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61. [Request] Obstical Vaulting interaction - in Feedback/Requests [original thread]
took a break from dust to play "mirrors edge", yeah if we could get some copy pasta action going into here that would be great.
- by ugg reset - at 2013.09.19 05:41:00
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62. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
Skihids wrote: ugg reset wrote: Skihids wrote: ugg reset wrote: Skihids wrote: As long as there are uplinks there won't be any vehicular transport. Teleportation trumps taking a car or bus. If people want drop ships to be transpor...
- by ugg reset - at 2013.09.17 14:04:00
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63. [Request] Grenade type: temporal grenade - in Feedback/Requests [original thread]
sure but only if the grenades STD ADV and PRO are named stop stopa and stopaga respectivly =p
- by ugg reset - at 2013.09.16 19:24:00
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64. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
Skihids wrote: ugg reset wrote: Skihids wrote: As long as there are uplinks there won't be any vehicular transport. Teleportation trumps taking a car or bus. If people want drop ships to be transports you need to eliminate uplinks. i...
- by ugg reset - at 2013.09.16 19:12:00
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65. [Suggestion] - If scanners will be earning WP soon.. - in Feedback/Requests [original thread]
cause and effect people... if being a ghost under the raider isn't enough to help you get WP in another way then you're doing it wrong.
- by ugg reset - at 2013.09.16 19:07:00
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66. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
Skihids wrote: As long as there are uplinks there won't be any vehicular transport. Teleportation trumps taking a car or bus. If people want drop ships to be transports you need to eliminate uplinks. implying that you to kill yourself ever...
- by ugg reset - at 2013.09.16 16:17:00
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67. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
D legendary hero wrote: Jack McReady wrote: there are various ways balancing weapon stacking if passengers are able to use their weapons. mass drivers & plasma cannons get weapon sway swarms get higher lock on times and fire delays and ...
- by ugg reset - at 2013.09.14 07:17:00
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68. Shields - in Feedback/Requests [original thread]
ANGRY HEAVY wrote: yeah true but it doesn't really matter because of the aim assist i can be running away from militia gear and no matter how fast i go ill end up getting killed because of the aim assist. That's not true at all. Sure it hard...
- by ugg reset - at 2013.09.08 15:34:00
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69. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Six players with three packed av grenades. On the other hand, get a forge, HMG, and a MD and you have your own ac-1-30
- by ugg reset - at 2013.09.08 07:09:00
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70. Enough is Enough - in Feedback/Requests [original thread]
Godin Thekiller wrote: Try having just the shield. That's what it's like being a Scout suit. Nerf the ******* aimbot, and all will be fine. What? Can't Dance in the open any more. Just because you move around the board like a ghost dosen't me...
- by ugg reset - at 2013.09.08 06:56:00
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71. [Request] Mail: delete all or web version - in Feedback/Requests [original thread]
+1 we need this yesterday
- by ugg reset - at 2013.09.06 08:09:00
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72. new collision system - in Feedback/Requests [original thread]
It's harder to splat people, so what. It's also 100x's harder to know that I'm coming thanks to squad vision being disabled. my vehicle has a scanner that can sniff out most suits out no sweat and to better effect then most hand held scanners. GL
- by ugg reset - at 2013.09.06 08:07:00
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73. [Request] Player Active Equipment Limit - in Feedback/Requests [original thread]
They do -.- what rock do you live under?
- by ugg reset - at 2013.09.06 07:54:00
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74. Make people with nanohives or logi's see that people need ammo - in Feedback/Requests [original thread]
just listen for MD users. if they are friendly then there is amo near by or there will be shortly.
- by ugg reset - at 2013.08.29 18:57:00
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75. Murder Taxis and Mass Drivers, Proximity Explosives - in Feedback/Requests [original thread]
Amy Artic wrote: +1 to Obodiah MD does not need a damage or blast radius nerf, it needs a ROF decrease. why?
- by ugg reset - at 2013.08.29 16:51:00
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76. Murder Taxis and Mass Drivers, Proximity Explosives - in Feedback/Requests [original thread]
lithkul devant wrote: ugg reset wrote: WTF, do people realize that nothing about the MD changed when they nerfed the flaylock? hate on it all you want, the only thing I ever here devs talk about is how they are working on improving its hit d...
- by ugg reset - at 2013.08.29 15:43:00
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77. (Request) Rearview Mirror - in Feedback/Requests [original thread]
would be nice.
- by ugg reset - at 2013.08.27 17:55:00
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78. diversity in a wonderful game is dying. how can we fix it? - in Feedback/Requests [original thread]
you can't make people be diverse...not in a game like this. there will always be that suite or this weapon; in eve the drake comes to mind. Give it time as more people get to the end of their specialization they will start to branch out to other a...
- by ugg reset - at 2013.08.27 17:53:00
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79. Murder Taxis and Mass Drivers, Proximity Explosives - in Feedback/Requests [original thread]
WTF, do people realize that nothing about the MD changed when they nerfed the flaylock? hate on it all you want, the only thing I ever here devs talk about is how they are working on improving its hit detection.
- by ugg reset - at 2013.08.27 16:58:00
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80. Explosive Module to counter Mass Driver and other explosive weapons - in Feedback/Requests [original thread]
Very well , read the bottom three paragraphs of this dev blog . edit: right URL this time
- by ugg reset - at 2013.08.24 20:04:00
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