to do damage and with high strafing speeds and nice dodges or w/e. I'm pretty sure the AR requires more skill then the MD.
MD is you go up some high place and spam ****, throw flux, spam more **** lol. And no I'm no AR scrub. I use ADV MD, SR, AR and basic shot gun and plasma cannon. Out of all the weapons I used personally, the MD is easy, especially with the aiming for this game.
Oh man. Lol. You forgot to mention that it takes no skill to aim at the person's body to do damage and with high strafing speeds and nice dodges or w/e you can avoid getting hit by the MD, but you can't avoid getting hit by AR with those tactics. I'm not pretty sure the MD requires more skill than the AR. I know from experience. AR is you go anywhere and aim and keep the trigger pulled down and easy kills, lol. And you sound like AR scrub. I'm just not gonna go on for any more... nice collecting tears. Only time I cry is when a RDV destroys my DS... But whatever man, you don't know my play style and I don't know your play style. I'm spec into logi and logiDS and Assault DS. Gun game in this game is a joke, don't need to spend to go past level 3... |
ZDub 303
TeamPlayers EoN.
1731
|
Posted - 2013.08.22 14:34:00 -
[52] - Quote
Reav Hannari wrote:I'm not logged in right now. What's the direct and splash damage for a Freedom with skills but no damage mods?
Freedom Mass Driver
Direct Damage: 266.2 HP Splash Damage: 127.6 HP Blast Radius: 4.4m (5.5m with operation 5)
However these stats can't show the full picture. I actually counted last night going against a Freedom Mass Driver, it took him 4 shots to kill me while I was trying to take him down.
my hp: 502 Shields 163 Armor
Seems mathematically impossible for that to happen no matter how many damage mods you stack. Something is very wrong with explosives damage calculation, I can't imagine any of the hits against me were direct hits either I could see the shots after all. |
semperfi1999
Imperfects Negative-Feedback
769
|
Posted - 2013.08.22 14:38:00 -
[53] - Quote
low genius wrote:Anmol Singh wrote:Reav Hannari wrote:Beren Hurin wrote:Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel. It doesn't support their point to post videos of mass driver users being killed by assault rifles, or committing suicide because you rushed them, or you are standing above them and they can't land a round on you. sorry, i cant teach the stupid- 150 dmg for shooting in the right direction is wrong, that weapon requires no skill, its sad.... 5m splash damage so if you hit this guy within 5m you automatically so 150 shield damage and like 180 armor damage and shoot twice and this poor guy is dead.... spraying and praying requires more skill than this weapon whereas your ar with aim assist is... hard to use?
Yes because everyone plays with aim assist on?? I find it to be more annoying then helpful and I have played with aim assist off for months before they removed aim assist (currently there is no aim assist as CCP says its not working just incase you didnt know this). |
Azura Sakura
Militaires-Sans-Frontieres
438
|
Posted - 2013.08.22 14:39:00 -
[54] - Quote
ZDub 303 wrote:Reav Hannari wrote:I'm not logged in right now. What's the direct and splash damage for a Freedom with skills but no damage mods? Freedom Mass Driver Direct Damage: 266.2 HP Splash Damage: 127.6 HP Blast Radius: 4.4m (5.5m with operation 5) However these stats can't show the full picture. I actually counted last night going against a Freedom Mass Driver, it took him 4 shots to kill me while I was trying to take him down. my hp: 502 Shields 163 Armor Seems mathematically impossible for that to happen no matter how many damage mods you stack. Something is very wrong with explosives damage calculation, I can't imagine any of the hits against me were direct hits either I could see the shots after all. At least you don't get 1 shot by a STD Mass Driver because you want to be cool and armor tank . |
semperfi1999
Imperfects Negative-Feedback
769
|
Posted - 2013.08.22 14:40:00 -
[55] - Quote
ZDub 303 wrote:Reav Hannari wrote:I'm not logged in right now. What's the direct and splash damage for a Freedom with skills but no damage mods? Freedom Mass Driver Direct Damage: 266.2 HP Splash Damage: 127.6 HP Blast Radius: 4.4m (5.5m with operation 5) However these stats can't show the full picture. I actually counted last night going against a Freedom Mass Driver, it took him 4 shots to kill me while I was trying to take him down. my hp: 502 Shields 163 Armor Seems mathematically impossible for that to happen no matter how many damage mods you stack. Something is very wrong with explosives damage calculation, I can't imagine any of the hits against me were direct hits either I could see the shots after all.
I dont have dust pulled up but the info I have has blast radius for the MD being 4.8 for normal MD and 7.2 for assault...is this not correct? |
ZDub 303
TeamPlayers EoN.
1732
|
Posted - 2013.08.22 14:41:00 -
[56] - Quote
semperfi1999 wrote:low genius wrote:Anmol Singh wrote:Reav Hannari wrote:Beren Hurin wrote:Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel. It doesn't support their point to post videos of mass driver users being killed by assault rifles, or committing suicide because you rushed them, or you are standing above them and they can't land a round on you. sorry, i cant teach the stupid- 150 dmg for shooting in the right direction is wrong, that weapon requires no skill, its sad.... 5m splash damage so if you hit this guy within 5m you automatically so 150 shield damage and like 180 armor damage and shoot twice and this poor guy is dead.... spraying and praying requires more skill than this weapon whereas your ar with aim assist is... hard to use? Yes because everyone plays with aim assist on?? I find it to be more annoying then helpful and I have played with aim assist off for months before they removed aim assist (currently there is no aim assist as CCP says its not working just incase you didnt know this).
aim assist has been disable iirc, they are bringing it back in 1.4. So that argument doesn't make sense yet. However, we'll have to see how strong aim assist is in 1.4 and if its crazy OP. |
NAV HIV
The Generals EoN.
359
|
Posted - 2013.08.22 14:42:00 -
[57] - Quote
MD is OP been saying that for a while now |
ZDub 303
TeamPlayers EoN.
1732
|
Posted - 2013.08.22 14:42:00 -
[58] - Quote
semperfi1999 wrote:ZDub 303 wrote:Reav Hannari wrote:I'm not logged in right now. What's the direct and splash damage for a Freedom with skills but no damage mods? Freedom Mass Driver Direct Damage: 266.2 HP Splash Damage: 127.6 HP Blast Radius: 4.4m (5.5m with operation 5) However these stats can't show the full picture. I actually counted last night going against a Freedom Mass Driver, it took him 4 shots to kill me while I was trying to take him down. my hp: 502 Shields 163 Armor Seems mathematically impossible for that to happen no matter how many damage mods you stack. Something is very wrong with explosives damage calculation, I can't imagine any of the hits against me were direct hits either I could see the shots after all. I dont have dust pulled up but the info I have has blast radius for the MD being 4.8 for normal MD and 7.2 for assault...is this not correct?
Those are the blast radii from Chromosome if you pulled them off the web.
Boundless is now 6.6m
|
Beren Hurin
The Vanguardians
1154
|
Posted - 2013.08.22 14:46:00 -
[59] - Quote
ZDub 303 wrote:Reav Hannari wrote:I'm not logged in right now. What's the direct and splash damage for a Freedom with skills but no damage mods? Freedom Mass Driver Direct Damage: 266.2 HP Splash Damage: 127.6 HP Blast Radius: 4.4m (5.5m with operation 5) However these stats can't show the full picture. I actually counted last night going against a Freedom Mass Driver, it took him 4 shots to kill me while I was trying to take him down. my hp: 502 Shields 163 Armor Seems mathematically impossible for that to happen no matter how many damage mods you stack. Something is very wrong with explosives damage calculation, I can't imagine any of the hits against me were direct hits either I could see the shots after all.
You're sure nothing else hit you? |
ZDub 303
TeamPlayers EoN.
1732
|
Posted - 2013.08.22 14:46:00 -
[60] - Quote
Azura Sakura wrote:ZDub 303 wrote:Reav Hannari wrote:I'm not logged in right now. What's the direct and splash damage for a Freedom with skills but no damage mods? Freedom Mass Driver Direct Damage: 266.2 HP Splash Damage: 127.6 HP Blast Radius: 4.4m (5.5m with operation 5) However these stats can't show the full picture. I actually counted last night going against a Freedom Mass Driver, it took him 4 shots to kill me while I was trying to take him down. my hp: 502 Shields 163 Armor Seems mathematically impossible for that to happen no matter how many damage mods you stack. Something is very wrong with explosives damage calculation, I can't imagine any of the hits against me were direct hits either I could see the shots after all. At least you don't get 1 shot by a STD Mass Driver because you want to be cool and armor tank .
Yeah something is seriously wrong with the MD... that thing cannot perform the way it does with the stats listed.
Wish wolfman could take a few minutes to explain how explosive damage fall off worked. |
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