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721. Breach AR is underpowered - in General Discussions [original thread]
If the TAC and breach AR swapped damage and clip size with the TAC given its prenerf RoF they would be perfectly balanced and would match their weapon descriptions.
- by stlcarlos989 - at 2013.07.04 03:49:00
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722. CCP: Why change strafe speeds? - in General Discussions [original thread]
Aeon Amadi wrote: stlcarlos989 wrote: Aeon Amadi wrote: stlcarlos989 wrote: Aeon Amadi wrote: There's nothing confusing about it. Shields are designed to be faster than armor and removing the strafe speed restrictions further enhanc...
- by stlcarlos989 - at 2013.07.03 23:53:00
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723. CCP: Why change strafe speeds? - in General Discussions [original thread]
Aeon Amadi wrote: stlcarlos989 wrote: Aeon Amadi wrote: There's nothing confusing about it. Shields are designed to be faster than armor and removing the strafe speed restrictions further enhances that disparity. Its just that simple and ...
- by stlcarlos989 - at 2013.07.03 23:42:00
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724. CCP: Why change strafe speeds? - in General Discussions [original thread]
Aeon Amadi wrote: There's nothing confusing about it. Shields are designed to be faster than armor and removing the strafe speed restrictions further enhances that disparity. Its just that simple and somehow you're ignoring it. Try a dropsu...
- by stlcarlos989 - at 2013.07.03 23:14:00
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725. CCP: Why change strafe speeds? - in General Discussions [original thread]
High strafe speeds increase the importance of player skill as opposed to player SP. High strafe speeds means a new player with low level gear can beat a high SP player if the new player has actual ability to aim and strafe at the SAME time, yes y...
- by stlcarlos989 - at 2013.07.03 23:10:00
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726. If 1.3 content is fixed now (already submitted) can you tell us what will be in it? - in General Discussions [original thread]
If the only thing they did was remove contact grenades it would be the best patch they've released
- by stlcarlos989 - at 2013.07.03 17:25:00
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727. + 1 for movement speed CCP........ - in General Discussions [original thread]
KING SALASI wrote: DUST Fiend wrote: stlcarlos989 wrote: DUST Fiend wrote: CCP really wants this to be a shooter that requires very little personal skill Thinks like absurd strafe speed, flaylock pistols and murder taxis are all wonde...
- by stlcarlos989 - at 2013.07.03 16:52:00
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728. + 1 for movement speed CCP........ - in General Discussions [original thread]
DUST Fiend wrote: stlcarlos989 wrote: FATPrincess - XOXO wrote: The game is a joke in CQC. -XOXO Not for those of use who know how to aim and strafe at the same time It's not just aiming though, it's playing the prediction game. I...
- by stlcarlos989 - at 2013.07.03 16:41:00
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729. + 1 for movement speed CCP........ - in General Discussions [original thread]
FATPrincess - XOXO wrote: Aisha Ctarl wrote: Overall 1.2 made the game feel more twitchy and CoD-ish...I'm not liking it. COD is slow paced. Easier to track enemies, they don't bunny hop and can't strafe as ridiculously fast as in this g...
- by stlcarlos989 - at 2013.07.03 16:37:00
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730. + 1 for movement speed CCP........ - in General Discussions [original thread]
FATPrincess - XOXO wrote: The game is a joke in CQC. -XOXO Not for those of use who know how to aim and strafe at the same time
- by stlcarlos989 - at 2013.07.03 16:33:00
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731. + 1 for movement speed CCP........ - in General Discussions [original thread]
Aisha Ctarl wrote: stlcarlos989 wrote: DUST Fiend wrote: CCP really wants this to be a shooter that requires very little personal skill Thinks like absurd strafe speed, flaylock pistols and murder taxis are all wonderful indications of t...
- by stlcarlos989 - at 2013.07.03 16:32:00
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732. + 1 for movement speed CCP........ - in General Discussions [original thread]
DUST Fiend wrote: CCP really wants this to be a shooter that requires very little personal skill Thinks like absurd strafe speed, flaylock pistols and murder taxis are all wonderful indications of this trend High strafe speeds with low bul...
- by stlcarlos989 - at 2013.07.03 16:17:00
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733. + 1 for movement speed CCP........ - in General Discussions [original thread]
High strafing speeds are great because they require the ability to be able to maintain aim on a target that is moving while you are also moving but the strafe speeds should be suit dependent, scout>assault>logi>commando>heavy The last...
- by stlcarlos989 - at 2013.07.03 16:08:00
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734. weapon ranges? - in General Discussions [original thread]
I like that we don't see them, it adds to the importance of player skill and judging enemy distance is now something we have to practice to learn our weapon's optimal range.
- by stlcarlos989 - at 2013.07.03 15:58:00
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735. Just wanted to point this out - in General Discussions [original thread]
Aizen Intiki wrote: stlcarlos989 wrote: Aizen Intiki wrote: 50 mil Deadspace Marauders would be nigh unkillable, especially with a pilot suit in the pilot's chair. Especially when it's a good one, unless tackled, then ambushed on by a squ...
- by stlcarlos989 - at 2013.07.03 14:29:00
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736. Just wanted to point this out - in General Discussions [original thread]
Aizen Intiki wrote: 50 mil Deadspace Marauders would be nigh unkillable, especially with a pilot suit in the pilot's chair. Especially when it's a good one, unless tackled, then ambushed on by a squad of AV guys. Would be interesting in pub mat...
- by stlcarlos989 - at 2013.07.03 14:14:00
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737. Event hasn't even started yet - in General Discussions [original thread]
What I think CCP should do is give no SP for time spent outside the field of battle. So spend the entire match in MCC no SP, entire match behind Redline sniping with a sniper or tank no SP. Unfortunately people will still be able to AFK but they w...
- by stlcarlos989 - at 2013.07.03 14:04:00
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738. AV nades - in General Discussions [original thread]
Takahiro Kashuken wrote: stlcarlos989 wrote: Sorry HAV driver don't try to make the item that's easily avoidable because it beeps more powerful and the item thats harder to avoid weaker. The reason AV Andes are more powerful is because we ha...
- by stlcarlos989 - at 2013.07.03 12:06:00
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739. AV nades - in General Discussions [original thread]
Sorry HAV driver don't try to make the item that's easily avoidable because it beeps more powerful and the item thats harder to avoid weaker. The reason AV Andes are more powerful is because we have to get close to the vehicle giving the vehicle t...
- by stlcarlos989 - at 2013.07.03 11:52:00
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740. jumping - in General Discussions [original thread]
Eris Ernaga wrote: stlcarlos989 wrote: LT SHANKS wrote: I'm wrong! Anyway, too little of stamina consumption would result in ridiculous amounts of bunny hopping and what not. I do not believe Dust is aiming to be that type of shooter. ...
- by stlcarlos989 - at 2013.07.03 00:18:00
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