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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2302
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Posted - 2014.12.07 16:50:00 -
[31] - Quote
I too support an increase in Isk payouts, though I'd propose 500k average rather than 300k average (which would be roughly 2.5 proto suits lost per match for those keeping count).
Dust514/Legion should be a(n):
[_] Arcade Lobby Shooter
[X] Sci-fi Military Sim
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
76
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Posted - 2014.12.07 21:18:00 -
[32] - Quote
They probably just changed the %of total isk for team position/wp, you get higher isk than before while doing good, but waaaaaaay less isk doing badly, and both need to be increased |
Sequal Rise
Les Desanusseurs
398
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Posted - 2014.12.07 22:42:00 -
[33] - Quote
Zaria Min Deir wrote:Pretty much stating the obvious there, but it's the kind of obvious that CCP has seen fit to ignore for too long. +1 This.
You said it all Arkena and I 100% agree with you, they shouldn't change the minimum ISK payout, but should increase significantly the ammount of ISK earn per battle according to WP. I think it should be doubled(or even more).
Some fights could be so much funnier if people would risk their suits! Some would say that there would be more proto teams yeah, but what's a proto team against another one? Challenging battles!
Assault, Logi, Scout, Heavy.. What do you need?
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Kierkegaard Soren
THE HANDS OF DEATH RUST415
573
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Posted - 2014.12.07 23:23:00 -
[34] - Quote
I run an ADV suit that comes in at around 35k, and I make a steady but small profit over the course of an evenings play. However, the minute I build a 50k suit (swapping out STD weapons for ADV typically) I start to bleed isk. It's frustrating. I'm not a terrible player; I push objectives, hunt vehicles and generally play for the benefit of my team and for my own enjoyment, but truly competitive suits are beyond my business model, so to speak. Rewards for match wins should exist to incentivise the player base to play competitively and we need to look at bonus payments for hacking and holding objectives. That said, I think the daily missions might well be our deliverance from this issue perhaps?
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
674
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Posted - 2014.12.08 01:01:00 -
[35] - Quote
Need to raise the payout percentages for killing proto and advanced dropsuits.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2304
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Posted - 2014.12.08 01:45:00 -
[36] - Quote
Stupid Blueberry wrote:Need to raise the payout percentages for killing proto and advanced dropsuits. I like this idea a lot, crank up the payouts slightly and then increase the amount of Isk we get for killing PRO and ADV suits so that if it does cause an increase in usage, it will only cause a larger payout as well.
Dust514/Legion should be a(n):
[_] Arcade Lobby Shooter
[X] Sci-fi Military Sim
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Ryme Intrinseca
Dead Man's Game RUST415
2192
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Posted - 2014.12.08 07:14:00 -
[37] - Quote
I mostly agree. The only thing I would slightly disagree with is that I don't think the ISK payout necessarily needs to increase. I can see why CCP don't want to dope the overall market with more ISK. I think the way to go is rather to make ISK (and SP) much more proportional to contribution. For instance, a current distribution might look like this:
1. 2500 WP, 330,000 ISK 2. 2000, 280,000 3. 1500, 250,000 4. 1250, 230,000 5. 1000, 210,000 6. 750, 190,000 ... 13. 0 (AFK), 120,000 14. 0 (AFK), 120,000 15. 0 (AFK), 120,000 16. 0 (AFK), 120,000
I think the distribution in this example should be changed to something more like:
1. 2500 WP, 430,000 ISK 2. 2000, 380,000 3. 1500, 330,000 4. 1250, 310,000 5. 1000, 270,000 6. 750, 250,000 ... 13. 0 (AFK), 0 14. 0 (AFK), 0 15. 0 (AFK), 0 16. 0 (AFK), 0
If payouts looked like that, the players that really pushed would get much more reasonable compensation for the suits they lose. But the overall amount of payout is the same.
Furthermore, you remove a big part of the incentive to AFK as well, which has to be a good thing. At the moment a high proportion of games are ruined by people who leave their AFK bots running all day. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1015
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Posted - 2014.12.08 18:10:00 -
[38] - Quote
The current payouts are horrible. However, it seems CCP refuses to do something about it for *reasons*.
Maybe instead of current payouts we should be asking them to increase the payouts for the winners while decreasing the payouts for the losers. Keep the payout total between the teams the same *if you must* but lets provide incentive for people to try to win, it's ruining battles when no one bothers even attempting to win, they just screw around padding their kdr from afar knowing they'll get the same payout and loose less ISK then fighting over the point.
Overlord of Broman
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Daddrobit
You Can Call Me Daddy
1155
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Posted - 2014.12.08 18:39:00 -
[39] - Quote
Signed sort of.
The overall payment doesn't need to be increased but rather that the -distribution of wealth- needs to be adjusted to compensate the higher wp earning players in the team.
O.G. Pink Fluffy Bunny
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Kuruld Sengar
T.H.I.R.D R.O.C.K
71
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Posted - 2014.12.08 18:41:00 -
[40] - Quote
I run proto almost constantly, and my worst fear is higher payouts. Higher payouts would kill this game if they were sustained. Proto stomping seems at an all time low recently, with advanced being very common. If payouts were raised, I would never run anything but proto again.
I understand the longing for isk, I've stayed up many a night grinding and wishing there was an easier way, but if proto wasn't as costly where would the excitement and sense of risk go? |
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2306
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Posted - 2014.12.08 19:58:00 -
[41] - Quote
Kuruld Sengar wrote:I run proto almost constantly, and my worst fear is higher payouts. Higher payouts would kill this game if they were sustained. Proto stomping seems at an all time low recently, with advanced being very common. If payouts were raised, I would never run anything but proto again.
I understand the longing for isk, I've stayed up many a night grinding and wishing there was an easier way, but if proto wasn't as costly where would the excitement and sense of risk go? I was just in a match that was nothing but Scouts and Ak.0 Assaults and Sentinels, oh and HAVs for days.
Protostomping has gone nowhere, it is still around.
Do you fear higher payouts because you fear PRO competition?
If you fear higher payouts because you think PRO gear should be really expensive so that it is "special", why not raise payouts and then significantly increase the cost of PRO gear?
How about raise the average payout by 250% and then the cost of PRO gear by 2500%? This would increase payouts for all and keep PRO gear expensive and "special".
I do agree that the distribution of wealth should be more impacted by WP totals (I was in a match last night where I just got into the last moments, I went 0/0/0 and 0WP and I still walked away with Isk and SP)
Dust514/Legion should be a(n):
[_] Arcade Lobby Shooter
[X] Sci-fi Military Sim
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
274
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Posted - 2014.12.08 20:01:00 -
[42] - Quote
I am generally against increasing payouts. All tiers of equipment need to have a place and be more than just a stepping stone to proto.
Just my opinion. |
Arkena Wyrnspire
Fatal Absolution
19945
|
Posted - 2014.12.08 20:28:00 -
[43] - Quote
This is not a 'proto all day every day' suggestion.
At present there is very little difference between the profits you get from AFKing and the profit you get from actually fighting, even in cheap gear. The payout values are frankly pathetic. Even if they were doubled, it would not magically mean that everyone is permanently running proto. Two or three deaths will put you ISK negative in proto. That is not sustainable for everyone.
The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision.
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Alena Ventrallis
Vengeance Unbound
2247
|
Posted - 2014.12.09 02:23:00 -
[44] - Quote
Here's the thing. In Eve, I have no problem throwing a 400M ship at nullsec pvp. Even if I die, no big deal. I have a pimped out ship that I can run missions with very little (not nonexistent) risk in highsec. and get that 400M back to do it all again. There is no reason for me NOT to go nuts, other than shortening the wait until me between a ship loss and a new one.
In Dust, there is no safe mission area for me to accrue ISK. If I lose a million ISK in assets, I can only recoup that loss by doing the same exact thing that caused me to lose 1M ISK. Its like Eve pilots only being able to recoup their losses in nullsec... By fighting in nullsec. The closest we have to "running missions" is AFK farming.
Strapped down to my bed, feet cold and eyes red
I'm out of my head, am I alive or am I dead
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Thokk Nightshade
Montana Militia
719
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Posted - 2014.12.09 04:51:00 -
[45] - Quote
Agree with the OP and the overall premise.
I don't necessarily agree that being in the bottom of the bracket should be NO ISK, but I think we can find a decent model. Here is something I've been kicking around for a while. Set it so each "position" on the board has a set ISK amount. Then use a multiplier with WP to come to a total figure.
1. 100 k 2. 95 k 3. 90 k 4. 85 k 5. 80 k 6. 75 7. 70 8. 60 9. 50 k 10 and below 25 k.
Then take the individual's WP's and multiply them by "x" and then multiply that with the total payout. For example, for an Ambush match, I'll use .0025 So I am on top of the board and I get 1500 WP in the match. We take 1500 X .0025 = 3.75. 3.75 X my first place payout of 100k = 375,000
2nd player gets 1100. 1100x.0025 is 2.75 X 95k = 261250
If the top player goes apeshit and puts up 4000 WP or more, that is where we have some issues that need to be worked out.
We have 4000 x .0025 for 10 X 100k is 1 Million ISK. However, we are not seeing 4000 WP put up in Ambush (Normally). So what I would do is adjust the multiplier on the type of match. Ambush are the quickest so they will not have as high WP totals as a Dom or skirmish. So for Dom and Skirm, we change the multiplier to say .0015. 4000 WP * .0015 is 6 x 100k is a 600,000 ISK payout. Right in what I believe is a sweet spot. Not too ridiculous but enough to make it worth the person's while.
Those matches where you have one person putting up 6000 WP is still under a million (though, at 900K, is pretty damn close)
People who are AFK'ing are going to be sitting there making a total of 25k ISK (not worth it) and those trying to help the team will be rewarded. Even in the stomp-matches, those who have the most WP overall will be rewarded for the effort.
Any thoughts/comments?
Thokk Kill. Thokk Crush. Thokk Smash.
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SgtMajSquish MLBJ
Consolidated Dust
229
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Posted - 2014.12.09 06:42:00 -
[46] - Quote
People should not be able to run proto after proto and still make a profit. In actuality the baseline ISK earned should be even lower. This will help burn the ISK of those who exploited PC.
OR
Make proto and ADV much more expensive
Pffft....... Proto Suits lol
Adv Omni Merc is the way to go
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Arkena Wyrnspire
Fatal Absolution
19952
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Posted - 2014.12.09 06:52:00 -
[47] - Quote
SgtMajSquish MLBJ wrote:People should not be able to run proto after proto and still make a profit. In actuality the baseline ISK earned should be even lower. This will help burn the ISK of those who exploited PC.
OR
Make proto and ADV much more expensive
Both of these actually mean that only those who played PC or played pre-Uprising will be able to afford proto and possibly ADV as well if you seriously believe that ADV should only be for the elite.
Reducing payouts is absurd. Get your hatred of "PC exploiters" away and actually think about this.
The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision.
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SgtMajSquish MLBJ
Consolidated Dust
229
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Posted - 2014.12.09 07:00:00 -
[48] - Quote
Arkena Wyrnspire wrote:SgtMajSquish MLBJ wrote:People should not be able to run proto after proto and still make a profit. In actuality the baseline ISK earned should be even lower. This will help burn the ISK of those who exploited PC.
OR
Make proto and ADV much more expensive Both of these actually mean that only those who played PC or played pre-Uprising will be able to afford proto and possibly ADV as well if you seriously believe that ADV should only be for the elite. Reducing payouts is absurd. Get your hatred of "PC exploiters" away and actually think about this. My hatred of the exploitation is well deserved. It is the reason that this game will never be truly connected to EVE. It ruined the economy in Dust. From the eyes of EVE players and CCP our ISK is nonexistent.
I am thinking about this. I am thinking about how to erase the billions of ISK that are sitting in peoples wallets. I honestly wouldnt mind an unannounced ISK wipe.
Pffft....... Proto Suits lol
Adv Omni Merc is the way to go
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Arkena Wyrnspire
Fatal Absolution
19952
|
Posted - 2014.12.09 07:08:00 -
[49] - Quote
SgtMajSquish MLBJ wrote:Arkena Wyrnspire wrote:SgtMajSquish MLBJ wrote:People should not be able to run proto after proto and still make a profit. In actuality the baseline ISK earned should be even lower. This will help burn the ISK of those who exploited PC.
OR
Make proto and ADV much more expensive Both of these actually mean that only those who played PC or played pre-Uprising will be able to afford proto and possibly ADV as well if you seriously believe that ADV should only be for the elite. Reducing payouts is absurd. Get your hatred of "PC exploiters" away and actually think about this. My hatred of the exploitation is well deserved. It is the reason that this game will never be truly connected to EVE. It ruined the economy in Dust. From the eyes of EVE players and CCP our ISK is nonexistent. I am thinking about this. I am thinking about how to erase the billions of ISK that are sitting in peoples wallets. I honestly wouldnt mind an unannounced ISK wipe.
Then you're an idiot.
There never was a real economy. I came out of the Uprising refund with 400 mil ISK, and it dropped maybe 20 mil after months of proto all day every day until I joined FA, even without playing PC.
ISK is not why DUST and EVE aren't connected. DUST is why they're not connected. It's terrible, and would not be able to support a proper link. If you seriously believe that PC ISK is even a drop in the bucket of the EVE economy, you have another thing coming. I have 80 bil on my EVE account. I am only moderately well off in EVE terms. If you put most of the players in FA together you probably still wouldn't have that much.
DUST and EVE are never going to be linked. DUST is going to be quietly killed off out the back sometime, without ever linking up. That is not because of ISK. Punishing pub players (and indeed, both of your proposed 'solutions' assist PC players in stomping more than anything else) is an absolutely ridiculous way of attempting to get the games linked.
The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision.
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xAckie
Ghost. Mob
469
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Posted - 2014.12.09 09:46:00 -
[50] - Quote
Honestly, I don't think increasing isk will make a difference.
unless it is significant and then everyone can run proto.
The nature of the risk / reward system will always have players take a risk averse position. This is just behavioural economics.
Not wanting to derail your idea but i think suit tiercide is the easiest way to reduce the power creep. And get people to play. People falling back on cheaper/starter fits that only increases the power difference between those that run higher gear v lower gear players. And then continue to be beat up. This game has always been one-sided.
I remember these conversations at the v begining of the games history and posters and pretty sure CCP at the time were promoting the idea of pure capitalism/ economic warfare. Except there is no economy.
I think its a shame CCP brought in the APEX suits as aur items as well. If they had kept them as LP only and mined data from their use I think we could have quickly got there. I cant see it now as they aren't going to refund aur purchases. |
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THUNDERGROOVE
Fatal Absolution
1226
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Posted - 2014.12.09 12:05:00 -
[51] - Quote
Stefan Stahl wrote:Just like high-sec, really. Except it's literally the other way around in high-sec. People fly overly expensive ships because it's at a much lower risk.
More like Titans of Penis amirite?
Come play a better game.
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g li2
Grupo de Asalto Chacal RISE of LEGION
420
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Posted - 2014.12.09 12:55:00 -
[52] - Quote
As a game financed? We will be forced to buy weapons and dropsuits proto with aurum
CHACALES
¡¡ HONOR !!
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Mobius Wyvern
Sky-FIRE
5500
|
Posted - 2014.12.09 13:44:00 -
[53] - Quote
Arkena Wyrnspire wrote:So, ISK payouts. They've been in roughly their current incarnation for... a very long time. There've been little tweaks over time but they've never really left the ~200k average zone.
Let's talk about that.
ISK is a key part of this game. Using most gear costs ISK. When you die, you lose this gear and as a result lose ISK. As a result, using most gear is tied into how much ISK you can get. This also provides a significant incentive to not die.
Here's the thing, though - If the ISK payout is too low, you get a massive aversion to risk because nobody wants to die because if they do they'll lose precious ISK and be unable to run gear they like. In a way this means that people can't run their best gear all the time, and that's probably a good thing. What isn't a good thing, though, is the balance between how much people are rewarded for risk and how much they are punished for it.
Sticking all the way through a match without doing anything will earn something like 80-160k ISK. I get this number from my AFKing 'efforts'. That is to say, if you do absolutely nothing in a match, you'll earn ISK in that range.
If you take out a couple of mediocre fits at 30k ISK in a match and go out into the fray, you can start earning more WP and therefore more ISK. If you're a logi or someone able to farm lots of warpoints, that can help your ISK payout noticeably.
But is that worth doing? With said 30k fits, which I'm using as an average because that's what a cheap ADV fit (which ought to be pretty much average) will cost you, can you earn enough with them to make it worth risking? By charging into the fray and pushing objectives/making a serious effort at changing the game flow, you are inevitably going to lose several of these. If you lose half a dozen of these, will you earn enough ISK to make it worth doing that?
The problem is that you won't. A better than average match may earn you 300k if you make a serious effort and are in the top few slots on the board. In the process of doing this, you'll have lost several suits. Losing half a dozen or so, which I imagine is lower than the average deaths per match, will put your net profit down to the ~100k range. That's similar to AFK profits! And that's using cheap fits, doing very well in matches, and not dying a huge amount.
This naturally means that people aren't going to want to take risks and this means that there is no incentive to make a serious attempt at fighting.
TL;DR
People are risk averse because ISK payouts for taking risks are too low to justify taking those risks. This leads to gameplay stagnating people people are unwilling to seriously fight.
I propose increasing the ISK payout and the share of the ISK payout for earning warpoints. Ultimately, those changes should mean that doing nothing earns you either what it does currently or less, but gives significantly more ISK for those who make a genuine effort at winning the match. This is a long OP to be quoting, but I want to point out (at the risk someone else has already done so) that match payouts make no difference for anyone actively engaged in PC.
People who own Districts and earn ISK off of them will run all the Prototype gear they want no matter what. Keeping payouts so low that people who don't have tons of money are being penalized for even playing is NOT some kind of holding action against "relentless Protostomping".
If anything, giving people higher payouts for actually participating in a match will have more people willing to actually put in an effort when they see PC Corp members on the other team running Six Kin Assault Combat Rifles on Caldari Scouts. If you get killed a bunch, but you're constantly pushing the offensive and the game rewards you for that, what have you really lost?
ISK is a main driver of asset use in this game. Reward people for using their assets, and you'll encourage them to be a useful part of the team.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Bradric Banewolf
D3ATH CARD RUST415
497
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Posted - 2014.12.09 23:50:00 -
[54] - Quote
el OPERATOR wrote:Bradric Banewolf wrote:Nocturnal Soul wrote:Average payout should be 300k and a good match should be 500-700k Exactly! The way I play I should see more matches that yield 1 mil isk payout potential. Sometimes I consistently bring links, ammo, and AV which is supposed to be the biggest isk paying things right? Doing these jobs leads to constant death, and only to yield low 300k payouts when you've put out 700k in suits?! Each of those jobs can be done (effectively) from suits that are 35-50k each. If your losses are in the 3/4 of a mill range you probably want to refit your setups. EDIT- And quit dying already! XD
You let me worry about my dying lol!
Most of my suits are relatively cheap. Around or below 40k. However, some roles require more blood. AV and vehicles come to mind straight away. Tanks and dropships cost a mint, and AVers die often!
"Anybody order chaos?"
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Thor Odinson42
Molon Labe. General Tso's Alliance
5401
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Posted - 2014.12.10 01:26:00 -
[55] - Quote
The rich already stomp in higher tiered gear. Low payouts just ensure there are plenty of STD and militia suits for them to crush.
I wish my avatar was Minmatar.
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501st Headstrong
Capital Acquisitions LLC General Tso's Alliance
755
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Posted - 2014.12.10 02:37:00 -
[56] - Quote
I like the system Thook came up with :)
Ace Boone's Son/ Danizzle's Friend/ OG GAM4LIfe
"Are you a boy or girl?" -Most asked question in Dust
Waiting for SWBF
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Thokk Nightshade
Montana Militia
721
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Posted - 2014.12.10 02:44:00 -
[57] - Quote
501st Headstrong wrote:I like the system Thook came up with :)
Thank you. I've been kicking it around for a while. I just think it has the best of both worlds. It gives a baseline for at least a minimum guaranteed payout but it will also reward people who try to help the team. It is a win/win that will raise payouts, but not so much that Dust turns into PROTO514.
Thokk Kill. Thokk Crush. Thokk Smash.
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Denchlad 7
Dead Man's Game
1366
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Posted - 2014.12.10 04:47:00 -
[58] - Quote
Thokk's system is impressive. The multiplier change for gamemodes removes the issue of Ambush not being profitable, which is good comparedbto other variants I've seen.
However, being as rich as I am, I do sit on the fence on this issue. On my alt, which has ~25mil isk, I would love being able to run my proto suits as a profit. That being said, on this char which has ~1.1bil isk, thats no longer a concern. So I'll come to my own conclusion that this helps poorer players far more than those as rich as I.
TLDR - Thokk's system is best.
Also, I will sit with pride knowing I took Arkena's 20,000th Like.
The Connoisseur of Weapons.
19/19 Level 5, 19/19 Proficiency 3.
Excessively British. Tea is the drink of Gods.
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Thokk Nightshade
Montana Militia
723
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Posted - 2014.12.10 05:12:00 -
[59] - Quote
Denchlad 7 wrote:Thokk's system is impressive. The multiplier change for gamemodes removes the issue of Ambush not being profitable, which is good comparedbto other variants I've seen. However, being as rich as I am, I do sit on the fence on this issue. On my alt, which has ~25mil isk, I would love being able to run my proto suits as a profit. That being said, on this char which has ~1.1bil isk, thats no longer a concern. So I'll come to my own conclusion that this helps poorer players far more than those as rich as I. TLDR - Thokk's system is best. Also, I will sit with pride knowing I took Arkena's 20,000th Like.
Thanks for the response Denchlad and the approval. Much appreciated.
That is kind of where I was coming from. As somebody who seems to be forever stuck in the 25-30 Mill ISK range, I don't think we should go to the bug days of the 1.9 release where people were pulling in 2 million + ISK payouts for a match. However, I believe we can up the payments by promoting gameplay and contributions. This system favors those who are helping their team the most to win the match.
Payouts where people are making in that 600-800k ISK range is a LARGE payment, but in reality that is 3-6 proto suits or 1 decked out tank when we think about it. So it isn't so rediculous we are going to throw off the whole risk v. reward factor.
Thokk Kill. Thokk Crush. Thokk Smash.
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