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3801. Announcement:Developer Spotlight: CCP Jay GÇô Yafei Huang - in Announcement and Events [original thread]
CCP Jay is our resident Animator here in CCP Shanghai, working on DUST 514. Take a closer look at things that he does for our game right here !
- by CCP Frame - at 2014.07.04 07:16:00
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3802. how to remove/fix jihadd jeeping. - in Feedback/Requests [original thread]
DUST Fiend wrote: Working as intended. Just fix the damn bug on the large turret rotation skill. If that were applying properly, only the worst of the worst would die to this outside of just getting unlucky. Can you please clarify this rot...
- by CCP Rattati - at 2014.07.04 06:52:00
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3803. HMG's are still not a small threat to vehicles, they are no thre... - in Feedback/Requests [original thread]
Right now the shield repair is not interrupted by the HMG, so cannot harm a fully shielded vehicle. However, when shields are down, the HMG in optimal does plenty of damage to a LAV, enough at least to provide a killing stroke. We believe that is ...
- by CCP Rattati - at 2014.07.04 06:50:00
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3804. Hotfix Charlie - Completely Balancing the Rifles - in Feedback/Requests [original thread]
Thanks for the feedback, but we are not touching Rifles in the short term. Our data and forums are in agreement that rifles have never been as balanced as they are currently. If that changes, we will come to the forums for feedback. Right now, the...
- by CCP Rattati - at 2014.07.04 06:47:00
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3805. In Charlie hotfix - in Feedback/Requests [original thread]
Please explain the shield depleted delay glitch.
- by CCP Rattati - at 2014.07.04 06:37:00
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3806. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
True Adamance wrote: Will modifiers such as standing or Milita status be visually present during these kinds of actions. E.G- Can I down rep someone who has killed me before and see that bad standing while he is not suspect? We're looking a...
- by CCP Wolfman - at 2014.07.04 02:26:00
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3807. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Malkai Inos wrote: CCP Wolfman wrote: Quick note on consequences - Pking not only increases your suspicion rating but it is also one of the largest factors for increasing drone hostility towards you. High hostility will mean the drones are a...
- by CCP Wolfman - at 2014.07.04 02:17:00
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3808. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
SponkSponkSponk wrote: CCP Wolfman wrote: Quick note on consequences - Pking not only increases your suspicion rating but it is also one of the largest factors for increasing drone hostility towards you. High hostility will mean the drones a...
- by CCP Wolfman - at 2014.07.04 02:06:00
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3809. CCP Rattati have you ever been protostomped - in General Discussions [original thread]
We all do and this is one of the reasons that Rattati has been involved with me in all the discussions regarding matchmaking and team balancing for Legion.
- by CCP Wolfman - at 2014.07.04 01:34:00
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3810. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Quick note on consequences - Pking not only increases your suspicion rating but it is also one of the largest factors for increasing drone hostility towards you. High hostility will mean the drones are actively hunting you.
- by CCP Wolfman - at 2014.07.04 01:32:00
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3811. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
the thing that I don't quite like about varying FF damage is that it makes the weapons feel very weak.
- by CCP Wolfman - at 2014.07.03 07:58:00
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3812. Curious: spawning? - in General Discussions [original thread]
Iron Wolf Saber wrote: CCP Wolfman wrote: As it happens we are considering an 'equipment bandwidth' system to reduce equipment spam in Legion. We were thinking it would be per player rather than for an entire team though which is a bit easie...
- by CCP Wolfman - at 2014.07.03 02:10:00
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3813. Curious: spawning? - in General Discussions [original thread]
Aeon Amadi wrote: Hawk-eye Occultus wrote: CCP Wolfman wrote: As it happens we are considering an 'equipment bandwidth' system to reduce equipment spam in Legion. We were thinking it would be per player rather than for an entire team thou...
- by CCP Wolfman - at 2014.07.03 02:05:00
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3814. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Severus Smith wrote: CCP Wolfman wrote: Saw some questions about squads, this is how we're thinking... Players do not change state by damaging or killing squad members. It is up to the squad to manage itself and eject anyone causin...
- by CCP Wolfman - at 2014.07.03 01:54:00
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3815. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Sylwester Dziewiecki wrote: CCP Wolfman wrote: A playerGÇÖs suspicion rating helps other players identify him as a possible threat, particularly PKGÇÖers. It is a reactive system used to rate and grade player behavior rather than a proactiv...
- by CCP Wolfman - at 2014.07.03 01:45:00
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3816. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Regis Blackbird wrote: CCP Wolfman wrote: Lots of very good stuff The only problem I can see with the proposed system is the two edge cases that I tried to address in my suggestion. Deliberate vs accidental kill : Since the timer a...
- by CCP Wolfman - at 2014.07.03 01:42:00
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3817. Curious: spawning? - in General Discussions [original thread]
As it happens we are considering an 'equipment bandwidth' system to reduce equipment spam in Legion. We were thinking it would be per player rather than for an entire team though which is a bit easier to grasp I think. I'll talk about spawning o...
- by CCP Wolfman - at 2014.07.02 10:34:00
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3818. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Kevall Longstride wrote: CCP Wolfman wrote: if a neutral kills a threat the neutral player stays neutral. Well that would make sense. However I'd like to add a wrinkle to that. I think it would be interesting for neutrals to be rewarded ...
- by CCP Wolfman - at 2014.07.02 10:05:00
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3819. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Saw some questions about squads, this is how we're thinking... Players do not change state by damaging or killing squad members. It is up to the squad to manage itself and eject anyone causing trouble for the squad.
All members of a squad w...
- by CCP Wolfman - at 2014.07.02 09:40:00
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3820. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
if a neutral kills a threat the neutral player stays neutral.
- by CCP Wolfman - at 2014.07.02 08:22:00
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