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Cosgar
ParagonX
4198
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Posted - 2013.08.14 20:19:00 -
[1] - Quote
Rei Shepard wrote:I wonder when the Assault suits are gonna get better at assauling then the logies.... I've been wondering the same thing. If you can't work something out with that crazy shield regen bonus and the ability to use a sidearm, something's wrong. Bigger buffer Gëá better. |
Cosgar
ParagonX
4199
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Posted - 2013.08.14 20:35:00 -
[2] - Quote
Argon Gas wrote:Cosgar wrote:Rei Shepard wrote:I wonder when the Assault suits are gonna get better at assauling then the logies.... I've been wondering the same thing. If you can't work something out with that crazy shield regen bonus and the ability to use a sidearm, something's wrong. Bigger buffer Gëá better. Assaults who can aim rarely use their sidearm. Gallente have no use for this shield regen. Try again. Sidearms have nothing to do with aim, they're primarily better in CQC or complement weapons that aren't effective at short range. Laser/SMG is a pretty nasty combo. The Gallente bonus is a shield vs armor issue. There's a good topic discussing it if you haven't yet. The overlooked issue is that assault have more flat out DPS because they have access to a sidearm. |
Cosgar
ParagonX
4202
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Posted - 2013.08.14 20:47:00 -
[3] - Quote
Argon Gas wrote:Cosgar wrote:Argon Gas wrote:Cosgar wrote:Rei Shepard wrote:I wonder when the Assault suits are gonna get better at assauling then the logies.... I've been wondering the same thing. If you can't work something out with that crazy shield regen bonus and the ability to use a sidearm, something's wrong. Bigger buffer Gëá better. Assaults who can aim rarely use their sidearm. Gallente have no use for this shield regen. Try again. Sidearms have nothing to do with aim, they're primarily better in CQC or complement weapons that aren't effective at short range. Laser/SMG is a pretty nasty combo. The Gallente bonus is a shield vs armor issue. There's a good topic discussing it if you haven't yet. The overlooked issue is that assault have more flat out DPS because they have access to a sidearm. No we don't. If we could fire the primary and secondary at the same time? Yes. But can we? No. So DPS is the same. It's still 2 weapons that you can switch to on the fly. 1 + 1 = 2 Logis (Except the Amarr) only get one weapon. 1 + 0 = 1 That second weapon means more DPS, whether you want to admit it or not. Hell, if you have good aim, the breach SP beats the AR if you can land some headshots. Even the damn Ishukone out damages the Duvolle and Boundless HMG. |
Cosgar
ParagonX
4202
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Posted - 2013.08.14 20:54:00 -
[4] - Quote
Argon Gas wrote:Cosgar wrote: It's still 2 weapons that you can switch to on the fly. 1 + 1 = 2 Logis (Except the Amarr) only get one weapon. 1 + 0 = 1 That second weapon means more DPS, whether you want to admit it or not. Hell, if you have good aim, the breach SP beats the AR if you can land some headshots. Even the damn Ishukone out damages the Duvolle and Boundless HMG.
If you can consistantly land headshots. Also, it's not a 2 if we can't use them at the same time. It's 1 + 1. Now you're just arguing semantics. If sidearms are so unimportant why don't all logis have them? |
Cosgar
ParagonX
4202
|
Posted - 2013.08.14 20:58:00 -
[5] - Quote
Argon Gas wrote:Justin Tymes wrote: So a Gal Logi with a Laser Rifle in CQC has more DPS than someone with a Side Arm? So MD users getting 6/8 shots before the one of the slowest reload times in the game doesn't hurt DPS? SR reaches overheat and your opponent sees you don't have a side-arm so they are just going to let you cool down first? Even 60 bullets from an AR can run out in quite alot of situations.
You can't switch weapons when overheated anyway. An AR has a pretty quick reload. And that's still not DPS, that's extra DAMAGE. DAMAGE PER SECOND =/= DAMAGE For me with the AR, I use a sidearm maybe once every 30 kills. So tell me, why shouldn't I use a logi? Cosgar wrote:Argon Gas wrote:Cosgar wrote: It's still 2 weapons that you can switch to on the fly. 1 + 1 = 2 Logis (Except the Amarr) only get one weapon. 1 + 0 = 1 That second weapon means more DPS, whether you want to admit it or not. Hell, if you have good aim, the breach SP beats the AR if you can land some headshots. Even the damn Ishukone out damages the Duvolle and Boundless HMG.
If you can consistantly land headshots. Also, it's not a 2 if we can't use them at the same time. It's 1 + 1. Now you're just arguing semantics. If sidearms are so unimportant why don't all logis have them? Because CCP THINKS they're important. We all know how smart they are. Tell me, why should you get extra low/high slots in addition to equipment? Because logi suits trade their base stats and sidearm for them. Same reason why heavies don't have an equipment slot and why scouts are (too) squishy but fast. It's called having a tradeoff. CCP thought it was important. |
Cosgar
ParagonX
4203
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Posted - 2013.08.14 21:09:00 -
[6] - Quote
Argon Gas wrote:Cosgar wrote: Because logi suits trade their base stats and sidearm for them. Same reason why heavies don't have an equipment slot and why scouts are (too) squishy but fast. It's called having a tradeoff. CCP thought it was important.
Is +3 equipment, which turns you into 4 assaults equipment wise not worth it alone? I don't see the need for you to have an extra high and low slot. You are NOT supposed to be competitive in a fire fight. You can add damage to a firefight, but assaults are supposed to have the advantage. I'm not asking for the removal of light weapons, I'm asking for you to have the same high/low slot configuration as assaults. Only Logi assaults need it, not support logis. A logi suit is nothing but a medium suit with different rolled stats. There are no assault logis nor are there support logis, we're all ****ing logis, get that through you head. Also, it's a goddamned FPS. The day New Eden has a Geneva Convention, is the day logis can stop carrying weapons. Stop looking for free kills. |
Cosgar
ParagonX
4204
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Posted - 2013.08.14 21:20:00 -
[7] - Quote
True Adamance wrote:
I would see CCP change the logi suit by removing high and low slots and replacing the lost slots with medium slots which cover modules that give bonuses to support items, equipment items, EWAR, etc. Then Logis lose their massive buffers, can keep their PRO weapons, and be used for the role they were intended.
That'll just give people something more to complain about. See all the MD QQ? Imagine how butthurt people will be about webifiers and scramblers. |
Cosgar
ParagonX
4204
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Posted - 2013.08.14 21:27:00 -
[8] - Quote
Argon Gas wrote:Cosgar wrote:True Adamance wrote:
I would see CCP change the logi suit by removing high and low slots and replacing the lost slots with medium slots which cover modules that give bonuses to support items, equipment items, EWAR, etc. Then Logis lose their massive buffers, can keep their PRO weapons, and be used for the role they were intended.
That'll just give people something more to complain about. See all the MD QQ? Imagine how butthurt people will be about webifiers and scramblers. I'll be fine with that. Support can happen in many ways. If you slow down my enemies, that's support. Wait until you get slowed. You're already crying about something as insignificant as who has the biggest buffer and the most slots. |
Cosgar
ParagonX
4205
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Posted - 2013.08.14 21:46:00 -
[9] - Quote
BGoat wrote:Argon Gas wrote:Cosgar wrote:Rei Shepard wrote:I wonder when the Assault suits are gonna get better at assauling then the logies.... I've been wondering the same thing. If you can't work something out with that crazy shield regen bonus and the ability to use a sidearm, something's wrong. Bigger buffer Gëá better. Assaults who can aim rarely use their sidearm. Gallente have no use for this shield regen. Try again. I beg to differ, I can aim just fine and I end up using my sidearm quite often. Everyone always talks about using Logi suits for an Assault role, but I just have to laugh at that. No self-respecting Assault player would run without a sidearm (and the Amarr Logi is the only one that gets a sidearm IIRC). I love it when I'm battling a Cal-logi and we both exhaust our clip at the same time. I immediately switch to my SMG to finish them off. What are they doing? Oh yeah, they are strafing and jumping around like an idiot and NOT shooting me because they have no sidearm and have to reload. And now they are dead In the past, this was also the time at which a Cal-logi may throw a panic fused locus grenade at my feet, but now that those things have been nerfed into oblivion, that's not even an option. Being an Assault player is about having firepower. If you need ridiculous amounts of HP to play the Assault role and you are willing to give up your sidearm for it, you are doing something wrong. Hit the nail on the head. I can't count how many fights I've lost because I was stuck reloading while an assault either pelted me with an SMG or unloaded with a SP. And before anyone brings up Amarr logis, they're supposed to be a logi/assault hybrid. |
Cosgar
ParagonX
4208
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Posted - 2013.08.14 22:04:00 -
[10] - Quote
True Adamance wrote:
Same of Logi you don't need tons of EHP to play logi you should be slightly behind the assaults who should be slightly behind the heavies. All a Logi needs to do is stay alive and behind their front liners so they can rep, rez, and restock ammo, as well as be designated hackers etc.
Serious question: What's your obsession with telling others what to do? You're like the ultimate backseat gamer. |
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Cosgar
ParagonX
4208
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Posted - 2013.08.14 22:07:00 -
[11] - Quote
Argon Gas wrote:Cosgar wrote:True Adamance wrote:
Same of Logi you don't need tons of EHP to play logi you should be slightly behind the assaults who should be slightly behind the heavies. All a Logi needs to do is stay alive and behind their front liners so they can rep, rez, and restock ammo, as well as be designated hackers etc.
Serious question: What's your obsession with telling others what to do? You're like the ultimate backseat gamer. Maybe because that's what you're supposed to do? >_> Last I heard a game is about having fun. I spend 40hrs a week getting told what to do, why the hell would I want that included in what I do in my free time? |
Cosgar
ParagonX
4211
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Posted - 2013.08.14 22:11:00 -
[12] - Quote
True Adamance wrote:Cosgar wrote:True Adamance wrote:
Same of Logi you don't need tons of EHP to play logi you should be slightly behind the assaults who should be slightly behind the heavies. All a Logi needs to do is stay alive and behind their front liners so they can rep, rez, and restock ammo, as well as be designated hackers etc.
Serious question: What's your obsession with telling others what to do? You're like the ultimate backseat gamer. I'm not telling people what to do im explaining the intended role of the Logi class. Turning it into another class is not the intention of I Dev's. Point being you can have a logi ship in EVE but you cant turn it into a fit better suited for combat than a combat oriented ship. What works in EVE isn't going to necessarily work in Dust. Dust is a FPS- we all have guns. Assaults, scouts, and heavies have more, logis have less. Isn't that more than enough to show that logis aren't better assaults? Maybe you should add value to that sidearm instead of telling a logi where to stand and what to carry. |
Cosgar
ParagonX
4211
|
Posted - 2013.08.14 22:13:00 -
[13] - Quote
Argon Gas wrote:Cosgar wrote:Argon Gas wrote:Cosgar wrote:True Adamance wrote:
Same of Logi you don't need tons of EHP to play logi you should be slightly behind the assaults who should be slightly behind the heavies. All a Logi needs to do is stay alive and behind their front liners so they can rep, rez, and restock ammo, as well as be designated hackers etc.
Serious question: What's your obsession with telling others what to do? You're like the ultimate backseat gamer. Maybe because that's what you're supposed to do? >_> Last I heard a game is about having fun. I spend 40hrs a week getting told what to do, why the hell would I want that included in what I do in my free time? I want to have a insta kill weapon and 100k eHP. Heavy with a plasma cannon? |
Cosgar
ParagonX
4211
|
Posted - 2013.08.14 22:22:00 -
[14] - Quote
True Adamance wrote:Cosgar wrote:True Adamance wrote:Cosgar wrote:True Adamance wrote:
Same of Logi you don't need tons of EHP to play logi you should be slightly behind the assaults who should be slightly behind the heavies. All a Logi needs to do is stay alive and behind their front liners so they can rep, rez, and restock ammo, as well as be designated hackers etc.
Serious question: What's your obsession with telling others what to do? You're like the ultimate backseat gamer. I'm not telling people what to do im explaining the intended role of the Logi class. Turning it into another class is not the intention of I Dev's. Point being you can have a logi ship in EVE but you cant turn it into a fit better suited for combat than a combat oriented ship. What works in EVE isn't going to necessarily work in Dust. Dust is a FPS- we all have guns. Assaults, scouts, and heavies have more, logis have less. Isn't that more than enough to show that logis aren't better assaults? Maybe you should add value to that sidearm instead of telling a logi where to stand and what to carry. Then all suits must have equally balanced EHP values to make all classes equal to one another with different slot lay out of the logi suit should be geared to allow it to better support the team with a variety of utility modules which replaces its capacity to exploit EHP modules. Then why even have different suits, classes, weapons and modules at all? We can all run around as assaults with Duvolles shooting each other in the face until we get bored. (Which will be pretty quick) |
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