Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
521. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
and stalling hat empire growth is one key reason why the initial clone cap is in place. multicorp bypasses it.
- by trollsroyce - at 2013.03.15 19:43:00
|
522. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: trollsroyce wrote: What I want to understand is this: (another example so people see my concern) Option A: Corp of 200 members (random number) starts off by getting 1 district. They expand from there on normally. Optio...
- by trollsroyce - at 2013.03.15 19:41:00
|
523. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
What I want to understand is this: (another example so people see my concern) Option A: Corp of 200 members (random number) starts off by getting 1 district. They expand from there on normally. Option B: Same corp makes 4 alt corps with 5 squa...
- by trollsroyce - at 2013.03.15 19:25:00
|
524. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: ChromeBreaker wrote: trollsroyce wrote: Contest this thought, please: G求 ringers are allowed G求 you don't need to flip districts for mother corp G求 mother corp just means the ringer community for split corps G求 res...
- by trollsroyce - at 2013.03.15 18:48:00
|
525. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Contest this thought, please: G求 ringers are allowed G求 you don't need to flip districts for mother corp G求 mother corp just means the ringer community for split corps G求 results in that splitting corp ONLY expands possibilities, gives more a...
- by trollsroyce - at 2013.03.15 14:11:00
|
526. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: I envisage a mad land grab on day 1 in which every district goes. Every corp will have just 1 district and will fight like hell to keep it, while every corp that didn't manage to get one will be battling like hell to get on...
- by trollsroyce - at 2013.03.15 13:23:00
|
527. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
It'll be cluttered, sorry about this as im poasting bored from work. So, solutions in this gap... Solution 1: Remove clone and attack limits from corps to even the gold rush playground. Better than promoting split corp advance. Solution 2: Ret...
- by trollsroyce - at 2013.03.15 13:08:00
|
528. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
HowDidThatTaste wrote: And remember your split corps can remove their clones the day before the main corp expands into that district. Allowing no loss to the alt corp and no loss to the main corp cause all they have to do is put 100 clones in t...
- by trollsroyce - at 2013.03.15 12:52:00
|
529. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Edited above to include this: have an example of 1000 player corp and think what you want to do with one. 1) Start with 100 clones, 1000 idle mercs and 1 fight on day one, taking 1 district. 2) Split start with thousands of clones and dozens of f...
- by trollsroyce - at 2013.03.15 12:41:00
|
530. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: trollsroyce wrote: There is, regional bottleneck systems and travel mechanics. Also, which would you prefer? 10x 16man corp able to defend during one hour timeframe daily, flipping with 1000 initial clones from day one ...
- by trollsroyce - at 2013.03.15 12:31:00
|
531. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: Or need a delay when you leave a corp, join another, and be able to engage in PC. Don't really know, but it looks like an exploit (not an issue, sorry ;)) Yep, it needs some looking at. Solution1: let corps buy as many...
- by trollsroyce - at 2013.03.15 12:18:00
|
532. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: trollsroyce wrote: Mr Gloo Gloo wrote: Ok, we'll start with 250 districts. Take the 12 first corps. All of them make 20 corps each with 5 members in it, and a 20M wallet. 20x12 = 240 The first day, the all district...
- by trollsroyce - at 2013.03.15 12:12:00
|
533. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
bolsh lee wrote: How will attacks during the Reinforcement timer work? Can someone set an attack to hit 1 minute before the timer ends? Or does the attack need to be completed at a certain time before the 1-hour period is up? Hehe, 1) set a...
- by trollsroyce - at 2013.03.15 12:06:00
|
534. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: Ok, we'll start with 250 districts. Take the 12 first corps. All of them make 20 corps each with 5 members in it, and a 20M wallet. 20x12 = 240 The first day, the all district will be "own" by 12 corps. 400M ISK ? WTF...
- by trollsroyce - at 2013.03.15 12:01:00
|
535. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: trollsroyce wrote: CCP FoxFour wrote: Mr Gloo Gloo wrote: Well, that's true when you add all the ISK you need for SI, management, etc... it's a lot of work and money... But it looks like an issue. You avoid direct c...
- by trollsroyce - at 2013.03.15 11:55:00
|
536. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: Mr Gloo Gloo wrote: Well, that's true when you add all the ISK you need for SI, management, etc... it's a lot of work and money... But it looks like an issue. You avoid direct conflicts, you're working on economy without ...
- by trollsroyce - at 2013.03.15 11:50:00
|
537. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: One of the things that makes this far more difficult is the EVE bonuses need to be stack-able. The possibility of one corporation, or alliance, owning more than 3 districts on one planet is very high. Each SI bonus for DUST...
- by trollsroyce - at 2013.03.15 11:47:00
|
538. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: Possible scenario : Corp A with 100 members split and make 100 corp. They put in the same alliance. Each corp take a distric. Then, they all going back to the 1st corp --> they own 100 district the first day. I know t...
- by trollsroyce - at 2013.03.15 11:40:00
|
539. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Mr Gloo Gloo wrote: Possible scenario : Corp A with 100 members split and make 100 corp. They put in the same alliance. Each corp take a distric. Then, they all going back to the 1st corp --> they own 100 district th...
- by trollsroyce - at 2013.03.15 11:36:00
|
540. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: We are currently thinking PI bonuses, POS fuel reduction, POS manufacturing bonus, and more but only for corporation and alliance members on the planet or the moons of that planet. Would love to hear more suggestions though....
- by trollsroyce - at 2013.03.15 11:35:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |