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1941. Scout Registry / Killboard - in General Discussions [original thread]
Maitue Mae wrote: CCP Rattati wrote: Jebus McKing wrote: Dropsuit BPOs really should be skins that you can apply to any tier of that type of suit, not STD level free suits IMO. I'd pay money to purchase one of those Brutor skins if it was...
- by CCP Rattati - at 2015.02.06 12:09:00
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1942. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: CCP Rattati wrote: We try to do right by players with boosters. Mhrmmmm. I would point out that this affects non-boosting players as well. As a PR tip, maybe point out that actually you have a comprehensive set ...
- by CCP Rattati - at 2015.02.06 12:03:00
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1943. Scout Registry / Killboard - in General Discussions [original thread]
Bayeth Mal wrote: Also, I got the bug where the game suddenly decided I'd capped out for the week.... Last I'd looked I had 600k+ to go. So yeah... Fix that, I know a lot of others are suffering the same issue. Will hold off playing until fi...
- by CCP Rattati - at 2015.02.06 11:47:00
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1944. Scout Registry / Killboard - in General Discussions [original thread]
Jebus McKing wrote: Dropsuit BPOs really should be skins that you can apply to any tier of that type of suit, not STD level free suits IMO. I'd pay money to purchase one of those Brutor skins if it was permanent and I could apply it to an unlim...
- by CCP Rattati - at 2015.02.06 11:11:00
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1945. Announcement:Regarding issues with Warlords 1.0 Deployment - in General Discussions [original thread]
Brush Master wrote: Thanks for the update, let us know if you need any help testing something. Anytime you are put into an "already over battle", in your opinion, please take note of the status and send us at [email protected] . ...
- by CCP Rattati - at 2015.02.06 11:07:00
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1946. Announcement:DUST 514: Warlords 1.0 Feedback - in Feedback/Requests [original thread]
We just posted a new thread regarding issues and hotfixes coming to Warlords 1.0 right here: https://forums.dust514.com/default.aspx?g=posts&t=190263&find=unread Thank you for your reports so far, guys!
- by CCP Frame - at 2015.02.06 10:54:00
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1947. Announcement:Regarding issues with Warlords 1.0 Deployment - in General Discussions [original thread]
Dear players, An update on the various issues we had after deploying Warlords 1.0. Some of them were purely technical, but a few were not. Most have been fixed by the incoming deployment during Downtime and yesterdaysGÇÖ deployment 1)Unforesee...
- by CCP Frame - at 2015.02.06 10:37:00
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1948. The Planetary Services Department (need suggestions!) - in General Discussions [original thread]
Made this a sticky because I knew you guys will do great job. And you are. I like everything about the trello board and how easy it is to track progress. Thank you for doing this, we couldn't be happier for having such an awesome community.
- by CCP Frame - at 2015.02.06 10:22:00
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1949. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
Breakin Stuff wrote: CCP Rattati wrote: This was so that new players can use it as well. Not everyone has skills to level 1 specialization in weapons. Getting a guaranteed officer weapon every day, does seem quite OP. This was all explained...
- by CCP Rattati - at 2015.02.06 09:43:00
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1950. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: The way it breaks down: one has to be the hammer, the other the anvil. If you make DHAVs tankier with bigger hits then you obviate the need for a main battle tank. This is bad. Also UHAV being resistant to infantry AV mak...
- by CCP Rattati - at 2015.02.06 06:47:00
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1951. [Alert] to claim Experimental Lab weapons you have to pay for them. - in General Discussions [original thread]
Assert Dominance wrote: CCP Rattati wrote: This is intended, you need to make difficult choices. basically youre confirming warlords1.0 = pay 2 win. k Play for X days, get components from the factory and rewards, upgrade your mobile fac...
- by CCP Rattati - at 2015.02.06 06:03:00
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1952. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: CCP Rattati wrote: I need to balance feature development with revenues, that's simply my job. The problem I have can be simplified down to a disagreement with your balancing of this. All of your features are desi...
- by CCP Rattati - at 2015.02.06 05:57:00
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1953. Scout Registry / Killboard - in General Discussions [original thread]
Pseudogenesis wrote: Arkena Wyrnspire wrote: How thick should the foil be in a tinfoil helmet? See, what I use is a 2-inch double-platinum bonded striation design with heat resistant carbon tubing columns for support. If you do it right th...
- by CCP Rattati - at 2015.02.06 05:52:00
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1954. WP requirement for SP screws some people over - in General Discussions [original thread]
Summa Militum wrote: Adipem Nothi wrote: How do you know who did and didn't receive SP? You mention "the 150WP mark" ... is that the minimum? 150 WP is the minimum for Veterans to achieve in order to get SP and 100 WP is the minimum for ...
- by CCP Rattati - at 2015.02.06 05:44:00
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1955. It's our own fault... - in General Discussions [original thread]
We are on the case!
- by CCP Rattati - at 2015.02.06 05:40:00
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1956. Public Thanks to CCP Rattati and the Community - in General Discussions [original thread]
Aeon Amadi wrote: This is a forum thread making a public thank you on behalf of the Planetary Services Department - more specifically the AIV (division) - for CCP Rattati taking the time to sit down and hash out the list of confirmed bugs tha...
- by CCP Rattati - at 2015.02.06 05:39:00
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1957. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
Aeon Amadi wrote: Think it'll be better when and if we have simple crafting. In which case the Experimental Lab can produce Weapon Components or something and then we select what power level of gear to craft with adjusted amounts based on meta ...
- by CCP Rattati - at 2015.02.06 04:31:00
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1958. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Well then, it shouldn't cost 103 components to claim a level 1 lab result then. More like 3 than 103. I 100% agree, and it is a bug. The price was supposed to be something like 10 or 20 I believe. We would have fixed ...
- by CCP Rattati - at 2015.02.06 03:50:00
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1959. [Feedback] AURLords 1.0 - Why players despise the warbarge - in Feedback/Requests [original thread]
Before anyone feints, I said "the title", players as a whole are actually upgrading and using the warbarge. His hostility in the title is unnecessary. On the OP, nothing Cat Merc said, that I didn't say before, so I am glad you all agreed with us.
- by CCP Rattati - at 2015.02.06 03:47:00
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1960. [Alert] to claim Experimental Lab weapons you have to pay for them. - in General Discussions [original thread]
This is intended, you need to make difficult choices.
- by CCP Rattati - at 2015.02.06 03:25:00
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