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501. Planetary Conquest misinformation thread - in General Discussions [original thread]
This thread will be the place to post intentional misinformation on PC mechanics. Think up your best stirrers and propaganda and look it up in this thread to link as quotes later on. Critical information: Best misinformation gets 100 million is...
- by trollsroyce - at 2013.03.17 15:41:00
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502. [PC] First Region Speculation - in General Discussions [original thread]
Before the announcement, I was speculating the initial PC test would take place in Jove space (CCP test area where alliance tournaments are held etc). This would remove all exploit possibilities from the eve-dust interaction involved. I still thi...
- by trollsroyce - at 2013.03.17 15:33:00
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503. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
I don't think the constant attack is actually related to the subject of split expand. Surely it makes expansion hard. Splitting makes it easier but won't ultimately allow you to hold any more (I never claimed this). What I claim is that split expa...
- by trollsroyce - at 2013.03.16 13:27:00
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504. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: The big problem suggested here is that you guys think that one corp (split into many smaller corps) will become invulnerable because they can claim large areas of space and then outproduce any other corp in terms of clones. ...
- by trollsroyce - at 2013.03.16 12:54:00
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505. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: The RL analogy applies to the game because you have nowhere to store more than 100 clones without a district. Honestly, I'm not quite sure I entirely follow your outposts idea - are you saying you could just spend some isk a...
- by trollsroyce - at 2013.03.16 11:38:00
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506. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: Except that the hotel also has regular VIP customers who come along, and groups are bumped off the list on a "smallest group first" basis and thrown out of their rooms on a regular basis, so you're actually playing a b...
- by trollsroyce - at 2013.03.16 11:33:00
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507. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: You can choose not to defend and automatically lose 100 clones and a district's worth of clone production per attack you ignore, you mean? If someone attacks, you HAVE to be there to defend, or they get an empty battl...
- by trollsroyce - at 2013.03.16 11:28:00
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508. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Trolls, anything you do to cater to the size of big corps will just make them instantly dominate as one instead of dominating as separate smaller corps that are vulnerable because you can't share clones between them. If you ...
- by trollsroyce - at 2013.03.16 10:59:00
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509. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
SKETCH SOLUTION TO THE POSSIBLE ISSUE DESCRIBED IN POST #697 (Concerning large corporations being possibly driven towards expanding via alt corporations to boost start.) Introduce a new module (I hate solutions that add new stuff, but this migh...
- by trollsroyce - at 2013.03.16 08:49:00
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510. How do other games handle vehicle repair farming? - in General Discussions [original thread]
Wonder if you can repeatedly bump a couple logistics LAV's into each other while having a nice chunk of buffer HP and the smallest possible remote reps to farm exp :)
- by trollsroyce - at 2013.03.16 08:17:00
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511. New Infantry Gear added to database - in General Discussions [original thread]
Good Job!
- by trollsroyce - at 2013.03.16 08:14:00
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512. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Bendtner92 wrote: On the other points. If you're a big corp (splitting into smaller corps), and you take 25 districts on day one. How many of those do you think you have on day 2 / 3 / 4 when they're being attacked and you have to use all of y...
- by trollsroyce - at 2013.03.16 07:42:00
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513. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Bendtner92 wrote: They want this game to cater to relatively small corps (first and foremost). If they allow big corps to take as many districts as they possibly can on day one, the small corps won't have a chance. Splitting up into smaller c...
- by trollsroyce - at 2013.03.16 07:22:00
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514. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
R F Gyro wrote: Garrett Blacknova wrote: Lets look at the problem with this argument: I don't think there's a problem here at all. I see a trade-off, which is exactly what we want from the game. As I understand the argument, large corps ...
- by trollsroyce - at 2013.03.16 06:57:00
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515. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Good morning! New day, new effort. All in good spirit :) Since I haven't really gotten answers to the core issue I think I see with this split corps thing, I'll further elaborate by posting what I feel is an issue. I'll start with two analogies t...
- by trollsroyce - at 2013.03.16 06:48:00
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516. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Main corp loses - alt corp that's doing better becomes main corp. As opposed to only corp fails - restart. In the alt scenario you are playing multiple times more players, too. This makes corp members stay. A month of not being allowed in PC be...
- by trollsroyce - at 2013.03.15 22:22:00
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517. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Where am I assuming no defense? This is a separate matter from the first, which can happily be put to rest (exp growth non issue with 250 planets). The issue is (read carefully): Big corp cannot use numbers advantage because it only gets 100 clon...
- by trollsroyce - at 2013.03.15 22:07:00
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518. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Trolls, what you keep describing is an alliance, not a corp. As soon as you split into more than one corp, regardless of true affiliation or using 'ringers' as back up in battles, you are putting both isk and mercs into a sep...
- by trollsroyce - at 2013.03.15 20:53:00
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519. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: trollsroyce wrote: and stalling hat empire growth is one key reason why the initial clone cap is in place. multicorp bypasses it. Actually, you are wrong. The key reason for the limit on Genolution purposes is not to st...
- by trollsroyce - at 2013.03.15 20:17:00
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520. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
The first to do it grabs a region and foritfies the bottlenecks with said alt corps. Then expands safely inside the region by giving it over to main corp by selling clones before fight, which is forfeited. If planets are anything like current null...
- by trollsroyce - at 2013.03.15 20:13:00
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