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XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
244
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Posted - 2013.08.22 19:40:00 -
[121] - Quote
MD works 100% of the time
it is NOT dumbed down by lag due to its splash damage/radius
it hits the enemy in lag and without |
Mordecai Sanguine
What The French CRONOS.
5
|
Posted - 2013.08.22 19:41:00 -
[122] - Quote
Quote:i have destroyed plenty of proto cal logis with EXO on my new account i started just to test it out... it OPed the OP...
I destroyed an Surya with a Soma.
SOMA IS OVERPOWER LESS DAMAGE LESS RADIUS LESS SPEED MORE COST MOAR NERF MOAR .
As*holes Your assault rifles don't stop getting buffed Update after update in less than a Militia Mag you make more than 1500Hp of damage at 700rpm or more WITHOUT any skills. The fact that the RPM is really high make thant anyone in the line of sight take 5/6 bullet at least even in 0.5sec. I remember than militia got 34 damage approximately i think and it touch at 5% everything shield or armor so i don't count it. 34*5 means 160damage in approximately 1sec or less for only 5 bullet so one weak pression on the fire button. It's more than a MD blast damage and you can keep firing where we must wait an other second to re-shoot. You got a better DPS than the MD even without shooting the head. You can aim we can't. We must be careful of the distance : Too far we shoot higher. Too close we're dead unless it's a scout.
You're tiring me we're all ok we must reduce the radius to make it a more "skill" weapon and less OP. But don't say sh*t ! assault rifle is NOT skilled and no weapon is skilled.
|
semperfi1999
Imperfects Negative-Feedback
773
|
Posted - 2013.08.22 19:43:00 -
[123] - Quote
Monkey MAC wrote:Cy Clone1 wrote:I think if the skill bonus of the md was changed to something else, everyone might be happy How about +10% Ammo a level I could live with that!!
I was thinking about that too. I think 10% bonus to ammo might be a little high (because there is another ammo skill on top of that) However I could see a 5% bonus to ammo which would give (if I remember correctly) a total of 50% bonus to max ammo carried. that would be another clip and a half of ammo for this weapon when fully upgraded. That would also be a good option because I do agree the biggest problem is the radius after the 25% bonus. So if you remove that bonus and have something else (and ammo would be good as its something that MD users are constantly saying if a negative) then you may in fact see this weapon become balanced. |
semperfi1999
Imperfects Negative-Feedback
773
|
Posted - 2013.08.22 19:45:00 -
[124] - Quote
Meeko Fent wrote:Sooooooo......
A weapon that is supposed to make you run away from an area is killing you cause your in its area?
The way to deal with MDs.
Run away, and engage at a longer distance.
Charging in his face doesn't work.
That just costs your team a clone.
Try using the MD, and then force your face to realize that they need WAY more skill to get kills with a MD then to Point crosshair at target and spam R1.
LOL no you dont. I use std and it completely pwns proto suits...they dont even stand a chance. I cant even imagine with the proto MD would be like. |
Skihids
Bullet Cluster
1933
|
Posted - 2013.08.22 19:50:00 -
[125] - Quote
semperfi1999 wrote:Meeko Fent wrote:Sooooooo......
A weapon that is supposed to make you run away from an area is killing you cause your in its area?
The way to deal with MDs.
Run away, and engage at a longer distance.
Charging in his face doesn't work.
That just costs your team a clone.
Try using the MD, and then force your face to realize that they need WAY more skill to get kills with a MD then to Point crosshair at target and spam R1. LOL no you dont. I use std and it completely pwns proto suits...they dont even stand a chance. I cant even imagine with the proto MD would be like.
Are you talking about running and gunning solo like you would with your AR, or are you running with the protection of your squad? |
ZDub 303
TeamPlayers EoN.
1743
|
Posted - 2013.08.22 20:00:00 -
[126] - Quote
semperfi1999 wrote:Honestly the best fix would be to completely overhaul the weapon. Remove the direct hit bonus and make the gun do X damages at its center with the blast dmg degrading as you move away from the center. Also it should not degrade in a straight light...the degradation should be slow at first and then increase rapidly. If your half way between the max radius for dmg and the center of the explosion you should not take 50% of the dmg...it should be more like 35-40% of dmg and the very edges should barely even tickle your shields.
Damage should be calculated by a gaussian curve imo, I agree direct damage should be done away with.
All explosives should be like this, i've made numerous posts about how explosive damage fall off is not right in this game.
I do also think that the MD is probably mostly OP because it suffers no hit detection issues like most hit scan weapons in this game.
It takes 4 MD rounds to knock out my suit, which is 2/3 of a clip. When a well strafed 1v1 battles can easily go 1.5 - 2 clips of the AR because aiming and hit detection is so bad. |
TranquilBiscuit ofVaLoR
The Kaos Legion
11
|
Posted - 2013.08.22 20:02:00 -
[127] - Quote
first the flaylock, and now this...the mass driver is not OP it is just a very easy weapon to use. easy does not=OP. i will admit the freedom is pretty good, but there are ways to counter it. this is coming fro a guy wh gets first place regularly with NOVA KNIVES. i would say the MD is a good weapon for beginners, but as you said taks no skill to use. i know this becuse i can use every weapon in the game at this point. |
Skihids
Bullet Cluster
1933
|
Posted - 2013.08.22 20:11:00 -
[128] - Quote
ZDub 303 wrote:semperfi1999 wrote:Honestly the best fix would be to completely overhaul the weapon. Remove the direct hit bonus and make the gun do X damages at its center with the blast dmg degrading as you move away from the center. Also it should not degrade in a straight light...the degradation should be slow at first and then increase rapidly. If your half way between the max radius for dmg and the center of the explosion you should not take 50% of the dmg...it should be more like 35-40% of dmg and the very edges should barely even tickle your shields. Damage should be calculated by a gaussian curve imo, I agree direct damage should be done away with. All explosives should be like this, i've made numerous posts about how explosive damage fall off is not right in this game. I do also think that the MD is probably mostly OP because it suffers no hit detection issues like most hit scan weapons in this game. It takes 4 MD rounds to knock out my suit, which is 2/3 of a clip. When a well strafed 1v1 battles can easily go 1.5 - 2 clips of the AR because aiming and hit detection is so bad.
Start the base damage at the current direct damage amount, then follow a realistic (i.e. physics based reality) drop-off based on the surface of an expanding sphere. The further away you are the larger the surface of the sphere and the more spread out the shrapnel will be.
That will reward better targeting and eliminate any argument about sloppy shooting being rewarded. If I drop one right at your feet I get 400 HP, if I'm off four meters I get much less. It would probably get a little damage outside the current radius just like the guns get damage past their optimal with fallloff to reflect the fact that the shrapnel doesn't magically evaporate at a set distance. |
semperfi1999
Imperfects Negative-Feedback
774
|
Posted - 2013.08.22 20:20:00 -
[129] - Quote
Skihids wrote:semperfi1999 wrote:Meeko Fent wrote:Sooooooo......
A weapon that is supposed to make you run away from an area is killing you cause your in its area?
The way to deal with MDs.
Run away, and engage at a longer distance.
Charging in his face doesn't work.
That just costs your team a clone.
Try using the MD, and then force your face to realize that they need WAY more skill to get kills with a MD then to Point crosshair at target and spam R1. LOL no you dont. I use std and it completely pwns proto suits...they dont even stand a chance. I cant even imagine with the proto MD would be like. Are you talking about running and gunning solo like you would with your AR, or are you running with the protection of your squad?
Well I do usually squad up but I generally run and gun within the squad and being a minmatar assault even if we tried to move in a group I would generally be way ahead of them. Usually running a squad means we have a couple guys defending the objective and then run and gunners out on the perimeter killing enemies before they get to the objective......and I am usually out in the perimeter. So if you are asking whether I run in a squad...well I squad up to be able to play with friends but generally most of my battles are 1v1 or 1v2 or more..... (me being the 1) |
semperfi1999
Imperfects Negative-Feedback
774
|
Posted - 2013.08.22 20:21:00 -
[130] - Quote
Skihids wrote:ZDub 303 wrote:semperfi1999 wrote:Honestly the best fix would be to completely overhaul the weapon. Remove the direct hit bonus and make the gun do X damages at its center with the blast dmg degrading as you move away from the center. Also it should not degrade in a straight light...the degradation should be slow at first and then increase rapidly. If your half way between the max radius for dmg and the center of the explosion you should not take 50% of the dmg...it should be more like 35-40% of dmg and the very edges should barely even tickle your shields. Damage should be calculated by a gaussian curve imo, I agree direct damage should be done away with. All explosives should be like this, i've made numerous posts about how explosive damage fall off is not right in this game. I do also think that the MD is probably mostly OP because it suffers no hit detection issues like most hit scan weapons in this game. It takes 4 MD rounds to knock out my suit, which is 2/3 of a clip. When a well strafed 1v1 battles can easily go 1.5 - 2 clips of the AR because aiming and hit detection is so bad. Start the base damage at the current direct damage amount, then follow a realistic (i.e. physics based reality) drop-off based on the surface of an expanding sphere. The further away you are the larger the surface of the sphere and the more spread out the shrapnel will be. That will reward better targeting and eliminate any argument about sloppy shooting being rewarded. If I drop one right at your feet I get 400 HP, if I'm off four meters I get much less. It would probably get a little damage outside the current radius just like the guns get damage past their optimal with fallloff to reflect the fact that the shrapnel doesn't magically evaporate at a set distance.
I would be fine with this....its honestly how the weapon should have worked from the beginning. |
|
Skihids
Bullet Cluster
1934
|
Posted - 2013.08.22 20:35:00 -
[131] - Quote
semperfi1999 wrote:Skihids wrote:ZDub 303 wrote:semperfi1999 wrote:Honestly the best fix would be to completely overhaul the weapon. Remove the direct hit bonus and make the gun do X damages at its center with the blast dmg degrading as you move away from the center. Also it should not degrade in a straight light...the degradation should be slow at first and then increase rapidly. If your half way between the max radius for dmg and the center of the explosion you should not take 50% of the dmg...it should be more like 35-40% of dmg and the very edges should barely even tickle your shields. Damage should be calculated by a gaussian curve imo, I agree direct damage should be done away with. All explosives should be like this, i've made numerous posts about how explosive damage fall off is not right in this game. I do also think that the MD is probably mostly OP because it suffers no hit detection issues like most hit scan weapons in this game. It takes 4 MD rounds to knock out my suit, which is 2/3 of a clip. When a well strafed 1v1 battles can easily go 1.5 - 2 clips of the AR because aiming and hit detection is so bad. Start the base damage at the current direct damage amount, then follow a realistic (i.e. physics based reality) drop-off based on the surface of an expanding sphere. The further away you are the larger the surface of the sphere and the more spread out the shrapnel will be. That will reward better targeting and eliminate any argument about sloppy shooting being rewarded. If I drop one right at your feet I get 400 HP, if I'm off four meters I get much less. It would probably get a little damage outside the current radius just like the guns get damage past their optimal with fallloff to reflect the fact that the shrapnel doesn't magically evaporate at a set distance. I would be fine with this....its honestly how the weapon should have worked from the beginning.
All explosives should work this way.
It does bring up an issue with the MD operations bonus though, as the effective radius is directly tied to the damage (falloff proportional to r squared).
|
Charlotte O'Dell
0uter.Heaven
1017
|
Posted - 2013.08.22 21:10:00 -
[132] - Quote
Be glad this weapon is hugely nerfed compared to its real life counterpart which has a 15m casualty radius, 5m kill radius, and warheads that can rip through lightly armored vehicles. |
Bojo The Mighty
Zanzibar Concept
1549
|
Posted - 2013.08.22 21:17:00 -
[133] - Quote
Charlotte O'Dell wrote:Be glad this weapon is hugely nerfed compared to its real life counterpart which has a 15m casualty radius, 5m kill radius, and warheads that can rip through lightly armored vehicles. LOL took out a Sica just recently in 3 flux nades and 3 md shots. But yes, it has no where near the real thing damage. |
Monkey MAC
killer taxi company General Tso's Alliance
1
|
Posted - 2013.08.22 21:18:00 -
[134] - Quote
Charlotte O'Dell wrote:Be glad this weapon is hugely nerfed compared to its real life counterpart which has a 15m casualty radius, 5m kill radius, and warheads that can rip through lightly armored vehicles.
And a faster fire rate, and faster projectile velocity, and more ammo, and so and so on!! |
Charlotte O'Dell
0uter.Heaven
1017
|
Posted - 2013.08.22 21:23:00 -
[135] - Quote
Monkey MAC wrote:Charlotte O'Dell wrote:Be glad this weapon is hugely nerfed compared to its real life counterpart which has a 15m casualty radius, 5m kill radius, and warheads that can rip through lightly armored vehicles. And a faster fire rate, and faster projectile velocity, and more ammo, and so and so on!!
I demand realism. Give me a 6 shot cod style noob toon with 6 rounds ready to go and as many extra as I can strap to my power armored body...say...60? Sounds good. |
Charlotte O'Dell
0uter.Heaven
1017
|
Posted - 2013.08.22 21:26:00 -
[136] - Quote
You AR guys are funny. If the MD is nerfed I'll get the next "OP" weapon and dominate you with that bc apparently a good niche weapon is OP. I might even get to make all of you cry in 1.5 with my tank again. Who knows. |
Monkey MAC
killer taxi company General Tso's Alliance
2
|
Posted - 2013.08.22 21:26:00 -
[137] - Quote
Charlotte O'Dell wrote:Monkey MAC wrote:Charlotte O'Dell wrote:Be glad this weapon is hugely nerfed compared to its real life counterpart which has a 15m casualty radius, 5m kill radius, and warheads that can rip through lightly armored vehicles. And a faster fire rate, and faster projectile velocity, and more ammo, and so and so on!! I demand realism. Give me a 6 shot cod style noob toon with 6 rounds ready to go and as many extra as I can strap to my power armored body...say...60? Sounds good.
And an SMG strapped to the side with duct tape because its minitar!! |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
378
|
Posted - 2013.08.22 21:31:00 -
[138] - Quote
Lol.
OP is a scrub and had to remove the video because it was going against his own posts and people kept pointing it out.
He is the core gamer, the bastard child of the casual and hardcore gamer. He invests the former's effort and cries when he doesn't get the latter's results.
CrotchGrab 360 wrote:You're so philosophical. please adorn me with more pearls of wisdom. |
Cosgar
ParagonX
4532
|
Posted - 2013.08.22 21:36:00 -
[139] - Quote
Anmol Singh wrote:Video removed fk you all... MD is op every where not only in video... spraying and praying with AR still takes more skill than shooting a fking mass driver... the god dam slash damage does all the fking damage and you cannot defend against it since their is a 6m bblast radius...
BTW- the only mass driver that is balanced is Assault and breach... but wait those take skill.... thats why evre1 uses EXO or freedom... You guys are noobs trying to defend your OP weapon- i hope it gets nerfed... fk you n have a terrible day...
their splash damage is too high.... Aren't you a tanker? |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
673
|
Posted - 2013.08.22 21:38:00 -
[140] - Quote
You can do more damage with a regular mass driver and one complex damage mod then you can with a freedom.
I do it all the time.
So don't just blame the advanced and proto versions. |
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
|
Posted - 2013.08.22 22:51:00 -
[141] - Quote
Mordecai Sanguine wrote:Quote:i have destroyed plenty of proto cal logis with EXO on my new account i started just to test it out... it OPed the OP... I destroyed an Surya with a Soma. SOMA IS OVERPOWER LESS DAMAGE LESS RADIUS LESS SPEED MORE COST MOAR NERF MOAR . As*holes Your assault rifles don't stop getting buffed Update after update in less than a Militia Mag you make more than 1500Hp of damage at 700rpm or more WITHOUT any skills. The fact that the RPM is really high make thant anyone in the line of sight take 5/6 bullet at least even in 0.5sec. I remember than militia got 34 damage approximately i think and it touch at 5% everything shield or armor so i don't count it. 34*5 means 160damage in approximately 1sec or less for only 5 bullet so one weak pression on the fire button. It's more than a MD blast damage and you can keep firing where we must wait an other second to re-shoot. You got a better DPS than the MD even without shooting the head. You can aim we can't. We must be careful of the distance : Too far we shoot higher. Too close we're dead unless it's a scout. You're tiring me we're all ok we must reduce the radius to make it a more "skill" weapon and less OP. But don't say sh*t ! assault rifle is NOT skilled and no weapon is skilled.
surya is the same thing as soma- lol |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
|
Posted - 2013.08.22 22:54:00 -
[142] - Quote
TranquilBiscuit ofVaLoR wrote:first the flaylock, and now this...the mass driver is not OP it is just a very easy weapon to use. easy does not=OP. i will admit the freedom is pretty good, but there are ways to counter it. this is coming fro a guy wh gets first place regularly with NOVA KNIVES. i would say the MD is a good weapon for beginners, but as you said taks no skill to use. i know this becuse i can use every weapon in the game at this point.
you are stupid- get lost.... only way to counter MD- sniper the person from across the map... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
|
Posted - 2013.08.22 22:55:00 -
[143] - Quote
Cosgar wrote:Anmol Singh wrote:Video removed fk you all... MD is op every where not only in video... spraying and praying with AR still takes more skill than shooting a fking mass driver... the god dam slash damage does all the fking damage and you cannot defend against it since their is a 6m bblast radius...
BTW- the only mass driver that is balanced is Assault and breach... but wait those take skill.... thats why evre1 uses EXO or freedom... You guys are noobs trying to defend your OP weapon- i hope it gets nerfed... fk you n have a terrible day...
their splash damage is too high.... Aren't you a tanker?
i have like 50 alts bro... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
|
Posted - 2013.08.22 22:59:00 -
[144] - Quote
Meeko Fent wrote:Sooooooo......
A weapon that is supposed to make you run away from an area is killing you cause your in its area?
The way to deal with MDs.
Run away, and engage at a longer distance.
Charging in his face doesn't work.
That just costs your team a clone.
Try using the MD, and then force your face to realize that they need WAY more skill to get kills with a MD then to Point crosshair at target and spam R1.
i have an alt with EXO with 2 complex- kills proto cal logis in 4 seconds... wich is good because pro cal logis are annoying but but because i kill everything els in 2 seconds... and i dont even have to ain.. just shoot in the general direction... If they take cover... keep firing-they will die no matta what... |
Beren Hurin
The Vanguardians
1176
|
Posted - 2013.08.22 23:03:00 -
[145] - Quote
Monkey MAC wrote:Charlotte O'Dell wrote:Be glad this weapon is hugely nerfed compared to its real life counterpart which has a 15m casualty radius, 5m kill radius, and warheads that can rip through lightly armored vehicles. And a faster fire rate, and faster projectile velocity, and more ammo, and so and so on!!
Mmmm I want a LAV mounted MD with infinite LAVammo |
Monkey MAC
killer taxi company General Tso's Alliance
6
|
Posted - 2013.08.22 23:06:00 -
[146] - Quote
Anmol Singh wrote:TranquilBiscuit ofVaLoR wrote:first the flaylock, and now this...the mass driver is not OP it is just a very easy weapon to use. easy does not=OP. i will admit the freedom is pretty good, but there are ways to counter it. this is coming fro a guy wh gets first place regularly with NOVA KNIVES. i would say the MD is a good weapon for beginners, but as you said taks no skill to use. i know this becuse i can use every weapon in the game at this point. you are stupid- get lost.... only way to counter MD- sniper the person from across the map...
Or how about a scrambler pistol, a shotgun, a hmg, a forge, an ar, a scrambler rifle. MD have a dps 1/3 of AR and you still loose?? What are you doing, you could take 2 sec break to reload, and still beat an MD with the militia ar. |
Charlotte O'Dell
0uter.Heaven
1028
|
Posted - 2013.08.22 23:06:00 -
[147] - Quote
Cosgar wrote:Anmol Singh wrote:Video removed fk you all... MD is op every where not only in video... spraying and praying with AR still takes more skill than shooting a fking mass driver... the god dam slash damage does all the fking damage and you cannot defend against it since their is a 6m bblast radius...
BTW- the only mass driver that is balanced is Assault and breach... but wait those take skill.... thats why evre1 uses EXO or freedom... You guys are noobs trying to defend your OP weapon- i hope it gets nerfed... fk you n have a terrible day...
their splash damage is too high.... Aren't you a tanker?
No he is not BC tankers that are still here have HTFU'd more than anyone else ever had to. The fact that some of us can still manage to tear through the battlefield with tanks that were needed harder than anything else in the history of Dust is testament to our skill level and adaptability. Mark my words: when we get true proto tanks, we will go 50:0 on every ambush just like in Chromosome. |
Charlotte O'Dell
0uter.Heaven
1028
|
Posted - 2013.08.22 23:07:00 -
[148] - Quote
Anmol Singh wrote:Cosgar wrote:Anmol Singh wrote:Video removed fk you all... MD is op every where not only in video... spraying and praying with AR still takes more skill than shooting a fking mass driver... the god dam slash damage does all the fking damage and you cannot defend against it since their is a 6m bblast radius...
BTW- the only mass driver that is balanced is Assault and breach... but wait those take skill.... thats why evre1 uses EXO or freedom... You guys are noobs trying to defend your OP weapon- i hope it gets nerfed... fk you n have a terrible day...
their splash damage is too high.... Aren't you a tanker? i have like 50 alts bro...
This is not one of my alts. Do not be mistaken! |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
|
Posted - 2013.08.22 23:08:00 -
[149] - Quote
Charlotte O'Dell wrote:Anmol Singh wrote:Cosgar wrote:Anmol Singh wrote:Video removed fk you all... MD is op every where not only in video... spraying and praying with AR still takes more skill than shooting a fking mass driver... the god dam slash damage does all the fking damage and you cannot defend against it since their is a 6m bblast radius...
BTW- the only mass driver that is balanced is Assault and breach... but wait those take skill.... thats why evre1 uses EXO or freedom... You guys are noobs trying to defend your OP weapon- i hope it gets nerfed... fk you n have a terrible day...
their splash damage is too high.... Aren't you a tanker? i have like 50 alts bro... This is not one of my alts. Do not be mistaken!
this isnt one of my alts either, this is my main... "The Tanker" NIGGSWORM is my Alt lol |
TEBOW BAGGINS
Rebel Raiders Inc.
926
|
Posted - 2013.08.22 23:19:00 -
[150] - Quote
Beren Hurin wrote:Monkey MAC wrote:Charlotte O'Dell wrote:Be glad this weapon is hugely nerfed compared to its real life counterpart which has a 15m casualty radius, 5m kill radius, and warheads that can rip through lightly armored vehicles. And a faster fire rate, and faster projectile velocity, and more ammo, and so and so on!! Mmmm I want a LAV mounted MD with infinite LAVammo
freedom/LLAV/active scanning = hatemail all day every day
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