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Asirius Medaius
Planetary Response Organization
38
|
Posted - 2013.07.16 21:49:00 -
[61] - Quote
Cenex Langly wrote:Alpha 443-6732 wrote: I want it to be a serious tactical MMO where teamwork is valued above personal gun skill. There is a lot of work that needs to go into this, but otherwise, it has improved on this point since chromosome.
Heh, you call various changes to weapon damages and new weapons an "introduction to new tactics"? This game has no tactics, aside from people using the cheapest method to kill and farm isk/sp with the least resistance possible.
Dust isn't unique. I have probably played 1000 games, and most of them go like this:
Railgun/Blaster tanks trying to flank early enemies/installations/other tanks.
Dropship to the highest point to drop uplinks.
A few guys in an LAV trying to rush an objective (or many, at that) or "murder-taxi".
And a couple snipers getting into position.
A couple to a handful of AFKers.
After all of this beginning combat, its just a matter of people looking for the highest amount of WPs in the safest way possible. The only outlier to this are trolls and people who just run various exploits, depending on the event.
My only fun tactical experience relies in PC battles, which depending on who is fighting, may not last that long at all (5 minutes-ish). To be honest, this game just reminds me of a UT 2004 mod with fittings and callable vehicles; Dust 514's graphics may be a little better. |
gandalgrey
STRONG-ARMED BANDITS
64
|
Posted - 2013.07.16 22:02:00 -
[62] - Quote
Mobius Wyvern wrote:gandalgrey wrote:Maximus Stryker wrote:When I think of Dust, I try and think of what EVE was 10 years ago and what it is today. I don't play EVE online but I have had conversations with people who say it was pretty basic back then and has evolved quite a bit.
I truly and honestly hope I can tell a similar story about Dust 10 years from now. The future seems bright, we just have to enjoy the ride.
Im taking a quote from someone else that I saw the other day which I think sums up quite well "this game is not a sprint it is a marathon and im going to enjoy every mile." Well said. However, I think we can both agree that a marathon works best over a good, solid path. I agree totally but I do believe there is a solid idea that could be absolutely fantastic and what I would class as a classic its just some of the infrastructure that is a little unstable |
Mobius Wyvern
BetaMax. CRONOS.
2531
|
Posted - 2013.07.16 23:04:00 -
[63] - Quote
gandalgrey wrote:Mobius Wyvern wrote:gandalgrey wrote:Maximus Stryker wrote:When I think of Dust, I try and think of what EVE was 10 years ago and what it is today. I don't play EVE online but I have had conversations with people who say it was pretty basic back then and has evolved quite a bit.
I truly and honestly hope I can tell a similar story about Dust 10 years from now. The future seems bright, we just have to enjoy the ride.
Im taking a quote from someone else that I saw the other day which I think sums up quite well "this game is not a sprint it is a marathon and im going to enjoy every mile." Well said. However, I think we can both agree that a marathon works best over a good, solid path. I agree totally but I do believe there is a solid idea that could be absolutely fantastic and what I would class as a classic its just some of the infrastructure that is a little unstable Yeah.
I think Skirmish 3.0, PC 2.0, and Survival and Infestation PvE will go a long way toward making this game feel like what it should be. Hopefully they can have all those together in time for the expansion that should be coming in December. |
da GAND
187. League of Infamy
65
|
Posted - 2013.07.17 01:27:00 -
[64] - Quote
Mobius Wyvern wrote:Cenex Langly wrote:Alpha 443-6732 wrote: I want it to be a serious tactical MMO where teamwork is valued above personal gun skill. There is a lot of work that needs to go into this, but otherwise, it has improved on this point since chromosome. I think it's important to strike a balance. We are, of course, talking about being super-soldiers that are faster, stronger, and overall better than normal humans.
It feels like that balance is going to take most of the time CCP has and they won't be able to get to work on new content much |
Mobius Wyvern
BetaMax. CRONOS.
2536
|
Posted - 2013.07.17 01:42:00 -
[65] - Quote
da GAND wrote:Mobius Wyvern wrote:Cenex Langly wrote:Alpha 443-6732 wrote: I want it to be a serious tactical MMO where teamwork is valued above personal gun skill. There is a lot of work that needs to go into this, but otherwise, it has improved on this point since chromosome. I think it's important to strike a balance. We are, of course, talking about being super-soldiers that are faster, stronger, and overall better than normal humans. It feels like that balance is going to take most of the time CCP has and they won't be able to get to work on new content much I don't really mind how the balance is handled now, we just need work on aiming accuracy, which is tied up in framerate, so fixing one fixes both.
I actually like the unintentional buff to sprinting, as it makes the game feel more like Quake or UT like it did in Replication, which I find to be a lot of fun. I'd honestly love to see an across the board speed buff to get us moving faster before we get larger maps or even the full 5x5km. |
da GAND
187. League of Infamy
65
|
Posted - 2013.07.17 03:57:00 -
[66] - Quote
Mobius Wyvern wrote:da GAND wrote:Mobius Wyvern wrote:Cenex Langly wrote:Alpha 443-6732 wrote: I want it to be a serious tactical MMO where teamwork is valued above personal gun skill. There is a lot of work that needs to go into this, but otherwise, it has improved on this point since chromosome. I think it's important to strike a balance. We are, of course, talking about being super-soldiers that are faster, stronger, and overall better than normal humans. It feels like that balance is going to take most of the time CCP has and they won't be able to get to work on new content much I don't really mind how the balance is handled now, we just need work on aiming accuracy, which is tied up in framerate, so fixing one fixes both. I actually like the unintentional buff to sprinting, as it makes the game feel more like Quake or UT like it did in Replication, which I find to be a lot of fun. I'd honestly love to see an across the board speed buff to get us moving faster before we get larger maps or even the full 5x5km.
Well we need transportation for those huge maps, Dropships will be much more useful then |
Alt Account12
Kang Lo Directorate Gallente Federation
5
|
Posted - 2013.07.17 04:06:00 -
[67] - Quote
Mobius Wyvern wrote:gandalgrey wrote:Mobius Wyvern wrote:gandalgrey wrote:Maximus Stryker wrote:When I think of Dust, I try and think of what EVE was 10 years ago and what it is today. I don't play EVE online but I have had conversations with people who say it was pretty basic back then and has evolved quite a bit.
I truly and honestly hope I can tell a similar story about Dust 10 years from now. The future seems bright, we just have to enjoy the ride.
Im taking a quote from someone else that I saw the other day which I think sums up quite well "this game is not a sprint it is a marathon and im going to enjoy every mile." Well said. However, I think we can both agree that a marathon works best over a good, solid path. I agree totally but I do believe there is a solid idea that could be absolutely fantastic and what I would class as a classic its just some of the infrastructure that is a little unstable Yeah. I think Skirmish 3.0, PC 2.0, and Survival and Infestation PvE will go a long way toward making this game feel like what it should be. Hopefully they can have all those together in time for the expansion that should be coming in December.
Wow i mean wow, aren't you the hopefull one. Look how long we have been playing since chromo 6 months, what have we gotten? What you predict is 3x what we have seen in 6 months. Where does this faith come from? Are you religious? Or just looney? Or both?
Mobius wyvern for CPM |
Mobius Wyvern
BetaMax. CRONOS.
2536
|
Posted - 2013.07.17 04:14:00 -
[68] - Quote
Alt Account12 wrote: Wow i mean wow, aren't you the hopefull one. Look how long we have been playing since chromo 6 months, what have we gotten? What you predict is 3x what we have seen in 6 months. Where does this faith come from? Are you religious? Or just looney? Or both?
Mobius wyvern for CPM
I've never seen any point in fatalism.
Like I've said before, I don't think they're any happier about the current state of their game than we are. |
da GAND
187. League of Infamy
65
|
Posted - 2013.07.17 05:09:00 -
[69] - Quote
Well there's a few weeks left here so we'll see what's in 1.3 and maybe then we can see if these monthly updates are really going to save Dust |
Mobius Wyvern
BetaMax. CRONOS.
2537
|
Posted - 2013.07.17 05:35:00 -
[70] - Quote
da GAND wrote:Well there's a few weeks left here so we'll see what's in 1.3 and maybe then we can see if these monthly updates are really going to save Dust 1.2 was a step in the right direction at least, so hopefully the others follow that trend. |
|
Jackof All-Trades
Bojo's School of the Trades
155
|
Posted - 2013.07.17 09:10:00 -
[71] - Quote
The trailers I supplied had superior ideas and features but inferior gunplay, graphics and implementation of classical FPS elements to which we have today. DUST 514 is a good game as it stands, with balancing always needing to be done, but it has always aspired to be the 'thinking man's FPS'. Skirmish 1.0 is the game mode in where you flew an MCC to dock at the enemy command post to allow a complete system hack of the district, and thereby bring it under your control. This method allowed controllable MCC's, able to be owned and able to be fitted without making tanking overpowered as it would if it were to be implemented in the current Skirmish. The idea of installations as being nothing more than a module of the MCC is something that allows intricate tactics when it comes to starving an MCC of power and information, and ultimately giving the opposite team the upper hand. It is gameplay like this that will catapult DUST 514 to the highest point in gameplay, and it is this game that I seek to find through this thread. |
Mobius Wyvern
BetaMax. CRONOS.
2539
|
Posted - 2013.07.17 12:04:00 -
[72] - Quote
Jackof All-Trades wrote:The trailers I supplied had superior ideas and features but inferior gunplay, graphics and implementation of classical FPS elements to which we have today. DUST 514 is a good game as it stands, with balancing always needing to be done, but it has always aspired to be the 'thinking man's FPS'. Skirmish 1.0 is the game mode in where you flew an MCC to dock at the enemy command post to allow a complete system hack of the district, and thereby bring it under your control. This method allowed controllable MCC's, able to be owned and able to be fitted without making tanking overpowered as it would if it were to be implemented in the current Skirmish. The idea of installations as being nothing more than a module of the MCC is something that allows intricate tactics when it comes to starving an MCC of power and information, and ultimately giving the opposite team the upper hand. It is gameplay like this that will catapult DUST 514 to the highest point in gameplay, and it is this game that I seek to find through this thread. I think that's why most of us were psyched to hear about an upcoming Skirmish 3.0 that takes many of the design elements of 1.0 into account. I, for instance, love the idea of allowing an MCC to be fitted just like any other vehicle, with the caveat mentioned in the DevBlog of needing enough power to let it run all its equipment. With the full 5x5 km maps made available, you could have multiple power stations on the map that could be hacked to transmit power to the MCC, as can be seen occuring in some of the concept art that has been released.
CCP said at FanFest a few months ago that their yearly theme for this year was "Focus". As far as it appears to me right now, I don't think that focus is on the right goals.
Dust can have perfect "mechanics" and unique features like deep vehicle and suit customization, but it will always be "just another shooter" unless you guys capitalize on the biggest trump card you seem to want to keep hidden under your deck: EVE.
We all came into this looking to be mercenaries hired my starship-piloting PC players who would build and sell all the gear we needed on the largest player-driven market in the industry, roaming the stars in massive War Barges that carry all our gear and deploy our MCCs, while also providing support drops of turrets, supply depots, and CRUs.
We came into this looking to be able to stake our own claims on planets, and not just have a square on the map interface, but a massive chunk of land that we could build on the way we wanted, and that we could defend with the use of powerful cannons that could bring those PC guys in EVE to their knees with one shot.
Concepts like that are what had all those industry guys you used to do so many interviews with psyched about this game, because those are the things that had never been done before, and would make Dust 514 completely unique among shooters.
I'm saying your focus is misplaced because no matter what is done on the Dust we have now to make it "competitive" will leave it as another sci-fi shooter in an ocean of them.
When you guys first showed off Dust, and for a year or so afterward, that Dust logo always had "EVE" in it, and that's what your focus needs to be on, because that's what all of us are here for. We're here for an MMOFPS that doesn't try to be it's own universe, but actually delivers on what you said you wanted it to be: a brand new window into the already vibrant universe you've spent 10 years building with us.
I'm all for the concept of "Focus", but I think it's time to get back to "Deliver". |
da GAND
187. League of Infamy
66
|
Posted - 2013.07.17 12:41:00 -
[73] - Quote
Mobius Wyvern wrote:Jackof All-Trades wrote:The trailers I supplied had superior ideas and features but inferior gunplay, graphics and implementation of classical FPS elements to which we have today. DUST 514 is a good game as it stands, with balancing always needing to be done, but it has always aspired to be the 'thinking man's FPS'. Skirmish 1.0 is the game mode in where you flew an MCC to dock at the enemy command post to allow a complete system hack of the district, and thereby bring it under your control. This method allowed controllable MCC's, able to be owned and able to be fitted without making tanking overpowered as it would if it were to be implemented in the current Skirmish. The idea of installations as being nothing more than a module of the MCC is something that allows intricate tactics when it comes to starving an MCC of power and information, and ultimately giving the opposite team the upper hand. It is gameplay like this that will catapult DUST 514 to the highest point in gameplay, and it is this game that I seek to find through this thread. I think that's why most of us were psyched to hear about an upcoming Skirmish 3.0 that takes many of the design elements of 1.0 into account. I, for instance, love the idea of allowing an MCC to be fitted just like any other vehicle, with the caveat mentioned in the DevBlog of needing enough power to let it run all its equipment. With the full 5x5 km maps made available, you could have multiple power stations on the map that could be hacked to transmit power to the MCC, as can be seen occuring in some of the concept art that has been released. CCP said at FanFest a few months ago that their yearly theme for this year was "Focus". As far as it appears to me right now, I don't think that focus is on the right goals. Dust can have perfect "mechanics" and unique features like deep vehicle and suit customization, but it will always be "just another shooter" unless you guys capitalize on the biggest trump card you seem to want to keep hidden under your deck: EVE. We all came into this looking to be mercenaries hired my starship-piloting PC players who would build and sell all the gear we needed on the largest player-driven market in the industry, roaming the stars in massive War Barges that carry all our gear and deploy our MCCs, while also providing support drops of turrets, supply depots, and CRUs. We came into this looking to be able to stake our own claims on planets, and not just have a square on the map interface, but a massive chunk of land that we could build on the way we wanted, and that we could defend with the use of powerful cannons that could bring those PC guys in EVE to their knees with one shot. Concepts like that are what had all those industry guys you used to do so many interviews with psyched about this game, because those are the things that had never been done before, and would make Dust 514 completely unique among shooters. I'm saying your focus is misplaced because no matter what is done on the Dust we have now to make it "competitive" will leave it as another sci-fi shooter in an ocean of them. When you guys first showed off Dust, and for a year or so afterward, that Dust logo always had "EVE" in it, and that's what your focus needs to be on, because that's what all of us are here for. We're here for an MMOFPS that doesn't try to be it's own universe, but actually delivers on what you said you wanted it to be: a brand new window into the already vibrant universe you've spent 10 years building with us. I'm all for the concept of "Focus", but I think it's time to get back to "Deliver".
Yes, we've been patient since closed beta and many more since open beta and it's still a lobby shooter. |
Mobius Wyvern
BetaMax. CRONOS.
2539
|
Posted - 2013.07.17 12:42:00 -
[74] - Quote
da GAND wrote:Mobius Wyvern wrote:Jackof All-Trades wrote:The trailers I supplied had superior ideas and features but inferior gunplay, graphics and implementation of classical FPS elements to which we have today. DUST 514 is a good game as it stands, with balancing always needing to be done, but it has always aspired to be the 'thinking man's FPS'. Skirmish 1.0 is the game mode in where you flew an MCC to dock at the enemy command post to allow a complete system hack of the district, and thereby bring it under your control. This method allowed controllable MCC's, able to be owned and able to be fitted without making tanking overpowered as it would if it were to be implemented in the current Skirmish. The idea of installations as being nothing more than a module of the MCC is something that allows intricate tactics when it comes to starving an MCC of power and information, and ultimately giving the opposite team the upper hand. It is gameplay like this that will catapult DUST 514 to the highest point in gameplay, and it is this game that I seek to find through this thread. I think that's why most of us were psyched to hear about an upcoming Skirmish 3.0 that takes many of the design elements of 1.0 into account. I, for instance, love the idea of allowing an MCC to be fitted just like any other vehicle, with the caveat mentioned in the DevBlog of needing enough power to let it run all its equipment. With the full 5x5 km maps made available, you could have multiple power stations on the map that could be hacked to transmit power to the MCC, as can be seen occuring in some of the concept art that has been released. CCP said at FanFest a few months ago that their yearly theme for this year was "Focus". As far as it appears to me right now, I don't think that focus is on the right goals. Dust can have perfect "mechanics" and unique features like deep vehicle and suit customization, but it will always be "just another shooter" unless you guys capitalize on the biggest trump card you seem to want to keep hidden under your deck: EVE. We all came into this looking to be mercenaries hired my starship-piloting PC players who would build and sell all the gear we needed on the largest player-driven market in the industry, roaming the stars in massive War Barges that carry all our gear and deploy our MCCs, while also providing support drops of turrets, supply depots, and CRUs. We came into this looking to be able to stake our own claims on planets, and not just have a square on the map interface, but a massive chunk of land that we could build on the way we wanted, and that we could defend with the use of powerful cannons that could bring those PC guys in EVE to their knees with one shot. Concepts like that are what had all those industry guys you used to do so many interviews with psyched about this game, because those are the things that had never been done before, and would make Dust 514 completely unique among shooters. I'm saying your focus is misplaced because no matter what is done on the Dust we have now to make it "competitive" will leave it as another sci-fi shooter in an ocean of them. When you guys first showed off Dust, and for a year or so afterward, that Dust logo always had "EVE" in it, and that's what your focus needs to be on, because that's what all of us are here for. We're here for an MMOFPS that doesn't try to be it's own universe, but actually delivers on what you said you wanted it to be: a brand new window into the already vibrant universe you've spent 10 years building with us. I'm all for the concept of "Focus", but I think it's time to get back to "Deliver". Yes, we've been patient since closed beta and many more since open beta and it's still a lobby shooter. And they can make it into a really damn good lobby shooter.
And it'll still be a lobby shooter. |
zzZaXxx
The Exemplars Top Men.
99
|
Posted - 2013.07.17 12:42:00 -
[75] - Quote
+1
Needs dev response.
There has been so much discussion about how DUST is so unfinished and so much confusion as to why it was released with so many missing pieces. The foundation is there for a truly great game. I just hope the pace of getting it there will be fast enough to reward current players more and attract more new players. As long as the core player base remains healthy and active the game will continue to grow and over time will mature and come into its own. Then it will be like a fine wine and and PS3/4 owners will stop by for a sip and be amazed. The same pattern of growth that worked for EVE can work for DUST. It just needs to stay alive and healthy for a little while.
I'll tell you what. The changes to PC open that part of the game up so the fun might just be starting with that. Basically PC was in open beta until that update. |
Mobius Wyvern
BetaMax. CRONOS.
2539
|
Posted - 2013.07.17 12:45:00 -
[76] - Quote
zzZaXxx wrote:+1
Needs dev response.
There has been so much discussion about how DUST is so unfinished and so much confusion as to why it was released with so many missing pieces. The foundation is there for a truly great game. I just hope the pace of getting it there will be fast enough to reward current players more and attract more new players. As long as the core player base remains healthy and active the game will continue to grow and over time will mature and come into its own. Then it will be like a fine wine and and PS3/4 owners will stop by for a sip and be amazed. The same pattern of growth that worked for EVE can work for DUST. It just needs to stay alive and healthy for a little while.
I'll tell you what. The changes to PC open that part of the game up so the fun might just be starting with that. Basically PC was in open beta until that update. Yeah, it still needs work, but that was an excellent update to it.
If nothing else, most of the posts in this thread should show that a lot of us that don't even respond to each other's posts sometimes, and even get in arguments in each other's threads at other times can all get together and agree on wanting Dust to be what it seems like you guys wanted it to be when you first showed it to us. |
da GAND
187. League of Infamy
66
|
Posted - 2013.07.17 12:49:00 -
[77] - Quote
Mobius Wyvern wrote:zzZaXxx wrote:+1
Needs dev response.
There has been so much discussion about how DUST is so unfinished and so much confusion as to why it was released with so many missing pieces. The foundation is there for a truly great game. I just hope the pace of getting it there will be fast enough to reward current players more and attract more new players. As long as the core player base remains healthy and active the game will continue to grow and over time will mature and come into its own. Then it will be like a fine wine and and PS3/4 owners will stop by for a sip and be amazed. The same pattern of growth that worked for EVE can work for DUST. It just needs to stay alive and healthy for a little while.
I'll tell you what. The changes to PC open that part of the game up so the fun might just be starting with that. Basically PC was in open beta until that update. Yeah, it still needs work, but that was an excellent update to it. If nothing else, most of the posts in this thread should show that a lot of us that don't even respond to each other's posts sometimes, and even get in arguments in each other's threads at other times can all get together and agree on wanting Dust to be what it seems like you guys wanted it to be when you first showed it to us.
Why did they make it officially released so early anyways? |
zzZaXxx
The Exemplars Top Men.
99
|
Posted - 2013.07.17 12:55:00 -
[78] - Quote
da GAND wrote:Mobius Wyvern wrote:zzZaXxx wrote:+1
Needs dev response.
There has been so much discussion about how DUST is so unfinished and so much confusion as to why it was released with so many missing pieces. The foundation is there for a truly great game. I just hope the pace of getting it there will be fast enough to reward current players more and attract more new players. As long as the core player base remains healthy and active the game will continue to grow and over time will mature and come into its own. Then it will be like a fine wine and and PS3/4 owners will stop by for a sip and be amazed. The same pattern of growth that worked for EVE can work for DUST. It just needs to stay alive and healthy for a little while.
I'll tell you what. The changes to PC open that part of the game up so the fun might just be starting with that. Basically PC was in open beta until that update. Yeah, it still needs work, but that was an excellent update to it. If nothing else, most of the posts in this thread should show that a lot of us that don't even respond to each other's posts sometimes, and even get in arguments in each other's threads at other times can all get together and agree on wanting Dust to be what it seems like you guys wanted it to be when you first showed it to us. Why did they make it officially released so early anyways?
That's the $64,000 question. My theory is that they were getting pushed by the impending release of next gen consoles and wanted the game to grow its player base before everyone focused on the PS4 games. Probably also other reasons having to do with what men in suits who care only about money wanted. |
Mobius Wyvern
BetaMax. CRONOS.
2539
|
Posted - 2013.07.17 12:57:00 -
[79] - Quote
zzZaXxx wrote:da GAND wrote:Mobius Wyvern wrote:zzZaXxx wrote:+1
Needs dev response.
There has been so much discussion about how DUST is so unfinished and so much confusion as to why it was released with so many missing pieces. The foundation is there for a truly great game. I just hope the pace of getting it there will be fast enough to reward current players more and attract more new players. As long as the core player base remains healthy and active the game will continue to grow and over time will mature and come into its own. Then it will be like a fine wine and and PS3/4 owners will stop by for a sip and be amazed. The same pattern of growth that worked for EVE can work for DUST. It just needs to stay alive and healthy for a little while.
I'll tell you what. The changes to PC open that part of the game up so the fun might just be starting with that. Basically PC was in open beta until that update. Yeah, it still needs work, but that was an excellent update to it. If nothing else, most of the posts in this thread should show that a lot of us that don't even respond to each other's posts sometimes, and even get in arguments in each other's threads at other times can all get together and agree on wanting Dust to be what it seems like you guys wanted it to be when you first showed it to us. Why did they make it officially released so early anyways? That's the $64,000 question. My theory is that they were getting pushed by the impending release of next gen consoles and wanted the game to grow its player base before everyone focused on the PS4 games. Probably also other reasons having to do with what men in suits who care only about money wanted. Maybe something to do with their deal with Sony, or something. Truth is, we'll never know. |
da GAND
187. League of Infamy
66
|
Posted - 2013.07.17 12:57:00 -
[80] - Quote
zzZaXxx wrote:da GAND wrote:Mobius Wyvern wrote:zzZaXxx wrote:+1
Needs dev response.
There has been so much discussion about how DUST is so unfinished and so much confusion as to why it was released with so many missing pieces. The foundation is there for a truly great game. I just hope the pace of getting it there will be fast enough to reward current players more and attract more new players. As long as the core player base remains healthy and active the game will continue to grow and over time will mature and come into its own. Then it will be like a fine wine and and PS3/4 owners will stop by for a sip and be amazed. The same pattern of growth that worked for EVE can work for DUST. It just needs to stay alive and healthy for a little while.
I'll tell you what. The changes to PC open that part of the game up so the fun might just be starting with that. Basically PC was in open beta until that update. Yeah, it still needs work, but that was an excellent update to it. If nothing else, most of the posts in this thread should show that a lot of us that don't even respond to each other's posts sometimes, and even get in arguments in each other's threads at other times can all get together and agree on wanting Dust to be what it seems like you guys wanted it to be when you first showed it to us. Why did they make it officially released so early anyways? That's the $64,000 question. My theory is that they were getting pushed by the impending release of next gen consoles and wanted the game to grow its player base before everyone focused on the PS4 games. Probably also other reasons having to do with what men in suits who care only about money wanted.
I see what you mean but CCP should've been moving nearly as fast as they are now along time ago
|
|
Mobius Wyvern
BetaMax. CRONOS.
2539
|
Posted - 2013.07.17 12:58:00 -
[81] - Quote
da GAND wrote:zzZaXxx wrote:da GAND wrote:Mobius Wyvern wrote:zzZaXxx wrote:+1
Needs dev response.
There has been so much discussion about how DUST is so unfinished and so much confusion as to why it was released with so many missing pieces. The foundation is there for a truly great game. I just hope the pace of getting it there will be fast enough to reward current players more and attract more new players. As long as the core player base remains healthy and active the game will continue to grow and over time will mature and come into its own. Then it will be like a fine wine and and PS3/4 owners will stop by for a sip and be amazed. The same pattern of growth that worked for EVE can work for DUST. It just needs to stay alive and healthy for a little while.
I'll tell you what. The changes to PC open that part of the game up so the fun might just be starting with that. Basically PC was in open beta until that update. Yeah, it still needs work, but that was an excellent update to it. If nothing else, most of the posts in this thread should show that a lot of us that don't even respond to each other's posts sometimes, and even get in arguments in each other's threads at other times can all get together and agree on wanting Dust to be what it seems like you guys wanted it to be when you first showed it to us. Why did they make it officially released so early anyways? That's the $64,000 question. My theory is that they were getting pushed by the impending release of next gen consoles and wanted the game to grow its player base before everyone focused on the PS4 games. Probably also other reasons having to do with what men in suits who care only about money wanted. I see what you mean but CCP should've been moving nearly as fast as they are now along time ago Amen to that. |
da GAND
187. League of Infamy
66
|
Posted - 2013.07.17 13:03:00 -
[82] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=94919&find=unread
This is how we all sort of feel right now , or at least most of us since closed beta |
semperfi1999
Internal Error. League of Infamy
666
|
Posted - 2013.07.17 14:00:00 -
[83] - Quote
Did you guys all sign up for your Dust 514 fanboi cards???
If anyone seriously thinks this is a good game the I feel sorry for you as your gaming experience must be pathetically small. |
da GAND
187. League of Infamy
67
|
Posted - 2013.07.17 14:03:00 -
[84] - Quote
semperfi1999 wrote:Did you guys all sign up for your Dust 514 fanboi cards???
If anyone seriously thinks this is a good game the I feel sorry for you as your gaming experience must be pathetically small.
it seems like anyone can be considered a fanboy these days |
Dagger-Two
Villore Joint Task Force
44
|
Posted - 2013.07.17 15:20:00 -
[85] - Quote
semperfi1999 wrote:Did you guys all sign up for your Dust 514 fanboi cards???
If anyone seriously thinks this is a good game the I feel sorry for you as your gaming experience must be pathetically small.
I feel sorry for anyone judging others for their 'gaming experience'. Your real-life experience must be pathetically small.
Go outside |
Mobius Wyvern
BetaMax. CRONOS.
2542
|
Posted - 2013.07.17 18:51:00 -
[86] - Quote
Dagger-Two wrote:semperfi1999 wrote:Did you guys all sign up for your Dust 514 fanboi cards???
If anyone seriously thinks this is a good game the I feel sorry for you as your gaming experience must be pathetically small. I feel sorry for anyone judging others for their 'gaming experience'. Your real-life experience must be pathetically small. Go outside BURN. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
145
|
Posted - 2013.07.17 18:54:00 -
[87] - Quote
da GAND wrote:semperfi1999 wrote:Did you guys all sign up for your Dust 514 fanboi cards???
If anyone seriously thinks this is a good game the I feel sorry for you as your gaming experience must be pathetically small. it seems like anyone can be considered a fanboy these days
I'm a fanboy
...of boobs...
...and cake.
|
GTA-V FTW
Mannar Focused Warfare Gallente Federation
3
|
Posted - 2013.07.17 18:58:00 -
[88] - Quote
Jaqen Morghalis wrote:da GAND wrote:semperfi1999 wrote:Did you guys all sign up for your Dust 514 fanboi cards???
If anyone seriously thinks this is a good game the I feel sorry for you as your gaming experience must be pathetically small. it seems like anyone can be considered a fanboy these days I'm a fanboy ...of boobs... ...and cake.
These ^ and I am also a Bacon fanboy. Yummmm Bacon.
|
Maximus Stryker
Villore Sec Ops Gallente Federation
553
|
Posted - 2013.07.17 19:08:00 -
[89] - Quote
semperfi1999 wrote:Did you guys all sign up for your Dust 514 fanboi cards???
If anyone seriously thinks this is a good game the I feel sorry for you as your gaming experience must be pathetically small. people have varied interest semper, you don't need to make a value clam based on peoples opinions of what they enjoy for entertainment.
Just because I enjoy Dust doesn't mean i have bad video game knowledge or expedriences |
Mobius Wyvern
BetaMax. CRONOS.
2542
|
Posted - 2013.07.17 20:18:00 -
[90] - Quote
GTA-V FTW wrote:Jaqen Morghalis wrote:da GAND wrote:semperfi1999 wrote:Did you guys all sign up for your Dust 514 fanboi cards???
If anyone seriously thinks this is a good game the I feel sorry for you as your gaming experience must be pathetically small. it seems like anyone can be considered a fanboy these days I'm a fanboy ...of boobs... ...and cake. These ^ and I am also a Bacon fanboy. Yummmm Bacon. Yeah, gotta give it up for all of the above.
Maximus Stryker wrote:People have varied interest semper, you don't need to make a value clam based on peoples opinions of what they enjoy for entertainment.
Just because I enjoy Dust doesn't mean i have bad video game knowledge or expedriences Well said. |
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