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Thread Statistics | Show CCP posts - 1 post(s) |
Sigberct Amni
ZionTCD Legacy Rising
29
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Posted - 2013.03.28 06:40:00 -
[31] - Quote
Cat Merc wrote:The HTFU mentality isn't applied to DUST. Dust is F2P console shooter, it needs a bigger market to make a profit so they have to cater to everyone. They might say the HTFU mentality is applied to DUST, but evidence shows otherwise and if they do the game won't survive long. Do you know what EVE is doing right now? Improving the UI to give you as much useful information as possible. Why? Because information is the one thing you DON'T want to take from a player. Due to CCP's encouragement and general cheering on of the 'infiltration' that happened to my corp and tritan industries, I'd say yes. CCP does want dust to have a HTFU mentality. Do I know what eve is doing? Yes, they are cleaning up the UI to remove bad stuff they implemented years ago before they thought eve was going to be successful. Atleast, that's the bit you think is relevant to this thread. It's not, as this is a brand new game and different genre but with a similar design philosophy.
At this point in the argument, you're delving into game theory and perfect information. If you think that FPS players in an FPS should have perfect information, you're wrong. Eve needs to be a bit closer to perfect information than dust does. Putting up colored indicators to do the job that a skilled player should be doing is dumbing down the game. |
Cross Atu
Conspiratus Immortalis
860
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Posted - 2013.03.28 06:40:00 -
[32] - Quote
Agreed OP, not only is this a good idea it becomes a very important one when in matches where friendly fire damage is enabled. Even if this never makes its way into Pub matches, there's no reason why TACNET wouldn't be able to track Mercs who kill their own side frequently and Corps/Team leads et al should have access to this information, to say nothing of those on the ground knowing who/what is attacking them.
0.02 ISK Cross |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
244
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Posted - 2013.03.28 07:56:00 -
[33] - Quote
Sigberct Amni wrote:Cat Merc wrote:The HTFU mentality isn't applied to DUST. Dust is F2P console shooter, it needs a bigger market to make a profit so they have to cater to everyone. They might say the HTFU mentality is applied to DUST, but evidence shows otherwise and if they do the game won't survive long. Do you know what EVE is doing right now? Improving the UI to give you as much useful information as possible. Why? Because information is the one thing you DON'T want to take from a player. Due to CCP's encouragement and general cheering on of the 'infiltration' that happened to my corp and tritan industries, I'd say yes. CCP does want dust to have a HTFU mentality. Do I know what eve is doing? Yes, they are cleaning up the UI to remove bad stuff they implemented years ago before they thought eve was going to be successful. Atleast, that's the bit you think is relevant to this thread. It's not, as this is a brand new game and different genre but with a similar design philosophy. At this point in the argument, you're delving into game theory and perfect information. If you think that FPS players in an FPS should have perfect information, you're wrong. Eve needs to be a bit closer to perfect information than dust does. Putting up colored indicators to do the job that a skilled player should be doing is dumbing down the game. Considering the nerf hammer to everything, I doubt it. This isn't dumbing down, this is making things accessable. Your kind is annoying, thinking that everything in the game even bad or unneeded should never be changed because... HTFU. Seriously, I saw it happening too many times in EVE, until the Devs step in and tell them that they are actually changing it. |
Kray Dytt
THE DOLLARS
43
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Posted - 2013.03.28 08:59:00 -
[34] - Quote
Since what we have is a damage indicator, and you don't actually take any damage... it would make sense to change it, I think.
Sure, I can work around it, but in all fairness, there will always be situations where you will have to check if you're taking damage from an enemy or if it's just a friendly with poor aim or trying to scare you... Most of the times it's not a problem but I've been in situations where I had to break of an attack because I had to make sure the hits from behind were not from some reddot that didn't show up on my radar... |
Kray Dytt
THE DOLLARS
43
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Posted - 2013.03.28 09:38:00 -
[35] - Quote
Garrett Blacknova wrote:Cat Merc wrote:Garrett Blacknova wrote:I'd rather see a blue indicator to show that someone is HEALING me instead of showing that someone is shooting me in the back. Red works just fine. If it's friendly, step out of the way, and the hits will stop. You can always glance down to your health bar to check while FF is still turned off. And I could say the same about repairing. You should just look at your armor and see how it rises up. Its called convenience. Your argument makes no sense. You don't casually glance away from the primary focus of your screen to check your health on the off chance that maybe it's increasing this time when you look at it. You SHOULD glance down at it when you see a hit indicator to show that you're taking incoming fire, if only to gauge whether to run or fight. It makes sense to have the same indicator for incoming fire regardless of source, particularly when one of the core focal points of the game is a mode with friendly fire. Just like it makes sense to have some form of visual indicator when being actively healed so that you're advised to check your health and see how fast it's recovering so you know when to go back into the fray, and how much extra damage you'll be able to take while being healed.
I see no reason why we couldn't have it all. Have a red indicator for when you're actually taking damage. A blue one for when nothing is happening and a green one for when you are being healed. Friendly fire would be indicated blue when it doesn't hurt and red when it does.
Your argument regarding having to look away from your main focus to see if you are being healed is just as valid, maybe even more, for being hit. When I'm fighting someone in front of me and I see I'm also being hit from behind, I need to know whether I'm being attacked from behind or not.
The only way to do that right now is to turn around and see, since I'm already taking damage from the enemy in front of me, looking at my HP won't really help. I can look at the radar if there's any red dots, but it could be a scout not showing up. So because someone on my team is (accidentally or not) hitting me from behind, I will most likely have to give the advantage to the enemy I'm fighting...
Of course, simply turning on FF for all modes would solve this issue as well :D
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Cross Atu
Conspiratus Immortalis
864
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Posted - 2013.03.28 19:32:00 -
[36] - Quote
As an addendum to my above TKs already lose WP (down to zero) for taking out their own team (at least in pubs, haven't seen it in a Corp battle yet) so clearly TACNET, and more importantly the in game mechanics, already track this kind of thing. Having a minor change in the color of an indicator to more fully/accurately display information that is already being tracked by the game seems like a simple change and I'm not sure why there's so much fuss being kicked up over this. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
34
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Posted - 2013.03.28 20:20:00 -
[37] - Quote
+1. Advice for OP, if your shooting someone and you get hit from behind, keep shooting, don't turn around. You might as well try to take one down with you. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
249
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Posted - 2013.03.28 21:53:00 -
[38] - Quote
slypie11 wrote:+1. Advice for OP, if your shooting someone and you get hit from behind, keep shooting, don't turn around. You might as well try to take one down with you. That's wrong if you know what you're doing. If you know your surroundings you can still survive and get both kills. Its situational, but if you know the map you can still win a fight even if the enemy flanked you. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
312
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Posted - 2013.04.15 16:38:00 -
[39] - Quote
Red: Enemy damage Blue: FF Green: LogiBro healing |
slypie11
Planetary Response Organisation
146
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Posted - 2013.04.15 16:43:00 -
[40] - Quote
Cat Merc wrote:slypie11 wrote:+1. Advice for OP, if your shooting someone and you get hit from behind, keep shooting, don't turn around. You might as well try to take one down with you. That's wrong if you know what you're doing. If you know your surroundings you can still survive and get both kills. Its situational, but if you know the map you can still win a fight even if the enemy flanked you. Your right, it's situational. For instance, if you are lees than a foot away from a piece of cover that completely protects you from both sides and offers a means of escape on the other end. But usually you get flanked in a large open area with little or no cover. |
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Cat Merc
Oculus Felis
1832
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Posted - 2013.04.16 21:46:00 -
[41] - Quote
slypie11 wrote:Cat Merc wrote:slypie11 wrote:+1. Advice for OP, if your shooting someone and you get hit from behind, keep shooting, don't turn around. You might as well try to take one down with you. That's wrong if you know what you're doing. If you know your surroundings you can still survive and get both kills. Its situational, but if you know the map you can still win a fight even if the enemy flanked you. Your right, it's situational. For instance, if you are lees than a foot away from a piece of cover that completely protects you from both sides and offers a means of escape on the other end. But usually you get flanked in a large open area with little or no cover. Not as situational as you make it seem. Even in the open you can be creative. |
Gaelon Thrace
DUST University Ivy League
21
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Posted - 2013.07.06 21:17:00 -
[42] - Quote
If friendly fire doesn't do damage then don't give a damage indicator for friendly fire. It's that simple. If it's not effecting me in any way, then I don't need to know about it, so even if you change the color I still have useless information flashing on my screen. Just get rid of it. Alternatively, we might lower our weapons when friendlies are blocking our line of fire as long as the animation is fast enough that it doesn't effect our shooting at legitimate targets. |
Cat Merc
Oculus Felis
1832
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Posted - 2013.07.06 21:58:00 -
[43] - Quote
Gaelon Thrace wrote:If friendly fire doesn't do damage then don't give a damage indicator for friendly fire. It's that simple. If it's not effecting me in any way, then I don't need to know about it, so even if you change the color I still have useless information flashing on my screen. Just get rid of it. Alternatively, we might lower our weapons when friendlies are blocking our line of fire as long as the animation is fast enough that it doesn't effect our shooting at legitimate targets. The devs already said they will put my idea in the "to-do" list. No point in saying this now. |
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