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Beren Hurin
The Vanguardians
1147
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Posted - 2013.08.22 12:56:00 -
[1] - Quote
Lol look how smoothly that socket fits into the rest of the terrain. |
Beren Hurin
The Vanguardians
1148
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Posted - 2013.08.22 13:01:00 -
[2] - Quote
Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel. |
Beren Hurin
The Vanguardians
1148
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Posted - 2013.08.22 13:08:00 -
[3] - Quote
Also did you notice how a lot of your kills took at least 3-4 rounds to kill? That's about 20% of your weapon's ammo. And considering that mass drivers take a bigger chunk of nanite clusters from nanohives, that makes them a significantly less ammo efficient weapon. |
Beren Hurin
The Vanguardians
1148
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Posted - 2013.08.22 13:10:00 -
[4] - Quote
Anmol Singh wrote:Beren Hurin wrote:Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel. dude, this guy is just shooting and who ever got caught in the 6m!! bast radius is dead....
What's YOUR point now? Did you notice the 10 other blue dots doing damage to the players he was shooting at with grenades, AR fire stripping down shields? Did you notice how long people were spawning at that dumb CRU?
You can't balance around stupid. |
Beren Hurin
The Vanguardians
1148
|
Posted - 2013.08.22 13:13:00 -
[5] - Quote
Anmol Singh wrote:Reav Hannari wrote:Beren Hurin wrote:Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel. It doesn't support their point to post videos of mass driver users being killed by assault rifles, or committing suicide because you rushed them, or you are standing above them and they can't land a round on you. sorry, i cant teach the stupid- 150 dmg for shooting in the right direction is wrong, that weapon requires no skill, its sad.... 5m splash damage so if you hit this guy within 5m you automatically so 150 shield damage and like 180 armor damage and shoot twice and this poor guy is dead.... spraying and praying requires more skill than this weapon
No. Watch again. Most of his kills come after hitting players who's shields are already down from others' damage, or after at least 3 shots. Why did he have to work with his buddy who was taking down their shields? These were the PERFECT TARGETS for the mass driver. I place 95% of the blame on the stupid red-dots who couldn't figure out they were suicide spawning. |
Beren Hurin
The Vanguardians
1148
|
Posted - 2013.08.22 13:17:00 -
[6] - Quote
Anmol Singh wrote:Beren Hurin wrote:Also did you notice how a lot of your kills took at least 3-4 rounds to kill? That's about 20% of your weapon's ammo. And considering that mass drivers take a bigger chunk of nanite clusters from nanohives, that makes them a significantly less ammo efficient weapon. dude he had proto suit, its very easy to fit a basic nano hive on a proto suit... nothing more than basic is needed...
That's not exactly my point. This was nearly the IDEAL scenario for using this weapon. You can't complain about that. You have to admit that. If this was a situation where players were running around from all directions, on open terrain peppered with cover with various degrees of high and low ground, and there weren't 5 other blue-dots dropping nanohives in the same 20 m radius as him this would be a completely different story.
The MD shines crazy bright when you force the enemy into a defensive position in a corner. That was this. |
Beren Hurin
The Vanguardians
1148
|
Posted - 2013.08.22 13:25:00 -
[7] - Quote
Anmol Singh wrote:Beren Hurin wrote:Anmol Singh wrote:Beren Hurin wrote:Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel. dude, this guy is just shooting and who ever got caught in the 6m!! bast radius is dead.... What's YOUR point now? Did you notice the 10 other blue dots doing damage to the players he was shooting at with grenades, AR fire stripping down shields? Did you notice how long people were spawning at that dumb CRU? You can't balance around stupid. did you notice the rest of the time that he was just shooting in one direction and letting his splash damage do the damage? did you notice that if everyone used AR, the noobs coulda lived a bit longer because even when they were under cover, they were dying to this things massive splash damage... and radius... dud also notice 50% or more of the kills were from just shooting in the general direction... MD 1v1 anything it wins except for sniper rifle... or really long rage weapons...
So you want people to be able to spawn into this situation and just be able to tank an area denail weapon, walk toward the shooter, in a group, and be able to stare him down and plant rounds in his head? That's just dumb. You cannot deny that this was the ideal scenario for that gun.
And I call bullsh*t about 'general direction'. That's a semantics thing. There was literally about 150 cu m of space back there where all those players were spawning. When you have a weapon that has a splash that covers 30% of that area or grenades that cover 70% that is the POINT of area denial.
Why are you making excuses for the enemy that is constantly spawning in there expecting to live under 10 people's fire? |
Beren Hurin
The Vanguardians
1151
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Posted - 2013.08.22 13:50:00 -
[8] - Quote
Anmol Singh wrote:
Didnt i just say forget the video... **** you, get of my thread, your too god dam stupid to understand-i bet your one of the ***** fkers who uses this OP weapon, i hope you have fun being OP...
I was thinking about letting this go, but now I won't.
I've had the MD as my primary weapon since closed beta. I had it when latency issues caused it to auto-reload when you had half a clip still showing. I had it in chromosome when it started to be good, then I still had it when the occlusion issues started with it and they nerfed the splash range. It was the first weapon I had to proto as a logi before anyone was complaining how OP it was. It wasn't until a month ago that I started speccing into other weapons.
I simply don't know what you guys want the MD to be?
By saying you want a much smaller AoE, you are saying you want a traditionally area denial weapon to be a direct fire that people can fight against as if it were an AR.
By saying you want to have MD users have to aim/hit directly at targets you are saying you want all gunplay to work basically the same.
By NOT criticizing the strategic decision to spawn into a massive death trap against superior numbers you are saying that people should mainly fight in massively boring and non-tactical AR blobs.
You want to be able to strafe-dance with people at 30m in fair 1v1 fights all day. You want all weapons to work the same against armor and shield.
I don't buy the argument that MD wins 1v1 against AR all the time. It SHOULD win against them outside of the optimals, but it should ALSO win against them if they fail to avoid flux grenade damage at closer range. If you can tell me why it shouldn't win in those situations then we can talk. |
Beren Hurin
The Vanguardians
1154
|
Posted - 2013.08.22 14:46:00 -
[9] - Quote
ZDub 303 wrote:Reav Hannari wrote:I'm not logged in right now. What's the direct and splash damage for a Freedom with skills but no damage mods? Freedom Mass Driver Direct Damage: 266.2 HP Splash Damage: 127.6 HP Blast Radius: 4.4m (5.5m with operation 5) However these stats can't show the full picture. I actually counted last night going against a Freedom Mass Driver, it took him 4 shots to kill me while I was trying to take him down. my hp: 502 Shields 163 Armor Seems mathematically impossible for that to happen no matter how many damage mods you stack. Something is very wrong with explosives damage calculation, I can't imagine any of the hits against me were direct hits either I could see the shots after all.
You're sure nothing else hit you? |
Beren Hurin
The Vanguardians
1154
|
Posted - 2013.08.22 15:04:00 -
[10] - Quote
Reav Hannari wrote:ZDub 303 wrote:Another thing i've noticed, I know other people in TP have noticed this.
My shield stacked cal logi 502/163 will often taken 900 damage from a core locus and i'll be one shot.
I've heard similar reports from other shield stacked players as well.
Something is seriously wrong with explosives in this game.
i've been hit by a militia locus for 600 damage before too.
Either situation is mathematically impossible as well, same with how I died in 4 shots from that freedom MD. The problem with LAVs killing was the collision system registering the hit many times amplifying the damage done to crazy levels. I'd interested to know how the explosion damage was 'fixed' going from only detecting on a plane to being a sphere. Hopefully, it wasn't the same programmer. ;-) The Core Locus does 600 damage, so about 480 to shields. You should have had something left over.
Yeah, Chribba has posted in reddit a couple of times the damage he has received, normally from someone dropping a tank on him.
http://i.imgur.com/1fNsqHF.jpg
There is no way that anyone could realistically do that amount of damage in a game, unless you ARE the MCC. I've heard some theories that bodies and heads are BOTH taking damage from explosion splash. |
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Beren Hurin
The Vanguardians
1155
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Posted - 2013.08.22 15:09:00 -
[11] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1176659#post1176659 Wolfman is tracking explosion application... |
Beren Hurin
The Vanguardians
1171
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Posted - 2013.08.22 19:08:00 -
[12] - Quote
ZDub 303 wrote:semperfi1999 wrote:Mordecai Sanguine wrote:That's pretty simply.
When you touch in direct hit the Blast damage AND direct damage are stacked. You were touch 4 times IN DIRECT ! Pretty normal that you die..... In urpising we've been totally nerfed (20% of damage and radius) And don't forget that 4 shots is 3/4 of the mag and the MD has a huge reload.
This weapon is not totally overpowered because alone without Flux a MD can't win a 1vs1 with same skill point. And there's too much cases where the MD is useless....
-At less than 4 meters the user will kill himself 1/2. -If the ennemy is higher than the MD it will be almost impossible to kill. -On PC the MD can't help allies at CQC because it will make a lot of teamkill. -On shield ennemy without Flux. -If using flux in 1/2 of cases it will kill the alilies shield if near the ennemy.
The MD is an weapon perfect on squad (squad team MUST destroy the shield before the MD start shooting)
BUT i'm according to the fact than the blast Radius is maybe too much high on the proto version with the Level 5 of use. It should be retrogated from one level. (Proto will have the radius of an actual ADV and ADV of an STD.) The damage is fine don't forget than it's an primary weapon and that if the radius is downgraded the blast damage will be perfet and not abused. and don't forget that it's a weapon with a lot of drawbacks.
And finally than the MD has been nerfed one time ago... So your agreeing that the blast radius is to high? All that is being called for right now is to change the blast radius on the normal MD to 4.5 (down from 5.5) and the blast radius on the assault MD to 6.5-7.0 (down from 8.25). I dont want the MD destroyed to make it unusable....I just want it to also not be OP as it is in its current state (I have std lvl MD and I just pwn proto suits like they are nothing.......its actually laughably sad). I think an elegant fix to this would be to change MD operation to something not radius related. This was the same problem the flaylock had too.
Yeah diameter would be better. |
Beren Hurin
The Vanguardians
1176
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Posted - 2013.08.22 23:03:00 -
[13] - Quote
Monkey MAC wrote:Charlotte O'Dell wrote:Be glad this weapon is hugely nerfed compared to its real life counterpart which has a 15m casualty radius, 5m kill radius, and warheads that can rip through lightly armored vehicles. And a faster fire rate, and faster projectile velocity, and more ammo, and so and so on!!
Mmmm I want a LAV mounted MD with infinite LAVammo |
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