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OSGR Valdez
Contract Hunters
27
|
Posted - 2013.08.22 15:57:00 -
[91] - Quote
Tactical Sniper damage for "almost hitting someone" Enough said. |
Monkey MAC
killer taxi company General Tso's Alliance
0
|
Posted - 2013.08.22 16:06:00 -
[92] - Quote
Just to make you aware, hip firing an AR which isn't affected by explosion screen shake will provide enough power to out gun the MD, you can do with your eyes closed! |
Bright Cloud
Namtar Elite Gallente Federation
25
|
Posted - 2013.08.22 16:07:00 -
[93] - Quote
Weapon works as intended. And most of the red dots where probably scrubs in militia or standard gear. While the guy who is recording has full proto. So you want to tell me that you cant get similar results with a AR on a proto suit? Thats just a proto pubstomping match. |
Cosgar
ParagonX
4529
|
Posted - 2013.08.22 16:56:00 -
[94] - Quote
All I see is a niche weapon performing well in its niche. He got a bit greedy pushing that right side in the beginning and paid for it. I can garuntee he wouldn't have the same results in a wide open map like Manus Peak. Also, proto weapons are always OP in pub matches. (Duvolle AR anyone?)
But what I do see is a flawed spawn system. Those red dots literally had nowhere to go because they were rooted to that CRU. That needs to change. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3235
|
Posted - 2013.08.22 17:04:00 -
[95] - Quote
Anmol Singh wrote:http://www.youtube.com/watch?v=92K1M1-94sQ
their splash damage is too high.... All I'm seeing here is tactics.
His buddy is taking their shields down with a Scrambler Rifle and then he follows up with the Mass Driver.
Seems pretty damn smart to me. |
Charlotte O'Dell
0uter.Heaven
1013
|
Posted - 2013.08.22 17:05:00 -
[96] - Quote
So a group of people got blown up at close range by a weapon designed for "breaching and area denial". It sounds like the weapon did its job. If it were OP, by definition, it would excel outside of area denial and breaching.which it does not. You have bad tactics. That's all there is too it. Do you also try shotgunning snipers in the red line? |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
12
|
Posted - 2013.08.22 17:15:00 -
[97] - Quote
Beren Hurin wrote:[quote=Anmol Singh]
I've had the MD as my primary weapon since closed beta. I had it when latency issues caused it to auto-reload when you had half a clip still showing. I had it in chromosome when it started to be good, then I still had it when the occlusion issues started with it and they nerfed the splash range. It was the first weapon I had to proto as a logi before anyone was complaining how OP it was. It wasn't until a month ago that I started speccing into other weapons.
I simply don't know what you guys want the MD to be?
By saying you want a much smaller AoE, you are saying you want a traditionally area denial weapon to be a direct fire that people can fight against as if it were an AR.
By saying you want to have MD users have to aim/hit directly at targets you are saying you want all gunplay to work basically the same.
By NOT criticizing the strategic decision to spawn into a massive death trap against superior numbers you are saying that people should mainly fight in massively boring and non-tactical AR blobs.
You want to be able to strafe-dance with people at 30m in fair 1v1 fights all day. You want all weapons to work the same against armor and shield.
I don't buy the argument that MD wins 1v1 against AR all the time. It SHOULD win against them outside of the optimals, but it should ALSO win against them if they fail to avoid flux grenade damage at closer range. If you can tell me why it shouldn't win in those situations then we can talk.
Well articulated logical discussion points...good post, brother.
I don't have a single SP into MDs at the moment and don't really plan on it (I focus on ASCR and Swarms). I don't have that big of an issue with them either...it's a grenade launcher. It lobs small bombs that blow up things in a small area and as far as i can tell it does pretty much what the GLs that i've seen used in real life do. There are ways to defeat it just like there are ways to defeat any weapon or tactic.
That said, I do think a very legit update for the weapon would be a minimum arming distance for the rounds...again, just like real life. Also, most rifle launched grenades have a leathal burst radius (i.e. splash damage) of 5 meters; would be legit to shrink down the burst radius a bit.
|
semperfi1999
Imperfects Negative-Feedback
771
|
Posted - 2013.08.22 17:33:00 -
[98] - Quote
LOL Dust 514....the only game where players are so bad that they flock to vehemently defend the grenade launcher that has a 5.5 meter RADIUS (not diameter radius this means the diameter is 11.0 meters). |
Flix Keptick
Red Star. EoN.
42
|
Posted - 2013.08.22 17:54:00 -
[99] - Quote
2 words: damage mods |
TunRa
Gravity Prone EoN.
60
|
Posted - 2013.08.22 18:12:00 -
[100] - Quote
This is why the weapon was created, crowd control! |
|
Cy Clone1
Intara Direct Action Caldari State
215
|
Posted - 2013.08.22 18:16:00 -
[101] - Quote
confined space, continuously spawning, entire friendly team was attacking them. I am not surprised an aoe weapon was racking up kills vs trapped injured opponents. Not op |
Skihids
Bullet Cluster
1932
|
Posted - 2013.08.22 18:19:00 -
[102] - Quote
The video demonstrated that the MD is a support weapon.
The OP did well when he stood back behind his team and was killed when he pushed up to the front line.
The OP depended upon his team of AR players to bottle up the enemy where his weapon excelled. Without that support he wouldn't have done nearly as well. That demonstrates that teamwork is effective.
There's nothing surprising in this video.
Now show me one where he's soloing through an entire match and doing as well and we'll have something to discuss. |
Tek Hound
Death In Xcess Corporation
37
|
Posted - 2013.08.22 18:22:00 -
[103] - Quote
semperfi1999 wrote:LOL Dust 514....the only game where players are so bad that they flock to vehemently defend the grenade launcher that has a 5.5 meter RADIUS (not diameter radius this means the diameter is 11.0 meters).
6.Ar514 5.True Ar users defend Ars 4. Blast radius on explosives 3. Grenade launcher 2. Stepping on failed QQ attempt(not defense) 1.After termination one can then create new clone.New clones enter battle academy where one my LEARN TO PLAY. |
Smooth Assassin
Condotta Rouvenor Gallente Federation
48
|
Posted - 2013.08.22 18:25:00 -
[104] - Quote
Anmol Singh wrote:Video removed fk you all... MD is op every where not only in video... spraying and praying with AR still takes more skill than shooting a fking mass driver... the god dam slash damage does all the fking damage and you cannot defend against it since their is a 6m bblast radius...
their splash damage is too high.... Once one of them spot you, your only hope is to die. I am serious i can't run away cos of the range, it can kill a camping sniper or someone up a hill |
Mordecai Sanguine
What The French CRONOS.
5
|
Posted - 2013.08.22 18:29:00 -
[105] - Quote
That's pretty simply.
When you touch in direct hit the Blast damage AND direct damage are stacked. You were touch 4 times IN DIRECT ! Pretty normal that you die..... In urpising we've been totally nerfed (20% of damage and radius) And don't forget that 4 shots is 3/4 of the mag and the MD has a huge reload.
This weapon is not totally overpowered because alone without Flux a MD can't win a 1vs1 with same skill point. And there's too much cases where the MD is useless....
-At less than 4 meters the user will kill himself 1/2. -If the ennemy is higher than the MD it will be almost impossible to kill. -On PC the MD can't help allies at CQC because it will make a lot of teamkill. -On shield ennemy without Flux. -If using flux in 1/2 of cases it will kill the alilies shield if near the ennemy.
The MD is an weapon perfect on squad (squad team MUST destroy the shield before the MD start shooting)
BUT i'm according to the fact than the blast Radius is maybe too much high on the proto version with the Level 5 of use. It should be retrogated from one level. (Proto will have the radius of an actual ADV and ADV of an STD.) The damage is fine don't forget than it's an primary weapon and that if the radius is downgraded the blast damage will be perfet and not abused. and don't forget that it's a weapon with a lot of drawbacks.
And finally than the MD has been nerfed one time ago... |
semperfi1999
Imperfects Negative-Feedback
771
|
Posted - 2013.08.22 18:34:00 -
[106] - Quote
Tek Hound wrote:semperfi1999 wrote:LOL Dust 514....the only game where players are so bad that they flock to vehemently defend the grenade launcher that has a 5.5 meter RADIUS (not diameter radius this means the diameter is 11.0 meters). 6.Ar514 5.True Ar users defend Ars 4. Blast radius on explosives 3. Grenade launcher 2. Stepping on failed QQ attempt(not defense) 1.After termination one can then create new clone.New clones enter battle academy where one my LEARN TO PLAY.
Although hilarious....I dont use an AR...so your point is moot. This isnt a supposed failed QQ attempt. I honestly dont care but am also at the same time astounded at how idiotic the Dust playerbase is. They will defend to death a weapon that is definitely unbalanced in its current state but they are always saying the AR is unbalanced......despite having 0 evidence of AR being unbalanced (vs the many proofs that MDs are in fact unbalanced).
Also you probably shouldnt tell people who consistenly whipe the floor with you to "learn to play". Its fine if you guys want an unbalanced game. We will see more and more people gravitate to using the MDs until either another weapon comes out that is even more OP or this weapon is finally tuned down. |
ZDub 303
TeamPlayers EoN.
1740
|
Posted - 2013.08.22 18:38:00 -
[107] - Quote
Mordecai Sanguine wrote:That's pretty simply.
When you touch in direct hit the Blast damage AND direct damage are stacked. You were touch 4 times IN DIRECT ! Pretty normal that you die.....
If this is in response to my post, then if that's true CCP needs to figure out their hitboxes. No way I was hit direct 4 times in a row. The rounds don't travel that fast its not hard to dodge the actual round, even if its next to impossible to dodge the splash damage. |
semperfi1999
Imperfects Negative-Feedback
772
|
Posted - 2013.08.22 18:41:00 -
[108] - Quote
Mordecai Sanguine wrote:That's pretty simply.
When you touch in direct hit the Blast damage AND direct damage are stacked. You were touch 4 times IN DIRECT ! Pretty normal that you die..... In urpising we've been totally nerfed (20% of damage and radius) And don't forget that 4 shots is 3/4 of the mag and the MD has a huge reload.
This weapon is not totally overpowered because alone without Flux a MD can't win a 1vs1 with same skill point. And there's too much cases where the MD is useless....
-At less than 4 meters the user will kill himself 1/2. -If the ennemy is higher than the MD it will be almost impossible to kill. -On PC the MD can't help allies at CQC because it will make a lot of teamkill. -On shield ennemy without Flux. -If using flux in 1/2 of cases it will kill the alilies shield if near the ennemy.
The MD is an weapon perfect on squad (squad team MUST destroy the shield before the MD start shooting)
BUT i'm according to the fact than the blast Radius is maybe too much high on the proto version with the Level 5 of use. It should be retrogated from one level. (Proto will have the radius of an actual ADV and ADV of an STD.) The damage is fine don't forget than it's an primary weapon and that if the radius is downgraded the blast damage will be perfet and not abused. and don't forget that it's a weapon with a lot of drawbacks.
And finally than the MD has been nerfed one time ago...
So your agreeing that the blast radius is to high? All that is being called for right now is to change the blast radius on the normal MD to 4.5 (down from 5.5) and the blast radius on the assault MD to 6.5-7.0 (down from 8.25). I dont want the MD destroyed to make it unusable....I just want it to also not be OP as it is in its current state (I have std lvl MD and I just pwn proto suits like they are nothing.......its actually laughably sad). |
Tek Hound
Death In Xcess Corporation
37
|
Posted - 2013.08.22 18:56:00 -
[109] - Quote
semperfi1999 wrote:Tek Hound wrote:semperfi1999 wrote:LOL Dust 514....the only game where players are so bad that they flock to vehemently defend the grenade launcher that has a 5.5 meter RADIUS (not diameter radius this means the diameter is 11.0 meters). 6.Ar514 5.True Ar users defend Ars 4. Blast radius on explosives 3. Grenade launcher 2. Stepping on failed QQ attempt(not defense) 1.After termination one can then create new clone.New clones enter battle academy where one my LEARN TO PLAY. Although hilarious....I dont use an AR...so your point is moot. This isnt a supposed failed QQ attempt. I honestly dont care but am also at the same time astounded at how idiotic the Dust playerbase is. They will defend to death a weapon that is definitely unbalanced in its current state but they are always saying the AR is unbalanced......despite having 0 evidence of AR being unbalanced (vs the many proofs that MDs are in fact unbalanced). Also you probably shouldnt tell people who consistenly whipe the floor with you to "learn to play". Its fine if you guys want an unbalanced game. We will see more and more people gravitate to using the MDs until either another weapon comes out that is even more OP or this weapon is finally tuned down.
1.Failed thread 2.Failed at reading comprehension 3.Failed at ignoring op Ar evidence despite videos and hitscan 4.Failed at group focus panic spray is 1v1 ownage 5.Failed at panic bunny hopping is 1v1 ownage 6.Failed at team getting owned by basic pc 7.Failed at Not finding biomass |
ZDub 303
TeamPlayers EoN.
1740
|
Posted - 2013.08.22 19:05:00 -
[110] - Quote
semperfi1999 wrote:Mordecai Sanguine wrote:That's pretty simply.
When you touch in direct hit the Blast damage AND direct damage are stacked. You were touch 4 times IN DIRECT ! Pretty normal that you die..... In urpising we've been totally nerfed (20% of damage and radius) And don't forget that 4 shots is 3/4 of the mag and the MD has a huge reload.
This weapon is not totally overpowered because alone without Flux a MD can't win a 1vs1 with same skill point. And there's too much cases where the MD is useless....
-At less than 4 meters the user will kill himself 1/2. -If the ennemy is higher than the MD it will be almost impossible to kill. -On PC the MD can't help allies at CQC because it will make a lot of teamkill. -On shield ennemy without Flux. -If using flux in 1/2 of cases it will kill the alilies shield if near the ennemy.
The MD is an weapon perfect on squad (squad team MUST destroy the shield before the MD start shooting)
BUT i'm according to the fact than the blast Radius is maybe too much high on the proto version with the Level 5 of use. It should be retrogated from one level. (Proto will have the radius of an actual ADV and ADV of an STD.) The damage is fine don't forget than it's an primary weapon and that if the radius is downgraded the blast damage will be perfet and not abused. and don't forget that it's a weapon with a lot of drawbacks.
And finally than the MD has been nerfed one time ago... So your agreeing that the blast radius is to high? All that is being called for right now is to change the blast radius on the normal MD to 4.5 (down from 5.5) and the blast radius on the assault MD to 6.5-7.0 (down from 8.25). I dont want the MD destroyed to make it unusable....I just want it to also not be OP as it is in its current state (I have std lvl MD and I just pwn proto suits like they are nothing.......its actually laughably sad).
I think an elegant fix to this would be to change MD operation to something not radius related. This was the same problem the flaylock had too. |
|
Beren Hurin
The Vanguardians
1171
|
Posted - 2013.08.22 19:08:00 -
[111] - Quote
ZDub 303 wrote:semperfi1999 wrote:Mordecai Sanguine wrote:That's pretty simply.
When you touch in direct hit the Blast damage AND direct damage are stacked. You were touch 4 times IN DIRECT ! Pretty normal that you die..... In urpising we've been totally nerfed (20% of damage and radius) And don't forget that 4 shots is 3/4 of the mag and the MD has a huge reload.
This weapon is not totally overpowered because alone without Flux a MD can't win a 1vs1 with same skill point. And there's too much cases where the MD is useless....
-At less than 4 meters the user will kill himself 1/2. -If the ennemy is higher than the MD it will be almost impossible to kill. -On PC the MD can't help allies at CQC because it will make a lot of teamkill. -On shield ennemy without Flux. -If using flux in 1/2 of cases it will kill the alilies shield if near the ennemy.
The MD is an weapon perfect on squad (squad team MUST destroy the shield before the MD start shooting)
BUT i'm according to the fact than the blast Radius is maybe too much high on the proto version with the Level 5 of use. It should be retrogated from one level. (Proto will have the radius of an actual ADV and ADV of an STD.) The damage is fine don't forget than it's an primary weapon and that if the radius is downgraded the blast damage will be perfet and not abused. and don't forget that it's a weapon with a lot of drawbacks.
And finally than the MD has been nerfed one time ago... So your agreeing that the blast radius is to high? All that is being called for right now is to change the blast radius on the normal MD to 4.5 (down from 5.5) and the blast radius on the assault MD to 6.5-7.0 (down from 8.25). I dont want the MD destroyed to make it unusable....I just want it to also not be OP as it is in its current state (I have std lvl MD and I just pwn proto suits like they are nothing.......its actually laughably sad). I think an elegant fix to this would be to change MD operation to something not radius related. This was the same problem the flaylock had too.
Yeah diameter would be better. |
semperfi1999
Imperfects Negative-Feedback
773
|
Posted - 2013.08.22 19:11:00 -
[112] - Quote
Tek Hound wrote:semperfi1999 wrote:Tek Hound wrote:semperfi1999 wrote:LOL Dust 514....the only game where players are so bad that they flock to vehemently defend the grenade launcher that has a 5.5 meter RADIUS (not diameter radius this means the diameter is 11.0 meters). 6.Ar514 5.True Ar users defend Ars 4. Blast radius on explosives 3. Grenade launcher 2. Stepping on failed QQ attempt(not defense) 1.After termination one can then create new clone.New clones enter battle academy where one my LEARN TO PLAY. Although hilarious....I dont use an AR...so your point is moot. This isnt a supposed failed QQ attempt. I honestly dont care but am also at the same time astounded at how idiotic the Dust playerbase is. They will defend to death a weapon that is definitely unbalanced in its current state but they are always saying the AR is unbalanced......despite having 0 evidence of AR being unbalanced (vs the many proofs that MDs are in fact unbalanced). Also you probably shouldnt tell people who consistenly whipe the floor with you to "learn to play". Its fine if you guys want an unbalanced game. We will see more and more people gravitate to using the MDs until either another weapon comes out that is even more OP or this weapon is finally tuned down. 1.Failed thread 2.Failed at reading comprehension 3.Failed at ignoring op Ar evidence despite videos and hitscan 4.Failed at group focus panic spray is 1v1 ownage 5.Failed at panic bunny hopping is 1v1 ownage 6.Failed at team getting owned by basic pc 7.Failed at Not finding biomass
So by your statement of ARs being hitscan I guess you also think that; SMGs, scrambler pistols, scrambler rifles, HMGs, sniper rifles, shotguns, blasters, and laser rifles are all noob weapons right? Because all of these weapons are hit scan as well. Also you obviously show you ignorance since we complained about hitscan to CCP ages ago and they came back and already said they arent changing it because its "too hard to program".....however hitscan is pretty common in the FPS genre...in fact its the most popular way to make guns work in FPS games...fewer games actually require lead time.....but hey keep spouting your nonsense...maybe someone will believe you. In fact in this forum its almost guaranteed that someone will believe idiotic ramblings. |
THUNDERGROOVE
ZionTCD
150
|
Posted - 2013.08.22 19:14:00 -
[113] - Quote
Anmol Singh wrote:Video removed fk you all... MD is op every where not only in video... spraying and praying with AR still takes more skill than shooting a fking mass driver... the god dam slash damage does all the fking damage and you cannot defend against it since their is a 6m bblast radius...
BTW- the only mass driver that is balanced is Assault and breach... but wait those take skill.... thats why evre1 uses EXO or freedom... You guys are noobs trying to defend your OP weapon- i hope it gets nerfed... fk you n have a terrible day...
their splash damage is too high.... Your ARs on the same tier have a higher DPS, aim better noob. |
semperfi1999
Imperfects Negative-Feedback
773
|
Posted - 2013.08.22 19:15:00 -
[114] - Quote
ZDub 303 wrote:semperfi1999 wrote:Mordecai Sanguine wrote:That's pretty simply.
When you touch in direct hit the Blast damage AND direct damage are stacked. You were touch 4 times IN DIRECT ! Pretty normal that you die..... In urpising we've been totally nerfed (20% of damage and radius) And don't forget that 4 shots is 3/4 of the mag and the MD has a huge reload.
This weapon is not totally overpowered because alone without Flux a MD can't win a 1vs1 with same skill point. And there's too much cases where the MD is useless....
-At less than 4 meters the user will kill himself 1/2. -If the ennemy is higher than the MD it will be almost impossible to kill. -On PC the MD can't help allies at CQC because it will make a lot of teamkill. -On shield ennemy without Flux. -If using flux in 1/2 of cases it will kill the alilies shield if near the ennemy.
The MD is an weapon perfect on squad (squad team MUST destroy the shield before the MD start shooting)
BUT i'm according to the fact than the blast Radius is maybe too much high on the proto version with the Level 5 of use. It should be retrogated from one level. (Proto will have the radius of an actual ADV and ADV of an STD.) The damage is fine don't forget than it's an primary weapon and that if the radius is downgraded the blast damage will be perfet and not abused. and don't forget that it's a weapon with a lot of drawbacks.
And finally than the MD has been nerfed one time ago... So your agreeing that the blast radius is to high? All that is being called for right now is to change the blast radius on the normal MD to 4.5 (down from 5.5) and the blast radius on the assault MD to 6.5-7.0 (down from 8.25). I dont want the MD destroyed to make it unusable....I just want it to also not be OP as it is in its current state (I have std lvl MD and I just pwn proto suits like they are nothing.......its actually laughably sad). I think an elegant fix to this would be to change MD operation to something not radius related. This was the same problem the flaylock had too.
Honestly the best fix would be to completely overhaul the weapon. Remove the direct hit bonus and make the gun do X damages at its center with the blast dmg degrading as you move away from the center. Also it should not degrade in a straight light...the degradation should be slow at first and then increase rapidly. If your half way between the max radius for dmg and the center of the explosion you should not take 50% of the dmg...it should be more like 35-40% of dmg and the very edges should barely even tickle your shields. |
Cy Clone1
Intara Direct Action Caldari State
215
|
Posted - 2013.08.22 19:16:00 -
[115] - Quote
I think if the skill bonus of the md was changed to something else, everyone might be happy |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
261
|
Posted - 2013.08.22 19:25:00 -
[116] - Quote
Mordecai Sanguine wrote:That's pretty simply.
When you touch in direct hit the Blast damage AND direct damage are stacked. You were touch 4 times IN DIRECT ! Pretty normal that you die..... In urpising we've been totally nerfed (20% of damage and radius) And don't forget that 4 shots is 3/4 of the mag and the MD has a huge reload.
This weapon is not totally overpowered because alone without Flux a MD can't win a 1vs1 with same skill point. And there's too much cases where the MD is useless....
-At less than 4 meters the user will kill himself 1/2. -If the ennemy is higher than the MD it will be almost impossible to kill. -On PC the MD can't help allies at CQC because it will make a lot of teamkill. -On shield ennemy without Flux. -If using flux in 1/2 of cases it will kill the alilies shield if near the ennemy.
The MD is an weapon perfect on squad (squad team MUST destroy the shield before the MD start shooting)
BUT i'm according to the fact than the blast Radius is maybe too much high on the proto version with the Level 5 of use. It should be retrogated from one level. (Proto will have the radius of an actual ADV and ADV of an STD.) The damage is fine don't forget than it's an primary weapon and that if the radius is downgraded the blast damage will be perfet and not abused. and don't forget that it's a weapon with a lot of drawbacks.
And finally than the MD has been nerfed one time ago...
i have destroyed plenty of proto cal logis with EXO on my new account i started just to test it out... it OPed the OP... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
261
|
Posted - 2013.08.22 19:25:00 -
[117] - Quote
Tek Hound wrote:semperfi1999 wrote:Tek Hound wrote:semperfi1999 wrote:LOL Dust 514....the only game where players are so bad that they flock to vehemently defend the grenade launcher that has a 5.5 meter RADIUS (not diameter radius this means the diameter is 11.0 meters). 6.Ar514 5.True Ar users defend Ars 4. Blast radius on explosives 3. Grenade launcher 2. Stepping on failed QQ attempt(not defense) 1.After termination one can then create new clone.New clones enter battle academy where one my LEARN TO PLAY. Although hilarious....I dont use an AR...so your point is moot. This isnt a supposed failed QQ attempt. I honestly dont care but am also at the same time astounded at how idiotic the Dust playerbase is. They will defend to death a weapon that is definitely unbalanced in its current state but they are always saying the AR is unbalanced......despite having 0 evidence of AR being unbalanced (vs the many proofs that MDs are in fact unbalanced). Also you probably shouldnt tell people who consistenly whipe the floor with you to "learn to play". Its fine if you guys want an unbalanced game. We will see more and more people gravitate to using the MDs until either another weapon comes out that is even more OP or this weapon is finally tuned down. 1.Failed thread 2.Failed at reading comprehension 3.Failed at ignoring op Ar evidence despite videos and hitscan 4.Failed at group focus panic spray is 1v1 ownage 5.Failed at panic bunny hopping is 1v1 ownage 6.Failed at team getting owned by basic pc 7.Failed at Not finding biomass
1. failed post... 2. thanks for making me laugh.. lol |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
244
|
Posted - 2013.08.22 19:27:00 -
[118] - Quote
MD ftw |
Monkey MAC
killer taxi company General Tso's Alliance
0
|
Posted - 2013.08.22 19:30:00 -
[119] - Quote
Cy Clone1 wrote:I think if the skill bonus of the md was changed to something else, everyone might be happy
How about +10% Ammo a level I could live with that!! |
Meeko Fent
Seituoda Taskforce Command Caldari State
690
|
Posted - 2013.08.22 19:39:00 -
[120] - Quote
Sooooooo......
A weapon that is supposed to make you run away from an area is killing you cause your in its area?
The way to deal with MDs.
Run away, and engage at a longer distance.
Charging in his face doesn't work.
That just costs your team a clone.
Try using the MD, and then force your face to realize that they need WAY more skill to get kills with a MD then to Point crosshair at target and spam R1. |
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