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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 02:07:00 -
[31] - Quote
K/D isnt as important in this game as some of the extremists are trying to make you believe. Its like Obama trying to tell me his plans have worked and that i should vote for him.
However,
If K/D is all you can handle, then the gladiator arena will be you heaven. |
Avrose Crases
1
|
Posted - 2012.08.01 03:31:00 -
[32] - Quote
I never liked the idea of a k/d ratio because what do you do when you play support? If for some reason your not playing with good players who protect you then what?
so you k/d ratio suffers and people think you suck.
Its not so cut and dry but you can see where I'm going with this. |
Swufy Gnomenclatur
Royal Uhlans Amarr Empire
10
|
Posted - 2012.08.01 03:32:00 -
[33] - Quote
I'd like to take this moment and point out that K/D is insanely important in it's own regards... for Ambush maps. Skirmish maps are better suited to the win/loss or (how about a new stat) points/game stats. Sure, it's used as a epeen stat, but as long as mine is above 1.0, I know that I take down more guys than times I've died and that gives me comfort that I'm not "that" bad.
K/D - Ambush win/loss - Skirmish
Appropriate stat for appropriate map. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.08.01 03:39:00 -
[34] - Quote
KDR is why I fly dropships up to the towers. |
BattleCry1791
70
|
Posted - 2012.08.01 03:58:00 -
[35] - Quote
xprotoman23 wrote:testguy242 wrote:I really wish kill stats weren't even listed anywhere. It encourages a CoD bro-shooter mentality instead of a teamwork mentality.
It doesn't matter how many kills someone has if his team doesn't accomplish its objective. So you want a game like LOL Brink which failed in the first week?
Yeah, actually I do.
Brink didn't die because of the gameplay or conceptual ideas, it died because of bots, no grouping, and boring maps...and the graphics. Some of the ideas in that game were pretty revolutionary and awesome. However, it left out some of the most basic elements of online gaming; ie, it made it difficult to play with friends.
That and it had no clan support.
Since it wasn't run and gun TDM (didn't even have a mode for it) guys like you refused to play it. And since the guys like me and my clan of the time couldn't group up easily (and if we did all we could play was bots half the time) we gave up on it.
Went back later as a group once they installed clan support and got into a really awesome match against another clan with even numbers. We literally won at the last second on a map they should have easily waxed us on. But there just weren't enough people playing to sustain interest.
I liked Brink a lot from a concept standpoint (and what they did with the medic class....just wow, there was some really truly interesting stuff there). Wish it would have been better put together, because then I wouldn't have to put up with your trifflin' ass on this board because I'd be playing that instead. |
BattleCry1791
70
|
Posted - 2012.08.01 04:10:00 -
[36] - Quote
Swufy Gnomenclatur wrote:I'd like to take this moment and point out that K/D is insanely important in it's own regards... for Ambush maps. Skirmish maps are better suited to the win/loss or (how about a new stat) points/game stats. Sure, it's used as a epeen stat, but as long as mine is above 1.0, I know that I take down more guys than times I've died and that gives me comfort that I'm not "that" bad.
K/D - Ambush win/loss - Skirmish
Appropriate stat for appropriate map.
There's one problem with your theory.
The players that promote KDR > all will never admit to any other stat being as important, much less more important than KDR. Ever. They also tell you that every time they die was because of a broken game mechanic.
For example; tanks, according to Piggy, are broken game mechanics. He may say "unlimited ammo and movement speed", but what he really means is, "Tanks are a broken game mechanic". Just because they kill him and he refuses to spec to kill them. So instead of understanding the reality of the game he's playing and just accepting that his Scout suit is quite literally cannon fodder, he instead asks for game modes without tanks, asks for all tanks to be nerfed, and hopes deep, deep down inside, that somewhere, somehow, they'll make a T2 SMG that can one shot a militia tank.
Lesson to be learned here, is that there are some people, you just can't reason with. And there's at least 5 of them that post on this board and they all are in love with faster strafing speeds. They also hate tanks and dropships, and believe that attacking forces should have the advantage on battlefields by design.
In short, they're selfish dolts with no regard for anyone other than themselves.
|
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.08.01 04:16:00 -
[37] - Quote
Who the **** cares about their "KDR" in a virtual world?! Damn, some of these people need to get a life. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.01 04:35:00 -
[38] - Quote
TotalBreakage wrote:Who the **** cares about their "KDR" in a virtual world?! Damn, some of these people need to get a life. Yeah, guys.
We should totally try to increase our real life KDR instead... |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 04:35:00 -
[39] - Quote
BattleCry1791 wrote:Swufy Gnomenclatur wrote:I'd like to take this moment and point out that K/D is insanely important in it's own regards... for Ambush maps. Skirmish maps are better suited to the win/loss or (how about a new stat) points/game stats. Sure, it's used as a epeen stat, but as long as mine is above 1.0, I know that I take down more guys than times I've died and that gives me comfort that I'm not "that" bad.
K/D - Ambush win/loss - Skirmish
Appropriate stat for appropriate map. There's one problem with your theory. The players that promote KDR > all will never admit to any other stat being as important, much less more important than KDR. Ever. They also tell you that every time they die was because of a broken game mechanic. For example; tanks, according to Piggy, are broken game mechanics. He may say "unlimited ammo and movement speed", but what he really means is, "Tanks are a broken game mechanic". Just because they kill him and he refuses to spec to kill them. So instead of understanding the reality of the game he's playing and just accepting that his Scout suit is quite literally cannon fodder, he instead asks for game modes without tanks, asks for all tanks to be nerfed, and hopes deep, deep down inside, that somewhere, somehow, they'll make a T2 SMG that can one shot a militia tank. Lesson to be learned here, is that there are some people, you just can't reason with. And there's at least 5 of them that post on this board and they all are in love with faster strafing speeds. They also hate tanks and dropships, and believe that attacking forces should have the advantage on battlefields by design. In short, they're selfish dolts with no regard for anyone other than themselves.
My name is Lurch and I approve this message. |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.08.01 04:40:00 -
[40] - Quote
Garrett Blacknova wrote:TotalBreakage wrote:Who the **** cares about their "KDR" in a virtual world?! Damn, some of these people need to get a life. Yeah, guys. We should totally try to increase our real life KDR instead... That's not what I was saying, I bet you know that. I was saying that it's pathetic for people to care about their virtual stats.
It's a form of personal gratification, but the fact that it comes from a video game is wrong. |
|
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 04:47:00 -
[41] - Quote
BattleCry1791 wrote:Swufy Gnomenclatur wrote:I'd like to take this moment and point out that K/D is insanely important in it's own regards... for Ambush maps. Skirmish maps are better suited to the win/loss or (how about a new stat) points/game stats. Sure, it's used as a epeen stat, but as long as mine is above 1.0, I know that I take down more guys than times I've died and that gives me comfort that I'm not "that" bad.
K/D - Ambush win/loss - Skirmish
Appropriate stat for appropriate map. There's one problem with your theory. The players that promote KDR > all will never admit to any other stat being as important, much less more important than KDR. Ever. They also tell you that every time they die was because of a broken game mechanic. For example; tanks, according to Piggy, are broken game mechanics. He may say "unlimited ammo and movement speed", but what he really means is, "Tanks are a broken game mechanic". Just because they kill him and he refuses to spec to kill them. So instead of understanding the reality of the game he's playing and just accepting that his Scout suit is quite literally cannon fodder, he instead asks for game modes without tanks, asks for all tanks to be nerfed, and hopes deep, deep down inside, that somewhere, somehow, they'll make a T2 SMG that can one shot a militia tank. Lesson to be learned here, is that there are some people, you just can't reason with. And there's at least 5 of them that post on this board and they all are in love with faster strafing speeds. They also hate tanks and dropships, and believe that attacking forces should have the advantage on battlefields by design. In short, they're selfish dolts with no regard for anyone other than themselves. So if someone wants faster strafing speeds they are idiots who hate tanks and drop ships. That is straight ignorant and I suspect you are mad.
You sir are a tool and a fail troll. GTFO.
See you on the battlefield. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.08.01 04:52:00 -
[42] - Quote
We need more stats to get a clear picture. 1)total kills:not real useful, but we already have it and I'm a little biased since I make the leader board here sometimes 2)kills per match ratio: more useful then total kills, helps tell if player plays aggressively or cautious when viewed next to kdr 3)kill per death ratio: already covered by others above. leader board in ambush should follow this. 4)total wp: combined with total kills would give ballpark of skill points earned, like age in EvE. 5)wp per match: this would be best for leader board for skirmish 6)wp per death: the logistics guys kdr, since ammo,healing, and repair help it as well as kills.
The other stats will make it easier to spot the lone wolf only kdr, or the padded kdr from the just plain good players. It also gives people more options of things to look for when hiring merc or recruiting for corp(clan). Different people will thing different things are most important, so let them look at different stats.
isk lost per kill, death, and match could be useful too. So would average isk value killed vs killed in suits. Tracking these could be hard to do once player market causes price swings. So may not be worth time when so many other things need work. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.01 05:21:00 -
[43] - Quote
BattleCry1791 wrote:Swufy Gnomenclatur wrote:I'd like to take this moment and point out that K/D is insanely important in it's own regards... for Ambush maps. Skirmish maps are better suited to the win/loss or (how about a new stat) points/game stats. Sure, it's used as a epeen stat, but as long as mine is above 1.0, I know that I take down more guys than times I've died and that gives me comfort that I'm not "that" bad.
K/D - Ambush win/loss - Skirmish
Appropriate stat for appropriate map. There's one problem with your theory. The players that promote KDR > all will never admit to any other stat being as important, much less more important than KDR. Ever. They also tell you that every time they die was because of a broken game mechanic. For example; tanks, according to Piggy, are broken game mechanics. He may say "unlimited ammo and movement speed", but what he really means is, "Tanks are a broken game mechanic". Just because they kill him and he refuses to spec to kill them. So instead of understanding the reality of the game he's playing and just accepting that his Scout suit is quite literally cannon fodder, he instead asks for game modes without tanks, asks for all tanks to be nerfed, and hopes deep, deep down inside, that somewhere, somehow, they'll make a T2 SMG that can one shot a militia tank. Lesson to be learned here, is that there are some people, you just can't reason with. And there's at least 5 of them that post on this board and they all are in love with faster strafing speeds. They also hate tanks and dropships, and believe that attacking forces should have the advantage on battlefields by design. In short, they're selfish dolts with no regard for anyone other than themselves. There's one problem with your reasoning.
It doesn't actually have any relevance to what the person you quoted was saying, and it certainly isn't a problem with his theory.
Much of it is true, but just as much is wrong, and even the parts that are factually correct have no bearing on the conclusion you're drawing form those facts.
It's about as relevant as me saying "I have a blanket, your argument is invalid."
EDIT: And you spelt "Pidgey" wrong. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 05:24:00 -
[44] - Quote
Garrett Blacknova wrote:BattleCry1791 wrote:Swufy Gnomenclatur wrote:I'd like to take this moment and point out that K/D is insanely important in it's own regards... for Ambush maps. Skirmish maps are better suited to the win/loss or (how about a new stat) points/game stats. Sure, it's used as a epeen stat, but as long as mine is above 1.0, I know that I take down more guys than times I've died and that gives me comfort that I'm not "that" bad.
K/D - Ambush win/loss - Skirmish
Appropriate stat for appropriate map. There's one problem with your theory. The players that promote KDR > all will never admit to any other stat being as important, much less more important than KDR. Ever. They also tell you that every time they die was because of a broken game mechanic. For example; tanks, according to Piggy, are broken game mechanics. He may say "unlimited ammo and movement speed", but what he really means is, "Tanks are a broken game mechanic". Just because they kill him and he refuses to spec to kill them. So instead of understanding the reality of the game he's playing and just accepting that his Scout suit is quite literally cannon fodder, he instead asks for game modes without tanks, asks for all tanks to be nerfed, and hopes deep, deep down inside, that somewhere, somehow, they'll make a T2 SMG that can one shot a militia tank. Lesson to be learned here, is that there are some people, you just can't reason with. And there's at least 5 of them that post on this board and they all are in love with faster strafing speeds. They also hate tanks and dropships, and believe that attacking forces should have the advantage on battlefields by design. In short, they're selfish dolts with no regard for anyone other than themselves. There's one problem with your reasoning. It doesn't actually have any relevance to what the person you quoted was saying, and it certainly isn't a problem with his theory. Much of it is true, but just as much is wrong, and even the parts that are factually correct have no bearing on the conclusion you're drawing form those facts. It's about as relevant as me saying "I have a blanket, your argument is invalid." Hes a fail troll.
Just ignore him. |
testguy242
44
|
Posted - 2012.08.01 05:55:00 -
[45] - Quote
Zeran Haggai wrote:But having a high k/d and completing objectives arent mutually exclusive. Saying it doesn't matter is just as silly as saying it's all that matters. Both extremes are pointless and ridiculous, as is the idea that one can always succeed without the other. The really successful corps will have people who can do both. These threads are getting tired on both sides.
Obviously people who kill targets more often than they die are good and valuable to the team. I never said that was mutually exclusive to accomplishing objectives. But why does it need to be listed at all?
The very fact that K/D stats are displayed leads to some people doing things just to boost that number when doing something else would be more beneficial. If it wasn't even shown anywhere, those people would have nothing to brag about besides "Our team won" instead of "my K/D is higher than yours".
The point is that the only reason for it to be displayed at all is for some people to have something to brag or to feel superior over. I think a player can tell how well they're doing, so they don't need that number for monitoring personal performance. |
BattleCry1791
70
|
Posted - 2012.08.01 06:16:00 -
[46] - Quote
Crimson MoonV wrote:BattleCry1791 wrote:Swufy Gnomenclatur wrote:I'd like to take this moment and point out that K/D is insanely important in it's own regards... for Ambush maps. Skirmish maps are better suited to the win/loss or (how about a new stat) points/game stats. Sure, it's used as a epeen stat, but as long as mine is above 1.0, I know that I take down more guys than times I've died and that gives me comfort that I'm not "that" bad.
K/D - Ambush win/loss - Skirmish
Appropriate stat for appropriate map. There's one problem with your theory. The players that promote KDR > all will never admit to any other stat being as important, much less more important than KDR. Ever. They also tell you that every time they die was because of a broken game mechanic. For example; tanks, according to Piggy, are broken game mechanics. He may say "unlimited ammo and movement speed", but what he really means is, "Tanks are a broken game mechanic". Just because they kill him and he refuses to spec to kill them. So instead of understanding the reality of the game he's playing and just accepting that his Scout suit is quite literally cannon fodder, he instead asks for game modes without tanks, asks for all tanks to be nerfed, and hopes deep, deep down inside, that somewhere, somehow, they'll make a T2 SMG that can one shot a militia tank. Lesson to be learned here, is that there are some people, you just can't reason with. And there's at least 5 of them that post on this board and they all are in love with faster strafing speeds. They also hate tanks and dropships, and believe that attacking forces should have the advantage on battlefields by design. In short, they're selfish dolts with no regard for anyone other than themselves. So if someone wants faster strafing speeds they are idiots who hate tanks and drop ships. That is straight ignorant and I suspect you are mad. You sir are a tool and a fail troll. GTFO. See you on the battlefield.
Awwwwwww, did I strike a nerve? You GFTO. I'm not the one that has problems with tanks and straight up shooting. Those of you that do don't actually want to play Dust.
It's like eating Peas and complaining that it doesn't taste like cake frosting.
You don't want to Play Dust, you want to play some other game where KDR is the only thing that will ever matter. I honestly don't know why you asshats are here at all. It's not your game.
And I'm not a troll, I'm not looking for your reaction, I'm looking for you to go away before your brand of idiocy catches on and screws up any chance Dust has of being something other than a joke and an after thought. Hipspraying with a bullet hose at 10 feet while dancing in circles is not skill. That's garbage. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.01 06:33:00 -
[47] - Quote
BattleCry1791 wrote:Awwwwwww, did I strike a nerve? You GFTO. I'm not the one that has problems with tanks and straight up shooting. Those of you that do don't actually want to play Dust.
It's like eating Peas and complaining that it doesn't taste like cake frosting.
You don't want to Play Dust, you want to play some other game where KDR is the only thing that will ever matter. I honestly don't know why you asshats are here at all. It's not your game.
And I'm not a troll, I'm not looking for your reaction, I'm looking for you to go away before your brand of idiocy catches on and screws up any chance Dust has of being something other than a joke and an after thought. Hipspraying with a bullet hose at 10 feet while dancing in circles is not skill. That's garbage. Actually, to use your argument in a more appropriate manner, this particular discussion is more like being given something and told "I'm trying to make cake frosting, how's this?" and saying "it tastes like peas. Why does it taste like peas?" after trying some.
Nobody's asking for K/D to be the only stat that matters. I'm certainly not (read my other posts in the thread if you don't believe me), but it's still important even in objective-based game modes, and moreso in ambush. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.08.01 06:56:00 -
[48] - Quote
xprotoman23 wrote:testguy242 wrote:I really wish kill stats weren't even listed anywhere. It encourages a CoD bro-shooter mentality instead of a teamwork mentality.
It doesn't matter how many kills someone has if his team doesn't accomplish its objective. So you want a game like LOL Brink which failed in the first week?
Hell no!! I want to see times captured an objective, installation, destroyed installations, vehicles and CRU units. That tells me who can play and who is just fixated on KDR Call of Noob.
|
JaZZa01
Internal Error. Negative-Feedback
81
|
Posted - 2012.08.01 07:09:00 -
[49] - Quote
99% positive 99% of this community has never played a shooter before. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 07:17:00 -
[50] - Quote
BattleCry1791 wrote:Crimson MoonV wrote:BattleCry1791 wrote:Swufy Gnomenclatur wrote:I'd like to take this moment and point out that K/D is insanely important in it's own regards... for Ambush maps. Skirmish maps are better suited to the win/loss or (how about a new stat) points/game stats. Sure, it's used as a epeen stat, but as long as mine is above 1.0, I know that I take down more guys than times I've died and that gives me comfort that I'm not "that" bad.
K/D - Ambush win/loss - Skirmish
Appropriate stat for appropriate map. There's one problem with your theory. The players that promote KDR > all will never admit to any other stat being as important, much less more important than KDR. Ever. They also tell you that every time they die was because of a broken game mechanic. For example; tanks, according to Piggy, are broken game mechanics. He may say "unlimited ammo and movement speed", but what he really means is, "Tanks are a broken game mechanic". Just because they kill him and he refuses to spec to kill them. So instead of understanding the reality of the game he's playing and just accepting that his Scout suit is quite literally cannon fodder, he instead asks for game modes without tanks, asks for all tanks to be nerfed, and hopes deep, deep down inside, that somewhere, somehow, they'll make a T2 SMG that can one shot a militia tank. Lesson to be learned here, is that there are some people, you just can't reason with. And there's at least 5 of them that post on this board and they all are in love with faster strafing speeds. They also hate tanks and dropships, and believe that attacking forces should have the advantage on battlefields by design. In short, they're selfish dolts with no regard for anyone other than themselves. So if someone wants faster strafing speeds they are idiots who hate tanks and drop ships. That is straight ignorant and I suspect you are mad. You sir are a tool and a fail troll. GTFO. See you on the battlefield. Awwwwwww, did I strike a nerve? You GFTO. I'm not the one that has problems with tanks and straight up shooting. Those of you that do don't actually want to play Dust. It's like eating Peas and complaining that it doesn't taste like cake frosting. You don't want to Play Dust, you want to play some other game where KDR is the only thing that will ever matter. I honestly don't know why you asshats are here at all. It's not your game. And I'm not a troll, I'm not looking for your reaction, I'm looking for you to go away before your brand of idiocy catches on and screws up any chance Dust has of being something other than a joke and an after thought. Hipspraying with a bullet hose at 10 feet while dancing in circles is not skill. That's garbage. You sure do make a lot of discriminatory assumptions without knowing anything about me.
You are trolling and doing it poorly.
You ignorance is beneath you and I can see through you. |
|
vermacht Doe
93
|
Posted - 2012.08.01 08:14:00 -
[51] - Quote
I like to keep a pos kdr but winning takes precedence in all cases. Caring about either to much can be a bad thing. Teams of kd people take no objectives and objective only people don't even get to the objective. If neither truly applies to you, why should you respond? |
BattleCry1791
70
|
Posted - 2012.08.01 08:18:00 -
[52] - Quote
Garrett Blacknova wrote:BattleCry1791 wrote:Awwwwwww, did I strike a nerve? You GFTO. I'm not the one that has problems with tanks and straight up shooting. Those of you that do don't actually want to play Dust.
It's like eating Peas and complaining that it doesn't taste like cake frosting.
You don't want to Play Dust, you want to play some other game where KDR is the only thing that will ever matter. I honestly don't know why you asshats are here at all. It's not your game.
And I'm not a troll, I'm not looking for your reaction, I'm looking for you to go away before your brand of idiocy catches on and screws up any chance Dust has of being something other than a joke and an after thought. Hipspraying with a bullet hose at 10 feet while dancing in circles is not skill. That's garbage. Actually, to use your argument in a more appropriate manner, this particular discussion is more like being given something and told "I'm trying to make cake frosting, how's this?" and saying "it tastes like peas. Why does it taste like peas?" after trying some. Nobody's asking for K/D to be the only stat that matters. I'm certainly not (read my other posts in the thread if you don't believe me), but it's still important even in objective-based game modes, and moreso in ambush.
Now Garrett, when you say it, I believe you mean it.
However, there is a thing called subtext on a message board. Especially if you know the players and the cliques. Is KDR an indicator of skill? Sure. It's not the end all be all of everything like some would like to think it is. Killing the entire team when on offense does not make for holding circle on an objective. If that objective is in the middle of a meat grinder, most of the "leet beasts" get chewed up like anyone else if they run into two heavies walking the walk. The objective still has to be taken. Now, on the older map where you could forge gun/swarm launch the A/B objectives, killing the defending team is beneficial because that means the defenders can't shoot the guys and gals with the aforementioned forges/swarms.
Those are not the people I'm talking about.
There's that level of FPS player, and then there's the guy in the story I'm about to tell.
I was playing MAG a couple of months...hell maybe six...ago and I was attacking. It was a PUG grouping and we were the far better pugs than the guys defending. For those of you unfamiliar with MAG's sabotage mode, two squads of 8 attack an objective, and there are two objectives....A and B. If both A and B are controlled by the attacking team at the same time then it opens the "C" objective and if you take that as an attacker you win. If you do it in 10 minutes, it's a major victory, if you do it in less than the 20 mins allowed and after 10 mins its a minor victory.
So we're storming along for a Major, just pouring it on heavy, making a bee line for C when I hear something like this on the mic: "If ya'll go take C this fast, ain't none of us gonna get any Grims*! Ya'll need to get off that objective!!"
If was the platoon leader speaking to the other 31 guys on his team. And when we ignored him and took the objective less than two minutes later, he got back on the mic and started cussing everyone out.
That's the kind of player that I'm speaking of. And they are here on this board. They talk about "balance" and "OP" but everything they do is to try to manipulate other players into supporting a view point that is good only for them. They talk about "the playerbase", but what they really mean is "me me me" or "my stats my stats my stats".
Knowing this, I just prefer to cut through the BS and attack the larger issue head on. I mean, I could sit here and roll out verbal traps disguised as discourse and then go "AH HA.....see I told you all along". But I've done that and been there. There's no getting through to players like that because they buy into their own BS. So instead I'm trying a different tact. Still probably won't work, but I'm known for my tenacity.
It's just how I roll.
*Grim = short for Grim reaper ribbon. 35 kills in one game. Some MAG Players actually deleted accounts with 500+ plus hours of game time to start over and get Grims over hours....in other words, more Grims than time in game. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.08.01 08:26:00 -
[53] - Quote
KDR is overrated. People who focus only on that are plain morrons that shouldnt be playing an objective-based FPS.
But overrated doesnt mean it's not usefull also ! It still helps to evaluate your ennemy's strenght or the effectivness of a potential recruit. Combined with other elements of course. But let's be honest, if your plan is to hire a pretty good frontline type of player : KDR will matter.
Only trouble is that atm, there aren't enough stats offered to shine a light on other type of jobs : "repaired armor\raised friend\resupply etc..."
But all of this is clearly not top priority. |
BattleCry1791
70
|
Posted - 2012.08.01 08:27:00 -
[54] - Quote
Crimson MoonV wrote:BattleCry1791 wrote:Crimson MoonV wrote:BattleCry1791 wrote:Swufy Gnomenclatur wrote:I'd like to take this moment and point out that K/D is insanely important in it's own regards... for Ambush maps. Skirmish maps are better suited to the win/loss or (how about a new stat) points/game stats. Sure, it's used as a epeen stat, but as long as mine is above 1.0, I know that I take down more guys than times I've died and that gives me comfort that I'm not "that" bad.
K/D - Ambush win/loss - Skirmish
Appropriate stat for appropriate map. There's one problem with your theory. The players that promote KDR > all will never admit to any other stat being as important, much less more important than KDR. Ever. They also tell you that every time they die was because of a broken game mechanic. For example; tanks, according to Piggy, are broken game mechanics. He may say "unlimited ammo and movement speed", but what he really means is, "Tanks are a broken game mechanic". Just because they kill him and he refuses to spec to kill them. So instead of understanding the reality of the game he's playing and just accepting that his Scout suit is quite literally cannon fodder, he instead asks for game modes without tanks, asks for all tanks to be nerfed, and hopes deep, deep down inside, that somewhere, somehow, they'll make a T2 SMG that can one shot a militia tank. Lesson to be learned here, is that there are some people, you just can't reason with. And there's at least 5 of them that post on this board and they all are in love with faster strafing speeds. They also hate tanks and dropships, and believe that attacking forces should have the advantage on battlefields by design. In short, they're selfish dolts with no regard for anyone other than themselves. So if someone wants faster strafing speeds they are idiots who hate tanks and drop ships. That is straight ignorant and I suspect you are mad. You sir are a tool and a fail troll. GTFO. See you on the battlefield. Awwwwwww, did I strike a nerve? You GFTO. I'm not the one that has problems with tanks and straight up shooting. Those of you that do don't actually want to play Dust. It's like eating Peas and complaining that it doesn't taste like cake frosting. You don't want to Play Dust, you want to play some other game where KDR is the only thing that will ever matter. I honestly don't know why you asshats are here at all. It's not your game. And I'm not a troll, I'm not looking for your reaction, I'm looking for you to go away before your brand of idiocy catches on and screws up any chance Dust has of being something other than a joke and an after thought. Hipspraying with a bullet hose at 10 feet while dancing in circles is not skill. That's garbage. You sure do make a lot of discriminatory assumptions without knowing anything about me. You are trolling and doing it poorly. You ignorance is beneath you and I can see through you.
You post, I read, it's not called assumption, it's called comprehension. If I'm a troll and doing it poorly, then how come you keep responding? So either I'm not a troll and what passes for a reply from you is your part of a conversation...OR I am a troll and I'm so good that you think you got control over the situation but you really don't....OR You're not just dumber than a box of rocks but unable to control any impulses you have since you JUST SAID TWICE that I'm a troll but you're still replying to my threads.
So the question now...do you respond three times to a troll? Or do you give up the fight and walk away from the thread?
Either way, all I can tell you is that you are not special, you are not a unique and beautiful snowflake. You are the same decaying organic matter as everything else. And a special no prize to anyone that can name that movie.
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Crimson MoonV
Amarr Templars Amarr Empire
658
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Posted - 2012.08.01 08:33:00 -
[55] - Quote
BattleCry1791 wrote:Garrett Blacknova wrote:BattleCry1791 wrote:Awwwwwww, did I strike a nerve? You GFTO. I'm not the one that has problems with tanks and straight up shooting. Those of you that do don't actually want to play Dust.
It's like eating Peas and complaining that it doesn't taste like cake frosting.
You don't want to Play Dust, you want to play some other game where KDR is the only thing that will ever matter. I honestly don't know why you asshats are here at all. It's not your game.
And I'm not a troll, I'm not looking for your reaction, I'm looking for you to go away before your brand of idiocy catches on and screws up any chance Dust has of being something other than a joke and an after thought. Hipspraying with a bullet hose at 10 feet while dancing in circles is not skill. That's garbage. Actually, to use your argument in a more appropriate manner, this particular discussion is more like being given something and told "I'm trying to make cake frosting, how's this?" and saying "it tastes like peas. Why does it taste like peas?" after trying some. Nobody's asking for K/D to be the only stat that matters. I'm certainly not (read my other posts in the thread if you don't believe me), but it's still important even in objective-based game modes, and moreso in ambush. Now Garrett, when you say it, I believe you mean it. However, there is a thing called subtext on a message board. Especially if you know the players and the cliques. Is KDR an indicator of skill? Sure. It's not the end all be all of everything like some would like to think it is. Killing the entire team when on offense does not make for holding circle on an objective. If that objective is in the middle of a meat grinder, most of the "leet beasts" get chewed up like anyone else if they run into two heavies walking the walk. The objective still has to be taken. Now, on the older map where you could forge gun/swarm launch the A/B objectives, killing the defending team is beneficial because that means the defenders can't shoot the guys and gals with the aforementioned forges/swarms. Those are not the people I'm talking about. There's that level of FPS player, and then there's the guy in the story I'm about to tell. I was playing MAG a couple of months...hell maybe six...ago and I was attacking. It was a PUG grouping and we were the far better pugs than the guys defending. For those of you unfamiliar with MAG's sabotage mode, two squads of 8 attack an objective, and there are two objectives....A and B. If both A and B are controlled by the attacking team at the same time then it opens the "C" objective and if you take that as an attacker you win. If you do it in 10 minutes, it's a major victory, if you do it in less than the 20 mins allowed and after 10 mins its a minor victory. So we're storming along for a Major, just pouring it on heavy, making a bee line for C when I hear something like this on the mic: "If ya'll go take C this fast, ain't none of us gonna get any Grims*! Ya'll need to get off that objective!!" If was the platoon leader speaking to the other 31 guys on his team. And when we ignored him and took the objective less than two minutes later, he got back on the mic and started cussing everyone out. That's the kind of player that I'm speaking of. And they are here on this board. They talk about "balance" and "OP" but everything they do is to try to manipulate other players into supporting a view point that is good only for them. They talk about "the playerbase", but what they really mean is "me me me" or "my stats my stats my stats". Kind of offended by your ignorance. You just assume I am one of these people because of my opinion on one game mechanic in a beta. So you throw a big fit and troll me and make a bunch of idiotic assumptions.
If you want you can go look at my player card in mag. I don't have triple grims to hours from tryharding and delaying matches. I do have G>H but I play to win.
I am not an idiot who hates drop ships and tanks just because I want high strafe speeds. You sir are ignorant and your trolling holds no weight because your trolling is based on assumptions.
Rant on bro.
Fight club btw. |
Nos Faust
BurgezzE.T.F
37
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Posted - 2012.08.01 08:41:00 -
[56] - Quote
Fight Club? Bah too late lol |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.01 08:44:00 -
[57] - Quote
Edited out the contents of all those posts because wall of quotes was getting a little too ridiculous, but here goes...
In general, you're right about a lot of the people giving feedback here. With the way you presented things in this thread, however, you're targeting legitimately productive suggestions and lumping the people suggesting improvements to balance and gameplay into the same group as the ACTUAL trolls (which I suspect Crimson is turning into in this thread, since in addition to the 2 replies he's given you with nothing but "you're a troll" to their contents, he also advised me not to bother trying to reason with you because of that assumption (Sorry Crimson, you've made good posts in other threads, but you're not being any better than BattleCry at his worst in this one). |
BattleCry1791
70
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Posted - 2012.08.01 09:10:00 -
[58] - Quote
Crimson MoonV wrote: Kind of offended by your ignorance. You just assume I am one of these people because of my opinion on one game mechanic in a beta. So you throw a big fit and troll me and make a bunch of idiotic assumptions.
You're the one that took ONE bit of my rant and decided to take offense and then go on for three replies about how the bulk of it doesn't apply to you. Better to be thought a fool than to open your mouth and remove all doubt
Quote: If you want you can go look at my player card in mag. I don't have triple grims to hours from tryharding and delaying matches. I do have G>H but I play to win.
Who wants to log onto MAG and even if I did, thanks for listing your PSN ID so I could
Quote: I am not an idiot who hates drop ships and tanks just because I want high strafe speeds. You sir are ignorant and your trolling holds no weight because your trolling is based on assumptions.
Garbage. You hate em, you know it
Oh thanks for the permission, cuz I would have totally stopped if you hadn't sed so
Awesome flick ain't it? You win the no prize. |
Swufy Gnomenclatur
Royal Uhlans Amarr Empire
10
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Posted - 2012.08.01 15:54:00 -
[59] - Quote
Ten-Sidhe wrote:We need more stats to get a clear picture. 1)total kills:not real useful, but we already have it and I'm a little biased since I make the leader board here sometimes 2)kills per match ratio: more useful then total kills, helps tell if player plays aggressively or cautious when viewed next to kdr 3)kill per death ratio: already covered by others above. leader board in ambush should follow this. 4)total wp: combined with total kills would give ballpark of skill points earned, like age in EvE. 5)wp per match: this would be best for leader board for skirmish 6)wp per death: the logistics guys kdr, since ammo,healing, and repair help it as well as kills.
The other stats will make it easier to spot the lone wolf only kdr, or the padded kdr from the just plain good players. It also gives people more options of things to look for when hiring merc or recruiting for corp(clan). Different people will thing different things are most important, so let them look at different stats.
isk lost per kill, death, and match could be useful too. So would average isk value killed vs killed in suits. Tracking these could be hard to do once player market causes price swings. So may not be worth time when so many other things need work.
I agree that there should be way more and a variety of stats listed than just KDR. And as much as people hate the epeen wagging, KDR is there not just to tell you how you're doing, but how you're doing compared to everyone else. It's this competitiveness that encourages people to improve upon themselves. Yes, there is a problem with some individuals that believe KDR is the be-all end-all of any discussion, but trolls will be trolls and insecurity is it's own punishment. I saw we need to hear less from the individual player and more from corporation leaders and other recruiters/EVE players since this is their universe. Less ask the people whose opinion really matters here ^_^. |
Zerlathon
Algintal Core Gallente Federation
213
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Posted - 2012.08.01 16:13:00 -
[60] - Quote
*Sigh*
Another KDR Thread...
Honestly, it's been proven by Scientists (don'cha know) that there is no solution in the known universe that will settle the "KDR Theory".
Some people swear by it, some people loathe it and some people are on the fence. I have my opinions on the concept of KDR, but to be quite honest I have posted it so many times it just seems a little pointless now. There is simply arguement that can be brought forward by either camp that will settle it once and for all.
At the end of the day, it's just a stat. Play the game how you want to play and let that be the end of it. |
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