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Thread Statistics | Show CCP posts - 0 post(s) |
Reav Hannari
Red Rock Outriders
999
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Posted - 2013.08.22 13:06:00 -
[1] - Quote
Beren Hurin wrote:Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in the video, that you get hurt when people chuck explosives at you when you and your team are in a close group?
You are in THE ideal scenario to use that weapon. That is a barrel you are shooting into and the stupid red-dots are the fish swimming stupidly around, having babies, and swimming around some more. Except instead of shooting you are dropping sticks of dynamite into the barrel.
It doesn't support their point to post videos of mass driver users being killed by assault rifles, or committing suicide because you rushed them, or you are standing above them and they can't land a round on you. |
Reav Hannari
Red Rock Outriders
999
|
Posted - 2013.08.22 13:33:00 -
[2] - Quote
My favorite part of this is that someone from The Unholy Legion of DarkStar is complaining about explosive weapons. Their CEO, CEOPyrex, loves the explosives. (Wish he'd get his Internet fixed. I watch his videos everyday while waiting for code to compile.)
Mass Drivers are very effective again, but so are a lot of weapons. I'm not currently running them and hate when I die to them, or to the AR, another AR, that AR over there and especially to that Forge Gunner hanging out on that tower right above me. Oh, and to those 3 ARs that just came around the corner.
Maybe I'll spec into Mass Drivers again. They harvest so many tears. Been too long since I got hate mail. |
Reav Hannari
Red Rock Outriders
999
|
Posted - 2013.08.22 13:37:00 -
[3] - Quote
Anmol Singh wrote:Reav Hannari wrote:My favorite part of this is that someone from The Unholy Legion of DarkStar is complaining about explosive weapons. Their CEO, CEOPyrex, loves the explosives. (Wish he'd get his Internet fixed. I watch his videos everyday while waiting for code to compile.)
Mass Drivers are very effective again, but so are a lot of weapons. I'm not currently running them and hate when I die to them, or to the AR, another AR, that AR over there and especially to that Forge Gunner hanging out on that tower right above me. Oh, and to those 3 ARs that just came around the corner.
Maybe I'll spec into Mass Drivers again. They harvest so many tears. Been too long since I got hate mail. MD- the more op version of a flay lock- to bad you hard head mofos dont understand and spec into it like lil beeches cuz you wanna be OP...
I think someone just called me a tree. |
Reav Hannari
Red Rock Outriders
999
|
Posted - 2013.08.22 13:45:00 -
[4] - Quote
If I wanted to be OP I would have specced into Caldari Logistics, Duvolle Assault Rifles and not spawned with anything less than a six man squad. Instead I usually run something advanced and Minmatar with an SMG. That probably does make me boneheaded. |
Reav Hannari
Red Rock Outriders
999
|
Posted - 2013.08.22 13:55:00 -
[5] - Quote
Beren Hurin wrote:Anmol Singh wrote:
Didnt i just say forget the video... **** you, get of my thread, your too god dam stupid to understand-i bet your one of the ***** fkers who uses this OP weapon, i hope you have fun being OP...
I was thinking about letting this go, but now I won't. I've had the MD as my primary weapon since closed beta. I had it when latency issues caused it to auto-reload when you had half a clip still showing. I had it in chromasome when it started to be good, then I still had it when the occlusion issues started with it and they nerfed the splash range. It was the first weapon I had to proto as a logi before anyone was complaining how OP it was. It wasn't until a month ago that I started speccing into other weapons. I simply don't know what you guys want the MD to be? By saying you want a much smaller AoE, you are saying you want a traditionally area denial weapon to be a direct fire that people can fight against as if it were an AR. By saying you want to have MD users have to aim/hit directly at targets you are saying you want all gunplay to work basically the same. By NOT criticizing the strategic decision to spawn into a massive death trap against superior numbers you are saying that people should mainly fight in massively boring and non-tactical AR blobs. You want to be able to strafe-dance with people at 30m in fair 1v1 fights all day. You want all weapons to work the same against armor and shield. I don't buy the argument that MD wins 1v1 against AR all the time. It SHOULD win against them outside of the optimals, but it should ALSO win against them if they fail to avoid flux grenade damage at closer range. If you can tell me why it shouldn't win in those situations then we can talk.
I think people like him would prefer it if there was one suit, one weapon and no skill tree. In other words, not the game he's here to talk about. |
Reav Hannari
Red Rock Outriders
1001
|
Posted - 2013.08.22 14:25:00 -
[6] - Quote
I'm not logged in right now. What's the direct and splash damage for a Freedom with skills but no damage mods? |
Reav Hannari
Red Rock Outriders
1002
|
Posted - 2013.08.22 14:47:00 -
[7] - Quote
OK, I went ahead and logged in to do some math.
Freedom MD with proficiency 3 does 139 damage per round for splash which is 111 to shields or 166 to armor per second. The Freedom fires 1 round per second. I think we can all agree that's pretty much a guaranteed hit under many conditions. Direct damage was not figured because that is not how most MD users aim.
Duvolle AR with proficiency 3 does 40 damage per round which is 48 to shields or 32 to armor (I think) for 600 or 400 per second. The AR fires 12.5 rounds per second. You need to land 18% of your shots to match the damage potential of the Freedom against shields or 41% when against armor.
What is the shield buffer on a Caldari Assault and Logistics? I run a hybrid tank on a Minmatar Logistics and my best suit would take at least 3 shots to strip my shields and just over 2 to finish off my armor. That's 5 shots over 5 seconds. During that time the Duvolle has the potential to do over 2,000 points of damage if all the rounds hit. If I was carrying a Freedom you'd have to land better than 35% of your shots before I took down another Minmatar Logistics fit the same way but with a Duvolle.
The Freedom user has the ability to hit multiple enemy but then they have the ability to apply more damage if they are facing a single MD user.
Let me know if I failed at math anywhere. I'm just trying to compare the damage potential here. This analysis is not intended to support either side. |
Reav Hannari
Red Rock Outriders
1002
|
Posted - 2013.08.22 14:49:00 -
[8] - Quote
ZDub 303 wrote:... Those are the blast radii from Chromosome if you pulled them off the web...
Thanks for posting those.
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Reav Hannari
Red Rock Outriders
1002
|
Posted - 2013.08.22 15:00:00 -
[9] - Quote
ZDub 303 wrote:Another thing i've noticed, I know other people in TP have noticed this.
My shield stacked cal logi 502/163 will often taken 900 damage from a core locus and i'll be one shot.
I've heard similar reports from other shield stacked players as well.
Something is seriously wrong with explosives in this game.
i've been hit by a militia locus for 600 damage before too.
Either situation is mathematically impossible as well, same with how I died in 4 shots from that freedom MD.
The problem with LAVs killing was the collision system registering the hit many times amplifying the damage done to crazy levels. I'd interested to know how the explosion damage was 'fixed' going from only detecting on a plane to being a sphere. Hopefully, it wasn't the same programmer. ;-)
The Core Locus does 600 damage, so about 480 to shields. You should have had something left over. |
Reav Hannari
Red Rock Outriders
1002
|
Posted - 2013.08.22 15:02:00 -
[10] - Quote
Someone needs to do a controlled test. That someone should be CCP of course but if you posted a video showing one shot at a time from a Freedom and counted the damage it could help. |
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Reav Hannari
Red Rock Outriders
1002
|
Posted - 2013.08.22 15:07:00 -
[11] - Quote
semperfi1999 wrote:Yes but there are other things that are hard to quantify as well. For instance if you are in the MD blast radius then when you get hit it causes your aim to jerk upwards. The amount of jerking for you aim is significant enough that it takes about a second (maybe a tad bit less) for your aim to be adjusted back down (its done automatically). During that time you shots will obviously go wide and not hit your target. Like you said the MD fires ~1 round a second lets say. So MD can fire mess with your aim and by the time you aim recovers the MD can fire again...thus continuing to force the weapon off of target. This essentially means that a MD user can effectively take an AR user head to head and will actually not have to worry about being shot back.
Honestly, all weapons except the laser rifle should cause at least a little knock back, including the AR. Since the MD is intended to be an AOE weapon I could see the rate of fire being dropped but retaining the shock and obscuring effects for gameplay balance. The battlefield should be a violent place and if someone has the initiative they should be able to keep the enemy off balance to some degree. Where the balance between combat sim and gameplay is I have no idea though. |
Reav Hannari
Red Rock Outriders
1002
|
Posted - 2013.08.22 15:10:00 -
[12] - Quote
ZDub 303 wrote:LAVs have nothing to do with I posted, unless you mean to say you think there is a similar bug with explosives applying damage multiple times?
Even if I had all armor a Core locus cannot do 900 damage, that's a 50% bonus straight through. Something aint right.
Right. Just speculating that the damage could be applied multiple times like with the current LAV bug.
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Reav Hannari
Red Rock Outriders
1002
|
Posted - 2013.08.22 15:16:00 -
[13] - Quote
semperfi1999 wrote:erhaps.....I think its kinda weird because we are in dropsuit can can drop from orbit and land unharmed on the planets surface....it seems odd that a small explosive would cause you to jerk (this is also why getting run over by an LAV does not make sense to me in this game). The biggest problem with balance is really the AOE..I would be willing to wait to see if a change to AOE would be enough to balance this weapon b4 anything else is done.
When you drop you activate an inertial dampener to counter the fall. This brings up an interesting idea: activating the dampener when explosive weapons are being chucked your way as a counter. Maybe it would be a defensive module designed to counter them and you could switch to a suit fitted with them when you find yourself facing an enemy that is relying on them.
Eh, crazy idea. Just putting it out there.
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