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221. fitting screen that reflects our skill bonuses - in Feedback/Requests [original thread]
+1 personally, wouldn't mind seeing the base CPU/ PG stat as well
- by xAckie - at 2012.12.13 09:43:00
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222. [Request] Vehicle Sound. - in Feedback/Requests [original thread]
Elijah Sol' Dzusaki wrote: xAckie wrote: and there should be a minimum distance when the vehcile shows up on the map. LOS or not No, I would have to disagree with you on that. Louder noise would be enough. really? We can scan dropsu...
- by xAckie - at 2012.12.12 21:35:00
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223. [Request] Vehicle Sound. - in Feedback/Requests [original thread]
and there should be a minimum distance when the vehcile shows up on the map. LOS or not
- by xAckie - at 2012.12.12 20:50:00
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224. Semiweekly resets - in Feedback/Requests [original thread]
no cap people are always going to be ahead or behind depending when they started.
- by xAckie - at 2012.12.12 13:33:00
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225. Request - Who's healing me on HUD - in Feedback/Requests [original thread]
+1 I would like to see who heals me too
- by xAckie - at 2012.12.02 12:05:00
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226. My thoughts currently: Difficulty - in Feedback/Requests [original thread]
Vallud Eadesso wrote: The biggest thing about DUST is that a new player will not really stand a chance against even a month old player. Within a month a player can easily get weaponry up to 5 (2% damage buff to all guns per level) mechanics to ...
- by xAckie - at 2012.12.01 15:22:00
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227. nerfing the redline - in Feedback/Requests [original thread]
If the redline is not going to be removed. is it possible to stop any weapons firing/ having damage on the opposition? this would stop tanks sitting back in the redline and particularly snipers hiding causing damage/ but the opposition unable to ...
- by xAckie - at 2012.12.01 09:39:00
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228. cheat-proof EX system for repairing (Request) - in Feedback/Requests [original thread]
Garrett Blacknova wrote: xAckie wrote: J'Jor Da'Wg wrote: Simple answer to SP farming and WP farming is to make all repairs due to friendly damage/self damage not award WP/SP. But this could work, also. think this is the easiest/ mos...
- by xAckie - at 2012.11.30 10:44:00
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229. Notes from a Dust 514 session - in Feedback/Requests [original thread]
Cross Atu wrote: 4. I wouldn't worry about this too much, getting revived preserves your gear and the team clone count so unless you're simply focused on KDR the current revive system actually covers most of the bases (because it doesn't cost...
- by xAckie - at 2012.11.30 10:18:00
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230. cheat-proof EX system for repairing (Request) - in Feedback/Requests [original thread]
Cross Atu wrote: xAckie wrote: DarkShadowFox wrote: its funny how people want Sp/Wp back for the repair tool x3 Understand it gets people to use it, but their is not a fesable way to work around people just crashing into things.. o3o ...
- by xAckie - at 2012.11.30 10:15:00
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231. cheat-proof EX system for repairing (Request) - in Feedback/Requests [original thread]
DarkShadowFox wrote: its funny how people want Sp/Wp back for the repair tool x3 Understand it gets people to use it, but their is not a fesable way to work around people just crashing into things.. o3o your right I suppose in that I could ...
- by xAckie - at 2012.11.30 09:42:00
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232. cheat-proof EX system for repairing (Request) - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: Simple answer to SP farming and WP farming is to make all repairs due to friendly damage/self damage not award WP/SP. But this could work, also. think this is the easiest/ most straight forward way to implement the repai...
- by xAckie - at 2012.11.29 14:22:00
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233. Activate remote explosives from active scanner. - in Feedback/Requests [original thread]
MItt R0mney wrote: Garrett Blacknova wrote: If you have 2 slots with REs, and one with the Active Scanner (which some Logi suits can do), which set of REs will go off when you hit L1 with the scanner equipped? Not sure how well you thought ...
- by xAckie - at 2012.11.28 18:42:00
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234. [Request] remote explosices - in Feedback/Requests [original thread]
The Black Jackal wrote: As to Proximity Explosives... they do remain after you die, but no longer detonate when a hostile vehicel gets within range. Truyst me, this is a much better system than they had previously where REs would all detonat...
- by xAckie - at 2012.11.26 12:05:00
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235. [Request] remote explosices - in Feedback/Requests [original thread]
Garrett Blacknova wrote: xAckie wrote: Garrett Blacknova wrote: Aim for placed RE, tap L1 to detonate individual explosive. Hold L1 to detonate all. Thanks for info Do you need line of sight for the individual remotes? I'm not say...
- by xAckie - at 2012.11.26 12:03:00
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236. [Request] remote explosices - in Feedback/Requests [original thread]
The Black Jackal wrote: xAckie wrote: I think remote explosives should be able to be individually detonated. This would make them more useful and have a tactical impact on the battlefield. At the moment L1 sets them all off. How about somet...
- by xAckie - at 2012.11.26 12:01:00
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237. [Request] remote explosices - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Aim for placed RE, tap L1 to detonate individual explosive. Hold L1 to detonate all. Thanks for info Do you need line of sight for the individual remotes?
- by xAckie - at 2012.11.26 11:56:00
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238. [Request] remote explosices - in Feedback/Requests [original thread]
I think remote explosives should be able to be individually detonated. This would make them more useful and have a tactical impact on the battlefield. At the moment L1 sets them all off. How about something like using the dpad up/ down/ left /rig...
- by xAckie - at 2012.11.26 11:29:00
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239. Archaic Game Design Philosophy? - in Feedback/Requests [original thread]
Quote: [quote=Vallud Eadesso][quote=Ops Fox][quote=Vallud Eadesso]So this might be a tad controversial but is that not the point of this forum? 6.Run and Gun needs to die, that's what I've found in my work and focus testing. it's fallen out of...
- by xAckie - at 2012.11.11 12:11:00
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240. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
Ty 'SweetCheeks' Borg wrote: The splash damage is the issue. No AV weapon should be able to snipe/oneshot infantry with splash damage, it's a joke. Anybody who's worth mentioning with a forge is more than capable of this and anybody who disagr...
- by xAckie - at 2012.11.11 10:57:00
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