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701. Friendly Fire and AFK - in General Discussions [original thread]
A friend told me that standing next to a teammate and over cooking a grenade so it explodes in your hand will kill that teammate as well (if its strong enough to clear their HP) but I haven't taken the time to verify this. If anyone does it could ...
- by stlcarlos989 - at 2013.07.08 18:00:00
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702. STOP AFKING COMPLAINING THREADS - in General Discussions [original thread]
Just make SP=WP when capped and SP=5xWP or something close during bonus SP.
- by stlcarlos989 - at 2013.07.08 11:57:00
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703. the redline problem - and solution - in General Discussions [original thread]
Here is how we solve the problem. 1) WP=SP and we keep the 1000 SP per match cap after bonus SP is capped this will stop AFKing 2) Bullets/Missiles/swarms/railguns cannot leave red line so you have to be inside the field of battle to get a kill o...
- by stlcarlos989 - at 2013.07.07 18:50:00
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704. Vote for or against Contact grenades - in General Discussions [original thread]
Current vote totals Remove: 19 Keep: 11 Nerf: 5
- by stlcarlos989 - at 2013.07.06 20:04:00
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705. Forge guns are unfair - in General Discussions [original thread]
Forge guns have range while railguns can shoot across the map that's why you see rail tanks why back in the redline.
- by stlcarlos989 - at 2013.07.05 15:06:00
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706. SP event breeds AFKers - in General Discussions [original thread]
Hop3LesS wrote: stlcarlos989 wrote: I hope CCP has a way to track SP gained based on war points and in game battle time and just takes the "hard earned SP" from AFKers (just their AFK match SP) as punishment. Their endless tears and threats ...
- by stlcarlos989 - at 2013.07.04 23:18:00
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707. SP event breeds AFKers - in General Discussions [original thread]
I hope CCP has a way to track SP gained based on war points and in game battle time and just takes the "hard earned SP" from AFKers (just their AFK match SP) as punishment. Their endless tears and threats of quitting would be so sweet.
- by stlcarlos989 - at 2013.07.04 23:11:00
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708. Can you still afk? - in General Discussions [original thread]
They still can
- by stlcarlos989 - at 2013.07.04 18:52:00
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709. Gallente Assault is now on par with Caldari - in General Discussions [original thread]
I bet he's using ferroscale plates
- by stlcarlos989 - at 2013.07.04 18:51:00
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710. afk needs to stop - in General Discussions [original thread]
BL4CKST4R wrote: Factional warfare, have a friend join opponent team kill each others LAVs until you hit the sweet point in participation and your good. Or join a friend in opposite teams, find a lone merc and spam revive him. it is very easy ...
- by stlcarlos989 - at 2013.07.04 18:48:00
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711. afk needs to stop - in General Discussions [original thread]
Despawner Respawner wrote: There's no mechanic ccp can put in to stop afk players that I couldn't work around..... Besides who said I like my team? Maybe I'm a double agent ensuring your loss. WP=SP
- by stlcarlos989 - at 2013.07.04 18:11:00
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712. afk needs to stop - in General Discussions [original thread]
In my opinion if CCP has a way to track the ones who did it may by looking at SP gains vs WP gains and time in battle, then they should take away all that SP. But I'm sure all the AFKers would rage about losing their "hard earned SP" and threate...
- by stlcarlos989 - at 2013.07.04 17:39:00
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713. Vote for or against Contact grenades - in General Discussions [original thread]
SoTa PoP wrote: calling out anyone for using what's in front of him and sending a message regarding it = hate mail. Ok dude whatever let's get back on topic.
- by stlcarlos989 - at 2013.07.04 14:37:00
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714. Vote for or against Contact grenades - in General Discussions [original thread]
SoTa PoP wrote: stlcarlos989 wrote: General Regret wrote: stlcarlos989 wrote: +1 to remove -1 to keep Feel free to give reasoning just don't troll, just vote so CCP can see how we view them. +1 they make the skill of properly cooking...
- by stlcarlos989 - at 2013.07.04 14:28:00
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715. Vote for or against Contact grenades - in General Discussions [original thread]
General Regret wrote: stlcarlos989 wrote: +1 to remove -1 to keep Feel free to give reasoning just don't troll, just vote so CCP can see how we view them. +1 they make the skill of properly cooking grenades useless and gives people an I wi...
- by stlcarlos989 - at 2013.07.04 14:15:00
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716. Vote for or against Contact grenades - in General Discussions [original thread]
mr musturd wrote: I wouldn't mind if they were flux contact nadez but as of now they're a bit ridiculous No because then contacy flux with flaylocks would be ridiculously overpowered.
- by stlcarlos989 - at 2013.07.04 13:59:00
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717. Vote for or against Contact grenades - in General Discussions [original thread]
+1 to remove -1 to keep Feel free to give reasoning just don't troll just vote so CCP can see how we view them. +1 they make the skill of properly cooking grenades useless and gives people an I win button when they start losing a gunfight. Plus ...
- by stlcarlos989 - at 2013.07.04 13:52:00
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718. Explosions 514 - in General Discussions [original thread]
Banning Hammer wrote: Shion Typhon wrote: Mass drivers still seem to require effort to use. I've not yet been killed by an MD where I thought "that was BS". Its usually because I've made the error of giving the MD user the height advantage a...
- by stlcarlos989 - at 2013.07.04 10:54:00
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719. Breach AR is underpowered - in General Discussions [original thread]
Cat Merc wrote: stlcarlos989 wrote: Cat Merc wrote: stlcarlos989 wrote: If the TAC and breach AR swapped damage and clip size with the TAC given its prenerf RoF they would be perfectly balanced and would match their weapon descriptions...
- by stlcarlos989 - at 2013.07.04 04:26:00
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720. Breach AR is underpowered - in General Discussions [original thread]
Cat Merc wrote: stlcarlos989 wrote: If the TAC and breach AR swapped damage and clip size with the TAC given its prenerf RoF they would be perfectly balanced and would match their weapon descriptions. TAC AR is perfect as is. It does what ...
- by stlcarlos989 - at 2013.07.04 04:00:00
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