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241. Request: Dropship tether - in Feedback/Requests [original thread]
The electromagnetic tether that the RVD use to hold onto Vehicles could be an attachment for the Drop Ship. Naturally the added weight of a HAV woud force the drop ship to suffer mobility loss though not as much for LAV's. turrets and seats on ...
- by ugg reset - at 2012.11.04 21:33:00
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242. Multi-part plan to balance AV, and vehicles - in Feedback/Requests [original thread]
EnglishSnake wrote: LOWER MISSILE LAUNCHER SPLASH DAMAGE Currently, missile launchers are better AI weapons than blasters, and better AV weapons than railguns. This could make them more the "all-around" weapon they're meant to be. RAISE ...
- by ugg reset - at 2012.11.04 20:33:00
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243. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
opps, read below
- by ugg reset - at 2012.11.04 19:42:00
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244. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Free Healing wrote: The problem with Nanite Injectors is that the Higher Meta levels = High Risk Less reward. Reviving is tricking and can't be done from range. It's very easy to get yourself killed when you run out to revive a fallen ally. ...
- by ugg reset - at 2012.11.04 19:42:00
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245. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
those are the games where you call in your DS. dosent matter how high they climb, you can fly higher.
- by ugg reset - at 2012.11.04 18:05:00
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246. various vehicles ideas - in Feedback/Requests [original thread]
your HAVD is in game alreay
- by ugg reset - at 2012.11.04 02:25:00
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247. LAV first person view [REQUEST] - in Feedback/Requests [original thread]
The Infected One wrote: I always payed more attention to where I was going, who to run over, or if there's AV guys around or swarms coming at me rather than looking for a steering wheel. I use both. when I'm traveling at top speed I use 1st...
- by ugg reset - at 2012.11.03 23:10:00
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248. REQUEST -- points for rehacking...MANDATORY - in Feedback/Requests [original thread]
Agreed. atm though i find it safer to hack it back that to try and stop there hack.
- by ugg reset - at 2012.11.03 23:03:00
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249. Dropship Jump indicator request. - in Feedback/Requests [original thread]
hmm, hold "X" for red light, release for green light. Sounds hard, think they can code that in?
- by ugg reset - at 2012.11.03 23:00:00
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250. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Cross Atu wrote: VADOL II wrote: ugg reset wrote: If you feel that then entire point of Logistics is to Grind Warpoints then keep pushing for change. At the moment you get wp for performing an action regardless of what price you paid fo...
- by ugg reset - at 2012.11.03 17:15:00
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251. NEW Air Vehicle - in Feedback/Requests [original thread]
inaction people wrote: Dropships are supposed to be for transporting troops not to do serious damageGǪ I'm sick of this opinion that people keep spewing out. All Vehicles are modular, I can make a fit that dose what ever i want and if it'...
- by ugg reset - at 2012.11.03 17:04:00
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252. Replace Free Lav with a 4 Seater: Roadkill damage - in Feedback/Requests [original thread]
Ty 'SweetCheeks' Borg wrote: Not a bad idea tbh. I'd still rather see the things removed. A free vehicle used to get cheap kills?. I call BS tbh. If they'd bothered to spec in it, then fair enough it's theirs to do what they want with, but to ...
- by ugg reset - at 2012.11.02 19:57:00
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253. Replace Free Lav with a 4 Seater: Roadkill damage - in Feedback/Requests [original thread]
Kain Spero wrote: ugg reset wrote: Kain Spero wrote: Kain Spero wrote: We aren't driving smart cars, but we are running into people wearing for all purposes small armor Exo suits with advanced shielding. http://www.matrixgames.com/fo...
- by ugg reset - at 2012.11.02 18:59:00
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254. Replace Free Lav with a 4 Seater: Roadkill damage - in Feedback/Requests [original thread]
Kain Spero wrote: Kain Spero wrote: We aren't driving smart cars, but we are running into people wearing for all purposes small armor Exo suits with advanced shielding. http://www.matrixgames.com/forums/upfiles/19711/A54A299E7CCD4A6CA34DE5...
- by ugg reset - at 2012.11.02 18:33:00
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255. Replace Free Lav with a 4 Seater: Roadkill damage - in Feedback/Requests [original thread]
Kain Spero wrote: Yeah, basing damage off of armor amount might make more sense. Shields would still create a kinetic push back. "Have you any idea how much damage that LAV would suffer if I just let it roll straight over you?" said Ugg Rese...
- by ugg reset - at 2012.11.02 00:10:00
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256. Replace Free Lav with a 4 Seater: Roadkill damage - in Feedback/Requests [original thread]
Damage back?! what are we driving, smart cars?!
- by ugg reset - at 2012.11.01 20:47:00
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257. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
Necrodermis wrote: ugg reset wrote: Vehicle's devastate infantry. big shocker there. Just watch any BF3 chopper game and you will see the same thing. Give it time, I think that Installations are going to be a huge game changer. Esp when we c...
- by ugg reset - at 2012.11.01 02:13:00
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258. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
Vehicle's devastate infantry. big shocker there. Just watch any BF3 chopper game and you will see the same thing. Give it time, I think that Installations are going to be a huge game changer. Esp when we can have them called in. we had the same pr...
- by ugg reset - at 2012.10.31 21:40:00
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259. [REQUEST] NAPALM GRENADE AND FLAME THROWER - in Feedback/Requests [original thread]
Flame thrower on a Gas planet. sounds OP. I can't see a weapon that relies on an open flame to be reliable on all the planets in this game. Thermite might be useful for anti vehicle / anti installation warfare.
- by ugg reset - at 2012.10.31 21:31:00
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260. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
^-1 mwhahah
- by ugg reset - at 2012.10.31 20:38:00
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