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61. Getting owned all the time is getting frustrating. - in General Discussions [original thread]
Cpl Quartz wrote: this is something ccp need to look into more if it's justified or older players gear will just scare off newer players before they decide to stay. are new players going to be bundled into the same servers as oder geared peopl...
- by testguy242 - at 2012.08.03 00:23:00
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62. Lets talk game mechanics. - in General Discussions [original thread]
Templar Two wrote: Just to throw in a quick fact. Guild Wars2 is a RPG and it has PVP that doesn't rely on stats & gear. Why Dust 514, that is a PVP FPS, wants to rely so much on stats & gear while Guild Wars is going the other way aro...
- by testguy242 - at 2012.08.02 18:40:00
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63. I want my LASER SMG. - in General Discussions [original thread]
Tech Ohm Eaven wrote: No portable railguns. Lasers right now can burn out a Tangoes eyes and even a 120 milliwatt laser pointer can instablind a Tango for permanent. I can cut metal with a laser at long range. The laser pointers batteries are t...
- by testguy242 - at 2012.08.02 07:24:00
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64. I want my LASER SMG. - in General Discussions [original thread]
I think lasers should be limited to mounted weapons on vehicles, installations or spaceships.
- by testguy242 - at 2012.08.02 07:21:00
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65. Lets talk game mechanics. - in General Discussions [original thread]
Omnipotent lilmamaj wrote: Lack of fps experience test guy? Well, I've been playing them as long as they've existed, so about 15-20 years. How about you?
- by testguy242 - at 2012.08.02 07:07:00
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66. Lets talk game mechanics. - in General Discussions [original thread]
In actual battles, money and numbers will be the most important issue. I don't think how you want 1v1 to play out really matters. Plus I think tactics should be emphasized over twitch reflexes. There are plenty of other FPSes that emphasize indiv...
- by testguy242 - at 2012.08.02 06:19:00
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67. There will be ringers. - in General Discussions [original thread]
William HBonney wrote: Not sure how Corp battles will work. As far as I can tell solo artists don't get much love. They are not clan wars. But who knows..the idea is sound and speculation is fun. Well, the way it works in EVE is: there are c...
- by testguy242 - at 2012.08.01 06:50:00
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68. There will be ringers. - in General Discussions [original thread]
WTF is a "ringer". From context it sounds like someone who helps you for money? If so, what is the problem with this?
- by testguy242 - at 2012.08.01 06:37:00
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69. This game is deep - in General Discussions [original thread]
Suanar Daranaus wrote: testguy242 wrote: Maken Tosch wrote: new planets Not so much "new planets" as getting access to most of the tens of thousands that are already in EVE. I think it will be a hard getting enough 'Mercs' to be a...
- by testguy242 - at 2012.08.01 06:17:00
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70. Lets talk game mechanics. - in General Discussions [original thread]
Crimson MoonV wrote: testguy242 wrote: Crimson, you clearly don't know what "bulky" means, so please stop using it or use it correctly. "Bulky" means that something is large or takes up a lot of space. A big suitcase is bulky. A mattress is...
- by testguy242 - at 2012.08.01 06:04:00
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71. Why does KDR matter so much to people? - in General Discussions [original thread]
Zeran Haggai wrote: But having a high k/d and completing objectives arent mutually exclusive. Saying it doesn't matter is just as silly as saying it's all that matters. Both extremes are pointless and ridiculous, as is the idea that one can alw...
- by testguy242 - at 2012.08.01 05:55:00
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72. This game is deep - in General Discussions [original thread]
Maken Tosch wrote: new planets Not so much "new planets" as getting access to most of the tens of thousands that are already in EVE.
- by testguy242 - at 2012.07.31 22:04:00
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73. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
In EVE, all turrets but lasers use ammo, so yeah, I'm okay with this. On the other hand, Dust is quite different in this regard, since in EVE, all ammo is manufactured by players, sold on the market and bought by people who then load it into their...
- by testguy242 - at 2012.07.31 21:59:00
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74. Lets talk game mechanics. - in General Discussions [original thread]
Crimson, you clearly don't know what "bulky" means, so please stop using it or use it correctly. "Bulky" means that something is large or takes up a lot of space. A big suitcase is bulky. A mattress is bulky. A heavy winter coat is bulky Gameplay...
- by testguy242 - at 2012.07.31 21:51:00
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75. Why does KDR matter so much to people? - in General Discussions [original thread]
I really wish kill stats weren't even listed anywhere. It encourages a CoD bro-shooter mentality instead of a teamwork mentality. It doesn't matter how many kills someone has if his team doesn't accomplish its objective.
- by testguy242 - at 2012.07.31 21:39:00
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76. Running costs management - in General Discussions [original thread]
EnglishSnake wrote: Or just manufacture them yourself and bingo no cost except time Is this the first "If I mine/build it myself, it's free!" post on the Dust forums? I knew it'd only be a matter of time.
- by testguy242 - at 2012.07.31 21:34:00
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