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21. Amarr Scout - EWar - doesnt make sense. - in Feedback/Requests [original thread]
Overall Ewar still doesnt make sense to me. There is no interplay between the suits. And the bonus' to the suits that specialise in this - scouts - still dont seem to be configured properly. why can the gal and cal scout double damp and not ha...
- by xAckie - at 2015.01.10 18:45:00
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22. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
There needs to be more then 1 timer for a district. I would like 12 but realise this is impacticle due to the small player base but there needs to be a move to a more persistence open world type scenario/ end game. Plus there needs to be eve miner...
- by xAckie - at 2014.12.25 17:01:00
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23. Team deploy FW asap - in Feedback/Requests [original thread]
Thanks for link. Didn't know this. I have no problem with squad sizes going back to 4 I already think this should be the case. It makes sense / better balance for 16v 16 games. Squad sizes of 6 should exist if we ever get to 24 v24.
- by xAckie - at 2014.12.25 13:38:00
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24. Team deploy FW asap - in Feedback/Requests [original thread]
as title suggests. It's getting silly it's still not available
- by xAckie - at 2014.12.25 10:03:00
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25. Subscriptions - in Feedback/Requests [original thread]
Hector Carson wrote: Breakin Stuff wrote: Hector Carson wrote: Then the game wouldn't be free anymore and it would also give people who pay an unfair advantage, I would have to vote no to this. I think the sub would be optional if I rea...
- by xAckie - at 2014.12.20 18:59:00
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26. [Request on new EWAR System] PLEASE REPLY RATTATI - in Feedback/Requests [original thread]
Cat Merc wrote: CCP Rattati wrote: yes, with more scanning around, this may be a time to lessen the penalty. Scouts, feel free to propose stuff! *Giggles* .
- by xAckie - at 2014.12.09 18:43:00
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27. [Request] ISK Payout changes - Current payouts cause risk aversion - in Feedback/Requests [original thread]
Honestly, I don't think increasing isk will make a difference. unless it is significant and then everyone can run proto. The nature of the risk / reward system will always have players take a risk averse position. This is just behavioural econom...
- by xAckie - at 2014.12.09 09:46:00
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28. NEW EWAR NUMBERS ARE POINTLESS / RUBBISH - in Feedback/Requests [original thread]
I have just seen the new spread sheet numbers. Scouts are still too far away from Assault/ Medium/ heavy frames in numbers. I thought the whole point was to compress the numbers between suits to create use of EWAR modules. This does nothing. Wha...
- by xAckie - at 2014.12.03 11:24:00
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29. FW - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: Pokey Dravon wrote: To avoid long wait times on the bandwagon faction, don't fight for the bandwagon faction. That's a poor suggestion. I'll never fight for anyone other than the Amarr even if ...
- by xAckie - at 2014.12.01 08:49:00
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30. FW - in Feedback/Requests [original thread]
Sunday night and over 20 minutes to get into FW if the player numbers aren't there just merge down from the 4 to 2 races v 2 races and give out LP to which ever channel you went through.
- by xAckie - at 2014.11.30 20:44:00
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31. Scouts - Why do you need a 2nd equip slot? - in Feedback/Requests [original thread]
Cause. Scout.
- by xAckie - at 2014.11.28 15:28:00
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32. Reduce scout regen - in Feedback/Requests [original thread]
Breakin Stuff wrote: Crimson ShieId wrote: hfderrtgvcd wrote: Crimson ShieId wrote: I can have the same regen on my Min Assault as I can on my scout for the cost of two modules. That still leaves me with a much higher base health as we...
- by xAckie - at 2014.11.26 10:26:00
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33. Reduce scout regen - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Before or after rewiring Scout EWAR as efficacy bonus to modules? has nothing to do with it which suits are supposed to be at the frontline and doing the fight? and get back into it? Scouts?
- by xAckie - at 2014.11.26 09:03:00
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34. Reduce scout regen - in Feedback/Requests [original thread]
Yes. If assaults are to assault and be frontline then regen and delays need reworked. Scouts can get back into the fight quicker. Hide behind cover come out and finish off the heavy/ logi/ assault head on. The buff to EHP was/is pointless (as sai...
- by xAckie - at 2014.11.26 09:00:00
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35. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
personally, I dont think you should be equating logi precision with assault damps. Logis need to try harder an extra module if you must. They have scanners if they want. Scanning should be left to scouts. Would it be possible to add that diffe...
- by xAckie - at 2014.11.25 18:31:00
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36. Brainstorming CR Mechanics - in Feedback/Requests [original thread]
Why do people use CR? Cause everyone is stacking armour. Change that meta. And everyone will change weapon.
- by xAckie - at 2014.11.18 09:59:00
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37. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
On a phone so haven't read all posts. Does the new coding allow you/ ccp to make the suits / profile more dynamic? I think uf you are 5/7m from any player/ suit you should be seen even if your behind them. Just on the basis of the electrical ge...
- by xAckie - at 2014.11.18 09:36:00
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38. magsec - light weapon - in Feedback/Requests [original thread]
shaman oga wrote: I agree, there should be 5 weapon class. Pistols, SMG, Rifles, Support weapons and heavy weapons. This makes sense. On reflection, I think the Smg should be reclassified as a LW with a very slight buff too
- by xAckie - at 2014.11.10 11:17:00
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39. magsec - light weapon - in Feedback/Requests [original thread]
cause thats dust terminology
- by xAckie - at 2014.11.09 18:36:00
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40. magsec - light weapon - in Feedback/Requests [original thread]
Forever ETC wrote: There's an Assault Rail Rifle for a reason. its not an assault rifle - it would be the sub machine gun in the above example
- by xAckie - at 2014.11.09 18:05:00
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