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1641. are packed REs fixed yet? - in General Discussions [original thread]
JUDASisMYhomeboy wrote: Buwaro Draemon wrote: JUDASisMYhomeboy wrote: Yep killed myself You made my night with that. Had to make a sacrifice for science My hero
- by CCP Rattati - at 2015.01.28 05:15:00
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1642. Is anyone else kind of underwhelmed by Warlords 1.0? - in General Discussions [original thread]
Iron Wolf Saber wrote: And asking me the same amarr be damned questions again tommorrow is likely going to net in an answer that hasn't changed. Stop asking me things you know I cannot answer. Stop asking me things you know I don't have the ...
- by CCP Rattati - at 2015.01.28 04:51:00
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1643. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
True Adamance wrote: CCP Rattati wrote: This thread is becoming fairly derailed. The purpose is to balance the Blaster, Missile and Rail, as they are, within the the known constraints. Designing plasmacannon turrets belongs in another threa...
- by CCP Rattati - at 2015.01.28 02:54:00
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1644. CCP, why do you keep monetizing? Don't go down that dark path. - in General Discussions [original thread]
Eruditus 920 wrote: CCP Rattati wrote: Ripley Riley wrote: Soraya Xel wrote: But you can't "just fix it" something. Not releasing more Quafe things would not equal more fixes for the game, nor would not adding the ability to buy comp...
- by CCP Rattati - at 2015.01.28 02:48:00
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1645. CCP, why do you keep monetizing? Don't go down that dark path. - in General Discussions [original thread]
Aeon Amadi wrote: If it's one thing I wish CCP would do, if only to make their development time a bit easier, is figure out a way to have multiple Weapon IDs/Tags affected by overarching changes. What I mean by that is, say, if CCP Rattati had ...
- by CCP Rattati - at 2015.01.28 02:37:00
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1646. New quafe vehicle. - in General Discussions [original thread]
Aeon Amadi wrote: CCP Rattati wrote: Ok, so now it's terrible to be able to earn free Quafe and Faction gear, just by playing... 1) I hate strongboxes, also there is nothing useful in them and I don't buy AUR, pay to win!!!! 2) Adds amazin...
- by CCP Rattati - at 2015.01.28 02:34:00
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1647. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
This thread is becoming fairly derailed. The purpose is to balance the Blaster, Missile and Rail, as they are, within the the known constraints. Designing plasmacannon turrets belongs in another thread, and is perfectly fine. Blaster is Heavy Au...
- by CCP Rattati - at 2015.01.28 02:32:00
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1648. What will 'Not-Uprising' actually be named? - in General Discussions [original thread]
Warlords
- by CCP Rattati - at 2015.01.28 01:37:00
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1649. CCP, why do you keep monetizing? Don't go down that dark path. - in General Discussions [original thread]
Ripley Riley wrote: Soraya Xel wrote: But you can't "just fix it" something. Not releasing more Quafe things would not equal more fixes for the game, nor would not adding the ability to buy components. The programmers have worked on some k...
- by CCP Rattati - at 2015.01.28 01:27:00
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1650. New quafe vehicle. - in General Discussions [original thread]
Ok, so now it's terrible to be able to earn free Quafe and Faction gear, just by playing... 1) I hate strongboxes, also there is nothing useful in them and I don't buy AUR, pay to win!!!! 2) Adds amazing stuff to strongboxes 3) Why can't I just...
- by CCP Rattati - at 2015.01.28 01:22:00
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1651. Only reasonable option for strongboxes. - in General Discussions [original thread]
Big Burns wrote: Derpty Derp wrote: Step 1 - let people sell the boxes for 5k isk each. Wait for everyone to sell their stash... Step 2 - make box drops rare as hell to make everyone regret their hatred of the strongboxes! SO you mean ...
- by CCP Rattati - at 2015.01.28 01:17:00
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1652. Faction Warfare BPOs - in General Discussions [original thread]
I have said before that we intend to add "Navy" colors to the LP store. Can't find the thread, probably the color variant sticky.
- by CCP Rattati - at 2015.01.28 01:14:00
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1653. Scout Registry / Killboard - in General Discussions [original thread]
myofibs and back pedal speed up next. on a related question, since you are intimately familiar with fast movement. I have been playing BF again, 4, and there is a certain freedom, if you will, in all movement, jumping, aiming, shooting , runnin...
- by CCP Rattati - at 2015.01.27 16:05:00
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1654. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: CCP Rattati wrote: question, shield boosters in low? Given that similar to dropsuits, all vehicles get a slim natural rep, so as to not be forced to fit a rep mod in a low. I'm going to say....yes/no. I think Shield Bo...
- by CCP Rattati - at 2015.01.27 15:48:00
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1655. Warlord 1.0 - in General Discussions [original thread]
You should definitely post your feedback here in this sticky instead! :D https://forums.dust514.com/default.aspx?g=posts&t=188902&find=unread
- by CCP Frame - at 2015.01.27 14:24:00
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1656. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
^ CPM lurkers best lurkers apparently!
- by CCP Frame - at 2015.01.27 14:06:00
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1657. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: CCP Rattati wrote: question, shield boosters in low? Given that similar to dropsuits, all vehicles get a slim natural rep, so as to not be forced to fit a rep mod in a low. 1. Nope - Never been low slots ever but wha...
- by CCP Rattati - at 2015.01.27 13:06:00
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1658. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
question, shield boosters in low? Given that similar to dropsuits, all vehicles get a slim natural rep, so as to not be forced to fit a rep mod in a low.
- by CCP Rattati - at 2015.01.27 13:00:00
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1659. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: CCP Rattati wrote: Vulpes Dolosus wrote: On a somewhat related topic: Rattati, do you see changing other vehicle and suit progression to follow tanks? That is, all have the same slots across tiers only changing CPU/P...
- by CCP Rattati - at 2015.01.27 11:53:00
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1660. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
The Uprising is over, powerful mercenary captains dominate whole planets as Warlords, taking to orbit in makeshift or stolen Warbarges, waging perpetual war in Molden Heath. You are one of these Warlords, or aspire to become one. On Februa...
- by CCP Frame - at 2015.01.27 06:16:00
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