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101. War Points for Defending - in Feedback/Requests [original thread]
+1 anything to increase the way to get WP in this game - actually get the FPS to play like an FPS - other than farming the crap by being a logi to use the equipment slots and maximise WP. the way WP are earned needs a total overhaul
- by xAckie - at 2014.03.31 13:05:00
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102. Nerf CR like you nerfed Tac AR - in Feedback/Requests [original thread]
How many controllers I dont know. But it isnt just controllers its MK/B. People can use macros. (another reason CCP should have stuck with 1 input system - DS3) I would hazard a guess that MK/B is easy to programme and can get round any system CC...
- by xAckie - at 2014.03.24 07:03:00
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103. sheild regualtors are broke. - in Feedback/Requests [original thread]
there needs to be bonuses to regs dependent on suits. so whilst a Caldari heavy suit doesnt need the bonuses - they are pointless for other shield suits
- by xAckie - at 2014.03.22 11:06:00
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104. weapon optimisation - in Feedback/Requests [original thread]
Hobo on Fire wrote: xAckie wrote: ...The benefit to dropping the pg by 1 just isnt worth the investment/ doesnt give you a big enough gap. Perhaps by 2PG may give you greater leeway to make some fittings. But at proto level which is what I ...
- by xAckie - at 2014.03.18 17:40:00
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105. weapon optimisation - in Feedback/Requests [original thread]
lol my first post said proto level yes - I have run numerous configs on a min and cal logi and cal assault. The benefit to dropping the pg by 1 just isnt worth the investment/ doesnt give you a big enough gap. Perhaps by 2PG may give you greater...
- by xAckie - at 2014.03.18 16:49:00
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106. weapon optimisation - in Feedback/Requests [original thread]
Hobo on Fire wrote: Since apparently you are a 24/7 proto-tryhard, why dont you learn to read..... I use them for PC (suits inc.) not pubs (except shields) All skills should impact at all levels
- by xAckie - at 2014.03.18 16:08:00
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107. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
Aero Yassavi wrote: Regarding the Caldari Logi, I actually suggest it loses the extra module to have equalized module slots and gains a sidearm instead of equipment. This is mainly because of the racial bonus. Similar to the Amarr who have a ...
- by xAckie - at 2014.03.18 15:48:00
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108. weapon optimisation - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: You couldn't be any more wrong. If you really make tight fittings, the optimization skill on level 3 could already give you the possibility to use one module or equipment on proto level instead of advanced. nope For PC...
- by xAckie - at 2014.03.18 15:19:00
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109. weapon optimisation - in Feedback/Requests [original thread]
on all the possible loadouts (proto suit level) there is no need or point in spending SP into this book (reducing PG to light weapons and side arm). I dont mind the hight multiplier if it opened up some fittings. But it does nothing. not sure w...
- by xAckie - at 2014.03.18 14:24:00
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110. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Make logis & assaults have the same number of module slots. Generally by raising assault slots, not nerfing logis .
this makes sense. (not sure about medium frames getting an extra equipment slot). (A...
- by xAckie - at 2014.03.17 09:28:00
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111. Caldari Assault/ logi shield recharge delay - wrong way round - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Auris Lionesse wrote: Denn Maell wrote: Well, a Logi is going to be staying out of the way and will probably only be hit occasionally. A better regen would make sense if we operate on the assumpti...
- by xAckie - at 2014.03.17 07:14:00
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112. Caldari Assault/ logi shield recharge delay - wrong way round - in Feedback/Requests [original thread]
Louis Domi wrote: wow hadnt noticed that... Im still gonna put regulators on that **** though! try to get it at 2 or less seconds for shield recharge to work You can with full shield extenders, 2 proto equipment and remote
- by xAckie - at 2014.03.17 07:13:00
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113. Caldari Assault/ logi shield recharge delay - wrong way round - in Feedback/Requests [original thread]
Denn Maell wrote: Well, a Logi is going to be staying out of the way and will probably only be hit occasionally. A better regen would make sense if we operate on the assumption that there will be no one to rep the Logi. Assaults need the initia...
- by xAckie - at 2014.03.16 21:32:00
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114. Caldari Assault/ logi shield recharge delay - wrong way round - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Wow! I just noticed that. Serioiusly CCP? Why the hell would Logi suits get better regen delays? CCP you guys make absolutely no sense when it comes to balance. absolutely no sense
- by xAckie - at 2014.03.16 20:41:00
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115. Caldari Assault/ logi shield recharge delay - wrong way round - in Feedback/Requests [original thread]
the numbers for regen and delay should be swapped between the suits On the logi I will be able to get near enough the same HP and 3 equipments and quicker recharge delay and depleted delay the quick recharge should be for assaults so they are th...
- by xAckie - at 2014.03.16 19:23:00
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116. The Remote Explosive problem... - in Feedback/Requests [original thread]
remotes shouldnt be replenished by nanohives (grenades shouldnt be able to either). This would cut out the spam.
- by xAckie - at 2014.02.08 18:39:00
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117. nanohives shouldn't give grenades. - in Feedback/Requests [original thread]
Grenades should only be replenshed at the supply depot and suit should only carry 2 grenades.
- by xAckie - at 2014.02.01 14:57:00
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118. Time to Kill (TTK) - Solution - in Feedback/Requests [original thread]
Alam Storm wrote: its not the proficiency its the damage mods people can stack on it because it takes up less CPU and PG people can add more ^^^ its not that TTK is too low, its that in pubs there is a mix of suits ranging from militia to...
- by xAckie - at 2014.01.15 14:40:00
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119. Balancing the Active Scanner by Taking Ques From Another Title - in Feedback/Requests [original thread]
Mobius Wyvern wrote: xAckie wrote: Just remove the scanner already. It should never have been introduced. And instead CCP should rework the suit modules and skill tree. As it stands losing an equipment slot for the scanner is not a big enoug...
- by xAckie - at 2014.01.15 14:36:00
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120. Balancing the Active Scanner by Taking Ques From Another Title - in Feedback/Requests [original thread]
Just remove the scanner already. It should never have been introduced. And instead CCP should rework the suit modules and skill tree. As it stands losing an equipment slot for the scanner is not a big enough trade off. Would rather see people have...
- by xAckie - at 2014.01.15 07:59:00
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