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161. PG/ CPU : reducing the grind - in Feedback/Requests [original thread]
the multipliers for these core skills is too much. They need to be reduced to a 3x max. You cant even build a decent advanced suit without maximising these skills. And it will take over a month and a half of pointless grind before a player can ge...
- by xAckie - at 2013.07.22 13:11:00
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162. Planetary Conquest core issues discussion - in Feedback/Requests [original thread]
All good points. My impression of PC is that its is the faction warfare beta. If that makes sense. I haven't played Eve, but null etc sounds more of a sandbox etc than the constrained one PC currently has. And at the moment it isnt open to anyt...
- by xAckie - at 2013.05.30 14:48:00
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163. (Feedback) Equipment/Module Wheel completely worthless - in Feedback/Requests [original thread]
Yep. Closing a defend order always seems to slip to an attacking one. Not sure about getting rid of it. I have no idea why? Input lag? But it's quicker to swap to your side arm than it is pressing R2. A massive problem in the middle of a fight.
- by xAckie - at 2013.05.23 06:39:00
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164. A/V Genades - in Feedback/Requests [original thread]
AV grenades need a buff proto grenades dont even blow up free lavs anymore (thoguh this coudl be due to the terrible hit detection so lavs drive past the grenade)
- by xAckie - at 2013.05.21 07:12:00
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165. How does passive scanning work, and does it work at all at the moment? - in Feedback/Requests [original thread]
I was going to skill into scanning modules. But whats the point. A 50% module gives me 15m instead of 10m - pointless
- by xAckie - at 2013.05.13 17:19:00
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166. Add more Militia Items - in Feedback/Requests [original thread]
people not getting out of militia is causing massive imbalance in the game play as it is. We shouldnt promote milita weaponry at all except offering people to 'try' the equipment/ weapons to see what they do (and they shoudlnt be very good at wh...
- by xAckie - at 2013.05.12 20:20:00
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167. Corporation Tax - in Feedback/Requests [original thread]
Yes Yes NO the last one is NO - otherwise where is the sense in being a mercenary. you can lonewolf etc. have the freedom to do what you want. etc or,all you will get is people making fake corps for themselves so they dpnt get taxed.
- by xAckie - at 2013.05.11 14:38:00
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168. Av grenades dont home - in Feedback/Requests [original thread]
Thats exactly what happens to me to. I dont remember anything about nerfing the AV grenades to be dumb land mines?
- by xAckie - at 2013.05.11 10:54:00
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169. Please allow me the option to turn of the kill information sheet after each death - in Feedback/Requests [original thread]
i recognise some people may like the card, but it just takes up my whole screen. thanks
- by xAckie - at 2013.05.11 10:38:00
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170. Av grenades dont home - in Feedback/Requests [original thread]
I have to throw them in front of lavs etc. is this intentional? or just cause they are tier 2 and they start homing at tier 5?
- by xAckie - at 2013.05.11 10:36:00
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171. Please release an excel spreadsheet all stats for equipment, weapon etc.. - in Feedback/Requests [original thread]
so the wonderful excel forum people such as Chankk so it can be cross referenced this with the sp multipler lists I have 2m sp I cant work out whether it is worth spending into cpu reduction routes to because there is no straightforward planning ...
- by xAckie - at 2013.05.11 10:33:00
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172. Fitting module - yes am sure it has been requested before / numerous times - in Feedback/Requests [original thread]
Simple fitting module. First, you should allow us to create dropsuits and fittings that we don't have the sp for so we can see what requirements are needed. We can't do this with dropsuits but can with equipment. Second, you should allow us to ...
- by xAckie - at 2013.05.10 10:44:00
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173. Wanted: Grenade modules - in Feedback/Requests [original thread]
Not a fan of increase grenade damage or radius. They seem pretty ok to me at the moment. But I like the idea of a module to increase distance. Would also like CCP to look at throwing mechanics more generally. Trying to place grenades / throw w...
- by xAckie - at 2013.03.04 15:25:00
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174. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
@Lonnar The scope of his game is seen in the scale what CCP wants to deliver in a persistent world. The scope of the game wouldn't be diminished if these changes were implemented. The skilling into modules suits would still all be there. It's the...
- by xAckie - at 2013.03.04 11:05:00
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175. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
There is a theme running through those posting that disagree with the OP, and what I find when I have mentioned this before, which is: this is an MMO RPG and this is how an MMO RPG behaves - the importance of a big discrepancy between gear. I am...
- by xAckie - at 2013.03.03 10:40:00
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176. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
If i was starting with a blank paper I would tend to agree with the OP. A few builds ago (most prob about E3 time -maybe before). it seemed to me that CCP was implementing suit progression as if they were ships in Eve. And a suit was an upgrade ...
- by xAckie - at 2013.03.02 22:49:00
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177. How to make menus user friendly (with pictures) - in Feedback/Requests [original thread]
+1 for having a go at this. I remember when I first downloaded this game I was surprised at how the market looked - spreadsheet type for. better categorisation and use of images to convey meaning without text is definitely the way forward. It wil...
- by xAckie - at 2013.03.02 22:22:00
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178. [REQ] Remove players who do nothing and make the team lose! - in Feedback/Requests [original thread]
just make all SP gains passive - its the only solution. The rest is trying to fix a broke mechanic.
- by xAckie - at 2013.02.24 17:38:00
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179. Removal of Starter Fits 2.0 - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: We're only over the month into the game and I'm not surprised people are still sticking to lower meta gear. been here since last April. Its pretty much been the case. Tbh the differences in the weapon tiers were f...
- by xAckie - at 2013.02.23 15:13:00
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180. Removal of Starter Fits 2.0 - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: As for BPO removal I am in full disagreement, considering that the velator in eve with its civillian miner and blaster is like resellable for 30 isk? Now further nerfing of the performance of the militia items I would n...
- by xAckie - at 2013.02.23 14:39:00
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