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CCP Frame
C C P C C P Alliance
2981
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Posted - 2014.07.04 07:16:00 -
[1] - Quote
CCP Jay is our resident Animator here in CCP Shanghai, working on DUST 514. Take a closer look at things that he does for our game right here!
CCP Frame
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SCATTORSHOT RINNEGATE
A.P.E.X BRUTE FORCE
91
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Posted - 2014.07.04 07:19:00 -
[2] - Quote
Nice
War Is Just Routine - Snake
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1204
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Posted - 2014.07.04 07:20:00 -
[3] - Quote
Jay! Yay!
DUSTBoard
DUST Server Status
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Sylwester Dziewiecki
Interregnum.
320
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Posted - 2014.07.04 07:26:00 -
[4] - Quote
I used to know someone named 'Jay', he's real name was 'Przemys+éaw' .
Nosum Hseebnrido
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6143
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Posted - 2014.07.04 11:18:00 -
[5] - Quote
CCP Frame wrote:CCP Jay is our resident Animator here in CCP Shanghai, working on DUST 514. Take a closer look at things that he does for our game right here!
Dude the plasma rifle from 2010 looks so beast...
http://web.ccpgamescdn.com/dust/news.control/66300/1/1.png
Useful Links
Aeon Amadi for CPM1
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Adipem Nothi
Nos Nothi
2371
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Posted - 2014.07.04 11:43:00 -
[6] - Quote
o/ Jay
Character Model Question! How would you respond to the two following claim?
"Due to design of its shoulders and orientation of its head, the Gallente Sentinel is demonstrably more difficult to headshot from behind than other heavy frame."
Shoot scout with yes...
- Ripley Riley
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1239
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Posted - 2014.07.04 15:11:00 -
[7] - Quote
Hey wassup CCP Jay. Cool blog.
I am curious to know if you will be working on new stuff for legion?
MY LIFE FOR AIUR! Protoss
You gonna' give me orders? Terran
"Cat got your tongue? Zerg Queen of Blades.
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finalkiller15
Nyain Chan General Tso's Alliance
0
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Posted - 2014.07.04 15:23:00 -
[8] - Quote
Good, o/ Ccp jay ^_^ |
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Lorhak Gannarsein
Legio DXIV
4032
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Posted - 2014.07.05 11:29:00 -
[9] - Quote
So is this guy actually working on DUST?
Adipem Nothi wrote:o/ Jay
Character Model Question! How would you respond to the two following claim?
"Due to the design of its shoulders and the orientation/size of its head, the Gallente Sentinel is demonstrably more difficult to headshot from behind than other heavy frame." Is the hitbox in a different place though? Surely it could just be a feature of them model? This seems like the most logical course of action in that sense anyway... I don't know though, I even have issues making headshots when the guy's standing still, no matter his suit. I seem to have to aim for his scalp instead of his face.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Adipem Nothi
Nos Nothi
2390
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Posted - 2014.07.05 13:37:00 -
[10] - Quote
Lorhak Gannarsein wrote:So is this guy actually working on DUST? Adipem Nothi wrote:o/ Jay
Character Model Question! How would you respond to the two following claim?
"Due to the design of its shoulders and the orientation/size of its head, the Gallente Sentinel is demonstrably more difficult to headshot from behind than other heavy frame." Is the hitbox in a different place though? Surely it could just be a feature of them model? This seems like the most logical course of action in that sense anyway... I don't know though, I even have issues making headshots when the guy's standing still, no matter his suit. I seem to have to aim for his scalp instead of his face.
Arkena Wyrnspire ran headshot tests on each racial heavy a couple weeks back. Reported peculiar findings specific to Gal Sentinel. A few of us suspect something's up with the CalScout as well, though those peculiarities are tougher to replicate.
I'm no game designer, but I wonder if character model / design might play a part?
Shoot scout with yes...
- Ripley Riley
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Arkena Wyrnspire
Fatal Absolution
15211
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Posted - 2014.07.06 11:26:00 -
[11] - Quote
Adipem Nothi wrote: Arkena Wyrnspire ran headshot tests on each racial heavy a couple weeks back. Reported peculiar findings specific to the back of the Gal Sentinel's head. A few of us suspect something's up with the CalScout as well, though those peculiarities are tougher to replicate.
I'm no game designer, but I wonder if character model / design might play a part?
Can confirm I ran tests on this. It wasn't specific to the Galsent head though - several of the suits I attempted the test on had armoured sections on the back of the head which didn't seem to receive a headshot multiplier. I've yet to do a comprehensive test on all the frames though.
You have long since made your choice. What you make now is a mistake.
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