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Argon Gas
Krusual Covert Operators Minmatar Republic
11
|
Posted - 2013.08.14 11:38:00 -
[1] - Quote
So I did the math... Logistics get inherent 5hp/s. Gallente Logi also has 5 low slots.
Base armor HP * 1.25 (Skill bonus) = 225 HP + 148.5 (Complex plate after the buff + 10%) * 4 = 819 armor + 80 base shields * 1.25 = 919 + 72.6 (single extender) = 991.6 HP
Now, you got 1 low slot for a armor repairer, which puts you at 11.65 hp/s. And you got two high slots, for either even more shields, OR two complex damage mods.
So in total: 991.6 eHP 11.65hp/s regen +20% damage And four equipment slots
I've said it before and I'll say it again: Drop the inherent 5hp/s regen and remove the extra high/low slots they got from the assault variant. |
BL4CKST4R
WarRavens League of Infamy
1057
|
Posted - 2013.08.14 11:42:00 -
[2] - Quote
Huh, must be my turn to shine then. Let me ask you something, did you do the math with PG/CPU? Because if I am not mistaken that suit has no room for equipment, a weapon above basic, or high slot modules. |
Guinevere Bravo
SVER True Blood
309
|
Posted - 2013.08.14 11:42:00 -
[3] - Quote
Argon Gas wrote:So I did the math... Logistics get inherent 5hp/s. Gallente Logi also has 5 low slots.
Base armor HP * 1.25 (Skill bonus) = 225 HP + 148.5 (Complex plate after the buff + 10%) * 4 = 819 armor + 80 base shields * 1.25 = 919 + 72.6 (single extender) = 991.6 HP
Now, you got 1 low slot for a armor repairer, which puts you at 11.65 hp/s. And you got two high slots, for either even more shields, OR two complex damage mods.
So in total: 991.6 eHP 11.65hp/s regen +20% damage And four equipment slots
I've said it before and I'll say it again: Drop the inherent 5hp/s regen and remove the extra high/low slots they got from the assault variant.
Have you done the fitting math? Plus who the hell runs 4 complex plates? You would move slower than a heavy with 40% decrease to running speed.
In other words LOL NO |
Argon Gas
Krusual Covert Operators Minmatar Republic
11
|
Posted - 2013.08.14 11:43:00 -
[4] - Quote
Guinevere Bravo wrote:Argon Gas wrote:So I did the math... Logistics get inherent 5hp/s. Gallente Logi also has 5 low slots.
Base armor HP * 1.25 (Skill bonus) = 225 HP + 148.5 (Complex plate after the buff + 10%) * 4 = 819 armor + 80 base shields * 1.25 = 919 + 72.6 (single extender) = 991.6 HP
Now, you got 1 low slot for a armor repairer, which puts you at 11.65 hp/s. And you got two high slots, for either even more shields, OR two complex damage mods.
So in total: 991.6 eHP 11.65hp/s regen +20% damage And four equipment slots
I've said it before and I'll say it again: Drop the inherent 5hp/s regen and remove the extra high/low slots they got from the assault variant. Have you done the fitting math? Plus who the hell runs 4 complex plates? You would move slower than a heavy with 40% decrease to running speed. In other words LOL NO Have you seen the armor plates buff thread? |
richiesutie 2
Seraphim Auxiliaries
217
|
Posted - 2013.08.14 11:43:00 -
[5] - Quote
Guinevere Bravo wrote:Argon Gas wrote:So I did the math... Logistics get inherent 5hp/s. Gallente Logi also has 5 low slots.
Base armor HP * 1.25 (Skill bonus) = 225 HP + 148.5 (Complex plate after the buff + 10%) * 4 = 819 armor + 80 base shields * 1.25 = 919 + 72.6 (single extender) = 991.6 HP
Now, you got 1 low slot for a armor repairer, which puts you at 11.65 hp/s. And you got two high slots, for either even more shields, OR two complex damage mods.
So in total: 991.6 eHP 11.65hp/s regen +20% damage And four equipment slots
I've said it before and I'll say it again: Drop the inherent 5hp/s regen and remove the extra high/low slots they got from the assault variant. Have you done the fitting math? Plus who the hell runs 4 complex plates? You would move slower than a heavy with 40% decrease to running speed. In other words LOL NO Is there stacking penalties for the penalties?
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BL4CKST4R
WarRavens League of Infamy
1057
|
Posted - 2013.08.14 11:44:00 -
[6] - Quote
Db post. |
Vyzion Eyri
The Southern Legion
1170
|
Posted - 2013.08.14 11:46:00 -
[7] - Quote
Smart people will keep shield tanking because there will be a rise in usage of explosive weaponry to counter the resurge of popularity with armour tanking.
Slow-moving heavies with slow-moving logistics players sticking with them? Flux + MD, free double kill.
Therefore, CCP has simply indirectly restated their preference for shields. Armour supporters have been checkmated.
Your move, community.
-
Oh how I love inciting revolutionary zeal.
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3136
|
Posted - 2013.08.14 11:48:00 -
[8] - Quote
Argon Gas wrote:Guinevere Bravo wrote:Argon Gas wrote:So I did the math... Logistics get inherent 5hp/s. Gallente Logi also has 5 low slots.
Base armor HP * 1.25 (Skill bonus) = 225 HP + 148.5 (Complex plate after the buff + 10%) * 4 = 819 armor + 80 base shields * 1.25 = 919 + 72.6 (single extender) = 991.6 HP
Now, you got 1 low slot for a armor repairer, which puts you at 11.65 hp/s. And you got two high slots, for either even more shields, OR two complex damage mods.
So in total: 991.6 eHP 11.65hp/s regen +20% damage And four equipment slots
I've said it before and I'll say it again: Drop the inherent 5hp/s regen and remove the extra high/low slots they got from the assault variant. Have you done the fitting math? Plus who the hell runs 4 complex plates? You would move slower than a heavy with 40% decrease to running speed. In other words LOL NO Have you seen the armor plates buff thread? He obviously hasn't.
5% per plate for a total of 20% now, buddy! Don't forget that they had their HP increased from 115 to 135 as well. |
Zero Notion
Red Star Jr. EoN.
202
|
Posted - 2013.08.14 11:48:00 -
[9] - Quote
Vyzion Eyri wrote:Smart people will keep shield tanking because there will be a rise in usage of explosive weaponry to counter the resurge of popularity with armour tanking. Slow-moving heavies with slow-moving logistics players sticking with them? Flux + MD, free double kill. Therefore, CCP has simply indirectly restated their preference for shields. Armour supporters have been checkmated. Your move, community. - Oh how I love inciting revolutionary zeal.
Except for the potential increase in shield recharge delay in 1.5 and the movement speed being altered in 1.4 for armor plates.
|
Jack McReady
DUST University Ivy League
383
|
Posted - 2013.08.14 11:51:00 -
[10] - Quote
Argon Gas wrote:So I did the math... Logistics get inherent 5hp/s. Gallente Logi also has 5 low slots.
Base armor HP * 1.25 (Skill bonus) = 225 HP + 148.5 (Complex plate after the buff + 10%) * 4 = 819 armor + 80 base shields * 1.25 = 919 + 72.6 (single extender) = 991.6 HP
Now, you got 1 low slot for a armor repairer, which puts you at 11.65 hp/s. And you got two high slots, for either even more shields, OR two complex damage mods.
So in total: 991.6 eHP 11.65hp/s regen +20% damage And four equipment slots
I've said it before and I'll say it again: Drop the inherent 5hp/s regen and remove the extra high/low slots they got from the assault variant. you forgot to mention that you lack fitting afterwards and move 20% slower (which also means slower strafe speed => easy to hit)
and dat grenades |
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Argon Gas
Krusual Covert Operators Minmatar Republic
11
|
Posted - 2013.08.14 11:51:00 -
[11] - Quote
Vyzion Eyri wrote:Smart people will keep shield tanking because there will be a rise in usage of explosive weaponry to counter the resurge of popularity with armour tanking. Slow-moving heavies with slow-moving logistics players sticking with them? Flux + MD, free double kill. Therefore, CCP has simply indirectly restated their preference for shields. Armour supporters have been checkmated. Your move, community. - Oh how I love inciting revolutionary zeal. You don't have enough shots in your clip to take out 1000 eHP :S
As for the CPU/PG requirements: I did this fit and it fits just fine. I have to give up my equipment except for a proto hive, but still, damn that's a powerful suit. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
725
|
Posted - 2013.08.14 11:52:00 -
[12] - Quote
I demand a respec now bc my previously OP Caldari suit got nerfed so now I need Gallente! RESPEC!
FOTM lol everything is OP every other day. I'll keep running with what I am comfortable running and know how to use. |
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Argon Gas
Krusual Covert Operators Minmatar Republic
12
|
Posted - 2013.08.14 11:58:00 -
[13] - Quote
Jack McReady wrote:Argon Gas wrote:So I did the math... Logistics get inherent 5hp/s. Gallente Logi also has 5 low slots.
Base armor HP * 1.25 (Skill bonus) = 225 HP + 148.5 (Complex plate after the buff + 10%) * 4 = 819 armor + 80 base shields * 1.25 = 919 + 72.6 (single extender) = 991.6 HP
Now, you got 1 low slot for a armor repairer, which puts you at 11.65 hp/s. And you got two high slots, for either even more shields, OR two complex damage mods.
So in total: 991.6 eHP 11.65hp/s regen +20% damage And four equipment slots
I've said it before and I'll say it again: Drop the inherent 5hp/s regen and remove the extra high/low slots they got from the assault variant. you forgot to mention the huge penalty to movement :) 20% not including the stacking penalty which makes it even lower. And I could always use enhanced plates that only lose 20HP per plate and have 3% instead of 5%. |
Heavy Breaks
No Free Pass
168
|
Posted - 2013.08.14 11:59:00 -
[14] - Quote
Argon Gas wrote:So I did the math... Logistics get inherent 5hp/s. Gallente Logi also has 5 low slots.
Base armor HP * 1.25 (Skill bonus) = 225 HP + 148.5 (Complex plate after the buff + 10%) * 4 = 819 armor + 80 base shields * 1.25 = 919 + 72.6 (single extender) = 991.6 HP
Now, you got 1 low slot for a armor repairer, which puts you at 11.65 hp/s. And you got two high slots, for either even more shields, OR two complex damage mods.
So in total: 991.6 eHP
11.65hp/s regen +20% damage And four equipment slots
I've said it before and I'll say it again: Drop the inherent 5hp/s regen and remove the extra high/low slots they got from the assault variant.
This guy needs locking in a cage somewhere and NEVER be allowed to post on any forum ever again! |
ChromeBreaker
SVER True Blood
1018
|
Posted - 2013.08.14 11:59:00 -
[15] - Quote
ChribbaX wrote:I demand a respec now bc my previously OP Caldari suit got nerfed so now I need Gallente! RESPEC!
FOTM lol everything is OP every other day. I'll keep running with what I am comfortable running and know how to use.
This... because heavies are getting a movement buff too |
LT SHANKS
Amarr Templars Amarr Empire
397
|
Posted - 2013.08.14 12:06:00 -
[16] - Quote
I love how the Minnie Logi can do well with either shields or armor.
My Minnie Logi will be a dual tanking badass with awesome movement and hacking speed. |
DJINN Marauder
Ancient Exiles
942
|
Posted - 2013.08.14 12:08:00 -
[17] - Quote
why would you want to go armor when flux massdriver is the newthing? |
richiesutie 2
Seraphim Auxiliaries
218
|
Posted - 2013.08.14 12:09:00 -
[18] - Quote
so i did some more math and the gallentai logi can beat the cal logi by 88hp in raw hp with the cal maxing at 1173 hp and the gal at 1261. aswell as this if the suits were going up against explosive weaponry the the gal still wins but only by 1.25hp.i think something went wrong with that second calc im gonna repeat it. EDIT: GAL wins!!!! and both suits had a unskilled duvolle fitted |
Jack McReady
DUST University Ivy League
383
|
Posted - 2013.08.14 12:10:00 -
[19] - Quote
Argon Gas wrote:Jack McReady wrote:Argon Gas wrote:So I did the math... Logistics get inherent 5hp/s. Gallente Logi also has 5 low slots.
Base armor HP * 1.25 (Skill bonus) = 225 HP + 148.5 (Complex plate after the buff + 10%) * 4 = 819 armor + 80 base shields * 1.25 = 919 + 72.6 (single extender) = 991.6 HP
Now, you got 1 low slot for a armor repairer, which puts you at 11.65 hp/s. And you got two high slots, for either even more shields, OR two complex damage mods.
So in total: 991.6 eHP 11.65hp/s regen +20% damage And four equipment slots
I've said it before and I'll say it again: Drop the inherent 5hp/s regen and remove the extra high/low slots they got from the assault variant. you forgot to mention the huge penalty to movement :) 20% not including the stacking penalty which makes it even lower. And I could always use enhanced plates that only lose 20HP per plate and have 3% instead of 5%. first of all, enhanced plate lose 27 hp afters skills and second, you cleary dont know how stacking penalty works
and protip: do your math for cal logi now and you will see that after the changes, the gal logi wins by only ~80 points in HP against a cal logi... |
Beren Hurin
The Vanguardians
1080
|
Posted - 2013.08.14 12:10:00 -
[20] - Quote
Vyzion Eyri wrote:Smart people will keep shield tanking because there will be a rise in usage of explosive weaponry to counter the resurge of popularity with armour tanking. Slow-moving heavies with slow-moving logistics players sticking with them? Flux + MD, free double kill. Therefore, CCP has simply indirectly restated their preference for shields. Armour supporters have been checkmated. Your move, community. - Oh how I love inciting revolutionary zeal.
You can rep armor from 10+ m away, which means that MD has to pick one of you to shoot at unless you like to hug your heavies. |
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Argon Gas
Krusual Covert Operators Minmatar Republic
12
|
Posted - 2013.08.14 12:10:00 -
[21] - Quote
Heavy Breaks wrote:Argon Gas wrote:So I did the math... Logistics get inherent 5hp/s. Gallente Logi also has 5 low slots.
Base armor HP * 1.25 (Skill bonus) = 225 HP + 148.5 (Complex plate after the buff + 10%) * 4 = 819 armor + 80 base shields * 1.25 = 919 + 72.6 (single extender) = 991.6 HP
Now, you got 1 low slot for a armor repairer, which puts you at 11.65 hp/s. And you got two high slots, for either even more shields, OR two complex damage mods.
So in total: 991.6 eHP
11.65hp/s regen +20% damage And four equipment slots
I've said it before and I'll say it again: Drop the inherent 5hp/s regen and remove the extra high/low slots they got from the assault variant. This guy needs locking in a cage somewhere and NEVER be allowed to post on any forum ever again! Why? For speaking the truth? I'm a Gallente Assault/Logi, I got access to both proto versions. This is going to be an awesome month for me until the logi gets nerfed :) |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1239
|
Posted - 2013.08.14 12:12:00 -
[22] - Quote
Vyzion Eyri wrote:Smart people will keep shield tanking because there will be a rise in usage of explosive weaponry to counter the resurge of popularity with armour tanking. Slow-moving heavies with slow-moving logistics players sticking with them? Flux + MD, free double kill. Therefore, CCP has simply indirectly restated their preference for shields. Armour supporters have been checkmated. Your move, community. - Oh how I love inciting revolutionary zeal. Perhaps but we'll be able to weather some of the Damage your explosive weapons throw at us instead of OHK that are utterly ridiculous. |
Nocturnal Soul
Immortal Retribution
391
|
Posted - 2013.08.14 12:13:00 -
[23] - Quote
LT SHANKS wrote:I love how the Minnie Logi can do well with either shields or armor.
My Minnie Logi will be a dual tanking badass with awesome movement and hacking speed. You have betrayed the empire :O and the amarr the dual tankers in dust buddy go amarr or go home |
BL4CKST4R
WarRavens League of Infamy
1060
|
Posted - 2013.08.14 12:15:00 -
[24] - Quote
Did the fitting for the Gallente logistics, and it is possible but there are some caveats that would mean this suit will not be abused in this way. First of all the suit will move at 4.09 m/s, thats almost the speed of a heavy without the same HP, absolutely no room for equipment not even a hive, if using a Duvolle and it requires 5/5 fitting skills. Also because of how limiting the speed is nobody is going to make this type of suit, also this type of suit is currently possible just with lower HP but it is also possible with every other suit but because of the speed penalties nobody uses it, thus it doesn't exist now and it won't exist then.
The Assault gk.0 can get be built slightly the same, but with 100 armor HP less. The difference is that it also has to resort to a Gek-38 and has lower repair (again I believe CCP will add passive armor), on the plus side it has higher shield repair and a speed of 4.51 m/s which is way faster than the logistics.
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Argon Gas
Krusual Covert Operators Minmatar Republic
12
|
Posted - 2013.08.14 12:16:00 -
[25] - Quote
Jack McReady wrote:Argon Gas wrote:Jack McReady wrote:Argon Gas wrote:So I did the math... Logistics get inherent 5hp/s. Gallente Logi also has 5 low slots.
Base armor HP * 1.25 (Skill bonus) = 225 HP + 148.5 (Complex plate after the buff + 10%) * 4 = 819 armor + 80 base shields * 1.25 = 919 + 72.6 (single extender) = 991.6 HP
Now, you got 1 low slot for a armor repairer, which puts you at 11.65 hp/s. And you got two high slots, for either even more shields, OR two complex damage mods.
So in total: 991.6 eHP 11.65hp/s regen +20% damage And four equipment slots
I've said it before and I'll say it again: Drop the inherent 5hp/s regen and remove the extra high/low slots they got from the assault variant. you forgot to mention the huge penalty to movement :) 20% not including the stacking penalty which makes it even lower. And I could always use enhanced plates that only lose 20HP per plate and have 3% instead of 5%. first of all, enhanced plate lose 27 hp afters skills and second, you cleary dont know how stacking penalty works I do. I lose less and less per plate. This isn't really a "penalty" but I couldn't think of a name. |
LT SHANKS
Amarr Templars Amarr Empire
397
|
Posted - 2013.08.14 12:18:00 -
[26] - Quote
Nocturnal Soul wrote:LT SHANKS wrote:I love how the Minnie Logi can do well with either shields or armor.
My Minnie Logi will be a dual tanking badass with awesome movement and hacking speed. You have betrayed the empire :O and the amarr the dual tankers in dust buddy go amarr or go home
But but... the proto Minnie Logi's 4 Low and High slots along with being the second fastest medium suit accompanied by a built in armor repper in addition to having the fastest hacking speed just screams USE ME!
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Argon Gas
Krusual Covert Operators Minmatar Republic
12
|
Posted - 2013.08.14 12:26:00 -
[27] - Quote
BL4CKST4R wrote:Did the fitting for the Gallente logistics, and it is possible but there are some caveats that would mean this suit will not be abused in this way. First of all the suit will move at 4.09 m/s, thats almost the speed of a heavy without the same HP, absolutely no room for equipment not even a hive, if using a Duvolle and it requires 5/5 fitting skills. Also because of how limiting the speed is nobody is going to make this type of suit, also this type of suit is currently possible just with lower HP but it is also possible with every other suit but because of the speed penalties nobody uses it, thus it doesn't exist now and it won't exist then.
The Assault gk.0 can get be built slightly the same, but with 100 armor HP less. The difference is that it also has to resort to a Gek-38 and has lower repair (again I believe CCP will add passive armor), on the plus side it has higher shield repair and a speed of 4.51 m/s which is way faster than the logistics.
The main problem is the inherent 5hp/s. 6.5hp/s is **** slow, I can't see myself using three plates on my assault. But 11.65hp/s? Heck yeah I will stack plates.
Also, the difference between a duvolle and a GEK is minor at best, I never use a duvolle. |
Zatara Rought
TeamPlayers EoN.
805
|
Posted - 2013.08.14 12:28:00 -
[28] - Quote
4 complex plates = 48 pg. 1 complex repper = 11 pg 2 complex damage mods = 18 pg 1 complex shield extender = 11 pg. Duvolle = 11 pg (8 with fitting optimization)
That's 99 pg without any nades or equips...Yeah...you'd need all core skills maxxed out, couldn't run much for nades, and no equips. I have 102 pg. with all core skills decked out.
/thread and the move speed penalty for that stacking included would still bring you down to 4.09 move speed....which is slow as ****. |
Argon Gas
Krusual Covert Operators Minmatar Republic
13
|
Posted - 2013.08.14 12:31:00 -
[29] - Quote
Zatara Rought wrote:4 complex plates = 48 pg. 1 complex repper = 11 pg 2 complex damage mods = 18 pg 1 complex shield extender = 11 pg. Duvolle = 11 pg (8 with fitting optimization)
That's 99 pg without any nades or equips...Yeah...you'd need all core skills maxxed out, couldn't run much for nades, and no equips. I have 102 pg. with all core skills decked out.
/thread and the move speed penalty for that stacking included would still bring you down to 4.09 move speed....which is slow as ****. Funny, because I can fit it on my logi right now. 1 Complex repper. 4x Complex plates. 1x Complex shield extender 1x Complex damage mod 1x Enhanced damage mod 1x GEK (I don't use duvolles, I see them as pointless since the performance boost is very minor) 1x M1 Locus Grenade 1x Ishukone hive |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1239
|
Posted - 2013.08.14 12:36:00 -
[30] - Quote
Argon Gas wrote:Zatara Rought wrote:4 complex plates = 48 pg. 1 complex repper = 11 pg 2 complex damage mods = 18 pg 1 complex shield extender = 11 pg. Duvolle = 11 pg (8 with fitting optimization)
That's 99 pg without any nades or equips...Yeah...you'd need all core skills maxxed out, couldn't run much for nades, and no equips. I have 102 pg. with all core skills decked out.
/thread and the move speed penalty for that stacking included would still bring you down to 4.09 move speed....which is slow as ****. Funny, because I can fit it on my logi right now. 1 Complex repper. 4x Complex plates. 1x Complex shield extender 1x Complex damage mod 1x Enhanced damage mod 1x GEK (I don't use duvolles, I see them as pointless since the performance boost is very minor) 1x M1 Locus Grenade 1x Ishukone hive Not necessarily OP, just having the EHP we should have had for a long time. Personally I believe Logi's should lose Low and High slots have have specialised Medium Slots which support the utility type modules which would make them less focused on stacking EHP boosters and more on their role as squad support and specialised operations.
E.G- Gallogi 2 High Slots, 3 Low Slots, 2 Medium Slots, 4 Equipment slots. |
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BL4CKST4R
WarRavens League of Infamy
1060
|
Posted - 2013.08.14 12:38:00 -
[31] - Quote
Argon Gas wrote:BL4CKST4R wrote:Did the fitting for the Gallente logistics, and it is possible but there are some caveats that would mean this suit will not be abused in this way. First of all the suit will move at 4.09 m/s, thats almost the speed of a heavy without the same HP, absolutely no room for equipment not even a hive, if using a Duvolle and it requires 5/5 fitting skills. Also because of how limiting the speed is nobody is going to make this type of suit, also this type of suit is currently possible just with lower HP but it is also possible with every other suit but because of the speed penalties nobody uses it, thus it doesn't exist now and it won't exist then.
The Assault gk.0 can get be built slightly the same, but with 100 armor HP less. The difference is that it also has to resort to a Gek-38 and has lower repair (again I believe CCP will add passive armor), on the plus side it has higher shield repair and a speed of 4.51 m/s which is way faster than the logistics.
The main problem is the inherent 5hp/s. 6.5hp/s is **** slow, I can't see myself using three plates on my assault. But 11.65hp/s? Heck yeah I will stack plates. Also, the difference between a duvolle and a GEK is minor at best, I never use a duvolle.
Well until assault suits start carrying repair tools I really don't think we should lose this skill, you should add in the fact a good Logi will keep you repped not constantly, but when your armor needs a polish.
All suits will stack plates not just the Gallente logistics.
The assault has a faster shield repair, so its practically a trade off.
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Zatara Rought
TeamPlayers EoN.
805
|
Posted - 2013.08.14 12:39:00 -
[32] - Quote
Argon Gas wrote:Zatara Rought wrote:4 complex plates = 48 pg. 1 complex repper = 11 pg 2 complex damage mods = 18 pg 1 complex shield extender = 11 pg. Duvolle = 11 pg (8 with fitting optimization)
That's 99 pg without any nades or equips...Yeah...you'd need all core skills maxxed out, couldn't run much for nades, and no equips. I have 102 pg. with all core skills decked out.
/thread and the move speed penalty for that stacking included would still bring you down to 4.09 move speed....which is slow as ****. Funny, because I can fit it on my logi right now. 1 Complex repper. 4x Complex plates. 1x Complex shield extender 1x Complex damage mod 1x Enhanced damage mod 1x GEK (I don't use duvolles, I see them as pointless since the performance boost is very minor) 1x M1 Locus Grenade 1x Ishukone hive
Ah only 1 complex mod and one enhanced. Now we're talking. So a person using a duvolle and 2 damage mods will do significantly more damage. m1's are good, but still no repping hive and still slow as ****.
But yes you are only using 101 of 102 pg there, and have sucessfuly turned the logibro into a armor tank. But notice it's not like the caldari before...able to get 1k hp and fit duvolle single damage mod, and hive's. it'llstill have a slower shield recharge than the once OP lolcallogi, won't get a 4 and 6 second shield delay like the cal logi had meaning that one core locus and 780 armor is gone if they look at you funny. You're also gonna be forge bait. I'll still go with a 600 armor suit that can move and 2 triage hives over this fit. it's /yawn |
Jack McReady
DUST University Ivy League
383
|
Posted - 2013.08.14 12:40:00 -
[33] - Quote
Argon Gas wrote:Jack McReady wrote: first of all, enhanced plate lose 27 hp afters skills and second, you cleary dont know how stacking penalty works
I do. I lose less and less per plate. This isn't really a "penalty" but I couldn't think of a name. haha you obviously have no clue, stacking penalty does not apply for the speed penalty =D
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Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
24
|
Posted - 2013.08.14 12:43:00 -
[34] - Quote
I'm guessing OP is not an armor tanker. Locus grenades, flaylocks, and mass drivers all do insane damage to armor. A 20% resistance to explosive damage on shields versus 20% bonus to armor means a militia locus grenade (400 dmg) will do 320 dmg to shields and 480 to armor. Add to that the months of flaylocks we just endured, and the boom in mass drivers... armor needs help for balance. So we have weapons that can get kills without much aiming versus mercs too slow to retreat? Way too early to be crying OP.
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Heavy Breaks
No Free Pass
168
|
Posted - 2013.08.14 12:43:00 -
[35] - Quote
Argon Gas wrote:Heavy Breaks wrote:Argon Gas wrote:So I did the math... Logistics get inherent 5hp/s. Gallente Logi also has 5 low slots.
Base armor HP * 1.25 (Skill bonus) = 225 HP + 148.5 (Complex plate after the buff + 10%) * 4 = 819 armor + 80 base shields * 1.25 = 919 + 72.6 (single extender) = 991.6 HP
Now, you got 1 low slot for a armor repairer, which puts you at 11.65 hp/s. And you got two high slots, for either even more shields, OR two complex damage mods.
So in total: 991.6 eHP
11.65hp/s regen +20% damage And four equipment slots
I've said it before and I'll say it again: Drop the inherent 5hp/s regen and remove the extra high/low slots they got from the assault variant. This guy needs locking in a cage somewhere and NEVER be allowed to post on any forum ever again! Why? For speaking the truth? I'm a Gallente Assault/Logi, I got access to both proto versions. This is going to be an awesome month for me until the logi gets nerfed :)
Because my alt is a Gal logi / assault also, why on earth would you even mention OP Gallente!? You know this is how the nerf process begins right?
Stop it before it begins! |
Argon Gas
Krusual Covert Operators Minmatar Republic
13
|
Posted - 2013.08.14 12:47:00 -
[36] - Quote
BL4CKST4R wrote:Argon Gas wrote:BL4CKST4R wrote:Did the fitting for the Gallente logistics, and it is possible but there are some caveats that would mean this suit will not be abused in this way. First of all the suit will move at 4.09 m/s, thats almost the speed of a heavy without the same HP, absolutely no room for equipment not even a hive, if using a Duvolle and it requires 5/5 fitting skills. Also because of how limiting the speed is nobody is going to make this type of suit, also this type of suit is currently possible just with lower HP but it is also possible with every other suit but because of the speed penalties nobody uses it, thus it doesn't exist now and it won't exist then.
The Assault gk.0 can get be built slightly the same, but with 100 armor HP less. The difference is that it also has to resort to a Gek-38 and has lower repair (again I believe CCP will add passive armor), on the plus side it has higher shield repair and a speed of 4.51 m/s which is way faster than the logistics.
The main problem is the inherent 5hp/s. 6.5hp/s is **** slow, I can't see myself using three plates on my assault. But 11.65hp/s? Heck yeah I will stack plates. Also, the difference between a duvolle and a GEK is minor at best, I never use a duvolle. Well until assault suits start carrying repair tools I really don't think we should lose this skill, you should add in the fact a good Logi will keep you repped not constantly, but when your armor needs a polish. All suits will stack plates not just the Gallente logistics. The assault has a faster shield repair, so its practically a trade off. Yes because I totally want shield regen over inherent 5hp/s on my GALLENTE assault >_> |
Argon Gas
Krusual Covert Operators Minmatar Republic
14
|
Posted - 2013.08.14 12:53:00 -
[37] - Quote
Jack McReady wrote:Argon Gas wrote:Jack McReady wrote: first of all, enhanced plate lose 27 hp afters skills and second, you cleary dont know how stacking penalty works
I do. I lose less and less per plate. This isn't really a "penalty" but I couldn't think of a name. haha you obviously have no clue, stacking penalty does not apply for the speed penalty =D Actually it does :D You're the one without a clue, Gallente have been using this fact to create better fits since 1.2. |
kiro of justice
Sinq Laison Gendarmes Gallente Federation
57
|
Posted - 2013.08.14 12:55:00 -
[38] - Quote
Someone get the OP out of here. He's the reason every gun and suit in this game is gonna blow.
An Effective fit =/= OP |
Argon Gas
Krusual Covert Operators Minmatar Republic
14
|
Posted - 2013.08.14 12:58:00 -
[39] - Quote
kiro of justice wrote:Someone get the OP out of here. He's the reason every gun and suit in this game is gonna blow.
An Effective fit =/= OP The Gallente Logi being a better frontline soldier than a Gallente assault. How is that NOT OP? |
BL4CKST4R
WarRavens League of Infamy
1061
|
Posted - 2013.08.14 13:48:00 -
[40] - Quote
Argon Gas wrote:kiro of justice wrote:Someone get the OP out of here. He's the reason every gun and suit in this game is gonna blow.
An Effective fit =/= OP The Gallente Logi being a better frontline soldier than a Gallente assault. How is that NOT OP?
Gallente logistics will not be OP because nobody is going to use this fitting with 4 complex armor modules, that would put the logistics at 4.09 m/s that is extremely slow. Actually I created the same fit you suggested on a Caldari Logistics and it gets 971 EHP with 4.24 m/s and the same repair, so if anything go complain about the CaLogi because at least that one has playable speed.
What this update does is put the Logistics suits at higher HP and armor repair than the Assault counterpart, which is actually good because if we have more HP we can do our real job better, and it compensates for the lower speed. The only thing I would change is that the Assault role bonus is changed into 2% damage per level on light weapons and damage modifiers are removed from the game. |
|
Lorhak Gannarsein
DUST University Ivy League
149
|
Posted - 2013.08.14 13:50:00 -
[41] - Quote
Yeah, I kinda agree with (is this Cat Merc?) OP here. There's no good reason for the GalLogi to have such vastly superior tank to the Assault. |
Argon Gas
Krusual Covert Operators Minmatar Republic
14
|
Posted - 2013.08.14 13:56:00 -
[42] - Quote
Lorhak Gannarsein wrote:Yeah, I kinda agree with (is this Cat Merc?) OP here. There's no good reason for the GalLogi to have such vastly superior tank to the Assault. Meow |
BL4CKST4R
WarRavens League of Infamy
1061
|
Posted - 2013.08.14 13:58:00 -
[43] - Quote
Argon Gas wrote:Lorhak Gannarsein wrote:Yeah, I kinda agree with (is this Cat Merc?) OP here. There's no good reason for the GalLogi to have such vastly superior tank to the Assault. Meow
Anybody can meow Meow |
Washlee
Pure Innocence. EoN.
252
|
Posted - 2013.08.14 14:13:00 -
[44] - Quote
Good thing half of the community is using the mass driver now |
Mamertine Son
R.E.B.E.L.S
119
|
Posted - 2013.08.14 14:17:00 -
[45] - Quote
richiesutie 2 wrote:so i did some more math and the gallentai logi can beat the cal logi by 88hp in raw hp with the cal maxing at 1173 hp and the gal at 1261. aswell as this if the suits were going up against explosive weaponry the the gal still wins but only by 1.25hp.i think something went wrong with that second calc im gonna repeat it. EDIT: GAL wins!!!! and both suits had a unskilled duvolle fitted
Um... is anyone else seeing a problem with this whole logi thing?
I'm lucky if I can get 600(total)hp on my assault and logis seem to be able to fit almost double that. Did we at some point decide to make logi's the real front liners?
I guess I was a bit of a noob who saw thrown off by the wording. I saw 'Assault' and was like 'I can f stuff up with this' and the word logi and thought 'pff... why would I wanna support my team?'
If I had known I would have spec'd into logi. |
Travi Zyg
G I A N T EoN.
91
|
Posted - 2013.08.14 14:28:00 -
[46] - Quote
Argon Gas wrote:Vyzion Eyri wrote:Smart people will keep shield tanking because there will be a rise in usage of explosive weaponry to counter the resurge of popularity with armour tanking. Slow-moving heavies with slow-moving logistics players sticking with them? Flux + MD, free double kill. Therefore, CCP has simply indirectly restated their preference for shields. Armour supporters have been checkmated. Your move, community. - Oh how I love inciting revolutionary zeal. You don't have enough shots in your clip to take out 1000 eHP :S As for the CPU/PG requirements: I did this fit and it fits just fine. I have to give up my equipment except for a proto hive, but still, damn that's a powerful suit.
dont need a clip to take your 1000 eHP out...my minnie scout will run down your silly plated slow suit in seconds and you can take a charged knife shot right to the back...bye bye 1000 eHP with proto knives, lvl 5 proficiency and lvl 5 minnie scout suit. |
LoveNewlooy
Black Phoenix Mercenaries
58
|
Posted - 2013.08.14 14:35:00 -
[47] - Quote
BL4CKST4R wrote:Did the fitting for the Gallente logistics, and it is possible but there are some caveats that would mean this suit will not be abused in this way. First of all the suit will move at 4.09 m/s, thats almost the speed of a heavy without the same HP, absolutely no room for equipment not even a hive, if using a Duvolle and it requires 5/5 fitting skills. Also because of how limiting the speed is nobody is going to make this type of suit, also this type of suit is currently possible just with lower HP but it is also possible with every other suit but because of the speed penalties nobody uses it, thus it doesn't exist now and it won't exist then.
The Assault gk.0 can get be built slightly the same, but with 100 armor HP less. The difference is that it also has to resort to a Gek-38 and has lower repair (again I believe CCP will add passive armor), on the plus side it has higher shield repair and a speed of 4.51 m/s which is way faster than the logistics.
nobody is going to make this type of suit? i do that suit and i almost alway at top list leaderboad. |
HYENAKILLER X
TEAM SHINOBI
170
|
Posted - 2013.08.14 14:38:00 -
[48] - Quote
Logi can only be op against noobs. In real battles they run out of ammo.
You can have all the armor you want, but wirhout bullets who cares. Plus armor tanking effects speed. Its a great suit but assualt in nuetral territory always wins. |
LoveNewlooy
Black Phoenix Mercenaries
58
|
Posted - 2013.08.14 14:46:00 -
[49] - Quote
HYENAKILLER X wrote:Logi can only be op against noobs. In real battles they run out of ammo.
You can have all the armor you want, but wirhout bullets who cares. Plus armor tanking effects speed. Its a great suit but assualt in nuetral territory always wins. well there a thing call supply depot. |
Mamertine Son
R.E.B.E.L.S
120
|
Posted - 2013.08.14 14:48:00 -
[50] - Quote
HYENAKILLER X wrote:Logi can only be op against noobs. In real battles they run out of ammo.
You can have all the armor you want, but wirhout bullets who cares. Plus armor tanking effects speed. Its a great suit but assualt in nuetral territory always wins.
I run out of ammo all time. When that happens I go get more. Someone is bound to drop a hive or a there is sometimes a depot nearby. |
|
Argon Gas
Krusual Covert Operators Minmatar Republic
16
|
Posted - 2013.08.14 14:55:00 -
[51] - Quote
HYENAKILLER X wrote:Logi can only be op against noobs. In real battles they run out of ammo.
You can have all the armor you want, but wirhout bullets who cares. Plus armor tanking effects speed. Its a great suit but assualt in nuetral territory always wins. Wait what? A logi has 4 equipment slots. That means 4 nanohives. That means he can have more ammo than 4 assaults. |
LoveNewlooy
Black Phoenix Mercenaries
58
|
Posted - 2013.08.14 14:58:00 -
[52] - Quote
Argon Gas wrote:HYENAKILLER X wrote:Logi can only be op against noobs. In real battles they run out of ammo.
You can have all the armor you want, but wirhout bullets who cares. Plus armor tanking effects speed. Its a great suit but assualt in nuetral territory always wins. Wait what? A logi has 4 equipment slots. That means 4 nanohives. That means he can have more ammo than 4 assaults.
u cant have any hives if u put all ur pg on armor plates
|
Argon Gas
Krusual Covert Operators Minmatar Republic
17
|
Posted - 2013.08.14 15:06:00 -
[53] - Quote
LoveNewlooy wrote:Argon Gas wrote:HYENAKILLER X wrote:Logi can only be op against noobs. In real battles they run out of ammo.
You can have all the armor you want, but wirhout bullets who cares. Plus armor tanking effects speed. Its a great suit but assualt in nuetral territory always wins. Wait what? A logi has 4 equipment slots. That means 4 nanohives. That means he can have more ammo than 4 assaults. u cant have any hives if u put all ur pg on armor plates and Dmg moludes Funny, because I did, I have a proto hive on my suit. That's in fact more than I could fit on my Assault, that has K-2, worse tank and same damage. |
LoveNewlooy
Black Phoenix Mercenaries
59
|
Posted - 2013.08.14 15:14:00 -
[54] - Quote
Argon Gas wrote:LoveNewlooy wrote:Argon Gas wrote:HYENAKILLER X wrote:Logi can only be op against noobs. In real battles they run out of ammo.
You can have all the armor you want, but wirhout bullets who cares. Plus armor tanking effects speed. Its a great suit but assualt in nuetral territory always wins. Wait what? A logi has 4 equipment slots. That means 4 nanohives. That means he can have more ammo than 4 assaults. u cant have any hives if u put all ur pg on armor plates and Dmg moludes Funny, because I did, I have a proto hive on my suit. That's in fact more than I could fit on my Assault, that has K-2, worse tank and same damage. well it mean u have no nadas or u using gek 38.not everyone using same weapon. if u combo ASCR with core nadas u dont even have a hives to use =) ofc with 2 complex modules as well |
Argon Gas
Krusual Covert Operators Minmatar Republic
17
|
Posted - 2013.08.14 15:17:00 -
[55] - Quote
LoveNewlooy wrote:Argon Gas wrote:LoveNewlooy wrote:Argon Gas wrote:HYENAKILLER X wrote:Logi can only be op against noobs. In real battles they run out of ammo.
You can have all the armor you want, but wirhout bullets who cares. Plus armor tanking effects speed. Its a great suit but assualt in nuetral territory always wins. Wait what? A logi has 4 equipment slots. That means 4 nanohives. That means he can have more ammo than 4 assaults. u cant have any hives if u put all ur pg on armor plates and Dmg moludes Funny, because I did, I have a proto hive on my suit. That's in fact more than I could fit on my Assault, that has K-2, worse tank and same damage. well it mean u have no nadas or u using gek 38.not everyone using same weapon. if u combo ASCR with core nadas u dont even have a hives to use =) I use M1 grenades on both. I use a GEK because I don't see the need for a duvolle. (On both the assault and the logi)
Both suits are maxed out. |
LoveNewlooy
Black Phoenix Mercenaries
59
|
Posted - 2013.08.14 15:22:00 -
[56] - Quote
that why u have enough pg for hive but if u go on ascr it cost u **** load of pg
|
Argon Gas
Krusual Covert Operators Minmatar Republic
17
|
Posted - 2013.08.14 15:24:00 -
[57] - Quote
LoveNewlooy wrote:that why u have enough pg for hive but if u go on ascr it cost u **** load of pg
So what? If I put it on my assault I wouldn't have PG for a K-2 either.
My point still stands, Logi > Assault. |
LoveNewlooy
Black Phoenix Mercenaries
60
|
Posted - 2013.08.14 15:30:00 -
[58] - Quote
like i said if u go full complex plates with max dmg (proto weapon and 2x dmg modules) u cant put hive on it.
anyway who need hives when u on pc all ur teammate drop hive for you XD |
Argon Gas
Krusual Covert Operators Minmatar Republic
19
|
Posted - 2013.08.14 15:33:00 -
[59] - Quote
LoveNewlooy wrote:like i said if u go full complex plates with max dmg (proto weapon and 2x dmg modules) u cant put hive on it.
anyway who need hives when u on pc all ur teammate drop hive for you XD I can't put a hive on my assault either. Again Your point? In fact, it's much worse because I got a LOT less CPU/PG. |
LoveNewlooy
Black Phoenix Mercenaries
60
|
Posted - 2013.08.14 15:35:00 -
[60] - Quote
Argon Gas wrote:LoveNewlooy wrote:like i said if u go full complex plates with max dmg (proto weapon and 2x dmg modules) u cant put hive on it.
anyway who need hives when u on pc all ur teammate drop hive for you XD I can't put a hive on my assault either. Again Your point? In fact, it's much worse because I got a LOT less CPU/PG. my point is who need hive for amno when u have teammate drop it for u
didnt we all talking hives for amno? XD |
|
BL4CKST4R
WarRavens League of Infamy
1065
|
Posted - 2013.08.14 17:03:00 -
[61] - Quote
LoveNewlooy wrote:BL4CKST4R wrote:Did the fitting for the Gallente logistics, and it is possible but there are some caveats that would mean this suit will not be abused in this way. First of all the suit will move at 4.09 m/s, thats almost the speed of a heavy without the same HP, absolutely no room for equipment not even a hive, if using a Duvolle and it requires 5/5 fitting skills. Also because of how limiting the speed is nobody is going to make this type of suit, also this type of suit is currently possible just with lower HP but it is also possible with every other suit but because of the speed penalties nobody uses it, thus it doesn't exist now and it won't exist then.
The Assault gk.0 can get be built slightly the same, but with 100 armor HP less. The difference is that it also has to resort to a Gek-38 and has lower repair (again I believe CCP will add passive armor), on the plus side it has higher shield repair and a speed of 4.51 m/s which is way faster than the logistics.
nobody is going to make this type of suit? i do that suit and i almost alway at top list leaderboad.
You run a medium suit for 4 complex armor modules? Unless your a sniper, a TacAR user, or a heavy I highly doubt it. That meabs your suits speed is like 3.4-3.7 m/s. |
BL4CKST4R
WarRavens League of Infamy
1065
|
Posted - 2013.08.14 17:07:00 -
[62] - Quote
Mamertine Son wrote:richiesutie 2 wrote:so i did some more math and the gallentai logi can beat the cal logi by 88hp in raw hp with the cal maxing at 1173 hp and the gal at 1261. aswell as this if the suits were going up against explosive weaponry the the gal still wins but only by 1.25hp.i think something went wrong with that second calc im gonna repeat it. EDIT: GAL wins!!!! and both suits had a unskilled duvolle fitted Um... is anyone else seeing a problem with this whole logi thing? I'm lucky if I can get 600(total)hp on my assault and logis seem to be able to fit almost double that. Did we at some point decide to make logi's the real front liners? I guess I was a bit of a noob who saw thrown off by the wording. I saw 'Assault' and was like 'I can f stuff up with this' and the word logi and thought 'pff... why would I wanna support my team?' If I had known I would have spec'd into logi.
Difference between the Logi suit and Assault suit after 1.4 would be 5 repair and 100 armor HP. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
493
|
Posted - 2013.08.14 17:08:00 -
[63] - Quote
...and I was just getting used to shield tanking. |
LoveNewlooy
Black Phoenix Mercenaries
61
|
Posted - 2013.08.14 17:10:00 -
[64] - Quote
BL4CKST4R wrote:LoveNewlooy wrote:BL4CKST4R wrote:Did the fitting for the Gallente logistics, and it is possible but there are some caveats that would mean this suit will not be abused in this way. First of all the suit will move at 4.09 m/s, thats almost the speed of a heavy without the same HP, absolutely no room for equipment not even a hive, if using a Duvolle and it requires 5/5 fitting skills. Also because of how limiting the speed is nobody is going to make this type of suit, also this type of suit is currently possible just with lower HP but it is also possible with every other suit but because of the speed penalties nobody uses it, thus it doesn't exist now and it won't exist then.
The Assault gk.0 can get be built slightly the same, but with 100 armor HP less. The difference is that it also has to resort to a Gek-38 and has lower repair (again I believe CCP will add passive armor), on the plus side it has higher shield repair and a speed of 4.51 m/s which is way faster than the logistics.
nobody is going to make this type of suit? i do that suit and i almost alway at top list leaderboad. You run a medium suit for 4 complex armor modules? Unless your a sniper, a TacAR user, or a heavy I highly doubt it. That meabs your suits speed is like 3.4-3.7 m/s. yes im slow so wat doesnt mean i cant kill people |
Argon Gas
Krusual Covert Operators Minmatar Republic
20
|
Posted - 2013.08.14 17:12:00 -
[65] - Quote
BL4CKST4R wrote:Mamertine Son wrote:richiesutie 2 wrote:so i did some more math and the gallentai logi can beat the cal logi by 88hp in raw hp with the cal maxing at 1173 hp and the gal at 1261. aswell as this if the suits were going up against explosive weaponry the the gal still wins but only by 1.25hp.i think something went wrong with that second calc im gonna repeat it. EDIT: GAL wins!!!! and both suits had a unskilled duvolle fitted Um... is anyone else seeing a problem with this whole logi thing? I'm lucky if I can get 600(total)hp on my assault and logis seem to be able to fit almost double that. Did we at some point decide to make logi's the real front liners? I guess I was a bit of a noob who saw thrown off by the wording. I saw 'Assault' and was like 'I can f stuff up with this' and the word logi and thought 'pff... why would I wanna support my team?' If I had known I would have spec'd into logi. Difference between the Logi suit and Assault suit after 1.4 would be 5 repair and 100 armor HP. And that 5 repair is a lot, considering complex repairer does 5. |
godhands9
Black Phoenix Mercenaries
16
|
Posted - 2013.08.14 17:14:00 -
[66] - Quote
I'm a gallente suit.I"ts not about stacking or not stacking armor on the suits...its what there roles are..gallente assaults are over 600 armor and are letter defender,or power killers..Weakness is splash damage or gernades...No way around that besides play better...Now the logi's are logi's they shouldnt be assault suits..They sit back,and equipment the hell out of people nd provide support fire when needed. |
BL4CKST4R
WarRavens League of Infamy
1065
|
Posted - 2013.08.14 17:14:00 -
[67] - Quote
LoveNewlooy wrote:BL4CKST4R wrote:LoveNewlooy wrote:BL4CKST4R wrote:Did the fitting for the Gallente logistics, and it is possible but there are some caveats that would mean this suit will not be abused in this way. First of all the suit will move at 4.09 m/s, thats almost the speed of a heavy without the same HP, absolutely no room for equipment not even a hive, if using a Duvolle and it requires 5/5 fitting skills. Also because of how limiting the speed is nobody is going to make this type of suit, also this type of suit is currently possible just with lower HP but it is also possible with every other suit but because of the speed penalties nobody uses it, thus it doesn't exist now and it won't exist then.
The Assault gk.0 can get be built slightly the same, but with 100 armor HP less. The difference is that it also has to resort to a Gek-38 and has lower repair (again I believe CCP will add passive armor), on the plus side it has higher shield repair and a speed of 4.51 m/s which is way faster than the logistics.
nobody is going to make this type of suit? i do that suit and i almost alway at top list leaderboad. You run a medium suit for 4 complex armor modules? Unless your a sniper, a TacAR user, or a heavy I highly doubt it. That meabs your suits speed is like 3.4-3.7 m/s. yes im slow so wat doesnt mean i cant kill people
No but it means you are extremely easy to kill. |
Smoky Fingers
Red Star. EoN.
123
|
Posted - 2013.08.14 17:43:00 -
[68] - Quote
mmmm more hp for my gallogi.. I'm at a crossroads on my fitting options.. 3 plates 2 reps or 2 plates 3 reps? |
LoveNewlooy
Black Phoenix Mercenaries
61
|
Posted - 2013.08.14 17:50:00 -
[69] - Quote
BL4CKST4R wrote:LoveNewlooy wrote:BL4CKST4R wrote:LoveNewlooy wrote:BL4CKST4R wrote:Did the fitting for the Gallente logistics, and it is possible but there are some caveats that would mean this suit will not be abused in this way. First of all the suit will move at 4.09 m/s, thats almost the speed of a heavy without the same HP, absolutely no room for equipment not even a hive, if using a Duvolle and it requires 5/5 fitting skills. Also because of how limiting the speed is nobody is going to make this type of suit, also this type of suit is currently possible just with lower HP but it is also possible with every other suit but because of the speed penalties nobody uses it, thus it doesn't exist now and it won't exist then.
The Assault gk.0 can get be built slightly the same, but with 100 armor HP less. The difference is that it also has to resort to a Gek-38 and has lower repair (again I believe CCP will add passive armor), on the plus side it has higher shield repair and a speed of 4.51 m/s which is way faster than the logistics.
nobody is going to make this type of suit? i do that suit and i almost alway at top list leaderboad. You run a medium suit for 4 complex armor modules? Unless your a sniper, a TacAR user, or a heavy I highly doubt it. That meabs your suits speed is like 3.4-3.7 m/s. yes im slow so wat doesnt mean i cant kill people No but it means you are extremely easy to kill. well seem like u didnt know me much lol back in wr |
godhands9
Black Phoenix Mercenaries
16
|
Posted - 2013.08.14 17:52:00 -
[70] - Quote
you can always recharge shields...you'll never be able to repair armor without nanohivess or repair gun,supply depot etc.THIS IS P.C. CRAP in any case moving slowly doesnt mean you can't kill. ALSO YOU CN PUT ALL 5% IN CARDIO BOOST FOR EXTRA HELP. |
|
Mobius Kaethis
Molon Labe. League of Infamy
485
|
Posted - 2013.08.14 18:05:00 -
[71] - Quote
I agree that the OP is being foolish here. I can't wait to see you trundling about with that many armor plates since I'm going to blast the crap out of you before you can turn and aim at me.
Remember at 34 damage per shot from an AR (I'm not looking at dust right now so please excuse me if that number is off) your looking at 34*60 for a potential damage of 2040 damage per clip, which is ignoring head shots for simplicity's sake. Even assuming that only half of my shots land that still is more than enough to kill a 1000 hp suit in a single clip. |
LoveNewlooy
Black Phoenix Mercenaries
61
|
Posted - 2013.08.14 18:11:00 -
[72] - Quote
Mobius Kaethis wrote:I agree that the OP is being foolish here. I can't wait to see you trundling about with that many armor plates since I'm going to blast the crap out of you before you can turn and aim at me.
Remember at 34 damage per shot from an AR (I'm not looking at dust right now so please excuse me if that number is off) your looking at 34*60 for a potential damage of 2040 damage per clip, which is ignoring head shots for simplicity's sake. Even assuming that only half of my shots land that still is more than enough to kill a 1000 hp suit in a single clip. lol let me guess ur a cal if u talking about ar hit about 2k dmg its same as ascr they kill sheild faster so its about same.
ascr hit about 90dmg (with 2x dmg modules ofc)on sheild and headshot so yeah 72x39.2 |
godhands9
Black Phoenix Mercenaries
16
|
Posted - 2013.08.14 18:13:00 -
[73] - Quote
Mobius Kaethis wrote:I agree that the OP is being foolish here. I can't wait to see you trundling about with that many armor plates since I'm going to blast the crap out of you before you can turn and aim at me.
Remember at 34 damage per shot from an AR (I'm not looking at dust right now so please excuse me if that number is off) your looking at 34*60 for a potential of 2040 damage per clip, which is ignoring head shots for simplicity's sake. Even assuming that only half of my shots land that still is more than enough to kill a 1000 hp suit in a single clip.
total agree... molon labe asswhoopin |
Smoky Fingers
Red Star. EoN.
123
|
Posted - 2013.08.14 18:13:00 -
[74] - Quote
Mobius Kaethis wrote: since I'm going to blast the crap out of you before you can turn and aim at me.
(Dials sensitivity setting up by 20) slower turn rate bypassed looool
and yes i agree, op was bein a bit foolish. Who the **** would fit that many plates, c'mon now. |
Sgt Kirk
SyNergy Gaming EoN.
1087
|
Posted - 2013.08.14 18:16:00 -
[75] - Quote
Even though OP post is incredibly stupid with his fail logic and lack of knowledge in armor tanking suits I'd like to say that armor will always have more HP than shields.
That's just the way it is and that's the way it's always been. |
LoveNewlooy
Black Phoenix Mercenaries
61
|
Posted - 2013.08.14 18:17:00 -
[76] - Quote
Smoky Fingers wrote:Mobius Kaethis wrote: since I'm going to blast the crap out of you before you can turn and aim at me.
(Dials sensitivity setting up by 20) slower turn rate bypassed looool lol well depand on who u fighing with if u fighing with some player with kb/m with dpi setting they had same speed as you. |
LoveNewlooy
Black Phoenix Mercenaries
61
|
Posted - 2013.08.14 18:17:00 -
[77] - Quote
Sgt Kirk wrote:Even though OP post is incredibly stupid with his fail logic and lack of knowledge in armor tanking suits I'd like to say that armor will always have more HP than shields.
That's just the way it is and that's the way it's always been. true +1 |
godhands9
Black Phoenix Mercenaries
16
|
Posted - 2013.08.14 18:18:00 -
[78] - Quote
Smoky Fingers wrote:Mobius Kaethis wrote: since I'm going to blast the crap out of you before you can turn and aim at me.
(Dials sensitivity setting up by 20) slower turn rate bypassed looool and yes i agree, op was bein a bit foolish. Who the **** would fit that many plates, c'mon now.
good call |
LoveNewlooy
Black Phoenix Mercenaries
62
|
Posted - 2013.08.14 18:21:00 -
[79] - Quote
godhands9 wrote:Smoky Fingers wrote:Mobius Kaethis wrote: since I'm going to blast the crap out of you before you can turn and aim at me.
(Dials sensitivity setting up by 20) slower turn rate bypassed looool and yes i agree, op was bein a bit foolish. Who the **** would fit that many plates, c'mon now. good call
i use 5 armor plate XD |
Smoky Fingers
Red Star. EoN.
124
|
Posted - 2013.08.14 18:26:00 -
[80] - Quote
LoveNewlooy wrote:godhands9 wrote:Smoky Fingers wrote:Mobius Kaethis wrote: since I'm going to blast the crap out of you before you can turn and aim at me.
(Dials sensitivity setting up by 20) slower turn rate bypassed looool and yes i agree, op was bein a bit foolish. Who the **** would fit that many plates, c'mon now. good call i use 5 armor plate XD
5 complex Reps. Com @ mii broah |
|
godhands9
Black Phoenix Mercenaries
16
|
Posted - 2013.08.14 18:31:00 -
[81] - Quote
Smoky Fingers wrote:LoveNewlooy wrote:godhands9 wrote:Smoky Fingers wrote:Mobius Kaethis wrote: since I'm going to blast the crap out of you before you can turn and aim at me.
(Dials sensitivity setting up by 20) slower turn rate bypassed looool and yes i agree, op was bein a bit foolish. Who the **** would fit that many plates, c'mon now. good call i use 5 armor plate XD 5 complex Reps. Com @ mii broah
yea dude..like for example i have a just a ****** pubmatch sniper suit..check it..its a gk.0 suit with 2 damage mods shield extender for extra shield 160/armor 460/with 12.50 a sec. recharge on armor..with a level 2 tactical sniper..lol..i **** so many people off with protosnipers |
Quill Killian
Better Hide R Die
242
|
Posted - 2013.08.14 18:39:00 -
[82] - Quote
Argon Gas wrote:Zatara Rought wrote:4 complex plates = 48 pg. 1 complex repper = 11 pg 2 complex damage mods = 18 pg 1 complex shield extender = 11 pg. Duvolle = 11 pg (8 with fitting optimization)
That's 99 pg without any nades or equips...Yeah...you'd need all core skills maxxed out, couldn't run much for nades, and no equips. I have 102 pg. with all core skills decked out.
/thread and the move speed penalty for that stacking included would still bring you down to 4.09 move speed....which is slow as ****. Funny, because I can fit it on my logi right now. 1 Complex repper. 4x Complex plates. 1x Complex shield extender 1x Complex damage mod 1x Enhanced damage mod 1x GEK (I don't use duvolles, I see them as pointless since the performance boost is very minor) 1x M1 Locus Grenade 1x Ishukone hive
Where's your drop uplinks? How about your repair tool? Huh. I don't see a nanite injector in that loadout, either.
I am a real logistics trooper, Argon Gas, and, son, you're no logistics trooper. You're an *assault* player abusing the logistics class, and then yipping that it should be nerfed. Us logistics players ought to be pissed off at folks like you who run around doing this stuff, and if CCP listens to your "advice," those us who role-play properly wind up being punished because of players like you.
And, I've said it before and I'll say it again: If I'm going to be running around in a proto logistics suit with proto equipment out the wahoo to keep people like you, Argon Gas, supplied, repaired, healed and with strategic respawn points, I want protection. There's no way in God's green earth that I'm going to waste my ISK saving/resupplying your butt if my logistics suit of choice is nerfed because of assault players who abused the role-play system. |
Dr Stabwounds
Molon Labe. League of Infamy
75
|
Posted - 2013.08.14 18:40:00 -
[83] - Quote
LOL at the nerf this OP suit fail. |
Rei Shepard
Spectre II
439
|
Posted - 2013.08.14 18:42:00 -
[84] - Quote
I wonder when the Assault suits are gonna get better at assauling then the logies.... |
Argon Gas
Krusual Covert Operators Minmatar Republic
24
|
Posted - 2013.08.14 18:44:00 -
[85] - Quote
Quill Killian wrote:Argon Gas wrote:Zatara Rought wrote:4 complex plates = 48 pg. 1 complex repper = 11 pg 2 complex damage mods = 18 pg 1 complex shield extender = 11 pg. Duvolle = 11 pg (8 with fitting optimization)
That's 99 pg without any nades or equips...Yeah...you'd need all core skills maxxed out, couldn't run much for nades, and no equips. I have 102 pg. with all core skills decked out.
/thread and the move speed penalty for that stacking included would still bring you down to 4.09 move speed....which is slow as ****. Funny, because I can fit it on my logi right now. 1 Complex repper. 4x Complex plates. 1x Complex shield extender 1x Complex damage mod 1x Enhanced damage mod 1x GEK (I don't use duvolles, I see them as pointless since the performance boost is very minor) 1x M1 Locus Grenade 1x Ishukone hive Where's your drop uplinks? How about your repair tool? Huh. I don't see a nanite injector in that loadout, either. I am a real logistics trooper, Argon Gas, and, son, you're no logistics trooper. You're an *assault* player abusing the logistics class, and then yipping that it should be nerfed. Us logistics players ought to be pissed off at folks like you who run around doing this stuff, and if CCP listens to your "advice," those us who role-play properly wind up being punished because of players like you. And, I've said it before and I'll say it again: If I'm going to be running around in a proto logistics suit with proto equipment out the wahoo to keep people like you, Argon Gas, supplied, repaired, healed and with strategic respawn points, I want protection. There's no way in God's green earth that I'm going to waste my ISK saving/resupplying your butt if my logistics suit of choice is nerfed because of assault players who abused the role-play system. I do not care that you play it right. Good for you. But players will abuse the **** out of it. Why should your suit, designed to help other people rather than being a direct combat suit, be better at direct combat than an assault? |
Smoky Fingers
Red Star. EoN.
125
|
Posted - 2013.08.14 18:46:00 -
[86] - Quote
Quill Killian wrote:Argon Gas wrote:Zatara Rought wrote:4 complex plates = 48 pg. 1 complex repper = 11 pg 2 complex damage mods = 18 pg 1 complex shield extender = 11 pg. Duvolle = 11 pg (8 with fitting optimization)
That's 99 pg without any nades or equips...Yeah...you'd need all core skills maxxed out, couldn't run much for nades, and no equips. I have 102 pg. with all core skills decked out.
/thread and the move speed penalty for that stacking included would still bring you down to 4.09 move speed....which is slow as ****. Funny, because I can fit it on my logi right now. 1 Complex repper. 4x Complex plates. 1x Complex shield extender 1x Complex damage mod 1x Enhanced damage mod 1x GEK (I don't use duvolles, I see them as pointless since the performance boost is very minor) 1x M1 Locus Grenade 1x Ishukone hive Where's your drop uplinks? How about your repair tool? Huh. I don't see a nanite injector in that loadout, either. I am a real logistics trooper, Argon Gas, and, son, you're no logistics trooper. You're an *assault* player abusing the logistics class, and then yipping that it should be nerfed. Us logistics players ought to be pissed off at folks like you who run around doing this stuff, and if CCP listens to your "advice," those us who role-play properly wind up being punished because of players like you. And, I've said it before and I'll say it again: If I'm going to be running around in a proto logistics suit with proto equipment out the wahoo to keep people like you, Argon Gas, supplied, repaired, healed and with strategic respawn points, I want protection. There's no way in God's green earth that I'm going to waste my ISK saving/resupplying your butt if my logistics suit of choice is nerfed because of assault players who abused the role-play system.
Errrr Argon, 1/4 equipment slots used... That bothers me.. Maybe you can switch out the ishukone for 3 compact hives and an extra tool of your choice. |
Quill Killian
Better Hide R Die
242
|
Posted - 2013.08.14 18:53:00 -
[87] - Quote
Argon Gas wrote:Quill Killian wrote:Argon Gas wrote:Zatara Rought wrote:4 complex plates = 48 pg. 1 complex repper = 11 pg 2 complex damage mods = 18 pg 1 complex shield extender = 11 pg. Duvolle = 11 pg (8 with fitting optimization)
That's 99 pg without any nades or equips...Yeah...you'd need all core skills maxxed out, couldn't run much for nades, and no equips. I have 102 pg. with all core skills decked out.
/thread and the move speed penalty for that stacking included would still bring you down to 4.09 move speed....which is slow as ****. Funny, because I can fit it on my logi right now. 1 Complex repper. 4x Complex plates. 1x Complex shield extender 1x Complex damage mod 1x Enhanced damage mod 1x GEK (I don't use duvolles, I see them as pointless since the performance boost is very minor) 1x M1 Locus Grenade 1x Ishukone hive Where's your drop uplinks? How about your repair tool? Huh. I don't see a nanite injector in that loadout, either. I am a real logistics trooper, Argon Gas, and, son, you're no logistics trooper. You're an *assault* player abusing the logistics class, and then yipping that it should be nerfed. Us logistics players ought to be pissed off at folks like you who run around doing this stuff, and if CCP listens to your "advice," those us who role-play properly wind up being punished because of players like you. And, I've said it before and I'll say it again: If I'm going to be running around in a proto logistics suit with proto equipment out the wahoo to keep people like you, Argon Gas, supplied, repaired, healed and with strategic respawn points, I want protection. There's no way in God's green earth that I'm going to waste my ISK saving/resupplying your butt if my logistics suit of choice is nerfed because of assault players who abused the role-play system. I do not care that you play it right.Good for you. But players will abuse the **** out of it. Why should your suit, designed to help other people rather than being a direct combat suit, be better at direct combat than an assault?
That right there is the problem with some people in this community. |
Mamertine Son
R.E.B.E.L.S
131
|
Posted - 2013.08.14 19:04:00 -
[88] - Quote
with regards to the Logi being too much of an assault.
Logi's are better at being assaults. They have the slots and the resources to run enough hp that they can 1 v 1 (possibly even 1 v 2 )without much assistance.
If CCP wants i'll spec into Logi because I like the amount of hp they can fit on their suits. 3 members of my corp have already done this. |
Needless Sacermendor
Red Fox Brigade
330
|
Posted - 2013.08.14 19:12:00 -
[89] - Quote
Rei Shepard wrote:I wonder when the Assault suits are gonna get better at assauling then the logies.... When logi suits bonuses are for equipment and assault bonuses are for damage or ammo capacity or weapon heat buildups etc. etc. The first part has been promised already so there's no point to this debate since logistics need to be able to survive the same as assaults, but their focus (specialisation) should be in offence or support, not survivability, that's for the different Factions to have their differences. |
Argon Gas
Krusual Covert Operators Minmatar Republic
25
|
Posted - 2013.08.14 19:39:00 -
[90] - Quote
Quill Killian wrote:Argon Gas wrote:Quill Killian wrote:Argon Gas wrote:Zatara Rought wrote:4 complex plates = 48 pg. 1 complex repper = 11 pg 2 complex damage mods = 18 pg 1 complex shield extender = 11 pg. Duvolle = 11 pg (8 with fitting optimization)
That's 99 pg without any nades or equips...Yeah...you'd need all core skills maxxed out, couldn't run much for nades, and no equips. I have 102 pg. with all core skills decked out.
/thread and the move speed penalty for that stacking included would still bring you down to 4.09 move speed....which is slow as ****. Funny, because I can fit it on my logi right now. 1 Complex repper. 4x Complex plates. 1x Complex shield extender 1x Complex damage mod 1x Enhanced damage mod 1x GEK (I don't use duvolles, I see them as pointless since the performance boost is very minor) 1x M1 Locus Grenade 1x Ishukone hive Where's your drop uplinks? How about your repair tool? Huh. I don't see a nanite injector in that loadout, either. I am a real logistics trooper, Argon Gas, and, son, you're no logistics trooper. You're an *assault* player abusing the logistics class, and then yipping that it should be nerfed. Us logistics players ought to be pissed off at folks like you who run around doing this stuff, and if CCP listens to your "advice," those us who role-play properly wind up being punished because of players like you. And, I've said it before and I'll say it again: If I'm going to be running around in a proto logistics suit with proto equipment out the wahoo to keep people like you, Argon Gas, supplied, repaired, healed and with strategic respawn points, I want protection. There's no way in God's green earth that I'm going to waste my ISK saving/resupplying your butt if my logistics suit of choice is nerfed because of assault players who abused the role-play system. I do not care that you play it right.Good for you. But players will abuse the **** out of it. Why should your suit, designed to help other people rather than being a direct combat suit, be better at direct combat than an assault? That right there is the problem with some people in this community. If you do it right, I have no problem with you. I have a problem with the people that don't, the people that use this suit as a better assault. |
|
BL4CKST4R
WarRavens League of Infamy
1068
|
Posted - 2013.08.14 20:16:00 -
[91] - Quote
Argon Gas wrote:
If you do it right, I have no problem with you. I have a problem with the people that don't, the people that use this suit as a better assault.
That I agree with. But its still to early to call Logis OP, specially since 1.4 is dropsuit balancing and we only know a small bit we don't know if they are going to add any more changes. Also this build is a very extreme case, I personally would never roll your suggested suit because I like high repairs (17.50) and fast speed.
|
Cosgar
ParagonX
4198
|
Posted - 2013.08.14 20:19:00 -
[92] - Quote
Rei Shepard wrote:I wonder when the Assault suits are gonna get better at assauling then the logies.... I've been wondering the same thing. If you can't work something out with that crazy shield regen bonus and the ability to use a sidearm, something's wrong. Bigger buffer Gëá better. |
Justin Tymes
Dem Durrty Boyz
312
|
Posted - 2013.08.14 20:20:00 -
[93] - Quote
This must be a joke. The Gal Logi has the worst survivability of all Logibros because it's slow, it has no choice but to armor tank(you can't Dual tank with 3 highs unless you're amarr), and doesn't have a side arm to compensate. |
Rogatien Merc
Red Star. EoN.
677
|
Posted - 2013.08.14 20:22:00 -
[94] - Quote
BL4CKST4R wrote:Huh, must be my turn to shine then. Let me ask you something, did you do the math with PG/CPU? Because if I am not mistaken that suit has no room for equipment, a weapon above basic, or high slot modules. Shut up with that 'logic' you dirty OP Gal Logi! You should have known better than to spec into an OP suit. It's your turn now bitches!!!
Muhahahahaa!!!!!
|
Robocop Junior
The Surrogates Of War
187
|
Posted - 2013.08.14 20:24:00 -
[95] - Quote
We weren't OP before this? Felt like it:D |
BL4CKST4R
WarRavens League of Infamy
1068
|
Posted - 2013.08.14 20:24:00 -
[96] - Quote
Rogatien Merc wrote:BL4CKST4R wrote:Huh, must be my turn to shine then. Let me ask you something, did you do the math with PG/CPU? Because if I am not mistaken that suit has no room for equipment, a weapon above basic, or high slot modules. Shut up with that 'logic' you dirty OP Gal Logi! You should have known better than to spec into an OP suit. It's your turn now bitches!!! Muhahahahaa!!!!!
But I specced into it for the equipment slots and the repair :( |
Argon Gas
Krusual Covert Operators Minmatar Republic
27
|
Posted - 2013.08.14 20:28:00 -
[97] - Quote
Cosgar wrote:Rei Shepard wrote:I wonder when the Assault suits are gonna get better at assauling then the logies.... I've been wondering the same thing. If you can't work something out with that crazy shield regen bonus and the ability to use a sidearm, something's wrong. Bigger buffer Gëá better. Assaults who can aim rarely use their sidearm. Gallente have no use for this shield regen. Try again. |
Robocop Junior
The Surrogates Of War
188
|
Posted - 2013.08.14 20:35:00 -
[98] - Quote
So assaults that use their sidearm can't aim. What a slap in the face. |
Cosgar
ParagonX
4199
|
Posted - 2013.08.14 20:35:00 -
[99] - Quote
Argon Gas wrote:Cosgar wrote:Rei Shepard wrote:I wonder when the Assault suits are gonna get better at assauling then the logies.... I've been wondering the same thing. If you can't work something out with that crazy shield regen bonus and the ability to use a sidearm, something's wrong. Bigger buffer Gëá better. Assaults who can aim rarely use their sidearm. Gallente have no use for this shield regen. Try again. Sidearms have nothing to do with aim, they're primarily better in CQC or complement weapons that aren't effective at short range. Laser/SMG is a pretty nasty combo. The Gallente bonus is a shield vs armor issue. There's a good topic discussing it if you haven't yet. The overlooked issue is that assault have more flat out DPS because they have access to a sidearm. |
Argon Gas
Krusual Covert Operators Minmatar Republic
27
|
Posted - 2013.08.14 20:43:00 -
[100] - Quote
Cosgar wrote:Argon Gas wrote:Cosgar wrote:Rei Shepard wrote:I wonder when the Assault suits are gonna get better at assauling then the logies.... I've been wondering the same thing. If you can't work something out with that crazy shield regen bonus and the ability to use a sidearm, something's wrong. Bigger buffer Gëá better. Assaults who can aim rarely use their sidearm. Gallente have no use for this shield regen. Try again. Sidearms have nothing to do with aim, they're primarily better in CQC or complement weapons that aren't effective at short range. Laser/SMG is a pretty nasty combo. The Gallente bonus is a shield vs armor issue. There's a good topic discussing it if you haven't yet. The overlooked issue is that assault have more flat out DPS because they have access to a sidearm. No we don't. If we could fire the primary and secondary at the same time? Yes. But can we? No. So DPS is the same. |
|
Cosgar
ParagonX
4202
|
Posted - 2013.08.14 20:47:00 -
[101] - Quote
Argon Gas wrote:Cosgar wrote:Argon Gas wrote:Cosgar wrote:Rei Shepard wrote:I wonder when the Assault suits are gonna get better at assauling then the logies.... I've been wondering the same thing. If you can't work something out with that crazy shield regen bonus and the ability to use a sidearm, something's wrong. Bigger buffer Gëá better. Assaults who can aim rarely use their sidearm. Gallente have no use for this shield regen. Try again. Sidearms have nothing to do with aim, they're primarily better in CQC or complement weapons that aren't effective at short range. Laser/SMG is a pretty nasty combo. The Gallente bonus is a shield vs armor issue. There's a good topic discussing it if you haven't yet. The overlooked issue is that assault have more flat out DPS because they have access to a sidearm. No we don't. If we could fire the primary and secondary at the same time? Yes. But can we? No. So DPS is the same. It's still 2 weapons that you can switch to on the fly. 1 + 1 = 2 Logis (Except the Amarr) only get one weapon. 1 + 0 = 1 That second weapon means more DPS, whether you want to admit it or not. Hell, if you have good aim, the breach SP beats the AR if you can land some headshots. Even the damn Ishukone out damages the Duvolle and Boundless HMG. |
Argon Gas
Krusual Covert Operators Minmatar Republic
27
|
Posted - 2013.08.14 20:51:00 -
[102] - Quote
Cosgar wrote: It's still 2 weapons that you can switch to on the fly. 1 + 1 = 2 Logis (Except the Amarr) only get one weapon. 1 + 0 = 1 That second weapon means more DPS, whether you want to admit it or not. Hell, if you have good aim, the breach SP beats the AR if you can land some headshots. Even the damn Ishukone out damages the Duvolle and Boundless HMG.
If you can consistantly land headshots.
Also, it's not a 2 if we can't use them at the same time. It's 1 + 1. |
Justin Tymes
Dem Durrty Boyz
313
|
Posted - 2013.08.14 20:52:00 -
[103] - Quote
Argon Gas wrote:Cosgar wrote:Argon Gas wrote:Cosgar wrote:Rei Shepard wrote:I wonder when the Assault suits are gonna get better at assauling then the logies.... I've been wondering the same thing. If you can't work something out with that crazy shield regen bonus and the ability to use a sidearm, something's wrong. Bigger buffer Gëá better. Assaults who can aim rarely use their sidearm. Gallente have no use for this shield regen. Try again. Sidearms have nothing to do with aim, they're primarily better in CQC or complement weapons that aren't effective at short range. Laser/SMG is a pretty nasty combo. The Gallente bonus is a shield vs armor issue. There's a good topic discussing it if you haven't yet. The overlooked issue is that assault have more flat out DPS because they have access to a sidearm. No we don't. If we could fire the primary and secondary at the same time? Yes. But can we? No. So DPS is the same.
So a Gal Logi with a Laser Rifle in CQC has more DPS than someone with a Side Arm? So MD users getting 6/8 shots before the one of the slowest reload times in the game doesn't hurt DPS? SR reaches overheat and your opponent sees you don't have a side-arm so they are just going to let you cool down first? Even 60 bullets from an AR can run out in quite alot of situations. |
Cosgar
ParagonX
4202
|
Posted - 2013.08.14 20:54:00 -
[104] - Quote
Argon Gas wrote:Cosgar wrote: It's still 2 weapons that you can switch to on the fly. 1 + 1 = 2 Logis (Except the Amarr) only get one weapon. 1 + 0 = 1 That second weapon means more DPS, whether you want to admit it or not. Hell, if you have good aim, the breach SP beats the AR if you can land some headshots. Even the damn Ishukone out damages the Duvolle and Boundless HMG.
If you can consistantly land headshots. Also, it's not a 2 if we can't use them at the same time. It's 1 + 1. Now you're just arguing semantics. If sidearms are so unimportant why don't all logis have them? |
Rogatien Merc
Red Star. EoN.
678
|
Posted - 2013.08.14 20:54:00 -
[105] - Quote
BL4CKST4R wrote:Rogatien Merc wrote:BL4CKST4R wrote:Huh, must be my turn to shine then. Let me ask you something, did you do the math with PG/CPU? Because if I am not mistaken that suit has no room for equipment, a weapon above basic, or high slot modules. Shut up with that 'logic' you dirty OP Gal Logi! You should have known better than to spec into an OP suit. It's your turn now bitches!!! Muhahahahaa!!!!! But I specced into it for the equipment slots and the repair :( I don't care if YOU are using the suit correctly. Others are using it as a super assault. Errrr... will be.
NERF IT!!!!!!!
|
Argon Gas
Krusual Covert Operators Minmatar Republic
27
|
Posted - 2013.08.14 20:56:00 -
[106] - Quote
Justin Tymes wrote: So a Gal Logi with a Laser Rifle in CQC has more DPS than someone with a Side Arm? So MD users getting 6/8 shots before the one of the slowest reload times in the game doesn't hurt DPS? SR reaches overheat and your opponent sees you don't have a side-arm so they are just going to let you cool down first? Even 60 bullets from an AR can run out in quite alot of situations.
You can't switch weapons when overheated anyway. An AR has a pretty quick reload.
And that's still not DPS, that's extra DAMAGE. DAMAGE PER SECOND =/= DAMAGE
For me with the AR, I use a sidearm maybe once every 30 kills. So tell me, why shouldn't I use a logi?
Cosgar wrote:Argon Gas wrote:Cosgar wrote: It's still 2 weapons that you can switch to on the fly. 1 + 1 = 2 Logis (Except the Amarr) only get one weapon. 1 + 0 = 1 That second weapon means more DPS, whether you want to admit it or not. Hell, if you have good aim, the breach SP beats the AR if you can land some headshots. Even the damn Ishukone out damages the Duvolle and Boundless HMG.
If you can consistantly land headshots. Also, it's not a 2 if we can't use them at the same time. It's 1 + 1. Now you're just arguing semantics. If sidearms are so unimportant why don't all logis have them?
Because CCP THINKS they're important. We all know how smart they are.
Tell me, why should you get extra low/high slots in addition to equipment? |
Cosgar
ParagonX
4202
|
Posted - 2013.08.14 20:58:00 -
[107] - Quote
Argon Gas wrote:Justin Tymes wrote: So a Gal Logi with a Laser Rifle in CQC has more DPS than someone with a Side Arm? So MD users getting 6/8 shots before the one of the slowest reload times in the game doesn't hurt DPS? SR reaches overheat and your opponent sees you don't have a side-arm so they are just going to let you cool down first? Even 60 bullets from an AR can run out in quite alot of situations.
You can't switch weapons when overheated anyway. An AR has a pretty quick reload. And that's still not DPS, that's extra DAMAGE. DAMAGE PER SECOND =/= DAMAGE For me with the AR, I use a sidearm maybe once every 30 kills. So tell me, why shouldn't I use a logi? Cosgar wrote:Argon Gas wrote:Cosgar wrote: It's still 2 weapons that you can switch to on the fly. 1 + 1 = 2 Logis (Except the Amarr) only get one weapon. 1 + 0 = 1 That second weapon means more DPS, whether you want to admit it or not. Hell, if you have good aim, the breach SP beats the AR if you can land some headshots. Even the damn Ishukone out damages the Duvolle and Boundless HMG.
If you can consistantly land headshots. Also, it's not a 2 if we can't use them at the same time. It's 1 + 1. Now you're just arguing semantics. If sidearms are so unimportant why don't all logis have them? Because CCP THINKS they're important. We all know how smart they are. Tell me, why should you get extra low/high slots in addition to equipment? Because logi suits trade their base stats and sidearm for them. Same reason why heavies don't have an equipment slot and why scouts are (too) squishy but fast. It's called having a tradeoff. CCP thought it was important. |
Argon Gas
Krusual Covert Operators Minmatar Republic
27
|
Posted - 2013.08.14 21:02:00 -
[108] - Quote
Cosgar wrote: Because logi suits trade their base stats and sidearm for them. Same reason why heavies don't have an equipment slot and why scouts are (too) squishy but fast. It's called having a tradeoff. CCP thought it was important.
Is +3 equipment, which turns you into 4 assaults equipment wise not worth it alone? I don't see the need for you to have an extra high and low slot. You are NOT supposed to be competitive in a fire fight. You can add damage to a firefight, but assaults are supposed to have the advantage. I'm not asking for the removal of light weapons, I'm asking for you to have the same high/low slot configuration as assaults. Only Logi assaults need it, not support logis. |
XxArrowxX
Northwind Alliance Dark Taboo
6
|
Posted - 2013.08.14 21:04:00 -
[109] - Quote
DJINN Marauder wrote:why would you want to go armor when flux massdriver is the newthing?
why wouldyou go shield if they can flux and one two shot ur dead lol there no way out buddy we all die from the MD some how.....
|
Cosgar
ParagonX
4203
|
Posted - 2013.08.14 21:09:00 -
[110] - Quote
Argon Gas wrote:Cosgar wrote: Because logi suits trade their base stats and sidearm for them. Same reason why heavies don't have an equipment slot and why scouts are (too) squishy but fast. It's called having a tradeoff. CCP thought it was important.
Is +3 equipment, which turns you into 4 assaults equipment wise not worth it alone? I don't see the need for you to have an extra high and low slot. You are NOT supposed to be competitive in a fire fight. You can add damage to a firefight, but assaults are supposed to have the advantage. I'm not asking for the removal of light weapons, I'm asking for you to have the same high/low slot configuration as assaults. Only Logi assaults need it, not support logis. A logi suit is nothing but a medium suit with different rolled stats. There are no assault logis nor are there support logis, we're all ****ing logis, get that through you head. Also, it's a goddamned FPS. The day New Eden has a Geneva Convention, is the day logis can stop carrying weapons. Stop looking for free kills. |
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1256
|
Posted - 2013.08.14 21:12:00 -
[111] - Quote
Cosgar wrote:Argon Gas wrote:Cosgar wrote: Because logi suits trade their base stats and sidearm for them. Same reason why heavies don't have an equipment slot and why scouts are (too) squishy but fast. It's called having a tradeoff. CCP thought it was important.
Is +3 equipment, which turns you into 4 assaults equipment wise not worth it alone? I don't see the need for you to have an extra high and low slot. You are NOT supposed to be competitive in a fire fight. You can add damage to a firefight, but assaults are supposed to have the advantage. I'm not asking for the removal of light weapons, I'm asking for you to have the same high/low slot configuration as assaults. Only Logi assaults need it, not support logis. A logi suit is nothing but a medium suit with different rolled stats. There are no assault logis nor are there support logis, we're all ****ing logis, get that through you head. Also, it's a goddamned FPS. The day New Eden has a Geneva Convention, is the day logis can stop carrying weapons. Stop looking for free kills.
I would see CCP change the logi suit by removing high and low slots and replacing the lost slots with medium slots which cover modules that give bonuses to support items, equipment items, EWAR, etc. Then Logis lose their massive buffers, can keep their PRO weapons, and be used for the role they were intended. |
Robocop Junior
The Surrogates Of War
189
|
Posted - 2013.08.14 21:12:00 -
[112] - Quote
XxArrowxX wrote:DJINN Marauder wrote:why would you want to go armor when flux massdriver is the newthing? why wouldyou go shield if they can flux and one two shot ur dead lol there no way out buddy we all die from the MD some how.....
haha feels so good when I see that grenade coming only to find out its a flux OMG my 99 shield nooooooo thank heavens! |
Cosgar
ParagonX
4204
|
Posted - 2013.08.14 21:20:00 -
[113] - Quote
True Adamance wrote:
I would see CCP change the logi suit by removing high and low slots and replacing the lost slots with medium slots which cover modules that give bonuses to support items, equipment items, EWAR, etc. Then Logis lose their massive buffers, can keep their PRO weapons, and be used for the role they were intended.
That'll just give people something more to complain about. See all the MD QQ? Imagine how butthurt people will be about webifiers and scramblers. |
Argon Gas
Krusual Covert Operators Minmatar Republic
27
|
Posted - 2013.08.14 21:24:00 -
[114] - Quote
Cosgar wrote:True Adamance wrote:
I would see CCP change the logi suit by removing high and low slots and replacing the lost slots with medium slots which cover modules that give bonuses to support items, equipment items, EWAR, etc. Then Logis lose their massive buffers, can keep their PRO weapons, and be used for the role they were intended.
That'll just give people something more to complain about. See all the MD QQ? Imagine how butthurt people will be about webifiers and scramblers. I'll be fine with that. Support can happen in many ways. If you slow down my enemies, that's support. |
Cosgar
ParagonX
4204
|
Posted - 2013.08.14 21:27:00 -
[115] - Quote
Argon Gas wrote:Cosgar wrote:True Adamance wrote:
I would see CCP change the logi suit by removing high and low slots and replacing the lost slots with medium slots which cover modules that give bonuses to support items, equipment items, EWAR, etc. Then Logis lose their massive buffers, can keep their PRO weapons, and be used for the role they were intended.
That'll just give people something more to complain about. See all the MD QQ? Imagine how butthurt people will be about webifiers and scramblers. I'll be fine with that. Support can happen in many ways. If you slow down my enemies, that's support. Wait until you get slowed. You're already crying about something as insignificant as who has the biggest buffer and the most slots. |
Rogatien Merc
Red Star. EoN.
679
|
Posted - 2013.08.14 21:29:00 -
[116] - Quote
@Argon Gas & every other person on the forums who has ever not understood DPS.
... DPS = damage per second. So imagine if you will...
Each number between slashes is hypothetical damage done in one second. the __ is a second where no damage is done. In Scenario 1, below, there are 3x seconds of reload and the enemy is killed after 10 seconds after the first few rounds from the second clip.
Scenario 1: 10 / 10 / 10 / 10 / 10 / 10 / __ / __ / __ / 10 //// END TARGET IS DEAD.
The engagement is 10s long, with 70 damage done, or 7dps.
In scenario 2, below, the engagement ends after 9 seconds because the individual was able to switch to a high-level sidearm in one second rather than re-loading in 3.
Scenario 2: 10 / 10 / 10 / 10 / 10 / 10 / __ / 8 / 8 //// END TARGET IS DEAD.
The engagement is 9 seconds long with 78 damage done, or 8.66 dps.
... these hypothetical numbers demonstrate, conceptually, how assaults have greater DPS than logis due to usage of sidearms.
Your welcome. Until next time, Bill Nye, signing off.
|
Medic 1879
Forsaken Immortals Top Men.
878
|
Posted - 2013.08.14 21:29:00 -
[117] - Quote
True Adamance wrote: I would see CCP change the logi suit by removing high and low slots and replacing the lost slots with medium slots which cover modules that give bonuses to support items, equipment items, EWAR, etc. Then Logis lose their massive buffers, can keep their PRO weapons, and be used for the role they were intended.
That would be a great idea make it so logi's have no ability to tank and see how often you get revived or repaired in a match when the logi doing this gets one shotted by pretty much anything they will either follow you like a brave logi and die long before they can be useful. Or they will just run up drop super hives and nanos about the place then go hide. |
Rynoceros
Rise Of Old Dudes
497
|
Posted - 2013.08.14 21:31:00 -
[118] - Quote
Are you the same guy that started the "Flaylock is OP!!!!" threads after they released that video, a month before it was even in-game? |
Justin Tymes
Dem Durrty Boyz
314
|
Posted - 2013.08.14 21:39:00 -
[119] - Quote
Argon Gas wrote:Justin Tymes wrote: So a Gal Logi with a Laser Rifle in CQC has more DPS than someone with a Side Arm? So MD users getting 6/8 shots before the one of the slowest reload times in the game doesn't hurt DPS? SR reaches overheat and your opponent sees you don't have a side-arm so they are just going to let you cool down first? Even 60 bullets from an AR can run out in quite alot of situations.
You can't switch weapons when overheated anyway. An AR has a pretty quick reload. And that's still not DPS, that's extra DAMAGE. DAMAGE PER SECOND =/= DAMAGE For me with the AR, I use a sidearm maybe once every 30 kills. So tell me, why shouldn't I use a logi? Cosgar wrote:Argon Gas wrote:Cosgar wrote: It's still 2 weapons that you can switch to on the fly. 1 + 1 = 2 Logis (Except the Amarr) only get one weapon. 1 + 0 = 1 That second weapon means more DPS, whether you want to admit it or not. Hell, if you have good aim, the breach SP beats the AR if you can land some headshots. Even the damn Ishukone out damages the Duvolle and Boundless HMG.
If you can consistantly land headshots. Also, it's not a 2 if we can't use them at the same time. It's 1 + 1. Now you're just arguing semantics. If sidearms are so unimportant why don't all logis have them? Because CCP THINKS they're important. We all know how smart they are. Tell me, why should you get extra low/high slots in addition to equipment?
TO be able to fit that EQ. I'm still using CPU and PG Upgrades because of the lack of CPU/PG now, so that really leaves 3 slots that have to compete with Amour Repairs, Armor Plates, and Stamina upgrade because the plates slow you down too much to keep up with the squad without it. |
BGoat
The Unholy Legion Of DarkStar DARKSTAR ARMY
31
|
Posted - 2013.08.14 21:41:00 -
[120] - Quote
Argon Gas wrote:Cosgar wrote:Rei Shepard wrote:I wonder when the Assault suits are gonna get better at assauling then the logies.... I've been wondering the same thing. If you can't work something out with that crazy shield regen bonus and the ability to use a sidearm, something's wrong. Bigger buffer Gëá better. Assaults who can aim rarely use their sidearm. Gallente have no use for this shield regen. Try again.
I beg to differ, I can aim just fine and I end up using my sidearm quite often. Everyone always talks about using Logi suits for an Assault role, but I just have to laugh at that. No self-respecting Assault player would run without a sidearm (and the Amarr Logi is the only one that gets a sidearm IIRC).
I love it when I'm battling a Cal-logi and we both exhaust our clip at the same time. I immediately switch to my SMG to finish them off. What are they doing? Oh yeah, they are strafing and jumping around like an idiot and NOT shooting me because they have no sidearm and have to reload. And now they are dead In the past, this was also the time at which a Cal-logi may throw a panic fused locus grenade at my feet, but now that those things have been nerfed into oblivion, that's not even an option.
Being an Assault player is about having firepower. If you need ridiculous amounts of HP to play the Assault role and you are willing to give up your sidearm for it, you are doing something wrong. |
|
Argon Gas
Krusual Covert Operators Minmatar Republic
27
|
Posted - 2013.08.14 21:46:00 -
[121] - Quote
Rynoceros wrote:Are you the same guy that started the "Flaylock is OP!!!!" threads after they released that video, a month before it was even in-game? Nope. However, it was justified, as the guy who did start it actually played the game at Fanfest. |
Cosgar
ParagonX
4205
|
Posted - 2013.08.14 21:46:00 -
[122] - Quote
BGoat wrote:Argon Gas wrote:Cosgar wrote:Rei Shepard wrote:I wonder when the Assault suits are gonna get better at assauling then the logies.... I've been wondering the same thing. If you can't work something out with that crazy shield regen bonus and the ability to use a sidearm, something's wrong. Bigger buffer Gëá better. Assaults who can aim rarely use their sidearm. Gallente have no use for this shield regen. Try again. I beg to differ, I can aim just fine and I end up using my sidearm quite often. Everyone always talks about using Logi suits for an Assault role, but I just have to laugh at that. No self-respecting Assault player would run without a sidearm (and the Amarr Logi is the only one that gets a sidearm IIRC). I love it when I'm battling a Cal-logi and we both exhaust our clip at the same time. I immediately switch to my SMG to finish them off. What are they doing? Oh yeah, they are strafing and jumping around like an idiot and NOT shooting me because they have no sidearm and have to reload. And now they are dead In the past, this was also the time at which a Cal-logi may throw a panic fused locus grenade at my feet, but now that those things have been nerfed into oblivion, that's not even an option. Being an Assault player is about having firepower. If you need ridiculous amounts of HP to play the Assault role and you are willing to give up your sidearm for it, you are doing something wrong. Hit the nail on the head. I can't count how many fights I've lost because I was stuck reloading while an assault either pelted me with an SMG or unloaded with a SP. And before anyone brings up Amarr logis, they're supposed to be a logi/assault hybrid. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1261
|
Posted - 2013.08.14 21:50:00 -
[123] - Quote
Cosgar wrote:BGoat wrote:Argon Gas wrote:Cosgar wrote:Rei Shepard wrote:I wonder when the Assault suits are gonna get better at assauling then the logies.... I've been wondering the same thing. If you can't work something out with that crazy shield regen bonus and the ability to use a sidearm, something's wrong. Bigger buffer Gëá better. Assaults who can aim rarely use their sidearm. Gallente have no use for this shield regen. Try again. I beg to differ, I can aim just fine and I end up using my sidearm quite often. Everyone always talks about using Logi suits for an Assault role, but I just have to laugh at that. No self-respecting Assault player would run without a sidearm (and the Amarr Logi is the only one that gets a sidearm IIRC). I love it when I'm battling a Cal-logi and we both exhaust our clip at the same time. I immediately switch to my SMG to finish them off. What are they doing? Oh yeah, they are strafing and jumping around like an idiot and NOT shooting me because they have no sidearm and have to reload. And now they are dead In the past, this was also the time at which a Cal-logi may throw a panic fused locus grenade at my feet, but now that those things have been nerfed into oblivion, that's not even an option. Being an Assault player is about having firepower. If you need ridiculous amounts of HP to play the Assault role and you are willing to give up your sidearm for it, you are doing something wrong. Hit the nail on the head. I can't count how many fights I've lost because I was stuck reloading while an assault either pelted me with an SMG or unloaded with a SP. And before anyone brings up Amarr logis, they're supposed to be a logi/assault hybrid.
Same of Logi you don't need tons of EHP to play logi you should be slightly behind the assaults who should be slightly behind the heavies. All a Logi needs to do is stay alive and behind their front liners so they can rep, rez, and restock ammo, as well as be designated hackers etc. |
Cosgar
ParagonX
4208
|
Posted - 2013.08.14 22:04:00 -
[124] - Quote
True Adamance wrote:
Same of Logi you don't need tons of EHP to play logi you should be slightly behind the assaults who should be slightly behind the heavies. All a Logi needs to do is stay alive and behind their front liners so they can rep, rez, and restock ammo, as well as be designated hackers etc.
Serious question: What's your obsession with telling others what to do? You're like the ultimate backseat gamer. |
Argon Gas
Krusual Covert Operators Minmatar Republic
30
|
Posted - 2013.08.14 22:05:00 -
[125] - Quote
Cosgar wrote:True Adamance wrote:
Same of Logi you don't need tons of EHP to play logi you should be slightly behind the assaults who should be slightly behind the heavies. All a Logi needs to do is stay alive and behind their front liners so they can rep, rez, and restock ammo, as well as be designated hackers etc.
Serious question: What's your obsession with telling others what to do? You're like the ultimate backseat gamer. Maybe because that's what you're supposed to do? >_> |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1262
|
Posted - 2013.08.14 22:07:00 -
[126] - Quote
Cosgar wrote:True Adamance wrote:
Same of Logi you don't need tons of EHP to play logi you should be slightly behind the assaults who should be slightly behind the heavies. All a Logi needs to do is stay alive and behind their front liners so they can rep, rez, and restock ammo, as well as be designated hackers etc.
Serious question: What's your obsession with telling others what to do? You're like the ultimate backseat gamer.
I'm not telling people what to do im explaining the intended role of the Logi class. Turning it into another class is not the intention of I Dev's. Point being you can have a logi ship in EVE but you cant turn it into a fit better suited for combat than a combat oriented ship.
|
Cosgar
ParagonX
4208
|
Posted - 2013.08.14 22:07:00 -
[127] - Quote
Argon Gas wrote:Cosgar wrote:True Adamance wrote:
Same of Logi you don't need tons of EHP to play logi you should be slightly behind the assaults who should be slightly behind the heavies. All a Logi needs to do is stay alive and behind their front liners so they can rep, rez, and restock ammo, as well as be designated hackers etc.
Serious question: What's your obsession with telling others what to do? You're like the ultimate backseat gamer. Maybe because that's what you're supposed to do? >_> Last I heard a game is about having fun. I spend 40hrs a week getting told what to do, why the hell would I want that included in what I do in my free time? |
Argon Gas
Krusual Covert Operators Minmatar Republic
32
|
Posted - 2013.08.14 22:11:00 -
[128] - Quote
Cosgar wrote:Argon Gas wrote:Cosgar wrote:True Adamance wrote:
Same of Logi you don't need tons of EHP to play logi you should be slightly behind the assaults who should be slightly behind the heavies. All a Logi needs to do is stay alive and behind their front liners so they can rep, rez, and restock ammo, as well as be designated hackers etc.
Serious question: What's your obsession with telling others what to do? You're like the ultimate backseat gamer. Maybe because that's what you're supposed to do? >_> Last I heard a game is about having fun. I spend 40hrs a week getting told what to do, why the hell would I want that included in what I do in my free time? I want to have a insta kill weapon and 100k eHP. |
Cosgar
ParagonX
4211
|
Posted - 2013.08.14 22:11:00 -
[129] - Quote
True Adamance wrote:Cosgar wrote:True Adamance wrote:
Same of Logi you don't need tons of EHP to play logi you should be slightly behind the assaults who should be slightly behind the heavies. All a Logi needs to do is stay alive and behind their front liners so they can rep, rez, and restock ammo, as well as be designated hackers etc.
Serious question: What's your obsession with telling others what to do? You're like the ultimate backseat gamer. I'm not telling people what to do im explaining the intended role of the Logi class. Turning it into another class is not the intention of I Dev's. Point being you can have a logi ship in EVE but you cant turn it into a fit better suited for combat than a combat oriented ship. What works in EVE isn't going to necessarily work in Dust. Dust is a FPS- we all have guns. Assaults, scouts, and heavies have more, logis have less. Isn't that more than enough to show that logis aren't better assaults? Maybe you should add value to that sidearm instead of telling a logi where to stand and what to carry. |
Cosgar
ParagonX
4211
|
Posted - 2013.08.14 22:13:00 -
[130] - Quote
Argon Gas wrote:Cosgar wrote:Argon Gas wrote:Cosgar wrote:True Adamance wrote:
Same of Logi you don't need tons of EHP to play logi you should be slightly behind the assaults who should be slightly behind the heavies. All a Logi needs to do is stay alive and behind their front liners so they can rep, rez, and restock ammo, as well as be designated hackers etc.
Serious question: What's your obsession with telling others what to do? You're like the ultimate backseat gamer. Maybe because that's what you're supposed to do? >_> Last I heard a game is about having fun. I spend 40hrs a week getting told what to do, why the hell would I want that included in what I do in my free time? I want to have a insta kill weapon and 100k eHP. Heavy with a plasma cannon? |
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1262
|
Posted - 2013.08.14 22:14:00 -
[131] - Quote
Cosgar wrote:True Adamance wrote:Cosgar wrote:True Adamance wrote:
Same of Logi you don't need tons of EHP to play logi you should be slightly behind the assaults who should be slightly behind the heavies. All a Logi needs to do is stay alive and behind their front liners so they can rep, rez, and restock ammo, as well as be designated hackers etc.
Serious question: What's your obsession with telling others what to do? You're like the ultimate backseat gamer. I'm not telling people what to do im explaining the intended role of the Logi class. Turning it into another class is not the intention of I Dev's. Point being you can have a logi ship in EVE but you cant turn it into a fit better suited for combat than a combat oriented ship. What works in EVE isn't going to necessarily work in Dust. Dust is a FPS- we all have guns. Assaults, scouts, and heavies have more, logis have less. Isn't that more than enough to show that logis aren't better assaults? Maybe you should add value to that sidearm instead of telling a logi where to stand and what to carry. Then all suits must have equally balanced EHP values to make all classes equal to one another with different slot lay out of the logi suit should be geared to allow it to better support the team with a variety of utility modules which replaces its capacity to exploit EHP modules. |
Cosgar
ParagonX
4211
|
Posted - 2013.08.14 22:22:00 -
[132] - Quote
True Adamance wrote:Cosgar wrote:True Adamance wrote:Cosgar wrote:True Adamance wrote:
Same of Logi you don't need tons of EHP to play logi you should be slightly behind the assaults who should be slightly behind the heavies. All a Logi needs to do is stay alive and behind their front liners so they can rep, rez, and restock ammo, as well as be designated hackers etc.
Serious question: What's your obsession with telling others what to do? You're like the ultimate backseat gamer. I'm not telling people what to do im explaining the intended role of the Logi class. Turning it into another class is not the intention of I Dev's. Point being you can have a logi ship in EVE but you cant turn it into a fit better suited for combat than a combat oriented ship. What works in EVE isn't going to necessarily work in Dust. Dust is a FPS- we all have guns. Assaults, scouts, and heavies have more, logis have less. Isn't that more than enough to show that logis aren't better assaults? Maybe you should add value to that sidearm instead of telling a logi where to stand and what to carry. Then all suits must have equally balanced EHP values to make all classes equal to one another with different slot lay out of the logi suit should be geared to allow it to better support the team with a variety of utility modules which replaces its capacity to exploit EHP modules. Then why even have different suits, classes, weapons and modules at all? We can all run around as assaults with Duvolles shooting each other in the face until we get bored. (Which will be pretty quick) |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2689
|
Posted - 2013.08.14 22:32:00 -
[133] - Quote
Uh oh, looks like Cal Logi isn't the FotM. Nerf it! |
Mobius Kaethis
Molon Labe. League of Infamy
496
|
Posted - 2013.08.15 04:33:00 -
[134] - Quote
Sgt Kirk wrote:Even though OP post is incredibly stupid with his fail logic and lack of knowledge in armor tanking suits I'd like to say that armor will always have more HP than shields.
That's just the way it is and that's the way it's always been.
So true Kirk, so true. |
Bob Teller
Red Star. EoN.
62
|
Posted - 2013.08.16 20:28:00 -
[135] - Quote
DJINN Marauder wrote:why would you want to go armor when flux massdriver is the newthing? Flux+mass drivers kill anything,omg it's so OP...Locus grenade+any wepon with get the same result.Grenades are really powerful in Dust because you can cook them. |
Scheneighnay McBob
Bojo's School of the Trades
3007
|
Posted - 2013.08.16 20:40:00 -
[136] - Quote
eHP by itself doesn't mean much- look at heavies. Sure, it takes more time to kill them initially, but unlike the old caldari logis, they won't get back to full health just by jumping into cover for a second or 2. |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
100
|
Posted - 2013.08.16 21:49:00 -
[137] - Quote
BL4CKST4R wrote:Huh, must be my turn to shine then. Let me ask you something, did you do the math with PG/CPU? Because if I am not mistaken that suit has no room for equipment, a weapon above basic, or high slot modules. Silly Blackstar. It doesn't matter as long as you *can* fit the massive tank. EFT warrioring at its finest! Nobody needs a weapon or equipment when you're an immobile suicide tower.
/sarcasm |
Argon Gas
Krusual Covert Operators Minmatar Republic
101
|
Posted - 2013.08.16 21:54:00 -
[138] - Quote
Vespasian Andendare wrote:BL4CKST4R wrote:Huh, must be my turn to shine then. Let me ask you something, did you do the math with PG/CPU? Because if I am not mistaken that suit has no room for equipment, a weapon above basic, or high slot modules. Silly Blackstar. It doesn't matter as long as you *can* fit the massive tank. EFT warrioring at its finest! Nobody needs a weapon or equipment when you're an immobile suicide tower. /sarcasm If you actually read the rest of the thread you will see that I can fit all of that with my usual weapons :) |
HYENAKILLER X
TEAM SHINOBI
176
|
Posted - 2013.08.16 21:55:00 -
[139] - Quote
You can all say what you want. But having side arm weapons is worth more than one more low slot.
|
Billi Gene
Forty-Nine Fedayeen Minmatar Republic
292
|
Posted - 2013.08.16 22:10:00 -
[140] - Quote
as someone that runs gallente logi and assault suits, I've found that For Me, the ideal fitting is an omni regen tank.
i don't tend to run anything above advanced :P
high: extender damage mod
Low: regulator plates Repper
Equip: Various fits but usually
remote repper uplink/injector hive
flux nade and ASR
I have various deviations on the theme, including using an Energizer in a high slot to boost the effectiveness of the regulator, and running reactive plates instead of a repper to take advantage of the inherent logi suit reps.
omni tank regen allows my shields to cover my armor regen, making the armor regen that much more useful. I have no problems slaying, but do prefer to logi. If i get annoyed with MD spam i break out my Amarr logi suits or a gallente Assault. :P.. same goes for lav spam and swarms... |
|
NewOldMan
KILL-EM-QUICK RISE of LEGION
60
|
Posted - 2013.08.16 22:35:00 -
[141] - Quote
Armor rep rate would take FAR TOO LONG to be combat effective. And no room for equips. |
Medical Crash
Vacuum Cleaner. LLC RUST415
83
|
Posted - 2013.08.16 22:42:00 -
[142] - Quote
True Adamance wrote:[ Same of Logi you don't need tons of EHP to play logi you should be slightly behind the assaults who should be slightly behind the heavies. All a Logi needs to do is stay alive and behind their front liners so they can rep, rez, and restock ammo, as well as be designated hackers etc. You make no sense. I'm a Minmatar Logi for the record. We need as MUCH life as we can get so we can revive people. I'm not saying we should have more life than a Heavy, but more than an Assault? Yes. We trade speed and the loss of our side arm for that privilege(Excluding the Amarr Logi of course). It's balanced, so stop crying. It's morons like you who will cause unnecessary nerfs to be put upon the Logis. My best fits I can't run a Proto Weapon either since, I'm a Medic Logi. My Equipment and Health take priority over dishing out damage. |
Soldiersaint
Deepspace Digital
352
|
Posted - 2013.08.16 23:00:00 -
[143] - Quote
Oh look another this suit is gonna be op thread. Every one point and laugh btw I only use the Minnie logi |
The Noobhunter
Blauhelme Orion Empire
0
|
Posted - 2013.08.16 23:06:00 -
[144] - Quote
Argon Gas wrote:So I did the math... Logistics get inherent 5hp/s. Gallente Logi also has 5 low slots.
Base armor HP * 1.25 (Skill bonus) = 225 HP + 148.5 (Complex plate after the buff + 10%) * 4 = 819 armor + 80 base shields * 1.25 = 919 + 72.6 (single extender) = 991.6 HP
Now, you got 1 low slot for a armor repairer, which puts you at 11.65 hp/s. And you got two high slots, for either even more shields, OR two complex damage mods.
So in total: 991.6 eHP 11.65hp/s regen +20% damage And four equipment slots
I've said it before and I'll say it again: Drop the inherent 5hp/s regen and remove the extra high/low slots they got from the assault variant.
stop fuckin crying! those changes are not even done yet and you are already complaining about it being OP! omg even if it is op, the caldari are OP too in my opinion NERF IT INSTANTLY! if we go on nerfing everything, theres nothing left to use in the next 2 years. so please, only wait til the stuff gets released and then cry. i dont care. why am i even wasting y time with this?? god dammit.
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Wombat in combat
Ancient Exiles
77
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Posted - 2013.08.16 23:09:00 -
[145] - Quote
Quite correct. The prototype Gallente logistics suit has the highest amount of low slots. What that means is it will be able to go damage mods and stack basic armor plates, the by far most efficient armors plates in the game. That in conjunction with a mass driver will now be even more deadly. |
gandalgrey
STRONG-ARMED BANDITS
88
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Posted - 2013.08.16 23:17:00 -
[146] - Quote
Billi Gene wrote:as someone that runs gallente logi and assault suits, I've found that For Me, the ideal fitting is an omni regen tank.
i don't tend to run anything above advanced :P
high: extender damage mod
Low: regulator plates Repper
Equip: Various fits but usually
remote repper uplink/injector hive
flux nade and ASR
I have various deviations on the theme, including using an Energizer in a high slot to boost the effectiveness of the regulator, and running reactive plates instead of a repper to take advantage of the inherent logi suit reps.
I run a gal logi proto sniper so with this armour boost counter sniping me is more difficult whoop
omni tank regen allows my shields to cover my armor regen, making the armor regen that much more useful. I have no problems slaying, but do prefer to logi. If i get annoyed with MD spam i break out my Amarr logi suits or a gallente Assault. :P.. same goes for lav spam and swarms...
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Rage Racer
DUST University Ivy League
6
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Posted - 2013.08.16 23:51:00 -
[147] - Quote
Argon Gas wrote:So I did the math... Logistics get inherent 5hp/s. Gallente Logi also has 5 low slots.
Base armor HP * 1.25 (Skill bonus) = 225 HP + 148.5 (Complex plate after the buff + 10%) * 4 = 819 armor + 80 base shields * 1.25 = 919 + 72.6 (single extender) = 991.6 HP
Now, you got 1 low slot for a armor repairer, which puts you at 11.65 hp/s. And you got two high slots, for either even more shields, OR two complex damage mods.
So in total: 991.6 eHP 11.65hp/s regen +20% damage And four equipment slots
I've said it before and I'll say it again: Drop the inherent 5hp/s regen and remove the extra high/low slots they got from the assault variant. You can't even fit all that stuff on one suit. I'd suggest we wait until we actually can experience those changes ourselves before we start the QQing. |
RA Drahcir
Psygod9
112
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Posted - 2013.08.16 23:56:00 -
[148] - Quote
Armor nerf QQing before the update. Of course. |
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