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1061. Flaylock will not be UP. Not even close. - in General Discussions [original thread]
Bones McGavins wrote: zzZaXxx wrote: [quote=Karazantor]Holding the crosshairs close to center of mass requires a little less skill than lining up a single life or death shot with only 1.87m splash radius. Maybe in some games, but not in D...
- by zzZaXxx - at 2013.07.29 23:12:00
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1062. False Hopes and Broken Promises - in General Discussions [original thread]
Iron Wolf Saber wrote: Skihids wrote: Just work on your core upgrades. It's going to be a long wait for the stuff we want. As a former dropship pilot I've been waiting as long as anyone here for my favorite role to become viable. If past p...
- by zzZaXxx - at 2013.07.29 22:56:00
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1063. False Hopes and Broken Promises - in General Discussions [original thread]
Iron Wolf Saber wrote: Lance 2ballzStrong wrote: Iron Wolf Saber wrote: Like I said I have no permission to state when CCP intends to have racial symmetry but its sooner than most people are throwing stones out to. honestly IWS, with ...
- by zzZaXxx - at 2013.07.29 22:13:00
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1064. Flaylock will not be UP. Not even close. - in General Discussions [original thread]
Karazantor wrote: Chunky Munkey wrote: It's still going to be a spam weapon, which was the problem in the first place. Only now it will require about 25% more spamming to achieve the desired effect. Nono, its a SKILLSHOT weapon right ...
- by zzZaXxx - at 2013.07.29 21:53:00
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1065. Flaylock will not be UP. Not even close. - in General Discussions [original thread]
Daxxis KANNAH wrote: You wouldnt see the knife so no need to run, a skilled pistol user will finish you off quickly. A high SP SMG will destroy you in its range so you need to "run" or keep your distance so it isnt effective. All of that is i...
- by zzZaXxx - at 2013.07.29 19:48:00
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1066. Flaylock will not be UP. Not even close. - in General Discussions [original thread]
bump
- by zzZaXxx - at 2013.07.29 16:53:00
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1067. Too late... - in General Discussions [original thread]
Basically agree with what you're saying except that I don't think it's too late. Everybody likes a comeback story. If CCP stays committed to it and it can stay in stable condition for long enough DUST is likely to eventually realize its potential....
- by zzZaXxx - at 2013.07.29 15:03:00
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1068. DIOS EX. What happen? - in General Discussions [original thread]
Red Dot 24601-HA wrote: Would you have rather they not showed up at all? The whole planet is under attack at the moment. Can't be every where at once... Good point. I didn't even think of that. Sometimes it's a necessity.
- by zzZaXxx - at 2013.07.29 12:37:00
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1069. DIOS EX. What happen? - in General Discussions [original thread]
I'm sure they had to pay for the ringers. Be thankful that players are finding some way to create an economy and meta with what we've got. "Ringers" are the closest thing to actual mercenaries in the game so I think it's frickin awesome. ....We'l...
- by zzZaXxx - at 2013.07.29 12:34:00
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1070. "Inside" Maps - in Outposts [original thread]
CCP LogicLoop wrote: Aeon Amadi wrote: 1.7...? Thats something like October.. I take it we're sticking with the six month expansion plan.. Bear in mind we have one team that does these outposts. Team Knee 101 right now is that team. It o...
- by zzZaXxx - at 2013.07.29 02:51:00
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1071. Flaylock will not be UP. Not even close. - in General Discussions [original thread]
Doc Noah wrote: I still dont know why CCP wants an indirect fire weapon to do more damage than a direct fire weapon. Do they support explosive no aim spam so much? I don't know about you but for me doing damage with the advanced flaylock is ...
- by zzZaXxx - at 2013.07.29 02:34:00
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1072. Flaylock will not be UP. Not even close. - in General Discussions [original thread]
aden slayer wrote: What about them shield tankers? Flaylocks will be useless against them. That's why you've got your light weapon. Flaylock will not be good vs shields. It will be very good when you've depleted someone's shields and have a ...
- by zzZaXxx - at 2013.07.29 01:58:00
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1073. Flaylock will not be UP. Not even close. - in General Discussions [original thread]
Also there are a lot of times when just the 203 dmg from one well placed shot is plenty to take someone out before they can react. If you're close enough to not need elite accuracy to hit the mark, the Core Flaylock will still be the best option i...
- by zzZaXxx - at 2013.07.29 01:01:00
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1074. Flaylock will not be UP. Not even close. - in General Discussions [original thread]
It just has a more limited role now, but it will excel in that role, which is finishing close range enemies who are down to armor and doing so quickly. Now we can switch to a sidearm almost instantly, so doing so to finish an opponent is very via...
- by zzZaXxx - at 2013.07.28 23:31:00
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1075. What does the Caldari suit look like? - in General Discussions [original thread]
Star Wars stormtrooper!
- by zzZaXxx - at 2013.07.28 23:07:00
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1076. Order - Status of PvE - in Feedback/Requests [original thread]
RINON114 wrote: Okay. I think it's time CCP. Give us the status of PvE. Why has it been in trailers since the game's conception but we have yet to actually see it? A little story: Right now, in every available game mode there are stompers r...
- by zzZaXxx - at 2013.07.27 08:04:00
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1077. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
INFINITE DIVERSITY IDIC wrote: ALPHA DECRIPTER wrote: INFINITE DIVERSITY IDIC wrote: What the hell does that mean? We skilled a suit we liked just like everyone else, problem is the best players in the game all seen the best choice was cr...
- by zzZaXxx - at 2013.07.26 21:50:00
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1078. 1.3 patch notes are up - in General Discussions [original thread]
Poonmunch wrote: Isaac Ephraim wrote: Isaac Ephraim wrote: CCP Wolfman wrote: Hi guys, I see a bunch of different things being mentioned here so I thought IGÇÖd quickly let you know whatGÇÖs going on with them. ....... CCP Wolfman...
- by zzZaXxx - at 2013.07.26 06:15:00
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1079. 1.3 patch notes are up - in General Discussions [original thread]
Xocoyol Zaraoul wrote: My dream then of making a purely shielded and armored HAV with a mobile CRU and no guns would finally come true! That would be awesome!
- by zzZaXxx - at 2013.07.26 06:12:00
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1080. 1.3 patch notes are up - in General Discussions [original thread]
Dear Devs, Thanks for all the juicy info on this thread. Sorry I got heated about the Cal Logi changes. That hit close to home. I know yall are working hard--probably 80 hour weeks--to improve and flesh out the game as quickly as possible. I know...
- by zzZaXxx - at 2013.07.25 05:34:00
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