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101. CCP Remnant - Can we talk Mass Drivers? - in Feedback/Requests [original thread]
Ya, I'm still enjoying the freedom dispite the nerf. It works wonders in urban settings with tight allies and lots of cover. Just avoid open fields at all cost.
- by ugg reset - at 2013.05.08 18:18:00
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102. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Let us see Downed friendlies while in Vehicles. What good is my speed when I can see what im looking for?
- by ugg reset - at 2013.04.30 22:20:00
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103. [request] Flux MD - in Feedback/Requests [original thread]
Flux grenade / Freedom MD combo. Dropsuite, what Dropsuite?
- by ugg reset - at 2013.04.24 23:28:00
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104. [Suggestion] - Folders for fittings - in Feedback/Requests [original thread]
Cross Atu wrote: Thread needs more love. agreed
- by ugg reset - at 2013.04.23 20:29:00
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105. Password Protected Vehicles - in Feedback/Requests [original thread]
Maken Tosch wrote: ugg reset wrote: I'd like to offer another suggestion . I never liked the Idea of locking vehicals because it seem like it would fix one problem by creating another one for the people your playing with. and besides, how ...
- by ugg reset - at 2013.04.23 19:28:00
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106. Password Protected Vehicles - in Feedback/Requests [original thread]
I'd like to offer another suggestion . I never liked the Idea of locking vehicals because it seem like it would fix one problem by creating another one for the people your playing with. and besides, how do you lock a car with no doors
- by ugg reset - at 2013.04.22 22:13:00
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107. Corp squads on both teams - in Feedback/Requests [original thread]
It's not like we were TKing blue berries, we killed ANYONE who came near that tower. And besides at the end of that match it came down to clones in the single digets. If we got our wish and were placed on the same team It would have been a pub sto...
- by ugg reset - at 2013.04.22 21:29:00
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108. Why should a forge gun be stronger than a rail gun? - in Feedback/Requests [original thread]
comparing a forge gun to a Large rail gun is like comparing a grenade to a mass driver. sure the forge deals out more damage but a rail can fire in rapid succession after one short charge. not to mention all the skill that can be use to passively ...
- by ugg reset - at 2013.04.12 22:41:00
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109. [feedback] LAVs running over mercs - in Feedback/Requests [original thread]
Godin Thekiller wrote: I want to be able to jump, flip over the LAV, and survive, while being hurt. we might need a gymnastics Skill book. this is how it should look at level 1
- by ugg reset - at 2013.04.05 23:41:00
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110. My optimal vehicle balance - what's yours? - in Feedback/Requests [original thread]
To be frank i hate the idea of having cap; vehicle user have a lot to worry about as is. though the idea of neuting a tank so that it couldn't use it harders is intriguing.
- by ugg reset - at 2013.04.04 21:48:00
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111. Request: Dare I say it... "care package" from RDV's - in Feedback/Requests [original thread]
POCKPICKETER wrote: I'm actually quite surprised as to how many people are agreeing to have some form of care package dropped onto the field. I'm sorry but this isn't Call of Duty, you already have care packages dropped onto the field and this ...
- by ugg reset - at 2013.04.04 18:35:00
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112. Request: Dare I say it... "care package" from RDV's - in Feedback/Requests [original thread]
PAs Capone wrote: We will be getting the ability to call in installations, I.E. supply depot's. I like the idae, but i think that its uneccessary once we can call in supply depots, and turrets, and CRU's, and all that. I've been wondering a...
- by ugg reset - at 2013.04.04 15:03:00
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113. Request: Dare I say it... "care package" from RDV's - in Feedback/Requests [original thread]
Daedric Lothar wrote: I feel like this nerfs Logi play. Though it is cool and a good idea. I don't like it just because it takes away support from another player. Unless of course only a Logi could make the call down. then yea sure whatever. ...
- by ugg reset - at 2013.04.03 17:58:00
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114. Request: Dare I say it... "care package" from RDV's - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: ugg reset wrote: Just a small crate that rearms players with equipment (As in hives, Remote explosives and the like). supply depots are nice but they're far, few between and even nonexistent on some game modes. They ...
- by ugg reset - at 2013.04.03 17:01:00
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115. Request: Dare I say it... "care package" from RDV's - in Feedback/Requests [original thread]
Just a small crate that rearms players with equipment (As in hives, Remote explosives and the like). supply depots are nice but they're far, few between and even nonexistent on some game modes. They could be destructible and have limit number of...
- by ugg reset - at 2013.04.03 16:14:00
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116. Supply depots should replenish nano hives etc. - in Feedback/Requests [original thread]
they do. swap suits back and fourth.
- by ugg reset - at 2013.03.30 20:36:00
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117. Dropship improvement - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Can you imagine a dropship full of people shooting forge guns and/or mass drivers? OP. As. Hell. AV grenade bomber. nuff said
- by ugg reset - at 2013.03.30 14:17:00
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118. Homing Ability of AV - in Feedback/Requests [original thread]
Disposable Meatbag wrote: Maybe the AV grenades are magnetic and thats how they seek. If that is the case then why dot they stick to the hand that throws them.
- by ugg reset - at 2013.03.30 14:13:00
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119. Request: priority seating - in Feedback/Requests [original thread]
Eris Ernaga wrote: This would promote trolling or unfairness as a player is kicked out in a bad situation and killed. Implementing locks for the tank owner would be better lock driver seat to all, lock to all but squad open to all. Much asked f...
- by ugg reset - at 2013.03.27 00:10:00
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120. Request: priority seating - in Feedback/Requests [original thread]
please support.
- by ugg reset - at 2013.03.26 02:24:00
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