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1121. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
And why the hell do Cal Logis now have 20 less CPU than all other logis? That makes no sense. There was no explanation at all.
- by zzZaXxx - at 2013.07.18 19:31:00
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1122. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Beren Hurin wrote: ZDub 303 wrote: I will say this too... All these changes really do is ensure caldari logis cannot and will not run proto equipment. There's no way we can afford it now when running complex modules is taking up every last ...
- by zzZaXxx - at 2013.07.18 19:22:00
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1123. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
ZDub 303 wrote: Vin Mora wrote: Question about this: Quote: Caldari Logistics: 5% bonus to shield regulators per level (used to be shield extenders). So at level 5 how is the 25% bonus represented? Does it add itself to the total regul...
- by zzZaXxx - at 2013.07.18 19:18:00
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1124. Arirana [Red Star.] Just proved that Caldari Medium + Shotgun >>>> L... - in General Discussions [original thread]
The reload bonus is perfect for shoddy.
- by zzZaXxx - at 2013.07.17 20:53:00
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1125. DUST 514 looking good - in General Discussions [original thread]
da GAND wrote: Mobius Wyvern wrote: zzZaXxx wrote: +1 Needs dev response. There has been so much discussion about how DUST is so unfinished and so much confusion as to why it was released with so many missing pieces. The foundation is t...
- by zzZaXxx - at 2013.07.17 12:55:00
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1126. DUST 514 looking good - in General Discussions [original thread]
+1 Needs dev response. There has been so much discussion about how DUST is so unfinished and so much confusion as to why it was released with so many missing pieces. The foundation is there for a truly great game. I just hope the pace of getting...
- by zzZaXxx - at 2013.07.17 12:42:00
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1127. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
RINON114 wrote: zzZaXxx wrote: RINON114 wrote: ChromeBreaker wrote: \o/ more wild numbers and changes. Anything close to doubling numbers would bring the letters O and P together! Example from above... enhanced armour plat + complex ...
- by zzZaXxx - at 2013.07.17 12:15:00
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1128. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: zzZaXxx wrote: BL4CKST4R wrote: zzZaXxx wrote: I already suggested a change for Armor Plates, so here for your perusal is a revamping of all 3 varieties of plates, with the adjusted fittings for Gallente Assault based ...
- by zzZaXxx - at 2013.07.17 12:13:00
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1129. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: zzZaXxx wrote: I already suggested a change for Armor Plates, so here for your perusal is a revamping of all 3 varieties of plates, with the adjusted fittings for Gallente Assault based on the proposed -7% per level reductio...
- by zzZaXxx - at 2013.07.17 10:58:00
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1130. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
RINON114 wrote: ChromeBreaker wrote: \o/ more wild numbers and changes. Anything close to doubling numbers would bring the letters O and P together! Example from above... enhanced armour plat + complex rep = 174hp + 10ar/s -5% speeeed Dat...
- by zzZaXxx - at 2013.07.17 04:56:00
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1131. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
McFurious wrote: How about high slot armor hardeners? Across the board damage reduction to armor would be OP but I like the idea of high slot explosive hardeners reducing explosive damage by 4%, 7%, and 14%. And low slot EM hardeners for sh...
- by zzZaXxx - at 2013.07.17 04:54:00
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1132. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
I already suggested a change for Armor Plates, so here for your perusal is a revamping of all 3 varieties of plates, with the adjusted fittings for Gallente Assault based on the proposed -7% per level reduction to armor plates CPU/PG, replacing th...
- by zzZaXxx - at 2013.07.17 04:40:00
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1133. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cat Merc wrote: XV1 wrote: I think that the CPU/PG of reactive plates needs to be cut down. Ferroscale is not that bad as it falls about in line with shields extenders though shield extenders are still a bit better with natural regeneration....
- by zzZaXxx - at 2013.07.17 03:33:00
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1134. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cat Merc wrote: SponkSponkSponk wrote: Kekklian Noobatronic wrote: Amarr has far superior PG/CPU, so while Gallente people may have to run around with Enhanced with maybe 1 complex mod, we can usually roll the opposite (Lots of complex wi...
- by zzZaXxx - at 2013.07.17 03:30:00
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1135. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I don't agree with the OP's assertion to move shield regulators to high slots. However, this does cause an imbalance in tank, this point I cannot argue. So suppose there was a high slot module that increased the passive ...
- by zzZaXxx - at 2013.07.16 18:18:00
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1136. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: BL4CKST4R wrote: zzZaXxx wrote: BL4CKST4R wrote: Well I don't think that the suits should have their module distribution changed, but since the amarr are dual tanks looking at their distribution 2% for both shields and...
- by zzZaXxx - at 2013.07.16 17:51:00
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1137. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Well I don't think that the suits should have their module distribution changed, but since the amarr are dual tanks looking at their distribution 2% for both shields and armor. Why not? Armor tankers need as many low slots a...
- by zzZaXxx - at 2013.07.16 16:20:00
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1138. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
2-Ton Twenty-One wrote: XxWarlordxX97 wrote: 2-Ton Twenty-One wrote: +1 Im a heavy and ignore all the armor plates. Why? Because you realize while your fighting other suits your ability to move in and out of cover quickly is probab...
- by zzZaXxx - at 2013.07.16 16:17:00
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1139. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Gallente is getting less HP for lower speed. Although he has armor repair and the caldari doesn't. If you removed damage modifiers and put both suits at lvl 5 CPU/PG skills the caldari will have repair and have around 100 more ...
- by zzZaXxx - at 2013.07.16 15:50:00
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1140. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: What this does is put armor in line with shields in overall HP it does not account for resistances, speed, or overall repair. We can't look it as add x HP to make up for the slots lost for repair. Armor needs to stay the same...
- by zzZaXxx - at 2013.07.16 15:04:00
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