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841. A Medical Dropship - in Feedback/Requests [original thread]
maybe the dropship should have some kind of beam that heals whoever is in its radius, like some kind of nanite stream. That way, dropships could provide support for ground troops without landing or making themselves sitting ducks.
- by slypie11 - at 2013.03.28 23:32:00
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842. [Request] Make Breach weapons anti-vehicle - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: slypie11 wrote: read this https://forums.dust514.com/default.aspx?g=posts&t=65921&find=unread I disagree about it using the equipment slot. It should be a secondary . Because if it is an equipment then it ...
- by slypie11 - at 2013.03.28 23:29:00
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843. A Medical Dropship - in Feedback/Requests [original thread]
interesting idea. But maybe it should just be a mod, like the mCRU
- by slypie11 - at 2013.03.28 20:40:00
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844. Flux Nades - in Feedback/Requests [original thread]
maybe it should just do less damage the farther you are from the center of the explosion or whatever it does. Only if you were right next to the impact area would your shields be completely depleted. Also you should have to cook them.
- by slypie11 - at 2013.03.28 20:39:00
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845. how can a smg out do a hmg - in Feedback/Requests [original thread]
damn you imperfects and your hack attacks!
- by slypie11 - at 2013.03.28 20:34:00
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846. Friendly fire should have a different indicator - in General Discussions [original thread]
+1. Advice for OP, if your shooting someone and you get hit from behind, keep shooting, don't turn around. You might as well try to take one down with you.
- by slypie11 - at 2013.03.28 20:20:00
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847. how can a smg out do a hmg - in Feedback/Requests [original thread]
I don't understand this thread because of your terrible grammar.
- by slypie11 - at 2013.03.28 20:10:00
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848. Flux Nades - in Feedback/Requests [original thread]
no regular grenade nerf.
- by slypie11 - at 2013.03.28 18:33:00
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849. Mass Driver area denial..NOT - in Feedback/Requests [original thread]
Coleman Gray wrote: This is essentially how the majority of Dust players think, AR's are not broke, everything else is OP. Basically people ***** and moan about everything in droves to get things nerfed and they defend AR's to the end. Basicall...
- by slypie11 - at 2013.03.28 18:32:00
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850. Squad vs Squads Solo vs Solo - in Feedback/Requests [original thread]
I play every other weekend, so i'm not on very often. Fortunately, my corp has no problem with that. I may never get onto their A team, but I have a chance to play in a squad of skilled players who are noob friendly and like to work as a team. Als...
- by slypie11 - at 2013.03.28 17:54:00
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851. [Suggestion] - Dropsuit skills - in Feedback/Requests [original thread]
I don't really like these in particular, but some kind of buff per skill lvl would be nice, so I don't have to keep buying useless skills.
- by slypie11 - at 2013.03.28 17:43:00
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852. Flux Nades - in Feedback/Requests [original thread]
I don't use flux nades nor have I ever been hit by one, but this seems fair I guess.
- by slypie11 - at 2013.03.28 17:41:00
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853. Speculative fiction on future game mechanics - in General Discussions [original thread]
So much yes.
- by slypie11 - at 2013.03.28 17:03:00
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854. Proximity chat in vehicles - in Feedback/Requests [original thread]
I suggested earlier some kind of loudspeaker on dropships. It would overpower other chat, explosions, etc. for everyone in the dropship. Of course, this would make it even more important for dropship pilots to have mics. if you don't have a mic, ...
- by slypie11 - at 2013.03.28 15:41:00
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855. Mass Driver area denial..NOT - in Feedback/Requests [original thread]
It really does seem to be more of a defensive team based weapon, denying the advancement of enemies by its mere shock and awe factor. It's also good for shooting over cover, which I have learned the hard way more than once. Even so, i've seen vide...
- by slypie11 - at 2013.03.28 15:37:00
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856. [Suggestion] SP Requirement game-type, or a game-type for badas$es - in Feedback/Requests [original thread]
That wouldn't necessarily work either. I could play 24/7 and get tons of sp, or just let it pile up after long periods of inactivity. That doesn't necessarily mean that i'm good.
- by slypie11 - at 2013.03.28 15:31:00
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857. Fog Of War game mode - in Feedback/Requests [original thread]
Sounds interesting
- by slypie11 - at 2013.03.28 03:28:00
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858. Friendly fire should have a different indicator - in Feedback/Requests [original thread]
Yes. It's so annoying when I get all freaked out about someone being behind me and it's just a friendly. My advice for right now, if shooting someone and you start getting shot from behind, just keep shooting. If you turn around, the guy in front ...
- by slypie11 - at 2013.03.28 03:24:00
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859. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Texs Red wrote: My only question is how someone is able to carry and shoot a gun who's damage is equal to that of those mounted on tanks. How would you be able to even shoot one? "For every action there is an equal and opposite reaction" so if ...
- by slypie11 - at 2013.03.27 22:26:00
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860. Dual-Wielding and Combat Rolling/Sliding - in Feedback/Requests [original thread]
bump
- by slypie11 - at 2013.03.27 15:49:00
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