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1701. Announcement:[Event] Five Million Clone Challenge! - in Announcement and Events [original thread]
It's not just that, we have personal accounts as well, so you can never know when you're playing with a CCP employee. I have 2 active player accounts and the CCP Archduke account for example.
- by GM Archduke - at 2015.03.09 01:21:00
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1702. Announcement:[Event] Five Million Clone Challenge! - in Announcement and Events [original thread]
Harry Bawlss wrote: Pics or it didnt happen Funny you would say that: GM's Spider, Arcade & Archduke squading up to dispense swift justice on the battlefield
- by GM Archduke - at 2015.03.09 01:16:00
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1703. Announcement:[Event] Five Million Clone Challenge! - in Announcement and Events [original thread]
HUGH MANITY wrote: Neither you or any other Dev plays this game, except for the rare time you test new code? False There are 5 people just in the Reykjavik office who are actively playing, maybe even daily. And that's just the ones I'm aw...
- by GM Archduke - at 2015.03.09 00:58:00
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1704. Questions CCP Rattati did not answer about teambuilder - in General Discussions [original thread]
KEROSIINI-TERO wrote: Big Burns wrote: Ok! I guess I'll re-type EVERYTHING on this post instead of you taking 30 seconds to read mine and reply. And YOU wonder why the community is always on your case. A little respect goes a long way man. ...
- by CCP Rattati - at 2015.03.08 14:50:00
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1705. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: CCP Rattati wrote: Arkena Wyrnspire wrote: That's... a very high AV DPS on the AHMG. That's going to outDPS all other AV weapons, actually. Is that intentional? Of all the AV weapons, the AHMG is the one that can ...
- by CCP Rattati - at 2015.03.08 14:36:00
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1706. Questions CCP Rattati did not answer about teambuilder - in General Discussions [original thread]
Mossellia Delt wrote: This doesn't seem to work at all though. When I'm playing its stacked, badly. Team A will have a 6 man squad, plus a 3 man squad with a high MU While team B will have everyone solo with 2 good players and 14 blues who c...
- by CCP Rattati - at 2015.03.08 14:31:00
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1707. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: That's... a very high AV DPS on the AHMG. That's going to outDPS all other AV weapons, actually. Is that intentional? Of all the AV weapons, the AHMG is the one that can be best used against infantry in addition to its ...
- by CCP Rattati - at 2015.03.08 13:24:00
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1708. Questions CCP Rattati did not answer about teambuilder - in General Discussions [original thread]
These are all answered in my previous blogs/threads. Step 1) All squads and individuals are converted to units. Each unit is the sum of Mu of all the individuals in the squad. Step 2) Multiplier is applied to all units Step 3) The highest value...
- by CCP Rattati - at 2015.03.08 13:16:00
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1709. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
There are at least two blogs/threads about the exact way the teambuilder works. A match with a single 6 man veteran squad, will be as balanced as possible by having the best players place consecutively on team B until the the sum of MU on Team B e...
- by CCP Rattati - at 2015.03.08 12:42:00
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1710. Scout Registry / Killboard - in General Discussions [original thread]
Bayeth Mal wrote: The buff to basic mediums my be the first part of the buff to Assaults in general. I for one am kinda pissed off they're doing this, other wise I wouldn't have wasted the millions of SP to unlock Gallente Assault (which I run...
- by CCP Rattati - at 2015.03.07 03:48:00
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1711. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Breakin Stuff wrote: Raffael-Puma Austria wrote: Why assault hmg gets a 120 clip? It had to be 425! And range from normal hmg of 40,2 meters is to short, it has to be 60m! And the damage has to be by baundless 20.5!!!! Rattati you will lose ...
- by CCP Rattati - at 2015.03.07 03:18:00
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1712. Does 85% seem like a bit much? - in Feedback/Requests [original thread]
yes 85% of speed, not reduced by 85%
- by CCP Rattati - at 2015.03.07 03:01:00
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1713. [Question] What is the Heat Capacity on turrets? - in Feedback/Requests [original thread]
I think it is 100. But how heat works, and I had to have a programmer look at this, is actually that every shot fired, while there is any heat built up on the turret, adds twice the heat cost per shot. This was killing me because I could not fig...
- by CCP Rattati - at 2015.03.07 03:00:00
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1714. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
LOOKMOM NOHANDS wrote: CCP Rattati wrote: KEROSIINI-TERO wrote: Most very good! But few are not : Removal of vehicles from ambush OMS: because lessens the option and variety. There was no problem about people not playing OMSs and le...
- by CCP Rattati - at 2015.03.07 02:56:00
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1715. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Raffael-Puma Austria wrote: Why assault hmg gets a 120 clip? It had to be 425! And range from normal hmg of 40,2 meters is to short, it has to be 60m! And the damage has to be by baundless 20.5!!!! Rattati you will lose very much players! I go ...
- by CCP Rattati - at 2015.03.07 02:50:00
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1716. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Most very good! But few are not : Removal of vehicles from ambush OMS: because lessens the option and variety. There was no problem about people not playing OMSs and leaving. Now it will be possible to play dust with...
- by CCP Rattati - at 2015.03.07 02:14:00
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1717. 5MCC is already over - in General Discussions [original thread]
CCP Spider, CCP Sunder and me just popped in a couple games. We're happy to say that we were killed a lot, adding a bit to the numbers.
- by GM Archduke - at 2015.03.06 18:55:00
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1718. Scout Registry / Killboard - in General Discussions [original thread]
Jebus McKing wrote: CCP Rattati wrote: Update, and the spreadsheet is updated as well, and added to the OP. "After making the Starter loadouts much better, we ran into the issue of PG/CPU capacity. The situation was tricky because Militia a...
- by CCP Rattati - at 2015.03.06 13:48:00
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1719. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Cavani1EE7 wrote: CCP Rattati wrote: Doc DDD wrote: Mostly excited for the patch as it has potential.. Have same concerns as a few others. Scrambler buff... Ok so no one in thier right mind runs shield fits as Armor>Shields... so let...
- by CCP Rattati - at 2015.03.06 13:40:00
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1720. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Update, and the spreadsheet is updated as well, and added to the OP. "After making the Starter loadouts much better, we ran into the issue of PG/CPU capacity. The situation was tricky because Militia and Standard Basic Frames were not in parity, ...
- by CCP Rattati - at 2015.03.06 09:21:00
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