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stlcarlos989
SVER True Blood Public Disorder.
220
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Posted - 2013.07.03 16:41:00 -
[31] - Quote
DUST Fiend wrote:stlcarlos989 wrote:FATPrincess - XOXO wrote:The game is a joke in CQC.
-XOXO Not for those of use who know how to aim and strafe at the same time It's not just aiming though, it's playing the prediction game. It's unnecessarily making people stop and do the Cha Cha in order to collect kills, buffs shield tankers even more, nerfs armor tankers even more, looks obnoxious, adds nothing of value to the game, and hands another advantage over to MKB users since strafing and aiming with a mouse is so easy a Cal Logi could do it
What you call tactical I call hiding behind cover and I will continue to dominate KBM user with my DS3 |
DUST Fiend
OSG Planetary Operations Covert Intervention
4308
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Posted - 2013.07.03 16:44:00 -
[32] - Quote
stlcarlos989 wrote:What you call tactical I call hiding behind cover and I will continue to dominate KBM user with my DS3 Using cover to your advantage is a staple of any shooter game that requires anything other than twitch skill......
Putting your left foot in and taking your left foot out is just going backwards in gaming development. If you want high strafe speeds, play a scout. (well, in a perfect world where CCP didn't **** all over scouts, at least) |
KING SALASI
MAJOR DISTRIBUTION
82
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Posted - 2013.07.03 16:47:00 -
[33] - Quote
DUST Fiend wrote:stlcarlos989 wrote:DUST Fiend wrote:CCP really wants this to be a shooter that requires very little personal skill
Thinks like absurd strafe speed, flaylock pistols and murder taxis are all wonderful indications of this trend High strafe speeds with low bullet damage requires a lot of skill because you have to be able to maintain your aim of that target. You are a heavy which means you play with high HP and high dps so strafing isn't as important to you but to someone with less hp and low dps its everything. I quit dust when they first took it away months ago and I love it now that its back. But I do agree about flaylocks and contact grenades they need to go. I play an AR heavy and don't tank. Strafing just encourages people to shield tank and to not engage their opponent tactically since they can just do the disco shuffle out in the wide open instead of encouraging them to break from cover to cover. Basically strafing just drastically lowers the seriousness of the game because it's hard to say a game is tactical when your ability to hop left and right is more important than your ability to identify and stick to proper cover.
I hope you get selected as a CPM,because you make some great points. Disco dancung bunny hopping is back in full effect. I played 4 matches and logged off. Might play during the triple SP but i doubt it. |
stlcarlos989
SVER True Blood Public Disorder.
220
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Posted - 2013.07.03 16:52:00 -
[34] - Quote
KING SALASI wrote:DUST Fiend wrote:stlcarlos989 wrote:DUST Fiend wrote:CCP really wants this to be a shooter that requires very little personal skill
Thinks like absurd strafe speed, flaylock pistols and murder taxis are all wonderful indications of this trend High strafe speeds with low bullet damage requires a lot of skill because you have to be able to maintain your aim of that target. You are a heavy which means you play with high HP and high dps so strafing isn't as important to you but to someone with less hp and low dps its everything. I quit dust when they first took it away months ago and I love it now that its back. But I do agree about flaylocks and contact grenades they need to go. I play an AR heavy and don't tank. Strafing just encourages people to shield tank and to not engage their opponent tactically since they can just do the disco shuffle out in the wide open instead of encouraging them to break from cover to cover. Basically strafing just drastically lowers the seriousness of the game because it's hard to say a game is tactical when your ability to hop left and right is more important than your ability to identify and stick to proper cover. I hope you get selected as a CPM,because you make some great points. Disco dancung bunny hopping is back in full effect. I played 4 matches and logged off. Might play during the triple SP but i doubt it.
Bunny hopping could be a lot worse but we have jump stamina so unles you're talking about scout with stamina mods its not an issue.
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KING SALASI
MAJOR DISTRIBUTION
83
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Posted - 2013.07.03 16:57:00 -
[35] - Quote
Everyone is moving so fast, it will take me some time to adjust. They bunny hope then speed off like speedy Gonzalez lol. 1.2 was a step in the right direction. Im old so it will take me some time to adjust to the fast gameplay |
andreySYT
Kinsho Swords Caldari State
7
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Posted - 2013.07.03 17:02:00 -
[36] - Quote
My opinion is that we lower the strafing speed for mediums, tweak turn rate for heavies, and keep this strafing speed for the scouts.
i said lower the strafing speed not completely nerf it. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4309
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Posted - 2013.07.03 17:03:00 -
[37] - Quote
KING SALASI wrote:Everyone is moving so fast, it will take me some time to adjust. They bunny hope then speed off like speedy Gonzalez lol. 1.2 was a step in the right direction. Im old so it will take me some time to adjust to the fast gameplay I'm mostly confused because I thought we buried this hatchet a long time ago, but then again, we all thought the same thing of contact grenades.
It just feels silly to me, looks silly to me, and buffs playstyles like flaylocks and shield tankers which definitely were not in need of anything resembling a buff. |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1489
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Posted - 2013.07.03 19:27:00 -
[38] - Quote
DUST Fiend wrote:DDR 514 is back and as annoying as ever, even more so as a heavy because they can just dance back and forth at amazing speeds. CCP has no idea what they want to do for their game, dancing in a tanky FPS is just silly.
It's just like back in the before time, when people would dance the night away any time you get into a firefight. Why be tactical and stick to cover when you can juke and jive bullets?
O.o
Exactly lol.....hiding behind cover is for the suckas |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1495
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Posted - 2013.07.04 11:14:00 -
[39] - Quote
XxWarlordxX97 wrote:Ydubbs81 RND wrote:It actually feels more fluid in this build and less clunky. I don't have to break my controller when I want to run. I only played a few games so I don't know if it is just first impressions are not.
Now...I love the movement speed, it resembles MAG but will be harder to kill until the aiming and hit detectin is fixed. Although, I will try to adjust and be fine. My only concern is for the heavies, though. I don't want a speed nerf but I'm thinking that they may need a buff in the turning radius for their HMG. I don't know, maybe the heavies are ok....may need some feedback from them.
All in all....this patch is the first patch that I've seen where the improvements are good ones without huge flaws. Nice job CCP But I still feel slow
I've seen fattys strafe like bawses |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1368
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Posted - 2013.07.04 11:17:00 -
[40] - Quote
Good work CCP thank you and + 1 op |
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