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81. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
It the range on the FG that bugs me. though if small rail guns could shoot straight this would be less of an issue as I could shoot back ...
- by ugg reset - at 2013.08.24 18:00:00
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82. [REQUEST] Another way to balance LAVs - in Feedback/Requests [original thread]
this is a stupid post; go play in traffic. oh wait,that's why you're here.
- by ugg reset - at 2013.08.21 19:12:00
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83. Repost: Request: priority seating - in Feedback/Requests [original thread]
I posted this a while back and got some good support. sadly it never got any traction and the thread ended up getting locked due to inactivity. I'm reposting see what the community thinks. With the reoval of free lavs and big changes comming in 1....
- by ugg reset - at 2013.08.21 17:25:00
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84. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
Sgt Kirk wrote: Now that, is a grand idea actually. You should request specifically in a new thread. I'd be right behind you on that. I'll get on that. still working on my doors for under privileged LAVs post Sgt Kirk wrote: M...
- by ugg reset - at 2013.08.20 20:42:00
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85. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
since links are squad specific how would this affect two different squads placing links in the same area? or different teams for that matter? IMO the number of them on the maps isn't the real issue, that is a problem that the EMP orbital will co...
- by ugg reset - at 2013.08.20 19:49:00
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86. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
just had a thought for a new piece of equipment: uplink jammer large AOE that prevents uplink spawns until destroyed or times out (which ever is more fun) could be countered by M-CRUs since they don't rely on wormhole tech to function. WP grant...
- by ugg reset - at 2013.08.20 19:49:00
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87. Aim with little turrets - in Feedback/Requests [original thread]
Small rail guns are amazing for anti personal, esp anti sniper/forge...when they hit. I managed to do the imposable last weekend and get two OHKs in a row from +200m away. after 8 shots flew past their heads.
- by ugg reset - at 2013.08.20 19:20:00
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88. Enable friendly fire with mass driver in public matches - in Feedback/Requests [original thread]
careful what you wish for. There would need to be some sort of penalty for pub grefiers, though I'm not sure what it should be since accidents will happen. -50 WP means nothing to someone whos goal is to wreak someone else's game. esp since you ca...
- by ugg reset - at 2013.08.20 17:56:00
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89. [Request] Nanite injector icon should show time remaining until bleed out, not d... - in Feedback/Requests [original thread]
Nick nugg3t wrote: Blade Masterson wrote: ugg reset wrote: I would like to be able to see downed teammates form the seats of vehicles. Possibly from dropships so you can "airlift" patients out. You know what?. . . I've never consider...
- by ugg reset - at 2013.08.19 18:37:00
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90. [Request] Nanite injector icon should show time remaining until bleed out, not d... - in Feedback/Requests [original thread]
I would like to be able to see downed teammates form the seats of vehicles.
- by ugg reset - at 2013.08.18 17:55:00
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91. Totally brilliant idea - in Feedback/Requests [original thread]
OMG I HAD THE SAME DREAM, THE ONLY DEFERENCE WAS THAT U HAD TO SIT I A LLAV TO PICK ONE UP.
- by ugg reset - at 2013.08.14 19:06:00
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92. NON VEHICLE GAME MODE!!??!! - in Feedback/Requests [original thread]
At Fan fest it was said the CCP wants to make two different themes for fighting : Fight for war and fight for sport. currently we have one theme where they have dumped us to see how all the different pieces interact. While I don't agree with your ...
- by ugg reset - at 2013.08.14 19:04:00
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93. the real problem with explosive weapons - in Feedback/Requests [original thread]
IMO if there is to be fall damage it should start where the damage ends at the present time.
- by ugg reset - at 2013.08.03 19:54:00
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94. Keep faylock as is but....... - in Feedback/Requests [original thread]
RA Drahcir wrote: either RoF/10, 1 round magazine, or damage nerf...I feel bad for MD users being outclassed by a pistol thanks for the concern but as a proficient MD user I'm doing just fine. sure the flylock ouclasses me in DPS but then ag...
- by ugg reset - at 2013.07.12 00:35:00
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95. Keep faylock as is but....... - in Feedback/Requests [original thread]
so to paraphrase: don't change the godlock, change the godlock.
- by ugg reset - at 2013.07.11 16:00:00
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96. Uprising 1.2 RDV's - in Feedback/Requests [original thread]
thankyou so much. now any vehicle that I need is no more than 5 seconds away on a delivery system I can count on. I've been waitng so long for something like this. Bravo and keep up the good work.
- by ugg reset - at 2013.07.03 01:51:00
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97. (feedback) plasma cannon is fun, just not useful - in Feedback/Requests [original thread]
The Comando suite may make this weapon more viable. At level 5 you get a 25% cut to reload time. added with RR and the fact that you can switch to another Light weapon I'd say the next expanction will be good for the PL.
- by ugg reset - at 2013.06.30 19:56:00
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98. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
CCP FoxFour wrote: Cpt Merdock wrote: is it possible this coming in Uprising 1.2? Im really excited for this. Being a CEO of a new corp that has grown considerably in the last few weeks I would love a more detailed ranking system. Right now ...
- by ugg reset - at 2013.06.27 21:33:00
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99. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Bump
- by ugg reset - at 2013.05.10 13:58:00
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100. I'm out of Ammo - in Feedback/Requests [original thread]
I had this problem. Then I got proto gauged hives. Logi's, F us right?
- by ugg reset - at 2013.05.08 18:36:00
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