Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
KEROSIINI-TERO
The Rainbow Effect
1830
|
Posted - 2015.03.08 12:06:00 -
[1] - Quote
These questions were arised in the recent thread about Teambuilder logic by CCP Rattati. Sadly he closed the thread without a word on these. Assuming it was an innocent overlook considering the forum flood of posts, here are the questions again:
---
Even though this was probably explained in the Teambuilder threads and I probably know the answers, I have to be sure and I believe the answer would clarify everyone's thoughts:
1) If a 6-man squads Mu is high enough, will the Teambuilder do the following: [A theoretical infinite Mu 6-man squad] --> Team A
[The 16 next highest Mu entities, whether squadded or not] --> Team B
[The 10 lowest Mu players of the match] --> Team A
???
The importance is to realise if Teambuilder will not organise chunks of players just by left-right-left-right-left-right and so on.
2) The squads have a 'multiplier' to their Mu in order to emphasize their weight. Is the multiplier, or the weight, relatively higher for squads for more people? In other words, is a 6-man squads resulting Mu higher than three 2-man squads'?
(Also, for the people wondering: it's worth emphasizing that Matchmaking and Teambuilder are entirely different things and latter begins it's work after the first has handed it the players to work with)
Looking at both sides of the coin.
Even Aurum one.
|
|
CCP Rattati
C C P C C P Alliance
18216
|
Posted - 2015.03.08 13:16:00 -
[2] - Quote
These are all answered in my previous blogs/threads.
Step 1) All squads and individuals are converted to units. Each unit is the sum of Mu of all the individuals in the squad.
Step 2) Multiplier is applied to all units
Step 3) The highest value unit is placed randomly on Team A or Team B, let's say Team A for simplicity.
Step 4) Units are placed on the opposite Team, Team B, until the sum on Team B exceeds Team A.
Step 5) Units are placed on Team A until the sum of Mu exceeds Team B or either team has 16 player. Then the rest go on the other team.
Step 6) Repeat until all units have been placed.
This method guarantees that the two best squads are always on opposite sides.
It also guarantees that the second best and third best squads are on the opposite side of the best squad.
If there is a single 6 man squad and no other squads, it gets placed on one Team and ALL the best individuals on the opposite side, due to the multiplier, usually 8-10 of the best solo players fight the 6 man squad.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Big Burns
0uter.Heaven Back and Forth
676
|
Posted - 2015.03.08 13:27:00 -
[3] - Quote
CCP Rattati wrote:These are all answered in my previous blogs/threads.
Step 1) All squads and individuals are converted to units. Each unit is the sum of Mu of all the individuals in the squad.
Step 2) Multiplier is applied to all units
Step 3) The highest value unit is placed randomly on Team A or Team B, let's say Team A for simplicity.
Step 4) Units are placed on the opposite Team, Team B, until the sum on Team B exceeds Team A.
Step 5) Units are placed on Team A until the sum of Mu exceeds Team B or either team has 16 player. Then the rest go on the other team.
Step 6) Repeat until all units have been placed.
This method guarantees that the two best squads are always on opposite sides.
It also guarantees that the second best and third best squads are on the opposite side of the best squad.
If there is a single 6 man squad and no other squads, it gets placed on one Team and ALL the best individuals on the opposite side, due to the multiplier, usually 8-10 of the best solo players fight the 6 man squad.
Finally, this method has never been shown to have not worked as intended. Players concern is usually because the second best squad isn't all in the same corporation so it looks like randoms.
My only response to this is....#BringBackCubs!
Dust514- 90% L3 / 10% R1
|
KEROSIINI-TERO
The Rainbow Effect
1830
|
Posted - 2015.03.08 13:33:00 -
[4] - Quote
Thanks.
And the multiplier is... What?
Is that the thing that would make sure that six man squads converted Mu is higher than three two man squads'? Assuming identical players.
Looking at both sides of the coin.
Even Aurum one.
|
Pagl1u M
Dead Man's Game RUST415
1729
|
Posted - 2015.03.08 13:51:00 -
[5] - Quote
Show us MUs of the various players.
One of the few assaults you'll find in a PC match!
|
jordy mack
WarRavens
343
|
Posted - 2015.03.08 13:55:00 -
[6] - Quote
is step 4 done in order of next highest mu, or does it just go down the list adding ppl untill the numbers even out?
Less QQ more PewPew
|
Mossellia Delt
Militaires Sans Jeux
2332
|
Posted - 2015.03.08 14:00:00 -
[7] - Quote
This doesn't seem to work at all though. When I'm playing its stacked, badly.
Team A will have a 6 man squad, plus a 3 man squad with a high MU While team B will have everyone solo with 2 good players and 14 blues who can't get more then 200 WPs.
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
|
KEROSIINI-TERO
The Rainbow Effect
1830
|
Posted - 2015.03.08 14:27:00 -
[8] - Quote
Mossellia Delt wrote:This doesn't seem to work at all though. When I'm playing its stacked, badly.
Team A will have a 6 man squad, plus a 3 man squad with a high MU While team B will have everyone solo with 2 good players and 14 blues who can't get more then 200 WPs.
The resulting WP can NOT be used to gauge whether teambuilder works or not, although it might be the result of it.
Team builder can not know if some people have a bad day, or they are not interested at that time. I do agree that most time people can not tell if there's a squad or not.
My suspicions arose on few cases where I had friends on both sides, squadded up in several squads.
Looking at both sides of the coin.
Even Aurum one.
|
Big Burns
0uter.Heaven Back and Forth
679
|
Posted - 2015.03.08 14:28:00 -
[9] - Quote
CCP Rattati wrote:These are all answered in my previous blogs/threads.
Step 1) All squads and individuals are converted to units. Each unit is the sum of Mu of all the individuals in the squad.
Step 2) Multiplier is applied to all units
Step 3) The highest value unit is placed randomly on Team A or Team B, let's say Team A for simplicity.
Step 4) Units are placed on the opposite Team, Team B, until the sum on Team B exceeds Team A.
Step 5) Units are placed on Team A until the sum of Mu exceeds Team B or either team has 16 player. Then the rest go on the other team.
Step 6) Repeat until all units have been placed.
This method guarantees that the two best squads are always on opposite sides.
It also guarantees that the second best and third best squads are on the opposite side of the best squad.
If there is a single 6 man squad and no other squads, it gets placed on one Team and ALL the best individuals on the opposite side, due to the multiplier, usually 8-10 of the best solo players fight the 6 man squad.
Finally, this method has never been shown to have not worked as intended. Players concern is usually because the second best squad isn't all in the same corporation so it looks like randoms.
Rattati please read my post concerning "MU". It gets deep into the subject. I wanna know how it works because it's affecting myself and others and promotes 6 man proto squads.
Dust514- 90% L3 / 10% R1
|
|
CCP Rattati
C C P C C P Alliance
18217
|
Posted - 2015.03.08 14:31:00 -
[10] - Quote
Mossellia Delt wrote:This doesn't seem to work at all though. When I'm playing its stacked, badly.
Team A will have a 6 man squad, plus a 3 man squad with a high MU While team B will have everyone solo with 2 good players and 14 blues who can't get more then 200 WPs.
I have checked hundreds of battles, and demonstrated in a recent thread a sample of such a deep dive.
How many have you checked, and where is your data?
How do you determine who is in squads and who not?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22526
|
Posted - 2015.03.08 14:33:00 -
[11] - Quote
Having taken pictures of a few unbalanced matches I later realised that they were caused by squads on one side bailing.
Gallente Guide
|
Big Burns
0uter.Heaven Back and Forth
681
|
Posted - 2015.03.08 14:36:00 -
[12] - Quote
Ok! I guess I'll re-type EVERYTHING on this post instead of you taking 30 seconds to read mine and reply. And YOU wonder why the community is always on your case. A little respect goes a long way man.
CCP Rattati^
Dust514- 90% L3 / 10% R1
|
Lorhak Gannarsein
Nos Nothi
4402
|
Posted - 2015.03.08 14:38:00 -
[13] - Quote
Mossellia Delt wrote:This doesn't seem to work at all though. When I'm playing its stacked, badly.
Team A will have a 6 man squad, plus a 3 man squad with a high MU While team B will have everyone solo with 2 good players and 14 blues who can't get more then 200 WPs. First off, you can't see the other team's squad breakdowns, second off your numbers seem pretty vague and nonspecific, and so the conclusion to which I must therefore arrive is that you are exaggerating.
There is no reason that a squad is any good.
I don't know how MU is calculated, but let's say, for argument's sake, pulling numbers right out of my arse, six guys with an individual MU of 10 squad up via Squad Finder. They get a multiplier of 3.5 for being in full squad, for a squad MU of 210.
There's also a squad of three guys with an individual MU of 40, getting a multiplier of 2, for a total of 240. These mercs are vastly more competent than the full squad, and are selected for team A, while the full squad is first pick on team B.
All works out; it turns out through the magic of blueberries the MUs end up approximately equal on both teams; some more competent players show up and carry team B. All is well, the teambuilder has functioned as it is intended, and no-one gets butthurt cos it looks like a team of nobodies has won.
On the flipside, let's say that noob squad joins the same corp after that match (they were all REALLY IMPRESSED by one another). The competent squad fills out with a fourth corp member. They now have a much larger MU of 400 - they'll be first pick for sure.
A third group, and a fourth show up - there are only a few of them, a four-man squad and a three-man squad. None of these guys share corps - they're friends from a chat channel or something. They have MU of 25 each - that gets multiplied by 2.5 for a total of 250 and by 2 for a total of 150.
The MU balancer now takes the competent team first; they take team A's total to 400. The two new squads conveniently have MUs that add up to 400 together, so those seven get added to team B in order to fill out the team balance. The group of newly-corp'd newbies are the next largest group; they get added to team A. There being no more squads, the teams get filled up in order - there might be some competent players here with MU of 50 or 60, even, but they don't matter compared to the squads.
Team A wins convincingly; the group of extremely skilled players on top of the number of somewhat-organised meatshields carries the day.
The killboard shows up, and it looks like team A has two large squads from two different corps, and team B had nobodies.
Then you, being one of the randoms on team B, go on the forums and complain about a thing that would make sense if you stopped and thought for a minute, and here I am at 1:30AM straining my brain trying to think about numbers that make sense.
I'm going on the assumption, incidentally, that the team with lower MU gets to pick next - as opposed to how it might be selections in the same way that your gym class picked players on the football team. The former, of course, being a much more sensible method of selection.
Guys, we need to stop calling MU a 'matchmaker' when it's actually a 'teambuilder'.
And I want to play FE:A now. Damn.
|
Big Burns
0uter.Heaven Back and Forth
681
|
Posted - 2015.03.08 14:39:00 -
[14] - Quote
I'm asking because I want to know how it works. I always get put into games with Dia Farron, Kaizuka Sniper, Milkman, Frosty Kitty, and Duna 2002 all on the other team at the same time.
Back in 1.5-1.7 I ran tanks/logi uplinks. I would AVERAGE 4,000WP's per game and have an AVERAGE of 35 kills per game. Not bragging, just found a way to be productive given that current state of the game. Is this why my "MU" is SOOOO high? No one wants to squad with me, except a few good players. Everyone always leaves my squad because they get recked, by those guys above.
They always say they are taking a break, but then I see them post lfs in a chat. I confronted a few of them and they said my MU was high, and they didn't want to face NS all day. How can I fix this...I'm not B.S.ing. This is a legitimate problem for me. I would imagine it's a legitimate problem for a lot of vets...given how few of us there are in comparison to the newer players. This forces myself and others to run solo or stick together and this is why people always joke about the best players being "butt-buddies". It's not the way we want it...you have no idea.
^^^There! Please tell me why this is happening and is this why OP players stick together, creating pubstomping squads....because no one else will play with them...
Dust514- 90% L3 / 10% R1
|
KEROSIINI-TERO
The Rainbow Effect
1830
|
Posted - 2015.03.08 14:40:00 -
[15] - Quote
Big Burns wrote:Ok! I guess I'll re-type EVERYTHING on this post instead of you taking 30 seconds to read mine and reply. And YOU wonder why the community is always on your case. A little respect goes a long way man.
CCP Rattati^
That was for me?
Let me explain. On the original thread by Mr Rattati himself, people did not know those things. I assumed I knew but wasn't sure so instead of educating people while not being sure,
I asked the question 1).
The question still needs answering, the multiplier has been mentioned but not specified if it is the assumed squad multilplier - and not a multiplier for anything else.
Looking at both sides of the coin.
Even Aurum one.
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
1641
|
Posted - 2015.03.08 14:44:00 -
[16] - Quote
KEROSIINI-TERO wrote:Big Burns wrote:Ok! I guess I'll re-type EVERYTHING on this post instead of you taking 30 seconds to read mine and reply. And YOU wonder why the community is always on your case. A little respect goes a long way man.
CCP Rattati^ That was for me? Let me explain. On the original thread by Mr Rattati himself, people did not know those things. I assumed I knew but wasn't sure so instead of educating people while not being sure,
I asked the question 1). The question still needs answering, the multiplier has been mentioned but not specified if it is the assumed squad multilplier - and not a multiplier for anything else.
Naw, BB wasnt given attention by Ratatti, after seeing he posted in your thread.
So his legitimate question about MU generation is befuddled by his dire need to be an excellent personality.
Hey Soldner, why are you such a cynic?
Ever read the dust forums? You'll know why.
|
Forlorn Destrier
Incorruptibles
3299
|
Posted - 2015.03.08 14:50:00 -
[17] - Quote
CCP Rattati wrote:Mossellia Delt wrote:This doesn't seem to work at all though. When I'm playing its stacked, badly.
Team A will have a 6 man squad, plus a 3 man squad with a high MU While team B will have everyone solo with 2 good players and 14 blues who can't get more then 200 WPs. I have checked hundreds of battles, and demonstrated in a recent thread a sample of such a deep dive. How many have you checked, and where is your data? How do you determine who is in squads and who not?
I think people are over-reacting, but in an effort to have transparency and put these complaints to rest, is it possible to show the MU of each player on the leaderboard?
I would propose that the adjusted number for being in a squad be reflected so if you are solo you one match and in a squad the next you can see the actual impact of being in a squad. Also, a total MU score for each team would be nice as well, if we can't show individual MU scores.
Thanks for listening.
I am the Forgotten Warhorse, a Lord of Lightning
I am Havok, Incorruptible
|
|
CCP Rattati
C C P C C P Alliance
18221
|
Posted - 2015.03.08 14:50:00 -
[18] - Quote
KEROSIINI-TERO wrote:Big Burns wrote:Ok! I guess I'll re-type EVERYTHING on this post instead of you taking 30 seconds to read mine and reply. And YOU wonder why the community is always on your case. A little respect goes a long way man.
CCP Rattati^ That was for me? Let me explain. On the original thread by Mr Rattati himself, people did not know those things. I assumed I knew but wasn't sure so instead of educating people while not being sure,
I asked the question 1). The question still needs answering, the multiplier has been mentioned but not specified if it is the assumed squad multilplier - and not a multiplier for anything else.
I have no idea what you are asking...
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Forlorn Destrier
Incorruptibles
3299
|
Posted - 2015.03.08 14:52:00 -
[19] - Quote
Forlorn Destrier wrote:CCP Rattati wrote:Mossellia Delt wrote:This doesn't seem to work at all though. When I'm playing its stacked, badly.
Team A will have a 6 man squad, plus a 3 man squad with a high MU While team B will have everyone solo with 2 good players and 14 blues who can't get more then 200 WPs. I have checked hundreds of battles, and demonstrated in a recent thread a sample of such a deep dive. How many have you checked, and where is your data? How do you determine who is in squads and who not? I think people are over-reacting, but in an effort to have transparency and put these complaints to rest, is it possible to show the MU of each player on the leaderboard? I would propose that the adjusted number for being in a squad be reflected so if you are solo you one match and in a squad the next you can see the actual impact of being in a squad. Also, a total MU score for each team would be nice as well, if we can't show individual MU scores. Thanks for listening.
Showing both team and individual MU at the same time would, or course, be the ideal.
I am the Forgotten Warhorse, a Lord of Lightning
I am Havok, Incorruptible
|
Sequal's Back
Dead Man's Game RUST415
364
|
Posted - 2015.03.08 14:53:00 -
[20] - Quote
And how does it work when the "best squad" in Team A is facing 2 squads in Team B because they were second and third in MU, and decides to leave?
It usually happens, because 1 good squad can't face 2 others even if their MU is globally better. Then, Team A only have 2 or 3 (at best) good players left, and the matchmaking picks up absolute random players on Team A in order to make a 16 man team.
You end up with Team A getting stomped by 2 organiszd squads..
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
|
|
Forlorn Destrier
Incorruptibles
3299
|
Posted - 2015.03.08 14:55:00 -
[21] - Quote
Sequal's Back wrote:And how does it work when the "best squad" in Team A is facing 2 squads in Team B because they were second and third in MU, and decides to leave?
It usually happens, because 1 good squad can't face 2 others even if their MU is globally better. Then, Team A only have 2 or 3 (at best) good players left, and the matchmaking picks up absolute random players on Team A in order to make a 16 man team.
You end up with Team A getting stomped by 2 organiszd squads..
I would imagine that Scotty finds the best available players it can to fill the gap.
I am the Forgotten Warhorse, a Lord of Lightning
I am Havok, Incorruptible
|
Big Burns
0uter.Heaven Back and Forth
681
|
Posted - 2015.03.08 14:56:00 -
[22] - Quote
CCP Rattati wrote:KEROSIINI-TERO wrote:Big Burns wrote:Ok! I guess I'll re-type EVERYTHING on this post instead of you taking 30 seconds to read mine and reply. And YOU wonder why the community is always on your case. A little respect goes a long way man.
CCP Rattati^ That was for me? Let me explain. On the original thread by Mr Rattati himself, people did not know those things. I assumed I knew but wasn't sure so instead of educating people while not being sure,
I asked the question 1). The question still needs answering, the multiplier has been mentioned but not specified if it is the assumed squad multilplier - and not a multiplier for anything else. I have no idea what you are asking...
Nevermind Rattati. Good for nothing. NEVERMIND!!!!!!!!!!!!!!!!!!
....Deep breath...
My question: Why is my MU so high? Is it because I ran tank for the majority of my dust carreer? Yes or No. Second question: Is it, or is it not true that vets squad together because no one else will squad with them, because their MU is too high? Yes or No.
Dust514- 90% L3 / 10% R1
|
Forlorn Destrier
Incorruptibles
3300
|
Posted - 2015.03.08 14:59:00 -
[23] - Quote
Big Burns wrote:CCP Rattati wrote:KEROSIINI-TERO wrote:Big Burns wrote:Ok! I guess I'll re-type EVERYTHING on this post instead of you taking 30 seconds to read mine and reply. And YOU wonder why the community is always on your case. A little respect goes a long way man.
CCP Rattati^ That was for me? Let me explain. On the original thread by Mr Rattati himself, people did not know those things. I assumed I knew but wasn't sure so instead of educating people while not being sure,
I asked the question 1). The question still needs answering, the multiplier has been mentioned but not specified if it is the assumed squad multilplier - and not a multiplier for anything else. I have no idea what you are asking... Nevermind Rattati. Good for nothing. NEVERMIND!!!!!!!!!!!!!!!!!! ....Deep breath... My question: Why is my MU so high? Is it because I ran tank for the majority of my dust carreer? Yes or No. Second question: Is it, or is it not true that vets squad together because no one else will squad with them, because their MU is too high? Yes or No.
Act like an adult - the "question" was poorly formed and not understandable. He said he didn't understand - maybe try to rephrase the question so he does. Acting the way you are will only convince him to ignore you and this thread, and where is the positive in that?
I am the Forgotten Warhorse, a Lord of Lightning
I am Havok, Incorruptible
|
DIX RFOR CHICKS
T.U.R.D. R.O.C.K.
69
|
Posted - 2015.03.08 15:03:00 -
[24] - Quote
Why has scotty or team builder or matchmaking so SCREWED up lately?
I have been running into Qsynced squads of 8-12 guys all from the same corp. I thought that was fixed? I also thought going into battles at the end was fixed too,,,but I have seen all well that worked. |
KEROSIINI-TERO
The Rainbow Effect
1831
|
Posted - 2015.03.08 15:26:00 -
[25] - Quote
CCP Rattati wrote:I have no idea what you are asking...
Rephrasing my question 2).
2) The squads have a 'multiplier' to their Mu in order to emphasize their weight. Is the multiplier, or the weight, relatively higher for squads for more people? In other words, is a 6-man squads resulting relative Mu higher than three 2-man squads'?
Is (1x 6man-squad) > (3x 2man-squad) = true ???
Looking at both sides of the coin.
Even Aurum one.
|
KEROSIINI-TERO
The Rainbow Effect
1832
|
Posted - 2015.03.08 15:31:00 -
[26] - Quote
Big Burns wrote:
Nevermind Rattati. Good for nothing. NEVERMIND!!!!!!!!!!!!!!!!!!
....Deep breath...
My question: Why is my MU so high? Is it because I ran tank for the majority of my dust carreer? Yes or No. Second question: Is it, or is it not true that vets squad together because no one else will squad with them, because their MU is too high? Yes or No.
Big Burns, get out of this thread. You are making a mess. There was 2 questions I asked and hoped answers for - now neither one is getting any. Stay in your own thread - which you already made. Thanks.
Looking at both sides of the coin.
Even Aurum one.
|
Diablo Gamekeeper
Vherokior Combat Logistics Minmatar Republic
95
|
Posted - 2015.03.08 15:31:00 -
[27] - Quote
CCP Rattati wrote:These are all answered in my previous blogs/threads.
Step 1) All squads and individuals are converted to units. Each unit is the sum of Mu of all the individuals in the squad.
Step 2) Multiplier is applied to all units
Step 3) The highest value unit is placed randomly on Team A or Team B, let's say Team A for simplicity.
Step 4) Units are placed on the opposite Team, Team B, until the sum on Team B exceeds Team A.
Step 5) Units are placed on Team A until the sum of Mu exceeds Team B or either team has 16 player. Then the rest go on the other team.
Step 6) Repeat until all units have been placed.
This method guarantees that the two best squads are always on opposite sides.
It also guarantees that the second best and third best squads are on the opposite side of the best squad.
If there is a single 6 man squad and no other squads, it gets placed on one Team and ALL the best individuals on the opposite side, due to the multiplier, usually 8-10 of the best solo players fight the 6 man squad.
Finally, this method has never been shown to have not worked as intended. Players concern is usually because the second best squad isn't all in the same corporation so it looks like randoms. What's Mu?
The new signature
|
DIX RFOR CHICKS
T.U.R.D. R.O.C.K.
69
|
Posted - 2015.03.08 15:40:00 -
[28] - Quote
Diablo Gamekeeper wrote:CCP Rattati wrote:These are all answered in my previous blogs/threads.
Step 1) All squads and individuals are converted to units. Each unit is the sum of Mu of all the individuals in the squad.
Step 2) Multiplier is applied to all units
Step 3) The highest value unit is placed randomly on Team A or Team B, let's say Team A for simplicity.
Step 4) Units are placed on the opposite Team, Team B, until the sum on Team B exceeds Team A.
Step 5) Units are placed on Team A until the sum of Mu exceeds Team B or either team has 16 player. Then the rest go on the other team.
Step 6) Repeat until all units have been placed.
This method guarantees that the two best squads are always on opposite sides.
It also guarantees that the second best and third best squads are on the opposite side of the best squad.
If there is a single 6 man squad and no other squads, it gets placed on one Team and ALL the best individuals on the opposite side, due to the multiplier, usually 8-10 of the best solo players fight the 6 man squad.
Finally, this method has never been shown to have not worked as intended. Players concern is usually because the second best squad isn't all in the same corporation so it looks like randoms. What's Mu?
MU= MUBAR kinda like FUBAR ...it could be said that matchmaking or teambuilding is MUBAR or MU. Messed Up Beyond All Recognition |
Sequal's Back
Dead Man's Game RUST415
364
|
Posted - 2015.03.08 15:52:00 -
[29] - Quote
Forlorn Destrier wrote:Sequal's Back wrote:And how does it work when the "best squad" in Team A is facing 2 squads in Team B because they were second and third in MU, and decides to leave?
It usually happens, because 1 good squad can't face 2 others even if their MU is globally better. Then, Team A only have 2 or 3 (at best) good players left, and the matchmaking picks up absolute random players on Team A in order to make a 16 man team.
You end up with Team A getting stomped by 2 organiszd squads.. I would imagine that Scotty finds the best available players it can to fill the gap. I don't think so, and that's where the problem comes from. Scottty dont know about MU, he just picks up any player he can find and THEN the teambuilder will look at the Mu, but it wont have any other choice than putting the new guys on the A team.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
|
postapo wastelander
Corrosive Synergy RISE of LEGION
1038
|
Posted - 2015.03.08 16:28:00 -
[30] - Quote
Big Burns wrote:CCP Rattati wrote:These are all answered in my previous blogs/threads.
Step 1) All squads and individuals are converted to units. Each unit is the sum of Mu of all the individuals in the squad.
Step 2) Multiplier is applied to all units
Step 3) The highest value unit is placed randomly on Team A or Team B, let's say Team A for simplicity.
Step 4) Units are placed on the opposite Team, Team B, until the sum on Team B exceeds Team A.
Step 5) Units are placed on Team A until the sum of Mu exceeds Team B or either team has 16 player. Then the rest go on the other team.
Step 6) Repeat until all units have been placed.
This method guarantees that the two best squads are always on opposite sides.
It also guarantees that the second best and third best squads are on the opposite side of the best squad.
If there is a single 6 man squad and no other squads, it gets placed on one Team and ALL the best individuals on the opposite side, due to the multiplier, usually 8-10 of the best solo players fight the 6 man squad.
Finally, this method has never been shown to have not worked as intended. Players concern is usually because the second best squad isn't all in the same corporation so it looks like randoms. My only response to this is....#BringBackCubs!
My only responce to this is..#BanAllSpammers!
"Sebiestor Hetzer"
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |