Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cat Merc
Ahrendee Mercenaries EoN.
4044
|
Posted - 2013.11.26 14:27:00 -
[31] - Quote
Korvin Lomont wrote:Cat Merc wrote:Korvin Lomont wrote:Himiko Kuronaga wrote:On the contrary, if they transition to assault suits then assaults will have to deal with assaults with similar capabilities and EHP pool. It will be fair.
Right now, most logi builds are greatly superior to their assault variants.
Logistic suits are supposed to be the weakest combat suit. Even scout is supposed to be more competent.
Instead, it is pretty much the best. That is wrong. The logistic is a support role and in nearly every game I played support roles always were capable at fighting they should indee be less effective at doing this. Bu the only arguments I hear is that logis can outtank assaults and are therefore better at assaulting any other advantage the assault hast gets ignored. IF the raw HP is the reason logis are better than assaults in assaulting than why does nobody complains about heavies (even more HP and can use the AR as well) or if you assaults want that HP so badly why do not go for a heavy suit? Because a heavy has no equipnemt and is SIGNIFICANTLY slower. A logi isn't that much slower than assaults. Hmmm lets see based on the fittings I tried with the fitting tool: Gal Logi 1149HP; Speed: 3,63 m/s (could go up to 1221 HP when changing Dmg Mods against extenders) Cal Logi 1073HP; Speed: 3,82 m/s (could go up to 1145 HP when changing Dmg Mods against extenders) Amr Logi 1039HP; Speed:3,66 m/s Min Logi 1035HP; Speed: 4,07 m/s (could go up to 1107 HP when changing Dmg Mods against extenders) So the only Logi that is remarkable faster than a heavy is the Min Logi but the min Logi still has 93 HP less than a std Heavy. You call these numbers remarkable faster than a heavy? Just to remenber a std Heavy without Plates can have up to 1200 HP and a speed of 3.6 m/s BTW none of the ogi fittings has enough PG to use equipment and all use a duvolle AR Maybe because you're fitting a **** ton of plates? 800 - 900 HP is the average that logis have. It's more than enough, while still being SIGNIFICANTLY faster.
You should also note they have 5hp/s.
And heavies still don't have any equipment.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Cat Merc
Ahrendee Mercenaries EoN.
4044
|
Posted - 2013.11.26 14:28:00 -
[32] - Quote
TechMechMeds wrote:Cat Merc wrote:TechMechMeds wrote:Sev Alcatraz wrote:Just give logi suits 1 high and 1 low problem solved and i can then feel confident enough to pull out my proto amarr assault with the proto imperial rifle and proceed to kill them. Instead of running from the healers I have both proto amarr assault and logistics, you area a complete nub if you can't wreck with an scr and especially on an amarr assault, maybe the game should play itself for you lol. The logi can still do it better :P In fact on page 1 you replied that that would kill the logi, furthermore rather than the talking about buffing the assault you continually just whine with no real constructive ideas, this thread is pure trash and you should be ashamed, im done here. Uhh... I meant current logi. What he suggested would kill the logi. What's your point?
And I have no idea because that's not what this thread is about. It's about breaking this dumb argument that I see going around.
You should be ashamed, GTFO.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Cat Merc
Ahrendee Mercenaries EoN.
4044
|
Posted - 2013.11.26 14:29:00 -
[33] - Quote
Toby Flenderson wrote:Cat Merc wrote:I see this argument a lot. "I need tons and tons of HP so I can help everyone, I don't even use my weapon". That's good and all, and I am happy to see people still do their job as a logi.
However, that doesn't mean that it can't be abused.
Examples: People used the TAC AR from long range supporting their squad that advanced closer to the enemy.
People used direct hits on the flaylock, as a high skill high reward weapon.
People used the dumb fire on swarms to fire at vehicles without lock on. So they are reducing the time they are exposed at the cost of the missiles not tracking the target.
All of these instances show how it's supposed to be done, but people found ways to abuse those: TAC AR was used in CQC as it was basically an AR with more range and more DPS and accurate hip fire Flaylock was used as a easy crutch to either kill, or heavily wound players without having to put any effort into aiming. People used to fire swarms at their feet to kill everyone around them. This doesn't make the argument false. That is a good argument for why a logi would need a lot of health. If i spend more time defending other people then I'm not worrying as much about myself so I want more health to compensate. You're just pointing out that some people that use the argument are liars. There's nothing wrong with this argument in itself though. That is true. I am however pointing out that just because they use it for a good cause doesn't mean that others can't abuse it.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
xSir Campsalotx
Ancient Exiles. Renegade Alliance
81
|
Posted - 2013.11.26 14:42:00 -
[34] - Quote
In the many pc battles i do a day i see the assualts getting the most kills im a heavy so no bias either way everyone kills me lol plus the logis lose a sidearm which is a big deal, me personally i find assualts harder to kill for the simple fact that they can maneuver around the battlefield and cover with ease while logis being as slow as they are susceptible to core grenades which is the most spammed weapon in pcs. |
Cat Merc
Ahrendee Mercenaries EoN.
4044
|
Posted - 2013.11.26 14:48:00 -
[35] - Quote
xSir Campsalotx wrote:In the many pc battles i do a day i see the assualts getting the most kills im a heavy so no bias either way everyone kills me lol plus the logis lose a sidearm which is a big deal, me personally i find assualts harder to kill for the simple fact that they can maneuver around the battlefield and cover with ease while logis being as slow as they are susceptible to core grenades which is the most spammed weapon in pcs. Any tryhard match where players bring their maximum, even if it's dumb as **** and OP, I see mainly logis. I also rarely see proto Gallente assault in pub matches, only Gallente logi :\
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Leovarian L Lavitz
NECROM0NGERS Covert Intervention
802
|
Posted - 2013.11.26 14:54:00 -
[36] - Quote
Remove the Grenade from the Logistics suit to bring it back into line with the basic and assault suit. The assault suit has 3 weapons and 1 Equipment The logistic suit has 2 weapons and 3 to 4 eqiupment.
By removing the grenade slot, the suits become inverse,such that The assault suit has 3 weapons and 1 equipment The logistic suit has 1 weapon and 3 equipment.
The assault (and basic) are geared to battlefield devestation while the Logistic suit is then geared towards versatility. (you can still use remote explosives)
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
|
Korvin Lomont
United Pwnage Service RISE of LEGION
270
|
Posted - 2013.11.26 14:56:00 -
[37] - Quote
Cat Merc wrote:Korvin Lomont wrote:Cat Merc wrote:Korvin Lomont wrote:Himiko Kuronaga wrote:On the contrary, if they transition to assault suits then assaults will have to deal with assaults with similar capabilities and EHP pool. It will be fair.
Right now, most logi builds are greatly superior to their assault variants.
Logistic suits are supposed to be the weakest combat suit. Even scout is supposed to be more competent.
Instead, it is pretty much the best. That is wrong. The logistic is a support role and in nearly every game I played support roles always were capable at fighting they should indee be less effective at doing this. Bu the only arguments I hear is that logis can outtank assaults and are therefore better at assaulting any other advantage the assault hast gets ignored. IF the raw HP is the reason logis are better than assaults in assaulting than why does nobody complains about heavies (even more HP and can use the AR as well) or if you assaults want that HP so badly why do not go for a heavy suit? Because a heavy has no equipnemt and is SIGNIFICANTLY slower. A logi isn't that much slower than assaults. Hmmm lets see based on the fittings I tried with the fitting tool: Gal Logi 1149HP; Speed: 3,63 m/s (could go up to 1221 HP when changing Dmg Mods against extenders) Cal Logi 1073HP; Speed: 3,82 m/s (could go up to 1145 HP when changing Dmg Mods against extenders) Amr Logi 1039HP; Speed:3,66 m/s Min Logi 1035HP; Speed: 4,07 m/s (could go up to 1107 HP when changing Dmg Mods against extenders) So the only Logi that is remarkable faster than a heavy is the Min Logi but the min Logi still has 93 HP less than a std Heavy. You call these numbers remarkable faster than a heavy? Just to remenber a std Heavy without Plates can have up to 1200 HP and a speed of 3.6 m/s BTW none of the ogi fittings has enough PG to use equipment and all use a duvolle AR Maybe because you're fitting a **** ton of plates? 800 - 900 HP is the average that logis have. It's more than enough, while still being SIGNIFICANTLY faster. You should also note they have 5hp/s. And heavies still don't have any equipment.
The above Logis could not fit equipment so this doesn't matter. The question is faster than who an assault? Hardly. Faster than a heavy? Sure, with 3 to 400 less HP.
I do not say there isn't something wrong, I am all for "lighter" logis less slots but more speed.
The current Logi doesn't make much sense IMHO, it can tank like a heavy but can't keep up with the frontlines. How I am supposed to support anybody when the only ones that don't outrun me are heavies? Is the Logi REALLY designed to assist only heavies?
Its just a lot of people claim logis can have more than 1000 eHP while having three equipment slots filled and beeing faster than assaults.
And sorry thats simply wrong. It is true that logis can fit equipment and tank lots of hp, but while they do this they will always be slower than assaults. |
xSir Campsalotx
Ancient Exiles. Renegade Alliance
81
|
Posted - 2013.11.26 15:01:00 -
[38] - Quote
possibly but last pc i did there was 3 proto amaar using imperials for sure, 2 pro assualt cal, 1 heavy, 1 scout so possibly 9 logis so maybe, maybe not i know my brother likes using assualts for more open maps and logis for cqc fights but only when he knows the opposing team spams cores. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3857
|
Posted - 2013.11.26 15:04:00 -
[39] - Quote
calisk galern wrote:what do you really think will change when you nerf logi's?
assuming the change is indeed effective enough to push logi's out of the slayer role, then people will just transition into assaults and nothing will change.
the nerf train never ends just keeps on chugging to the next fotm.
regardless I was looking forward to speccing into my next suit. The people who want to play the Slayer role will do so. People like myself and others will stick with Logi suits because part of their goal is to give them bonuses to support equipment to make them more effective at their role, not just nerf them so they can't be Slayers.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Chewie Parker
Black Phoenix Mercenaries
61
|
Posted - 2013.11.26 15:11:00 -
[40] - Quote
it's more down to the fact that early on the logi was the thinking mans suite ,,, we are a class apart agreed , but that probably just stems from the fact that we have more base brain power than the other classes , like assult suit wearer's have a COD mentality . |
|
Cat Merc
Ahrendee Mercenaries EoN.
4046
|
Posted - 2013.11.26 15:17:00 -
[41] - Quote
Chewie Parker wrote:it's more down to the fact that early on the logi was the thinking mans suite ,,, we are a class apart agreed , but that probably just stems from the fact that we have more base brain power than the other classes , like assult suit wearer's have a COD mentality . Logi is no longer the thinking mans suit.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
50LD13R
Eyniletti Rangers Minmatar Republic
2
|
Posted - 2013.11.26 15:17:00 -
[42] - Quote
I'm prepared for the hate about to be directed my way so...
I'm a logi and I only use side-arms (and the occasional Std. Mass Driver) and no damage mods. I feel we should either lose our light weapon or our grenade, and not be able to use damage mods. Let the hate begin... |
Cat Merc
Ahrendee Mercenaries EoN.
4046
|
Posted - 2013.11.26 15:19:00 -
[43] - Quote
50LD13R wrote:I'm prepared for the hate about to be directed my way so...
I'm a logi and I only use side-arms (and the occasional Std. Mass Driver) and no damage mods. I feel we should either lose our light weapon or our grenade, and not be able to use damage mods. Let the hate begin... Not having damage mods is too restrictive.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Mortedeamor
WASTELAND JUNK REMOVAL Top Men.
857
|
Posted - 2013.11.26 15:22:00 -
[44] - Quote
calisk galern wrote:what do you really think will change when you nerf logi's?
assuming the change is indeed effective enough to push logi's out of the slayer role, then people will just transition into assaults and nothing will change.
the nerf train never ends just keeps on chugging to the next fotm.
regardless I was looking forward to speccing into my next suit. there wont be any more logi's and because of this heavies will disappear as well..all that will be left will be assault ar and assault scrambler rifle and assault rail rifle come 1.7...soon comes the time of the assault where assault is the only valid thing in dust..im not gunna run a nerfed logi for anyone..heavies will feel the pain the most when repper tools just vanish from battle ...im sure they have grown fond of them since the buff.. ammo wil become allot more scarce an injector being around will be a random occasional thing...
|
Cat Merc
Ahrendee Mercenaries EoN.
4046
|
Posted - 2013.11.26 15:25:00 -
[45] - Quote
Mortedeamor wrote:calisk galern wrote:what do you really think will change when you nerf logi's?
assuming the change is indeed effective enough to push logi's out of the slayer role, then people will just transition into assaults and nothing will change.
the nerf train never ends just keeps on chugging to the next fotm.
regardless I was looking forward to speccing into my next suit. there wont be any more logi's and because of this heavies will disappear as well..all that will be left will be assault ar and assault scrambler rifle and assault rail rifle come 1.7...soon comes the time of the assault where assault is the only valid thing in dust..im not gunna run a nerfed logi for anyone..heavies will feel the pain the most when repper tools just vanish from battle ...im sure they have grown fond of them since the buff.. ammo wil become allot more scarce an injector being around will be a random occasional thing... lol Ask Jack Boost why heavy is a monster. Heavies can still use light weapons ya know
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
50LD13R
Eyniletti Rangers Minmatar Republic
2
|
Posted - 2013.11.26 15:34:00 -
[46] - Quote
Cat Merc wrote:50LD13R wrote:I'm prepared for the hate about to be directed my way so...
I'm a logi and I only use side-arms (and the occasional Std. Mass Driver) and no damage mods. I feel we should either lose our light weapon or our grenade, and not be able to use damage mods. Let the hate begin... Not having damage mods is too restrictive. You may be right about that, what's your stance on the weapon issue?
|
Spectral Clone
Dust2Dust. Top Men.
624
|
Posted - 2013.11.26 15:51:00 -
[47] - Quote
50LD13R wrote:I'm prepared for the hate about to be directed my way so...
I'm a logi and I only use side-arms (and the occasional Std. Mass Driver) and no damage mods. I feel we should either lose our light weapon or our grenade, and not be able to use damage mods. Let the hate begin...
The problem is that logi has too many combined slots compared to basic medium suits. There are no tradeoffs except -1 sidearm -> +2 highlow slots and +3-4 equipment. That is completely broken.
KDR > ALL
ME > KDR
ME > ALL
|
Cat Merc
Ahrendee Mercenaries EoN.
4049
|
Posted - 2013.11.26 15:55:00 -
[48] - Quote
50LD13R wrote:Cat Merc wrote:50LD13R wrote:I'm prepared for the hate about to be directed my way so...
I'm a logi and I only use side-arms (and the occasional Std. Mass Driver) and no damage mods. I feel we should either lose our light weapon or our grenade, and not be able to use damage mods. Let the hate begin... Not having damage mods is too restrictive. You may be right about that, what's your stance on the weapon issue? I like the idea of sidearm only, keeps the logi orientated to it's job, and can still defend itself though not very effectively. If the logi wants to give up survivability to make his sidearm stronger I approve of that.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Spectral Clone
Dust2Dust. Top Men.
625
|
Posted - 2013.11.26 16:02:00 -
[49] - Quote
Cat Merc wrote:50LD13R wrote:Cat Merc wrote:50LD13R wrote:I'm prepared for the hate about to be directed my way so...
I'm a logi and I only use side-arms (and the occasional Std. Mass Driver) and no damage mods. I feel we should either lose our light weapon or our grenade, and not be able to use damage mods. Let the hate begin... Not having damage mods is too restrictive. You may be right about that, what's your stance on the weapon issue? I like the idea of sidearm only, keeps the logi orientated to it's job, and can still defend itself though not very effectively. If the logi wants to give up survivability to make his sidearm stronger I approve of that.
Sidearms also use less CPU and PG. Makes room for fitting all the equipment. Also give them less high/lows and give them a significant buff like a very very good squad proximity ability to, for example, increase movement speed. Everyone would want a logi in group if they had a movement (strafe speed) buff.
KDR > ALL
ME > KDR
ME > ALL
|
Korvin Lomont
United Pwnage Service RISE of LEGION
271
|
Posted - 2013.11.26 16:04:00 -
[50] - Quote
Spectral Clone wrote:50LD13R wrote:I'm prepared for the hate about to be directed my way so...
I'm a logi and I only use side-arms (and the occasional Std. Mass Driver) and no damage mods. I feel we should either lose our light weapon or our grenade, and not be able to use damage mods. Let the hate begin... The problem is that logi has too many combined slots compared to basic medium suits. There are no tradeoffs except -1 sidearm -> +2 highlow slots and +3-4 equipment. That is completely broken.
Well I can see some more differences when I compare the suits...but I agree he current Logi concept is not good and makes not much sense.
|
|
Toby Flenderson
research lab
110
|
Posted - 2013.11.26 16:15:00 -
[51] - Quote
Cat Merc wrote:Toby Flenderson wrote:Cat Merc wrote:I see this argument a lot. "I need tons and tons of HP so I can help everyone, I don't even use my weapon". That's good and all, and I am happy to see people still do their job as a logi.
However, that doesn't mean that it can't be abused.
Examples: People used the TAC AR from long range supporting their squad that advanced closer to the enemy.
People used direct hits on the flaylock, as a high skill high reward weapon.
People used the dumb fire on swarms to fire at vehicles without lock on. So they are reducing the time they are exposed at the cost of the missiles not tracking the target.
All of these instances show how it's supposed to be done, but people found ways to abuse those: TAC AR was used in CQC as it was basically an AR with more range and more DPS and accurate hip fire Flaylock was used as a easy crutch to either kill, or heavily wound players without having to put any effort into aiming. People used to fire swarms at their feet to kill everyone around them. This doesn't make the argument false. That is a good argument for why a logi would need a lot of health. If i spend more time defending other people then I'm not worrying as much about myself so I want more health to compensate. You're just pointing out that some people that use the argument are liars. There's nothing wrong with this argument in itself though. That is true. I am however pointing out that just because they use it for a good cause doesn't mean that others can't abuse it.
Ok then yeah I agree with that. It sort of sucks that it happens but I'm not sure about the solutions I've seen on the forums. I think changing them completely would be the only way to fully rewrite their roles .
|
Argent Mordred
DUST University Ivy League
26
|
Posted - 2013.11.26 16:28:00 -
[52] - Quote
Don't logistics suits get a reduction on equipment fitting costs? If not why not give them that, or if they already do, then enhance it. Then to balance, while increasing the fitting bonus (or keeping it the same depending on the needs of the game's balance,) give them a penalty to fitting shield/armor or damage mods.
Then they still get to use a light weapon and can still fit lots of equipment while having some tank and gank, but the assault suits would be more useful. They would be better able to fit damage and shield/armor modules, as they would still only pay what they are now in fitting costs for ehp and damage modules (or even make their cost to fit these modules the same.) |
Cat Merc
Ahrendee Mercenaries EoN.
4055
|
Posted - 2013.11.26 16:30:00 -
[53] - Quote
Argent Mordred wrote:Don't logistics suits get a reduction on equipment fitting costs? If not why not give them that, or if they already do, then enhance it. Then to balance, while increasing the fitting bonus (or keeping it the same depending on the needs of the game's balance,) give them a penalty to fitting shield/armor or damage mods.
Then they still get to use a light weapon and can still fit lots of equipment while having some tank and gank, but the assault suits would be more useful. They would be better able to fit damage and shield/armor modules, as they would still only pay what they are now in fitting costs for ehp and damage modules (or even make their cost to fit these modules the same.) CPU/PG penalties wouldn't change crap, they would just run with even less equipment, but stay with their amazing power. Why? Because their base CPU/PG is humongous.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Medic 1879
Forsaken Immortals Top Men.
1274
|
Posted - 2013.11.26 17:16:00 -
[54] - Quote
I see an awful lot of people saying nerf the logis but most have no idea what the nerf should be just demanding a nerf of some description. The problem with the logi is we can fit more stuff than the assault suits so we can get better EHP and DPS. So how about instead of constantly nerfing things to the point of uselessness to only be forced to buff them again when CCP realise how OTT the nerf was (think LR). Why don't we instead petition for buffs to the other classes, scouts need lower profiles and higher scan radius, assaults the assault bonus should be +2 or 3% to weapon damage per level to make them better slayers, Heavies need bonus's that actually enhance the heavy weapons not reducing feedback damage especially considering no heavy weapon has feedback damage at the moment.
The only nerf to the logi that would be fair is making it an invalid fit if not all equipment slots are filled.
TEST signature please help me think of a better one.
|
Argent Mordred
DUST University Ivy League
26
|
Posted - 2013.11.26 18:36:00 -
[55] - Quote
Cat Merc wrote:CPU/PG penalties wouldn't change crap, they would just run with even less equipment, but stay with their amazing power. Why? Because their base CPU/PG is humongous.
Would reducing their cpu/pg help or are there problems with that? Say we made it so logis have only 15-20% more cpu/pg than assault suits, same amount of slots as they currently do, and 10-15% decrease on fitting costs of equipment; but in exchange the get a 10-15% fitting cost increase for damage and ehp mods. Maybe do the reverse for assaults, or give a reduction in cost for fitting damage and ehp mods; alternatively, maybe assault suits should get better radius? So logis are harder to detect slightly, but can't scan as far; and assaults can scan slightly farther than currently, allowing them to have a bit of a heads up when advancing on a position, but will still have more issues picking up scouts and logis on scans.
Also do logis get more points from equipment than killing? I thought I had heard that claims on the forum that they did, but I am not a logi so I don't want to claim stuff I don't have proof of/experience with. How much would the fact that a logi can get significantly more wps from equipment usage than killing enemies (assuming this is/can be made to be true) going to affect a logi suit user's inclination to fit equipment vs. damage and tanking mods? |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1376
|
Posted - 2013.11.26 18:50:00 -
[56] - Quote
I keep seeing this statement that logis can move around just as well as assaults, which anyone who has played as a logi in a squad with an assault buddy knows is not true. You *can not* keep up with the assault suit, even in a minmatar logi. The people making this terrible argument that there is no difference are only looking at the base speed, and not the stamina. Seriously, go try it. To get the full effect do it with an assault player who expects the logi to always be on his ass with the rep tool out. I guarantee he'll be raging wondering why you aren't keeping up when you've been doing nothing but trying to catch up the whole time.
Stamina acts like a multiplier for how far you can move in a given amount of time. Once the stamina is gone you're basically dead in the water as far as mobility goes. If I were trying to "assault" a position I'd take the assault suit any day. If I'm defending one, I'll take the logi. |
Cat Merc
Ahrendee Mercenaries EoN.
4056
|
Posted - 2013.11.26 18:53:00 -
[57] - Quote
Kristoff Atruin wrote:I keep seeing this statement that logis can move around just as well as assaults, which anyone who has played as a logi in a squad with an assault buddy knows is not true. You *can not* keep up with the assault suit, even in a minmatar logi. The people making this terrible argument that there is no difference are only looking at the base speed, and not the stamina. Seriously, go try it. To get the full effect do it with an assault player who expects the logi to always be on his ass with the rep tool out. I guarantee he'll be raging wondering why you aren't keeping up when you've been doing nothing but trying to catch up the whole time.
Stamina acts like a multiplier for how far you can move in a given amount of time. Once the stamina is gone you're basically dead in the water as far as mobility goes. If I were trying to "assault" a position I'd take the assault suit any day. If I'm defending one, I'll take the logi. All good until you realize that my logi suit has a stamina module and is still much more effective than my assault
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Cat Merc
Ahrendee Mercenaries EoN.
4056
|
Posted - 2013.11.26 18:55:00 -
[58] - Quote
Argent Mordred wrote:Cat Merc wrote:CPU/PG penalties wouldn't change crap, they would just run with even less equipment, but stay with their amazing power. Why? Because their base CPU/PG is humongous. Would reducing their cpu/pg help or are there problems with that? Say we made it so logis have only 15-20% more cpu/pg than assault suits, same amount of slots as they currently do, and 10-15% decrease on fitting costs of equipment; but in exchange the get a 10-15% fitting cost increase for damage and ehp mods. Maybe do the reverse for assaults, or give a reduction in cost for fitting damage and ehp mods; alternatively, maybe assault suits should get better radius? So logis are harder to detect slightly, but can't scan as far; and assaults can scan slightly farther than currently, allowing them to have a bit of a heads up when advancing on a position, but will still have more issues picking up scouts and logis on scans. Also do logis get more points from equipment than killing? I thought I had heard that claims on the forum that they did, but I am not a logi so I don't want to claim stuff I don't have proof of/experience with. How much would the fact that a logi can get significantly more wps from equipment usage than killing enemies (assuming this is/can be made to be true) going to affect a logi suit user's inclination to fit equipment vs. damage and tanking mods? Yes it would.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Fizzer94
L.O.T.I.S. Public Disorder.
991
|
Posted - 2013.11.26 18:59:00 -
[59] - Quote
Cat Merc wrote:Korvin Lomont wrote:Himiko Kuronaga wrote:On the contrary, if they transition to assault suits then assaults will have to deal with assaults with similar capabilities and EHP pool. It will be fair.
Right now, most logi builds are greatly superior to their assault variants.
Logistic suits are supposed to be the weakest combat suit. Even scout is supposed to be more competent.
Instead, it is pretty much the best. That is wrong. The logistic is a support role and in nearly every game I played support roles always were capable at fighting they should indee be less effective at doing this. Bu the only arguments I hear is that logis can outtank assaults and are therefore better at assaulting any other advantage the assault hast gets ignored. IF the raw HP is the reason logis are better than assaults in assaulting than why does nobody complains about heavies (even more HP and can use the AR as well) or if you assaults want that HP so badly why do not go for a heavy suit? Because a heavy has no equipnemt and is SIGNIFICANTLY slower. A logi isn't that much slower than assaults. Really? If I brick tank my Logi Ak.0, I have a little over 1000 eHP, but move AS SLOW AS a heavy suit. -20% speed on the slowest medium from suit is really slow.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered
|
Th3rdSun
L.O.T.I.S. Public Disorder.
505
|
Posted - 2013.11.26 19:10:00 -
[60] - Quote
Thorgen Ra'Koldor wrote:Cat Merc wrote:I see this argument a lot. "I need tons and tons of HP so I can help everyone, I don't even use my weapon". That's good and all, and I am happy to see people still do their job as a logi.
However, that doesn't mean that it can't be abused.
Examples: People used the TAC AR from long range supporting their squad that advanced closer to the enemy.
People used direct hits on the flaylock, as a high skill high reward weapon.
People used the dumb fire on swarms to fire at vehicles without lock on. So they are reducing the time they are exposed at the cost of the missiles not tracking the target.
All of these instances show how it's supposed to be done, but people found ways to abuse those: TAC AR was used in CQC as it was basically an AR with more range and more DPS and accurate hip fire Flaylock was used as a easy crutch to either kill, or heavily wound players without having to put any effort into aiming. People used to fire swarms at their feet to kill everyone around them. If you nerf logi's then Assault suits need to have their equipment slot removed ....why should a slayer suit get an equipment slot if logi's are supposed to be the ones with equipment ??? I see assaults switching suits at supply depots to put down uplinks .. and then hives .. and then run around with a scanner/repper/injector ... therefore assaults should have the equipment slot removed to stop them doing this because it makes a mockery of logi's having more equipment slots I don't think that assaults should have the equipment slot removed,instead equipment should cost significantly more CPU and PG on assault and scout suits than loigis.So you can still run uplinks and hives if you wish,but it will gimp other slots that you are trying to fill.
I understand that this game doesn't want to totally lock you into certain weapons and equipment per class like say Killzone 3,but there definitely needs to be some sort of middle ground to ensure that certain classes are in fact working as much as intended as possible.
Another easy fix to logis is to lessen the gap of CPU and PG over the assault classes.There shouldn't be any situations where logis,or any class for that matter has enough CPU and PG to have an entire suit comprised of nothing but proto gear. |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |