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4101. Character Movement - in General Discussions [original thread]
Godin Thekiller wrote: CCP Wolfman wrote: Let's not get too far ahead of ourselves. I think we should be able to walk smoothly over rocks before we start running on walls :-) Obviously we want you to fix the basic movement first. That's a...
- by CCP Wolfman - at 2014.06.11 02:40:00
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4102. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Malkai Inos wrote: Godin Thekiller wrote: So a salvage drone with guns on it? A tad more involved but yeah. Not yet sure if guns should be a general thing or part of a role defining trait. I want the salvage thing to be something unique t...
- by CCP Wolfman - at 2014.06.11 02:38:00
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4103. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
@ Severus Smith I think you misunderstand, weGÇÖre not thinking of it as a handheld piece of equipment but as a deployable one. Once deployed it would start to harvest the loot (storing it using a quantum hammer space engine). After that you pro...
- by CCP Wolfman - at 2014.06.11 02:24:00
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4104. Character Movement - in General Discussions [original thread]
Let's not get too far ahead of ourselves. I think we should be able to walk smoothly over rocks before we start running on walls :-)
- by CCP Wolfman - at 2014.06.11 01:58:00
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4105. Bravo Feedback: Tweak Minmatar Scout - in Feedback/Requests [original thread]
I will take a closer look at comparative PG/CPU and user data
- by CCP Rattati - at 2014.06.11 00:32:00
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4106. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread]
Adipem Nothi wrote: Strongly opposed to the proposed RE nerfs. * When we said "delaying activation time" would deter frisbees, we meant +0.5 sec (not +100%). * REs are infantry's best AV option; damage reduction will interfere greatly with thi...
- by CCP Rattati - at 2014.06.11 00:11:00
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4107. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Alright, after having dug a little further I'm likely going to start from scratch with most changes after I figure out what's going on with the resistances to swarms on the ADS. The Assault name on the Swarms is flexible. Main point is we're taki...
- by CCP Logibro - at 2014.06.10 19:19:00
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4108. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
As it turns out, I found a bug that means the Forge Gun and Swarm weren't getting their proficiency skill bonuses against vehicle armour on HAVs and Dropships. I think I'll look at fixing that.
- by CCP Logibro - at 2014.06.10 15:26:00
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4109. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
lithkul devant wrote: CCP Logibro wrote: Alright, so I'm going to put some of my early thoughts here. None of this is final and is highly dependent on your feedback * Reduce ADS price to 250,000 ISK * Swarms to 150m, Assault Swarms to 200m ...
- by CCP Logibro - at 2014.06.10 14:31:00
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4110. @CCP Rattati (a love note) - in General Discussions [original thread]
lol
- by CCP Rattati - at 2014.06.10 12:46:00
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4111. Sticky:[Feedback] Large Blaster Dispersion changes in Hotfix Alpha - in Feedback/Requests [original thread]
Brotherband wrote: Love the dispersion I would just like a targeting circle that accurately displays the accuracy of the weapon. Changing the reticule is on my to do list.
- by CCP Logibro - at 2014.06.10 12:14:00
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4112. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Alright, so I'm going to put some of my early thoughts here. None of this is final and is highly dependent on your feedback * Reduce ADS price to 250,000 ISK * Swarms to 150m, Assault Swarms to 200m * Buff base dropship health a little (not ADS) ...
- by CCP Logibro - at 2014.06.10 12:12:00
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4113. [CCP] Caldari Basic Heavy Dropsuits CPU/PG - in General Discussions [original thread]
How does this sound? Numbers Everyone chime in
- by CCP Rattati - at 2014.06.10 10:25:00
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4114. Character Movement - in General Discussions [original thread]
The idea is to start simple and build up. First smoother movement over undulating terrain. Second, help characters 'vault' over fence like objects. This is somethingwe can probably calculate based on the jump height so a heavy would get less help ...
- by CCP Wolfman - at 2014.06.10 09:34:00
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4115. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
lateris ablon wrote: Quote: Is loot destructible and how do you GÇÿbankGÇÖ it? Yes. The idea weGÇÖre developing is that players use a deployable GÇ£harvesterGÇ¥ to gather loot from a site before you take it to an extraction point to GÇÿban...
- by CCP Wolfman - at 2014.06.10 08:52:00
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4116. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Severus Smith wrote: CCP Wolfman wrote: We plan on creating upgrades for things like salvage scanning, salvage capacity etc. Some good ideas are coming up in this thread for sure. I think thereGÇÖs a lot of scope for progression in this area...
- by CCP Wolfman - at 2014.06.10 08:48:00
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4117. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Rabbit C515 wrote: why nerf the rof of scrambler rifle? from pervious discussion rattari you said Quote: Data says that Scramblers are either considerably worse or inhabit a radically different role on the battlefield. Just number of...
- by CCP Rattati - at 2014.06.10 08:39:00
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4118. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
We propose the following: 1) Stacking penalties on Armor Repairers 2) Reduction and progression to Damage Amplifiers 3) Reduction of Large rail damage and ROF, increase of Heat Cost We won't change shield modules for tanks this time around, but ...
- by CCP Rattati - at 2014.06.10 08:33:00
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4119. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Proposed numbers in a separate tab here: Numbers
- by CCP Rattati - at 2014.06.10 07:50:00
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4120. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
Proposed numbers in a separate tab here: Numbers We are still considering our options on 2) and 3)
- by CCP Rattati - at 2014.06.10 07:49:00
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