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101. Suggestions - Merc Quarters Changes. - in Feedback/Requests [original thread]
I want a metal cage with a robot that I can fight. I also want it to be super realistic, so that mean breaking arms, legs, and necks.
- by slypie11 - at 2013.05.17 23:57:00
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102. Remove WP Requirement for EVE Bombardments - in The Council's Chamber [original thread]
I'm good with the satellite thing, as long as it only effects PC. Keep the WP system in random matches.
- by slypie11 - at 2013.05.17 23:50:00
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103. map secrets - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Yes, you've said it statically in every post you've made in this thread. There is nothing random about that. so maybe people should start reading it
- by slypie11 - at 2013.05.17 23:41:00
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104. DUST514 6/10 Desctructiod review - in General Discussions [original thread]
while some points were valid, the whole Aurum pay to win and "over saturation" thing were complete BS. Maybe if he played it longer...
- by slypie11 - at 2013.05.17 23:38:00
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105. Molon Labe. is now recruiting - in Corporation Recruitment [original thread]
how many people are in your corp? How many districts have you captured? Do you have age or commitment requirements? Do you accept weekend warriors or every other weekend warriors?
- by slypie11 - at 2013.05.17 23:26:00
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106. Havok Core Recruitment HQ -- Are we the group for you? - in Corporation Recruitment [original thread]
Sooooooo... lets see. Do you have age or dedication requirements? Do you accept weekend warriors or every other weekend warriors? How many districts have you captured and what is your plan on moving forward with conquest? What is the average age o...
- by slypie11 - at 2013.05.17 23:24:00
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107. Looking for a corp - in Corporation Recruitment [original thread]
Zyrus Amalomyn wrote: What is 'fairly' large? not small, like over 200 members
- by slypie11 - at 2013.05.17 23:14:00
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108. Looking for a corp - in Corporation Recruitment [original thread]
Fairly large, strategic, team oriented, in PC, no age or time req
- by slypie11 - at 2013.05.17 02:08:00
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109. map secrets - in Feedback/Requests [original thread]
Agent-W-209 wrote: Sounds interesting, but I agree that it would break the feel of the game. This game already seems enough like Halo for me. Maybe if they had Easter Eggs of some sort, maybe like a crashed ship or other anamoly that could hin...
- by slypie11 - at 2013.05.17 01:52:00
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110. map secrets - in Feedback/Requests [original thread]
Maken Tosch wrote: Sounds fun and great... on paper. Put it into practice and you end up with a DUST version of a Halo 3 match where everyone knows where to go for a stray weapon or a parked vehicle. The point here is that the idea is only fu...
- by slypie11 - at 2013.05.16 22:47:00
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111. map secrets - in Feedback/Requests [original thread]
Vallud Eadesso wrote: slypie11 wrote: so, I was thinking, would it be cool if there were secrets randomly hidden around the maps, that rewarded players for exploring. For instance, a holographic wall reveals a hidden ladder that allows the...
- by slypie11 - at 2013.05.16 22:46:00
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112. map secrets - in Feedback/Requests [original thread]
Buster Friently wrote: slypie11 wrote: so, I was thinking, would it be cool if there were secrets randomly hidden around the maps, that rewarded players for exploring. For instance, a holographic wall reveals a hidden ladder that allows th...
- by slypie11 - at 2013.05.16 22:46:00
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113. map secrets - in Feedback/Requests [original thread]
so, I was thinking, would it be cool if there were secrets randomly hidden around the maps, that rewarded players for exploring. For instance, a holographic wall reveals a hidden ladder that allows the player to reach a prime sniping position. Or ...
- by slypie11 - at 2013.05.16 03:22:00
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114. Artillery - in Feedback/Requests [original thread]
Honestly, I had a different idea for artillery. Using a map to be able to hit anywhere at any time would be way OP. An artillery tank would be manually operated, unless a ground soldier marks a target, in which case a firing solution would be made...
- by slypie11 - at 2013.05.16 01:22:00
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115. Morality check. - in The Locker Room [original thread]
I'd do A in return for enough sp to get every skill to the max. Then lemonade. Maybe 30 as I would need a lot of lemonade to keep me busy as I pubstomp with my newly acquired skills
- by slypie11 - at 2013.05.15 02:38:00
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116. Thank You Note to CCP - in General Discussions [original thread]
While CCP makes stupid mistakes sometimes, this game never ceases to be fun (and free). Keep up the good work.
- by slypie11 - at 2013.05.15 02:19:00
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117. More War Points Overall - in General Discussions [original thread]
Great ideas, just no increase for destroying installations, just going to lead to more destroying of supply dopets when your team could use them
- by slypie11 - at 2013.05.15 02:17:00
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118. switching sights - in Feedback/Requests [original thread]
Right now, two weapons have had their sights changed, the standard AR and the LR. And both of them are terrible. So, why not give the AR the current LR scope or the old scope and give the LR the current AR scope or its old one?
- by slypie11 - at 2013.05.15 02:12:00
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119. Idea for Dust Bounty system - in Feedback/Requests [original thread]
I think an easy way to implement a bounty system is if you put a bounty on someone's head, anyone on the opposing team sees a bright orange/whatever chevron over their head. That means that whoever kills that person gets the bounty. The person who...
- by slypie11 - at 2013.05.15 00:36:00
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120. Zion TCD (Dust, EVE... Home) - in Corporation Recruitment [original thread]
Is there an age/commitment requirement? I can't play very often, and I'm only 13, so those together don't exactly make me a prime candidate.
- by slypie11 - at 2013.05.15 00:30:00
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