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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Mithridates VI
Circle of Huskarl Minmatar Republic
516
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Posted - 2013.03.28 03:14:00 -
[1] - Quote
You stand in the war room with your team, being briefed on the mission ahead by the anonymised voice of the contractor. It's a simple enough task, infiltrate the facility on the planet below and disable the orbital artillery to allow a ship to near and blast the place to all hell. Squads form up and you follow yours to the heavy dropship, while the rest of the team board the MCC. You're working on forward intelligence and will penetrate the facility as far as you can while the command centre positions itself out of range of the cannons.
Fast forward to charging in as the base locks itself down, gates closing, vehicular barriers coming up out of the ground. The defenders within mobilise faster than expected, betraying the fact that they were prepared for this, but you're a step ahead and already have control of the anti-infantry defences, which turn on their masters. You take advantage of the chaos to push your way into the complex, mercilessly executing the shocked guards, pointing out priority targets to your team mates who have these given precedence on their display.
Fast forward to tearing a panel off the back of the orbital artillery controls, team mates in your ear demanding that you disable it yesterday, a collection of wires in your hands which would appear to any but your trained eyes to be a chaotic jumble of colourful spaghetti. Your NEOCOM brings a message to your display, "Very simply, pretend to have disabled the artillery but leave it active. Find attached evidence that I am prepared to pay double the rate you're working at." The attachment is clear, this contact's finger is on the button to make you a very rich man... at the cost of your credibility as a mercenary to the current contractor.
The ship moves in, preparing to annihilate the facility, at your promise of safety. You hear a turret behind you whir menacingly to life and line up with the back of your head and realise that the original contractor has already marked you hostile and your team mates have followed suit. Your helmet and the naval offensive are torn apart simultaneously...
Moments later, you're checking your bank balance and smiling to yourself, adding another group of mercenaries to the list of people you'd be ill advised to work with again. |
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CCP FoxFour
C C P C C P Alliance
2242
|
Posted - 2013.03.28 05:34:00 -
[2] - Quote
Not going to lie, I like the idea of it.
Over all though we are a long way away but this is the kind of thing we are working towards.
Take a look at any of the many presentations done about DUST and I think you will see we have the ambition and desire to do this kind of crazy stuff.
Right now you can see, hopefully, that we are making good progress towards this objective as well. Small steps, but small and pointed steps.
Oh we probably have things to say about this at Fanfest as well by the way. We like talking about things at Fanfest.
Like what we are looking at after uprising. That will be awesome.
Like... wait to be clear I don't know what else is being presented at Fanfest but CCP as a company sure does like to talk about crazy future stuff. No surprise there.
However all that being said, our targets are always changing. We know we want to do lots of crazy stuff, and while working towards one thing we take experiences and adapt our plans with the knew ideas and knowledge.
Everyone should know though how much the discussion right here on the forums, in person at Fanfest, and all the other communication methods we have, influence where we go and what we do next.
You should be sure to grab the HD stream package and make sure you set aside time to watch the live stream if you are not going to be at Fanfest itself.
! this took me way to long, but considering how late it is I think it is acceptable. You did say you can't be trolled. Best of luck with that. |
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Goric Rumis
Amarr Templars Amarr Empire
117
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Posted - 2013.03.28 05:36:00 -
[3] - Quote
FoxFour, in response to your post, I personally like to think that stories are the best way to communicate what users (in our case players) want. Maybe it's just my storytelling background. I would like to encourage players on the forums to post stories about the kind of gameplay they want to have. I've done it a few times myself here and there and would love to read some of the games other people are playing in their heads. |
Soraya Xel
Gentlemen's Foreign Legion Gentlemen's Agreement
32
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Posted - 2013.03.28 05:45:00 -
[4] - Quote
I think the most important thing about the meta-game thing, is that it shouldn't be a built-in game design feature. "Press X to screw team". Screwing over your allies should be a calculated process that requires skill and guile. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
165
|
Posted - 2013.03.28 05:49:00 -
[5] - Quote
Soraya Xel wrote:"Press X to screw team"
I like that idea A LOT!
Please make it so there's a "Press X to screw team" button in pub matches too. Maybe it would instantly Team Kill everyone on your team. That would just be so awesome. |
General Tiberius1
ZionTCD Legacy Rising
347
|
Posted - 2013.03.28 06:04:00 -
[6] - Quote
CCP FoxFour wrote:Not going to lie, I like the idea of it. Over all though we are a long way away but this is the kind of thing we are working towards. Take a look at any of the many presentations done about DUST and I think you will see we have the ambition and desire to do this kind of crazy stuff. Right now you can see, hopefully, that we are making good progress towards this objective as well. Small steps, but small and pointed steps. Oh we probably have things to say about this at Fanfest as well by the way. We like talking about things at Fanfest. Like what we are looking at after uprising. That will be awesome. Like... wait to be clear I don't know what else is being presented at Fanfest but CCP as a company sure does like to talk about crazy future stuff. No surprise there. However all that being said, our targets are always changing. We know we want to do lots of crazy stuff, and while working towards one thing we take experiences and adapt our plans with the knew ideas and knowledge. Everyone should know though how much the discussion right here on the forums, in person at Fanfest, and all the other communication methods we have, influence where we go and what we do next. You should be sure to grab the HD stream package and make sure you set aside time to watch the live stream if you are not going to be at Fanfest itself. ! this took me way to long, but considering how late it is I think it is acceptable. You did say you can't be trolled. Best of luck with that.
so, you're basically saying CCP is crazy as a whole?
thaT'S BEEN KNOWN SINCE 2003 |
G Torq
ALTA B2O
118
|
Posted - 2013.03.28 06:42:00 -
[7] - Quote
CCP FoxFour wrote:You should be sure to grab the HD stream package and make sure you set aside time to watch the live stream if you are not going to be at Fanfest itself. In which slot do we equipt the Pirate Faction Rookie Frigate, and whats the armor-ratings on the Quafe commemorative t-shirt? |
General Tiberius1
ZionTCD Legacy Rising
349
|
Posted - 2013.03.28 07:02:00 -
[8] - Quote
unless the pirate frigates are unlimited and replace my original rookie? PASS |
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CCP FoxFour
C C P C C P Alliance
2244
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Posted - 2013.03.28 10:41:00 -
[9] - Quote
General Tiberius1 wrote:so, you're basically saying CCP is crazy as a whole? thaT'S BEEN KNOWN SINCE 2003
So long as we got that cleared up. :) |
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CCP FoxFour
C C P C C P Alliance
2244
|
Posted - 2013.03.28 11:06:00 -
[10] - Quote
Goric Rumis wrote:FoxFour, in response to your post, I personally like to think that stories are the best way to communicate what users (in our case players) want. Maybe it's just my storytelling background. I would like to encourage players on the forums to post stories about the kind of gameplay they want to have. I've done it a few times myself here and there and would love to read some of the games other people are playing in their heads.
To give you an idea of just how much we at CCP agree with you here is a bit of insight into our development. This of course not the same for the entire company, not every one and every team works the same way, or even uses the same project management tracking software, but for the most part this stands true.
When we are looking at what to develop next we fill out our roadmap with epic stories. These come from brainstorming and thinking and are generally very much like what was posted in the OP just shorter and more focused. These epics will generally have a title that describes the feature and then a longer description that is a really small short story of what the user (or developer, but we don't have many developer focused epics) should experience.
These epics fill our backlog and every now and then we take the epics from our backlog and populate a roadmap. More of a fuzzy look into the future and a rough idea of us wanting to do A, B, C for this release, D, E, F for the next release. Very rough.
Each of the epics is broken down into many many small stories. Where as an epic would describe something like planetary conquest a story is a very small focused piece of the epic. So in the case of planetary conquest a story might be something like: As a player I can quickly and easily change the SI of a district my corporation owns from the starmap.
The story would then have attached to it more details if needed and some quick criteria about what defines it as done. Most stories are something that should be achievable in a few days, 2 weeks at most but ones that big should really be made smaller.
The idea is that when we start planning we start with this overarching epic story that describes a players experience and we do longer term planning with those. When we get to a release we break the epics down into stories. As we approach every sprint (a 2 week block of time) we break each story down into tasks and assign the tasks to team members.
A couple of really awesome things come from this. It means the whole time we are developing we are thinking about the users experience and those design goals for the feature but it also means are plans are rapidly changing and never really set in stone for very far in the future. What used to be common is spending a whole bunch of time up front planning all the details and tasks of a release, and then spending lots of time during the release changing that plan as new features get added, bugs come up, problems with technology or design come up, all of which require readjusting the grand plan. With this, we just add a new story in the list of stories and prioritize them based on priority. Whatever doesn't get done for release doesn't get done.
Any ways, that was was a long post (most of which you guys probably don't care about) just for me to say: I, and a lot of us at CCP, completely agree with you!
Hope you guys at least find the post slightly interesting. |
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CCP FoxFour
C C P C C P Alliance
2244
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Posted - 2013.03.28 11:08:00 -
[11] - Quote
CCP FoxFour wrote:You should be sure to grab the HD stream package and make sure you set aside time to watch the live stream if you are not going to be at Fanfest itself.
So I came back to this thread this morning and saw this part of my post. I was all like "dang I am pro. I even put a link in to the HD stream page with the whole URL thing on the forums!"
Then I noticed my post was edited by CCP Frame... oh well. Thanks Frame! :D |
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CCP FoxFour
C C P C C P Alliance
2244
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Posted - 2013.03.28 11:12:00 -
[12] - Quote
Soraya Xel wrote:I think the most important thing about the meta-game thing, is that it shouldn't be a built-in game design feature. "Press X to screw team". Screwing over your allies should be a calculated process that requires skill and guile.
CCP Nullabor and I were just discussing this last night actually. We were actually discussing the transferring of districts for planetary conquest and how in the future if we do it how we should do it.
How safe should it be in the actual transfer? How easily could this feature be used to give away all a corporations districts by a rouge director?
Things like that. We don't want to make it perfectly safe, they should kind of be some risk may. Some trust required during the trade. But how far do we go? It is a long ways off, but yes, we agree and discuss that kind of thing all the time! |
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Dusters Blog
Galactic News Network
202
|
Posted - 2013.03.28 11:46:00 -
[13] - Quote
speaking of fiction, here is our newest piece. http://tinyurl.com/c8zn6yj |
steadyhand amarr
Imperfects Negative-Feedback
377
|
Posted - 2013.03.28 11:56:00 -
[14] - Quote
Foxfour that sounds like a really smart way of doing things so a noticed from the terminology u guys run a scrum style development process.
Edit English fail but u get the idea. Total nerd love hearing about how these things are pulled together just wished I lived in Iceland :-P:-P |
ReGnUM Public Relations
Imperfects Public Relations
67
|
Posted - 2013.03.28 11:57:00 -
[15] - Quote
Arena Season Championships:
6v6 CTF
Dropsuits with multiple Corp Logos on them.
Live stream to both Dust and Eve players
.... one can dream tho |
steadyhand amarr
Imperfects Negative-Feedback
377
|
Posted - 2013.03.28 12:12:00 -
[16] - Quote
I can it happening a year or two down the line :-) |
howard sanchez
Conspiratus Immortalis
467
|
Posted - 2013.03.28 12:32:00 -
[17] - Quote
CCP FoxFour wrote:Goric Rumis wrote:FoxFour, in response to your post, I personally like to think that stories are the best way to communicate what users (in our case players) want. Maybe it's just my storytelling background. I would like to encourage players on the forums to post stories about the kind of gameplay they want to have. I've done it a few times myself here and there and would love to read some of the games other people are playing in their heads. To give you an idea of just how much we at CCP agree with you here is a bit of insight into our development. This of course not the same for the entire company, not every one and every team works the same way, or even uses the same project management tracking software, but for the most part this stands true. When we are looking at what to develop next we fill out our roadmap with epic stories. These come from brainstorming and thinking and are generally very much like what was posted in the OP just shorter and more focused. These epics will generally have a title that describes the feature and then a longer description that is a really small short story of what the user (or developer, but we don't have many developer focused epics) should experience. These epics fill our backlog and every now and then we take the epics from our backlog and populate a roadmap. More of a fuzzy look into the future and a rough idea of us wanting to do A, B, C for this release, D, E, F for the next release. Very rough. Each of the epics is broken down into many many small stories. Where as an epic would describe something like planetary conquest a story is a very small focused piece of the epic. So in the case of planetary conquest a story might be something like: As a player I can quickly and easily change the SI of a district my corporation owns from the starmap. The story would then have attached to it more details if needed and some quick criteria about what defines it as done. Most stories are something that should be achievable in a few days, 2 weeks at most but ones that big should really be made smaller. The idea is that when we start planning we start with this overarching epic story that describes a players experience and we do longer term planning with those. When we get to a release we break the epics down into stories. As we approach every sprint (a 2 week block of time) we break each story down into tasks and assign the tasks to team members. A couple of really awesome things come from this. It means the whole time we are developing we are thinking about the users experience and those design goals for the feature but it also means are plans are rapidly changing and never really set in stone for very far in the future. What used to be common is spending a whole bunch of time up front planning all the details and tasks of a release, and then spending lots of time during the release changing that plan as new features get added, bugs come up, problems with technology or design come up, all of which require readjusting the grand plan. With this, we just add a new story in the list of stories and prioritize them based on priority. Whatever doesn't get done for release doesn't get done. Any ways, that was was a long post (most of which you guys probably don't care about) just for me to say: I, and a lot of us at CCP, completely agree with you! Hope you guys at least find the post slightly interesting. Epic Post
Thanks, FoxFour; this description of how you guys approach game development shines more light on the inner blackness of New Eden than any Dev blog I have read in a long time.
Great post. Thanks! |
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CCP FoxFour
C C P C C P Alliance
2250
|
Posted - 2013.03.28 13:57:00 -
[18] - Quote
steadyhand amarr wrote:Foxfour that sounds like a really smart way of doing things so a noticed from the terminology u guys run a scrum style development process.
Edit English fail but u get the idea. Total nerd love hearing about how these things are pulled together just wished I lived in Iceland :-P:-P
You are indeed correct! :D |
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0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
165
|
Posted - 2013.03.28 14:12:00 -
[19] - Quote
CCP FoxFour wrote:CCP Nullabor and I were just discussing this last night actually. We were actually discussing the transferring of districts for planetary conquest and how in the future if we do it how we should do it.
How safe should it be in the actual transfer? How easily could this feature be used to give away all a corporations districts by a rouge director?
yes, yes, yes, yes, and more YES!
I would love to see this for planetary conquest! What about making the whole district itself vulnerable too? During the xfer, the district becomes open to attack if any corp wants to interfere.
I'd love to see it under the directors' control. |
NAV HIV
The Generals
174
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Posted - 2013.03.28 14:22:00 -
[20] - Quote
CCP FoxFour wrote:Soraya Xel wrote:I think the most important thing about the meta-game thing, is that it shouldn't be a built-in game design feature. "Press X to screw team". Screwing over your allies should be a calculated process that requires skill and guile. CCP Nullabor and I were just discussing this last night actually. We were actually discussing the transferring of districts for planetary conquest and how in the future if we do it how we should do it. How safe should it be in the actual transfer? How easily could this feature be used to give away all a corporations districts by a rouge director? Things like that. We don't want to make it perfectly safe, they should kind of be some risk may. Some trust required during the trade. But how far do we go? It is a long ways off, but yes, we agree and discuss that kind of thing all the time!
Love the idea about Risk. That's why this game is unique. Everything has consequences. So when it comes to transferring Districts You could allow 1 director per district. multiple depending on the "Corporation" Skill level and the Corp. That way even if there is a Rogue director they wont be able to sell all assets of a Corporation, just a fraction of it. Not a total loss for the Corp, massive gain for the Competitor. |
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Reav Hannari
Red Rock Outriders Red Rock Consortium
448
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Posted - 2013.03.28 14:27:00 -
[21] - Quote
CCP FoxFour wrote:steadyhand amarr wrote:Foxfour that sounds like a really smart way of doing things so a noticed from the terminology u guys run a scrum style development process.
Edit English fail but u get the idea. Total nerd love hearing about how these things are pulled together just wished I lived in Iceland :-P:-P You are indeed correct! :D
You crazy hippies and your agile processes. Real men use waterfall, take ten times longer to accomplish half as much and run over budget and over time. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
197
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Posted - 2013.03.28 14:43:00 -
[22] - Quote
Man, my speculative fiction didn't get nearly this much love. I guess I'm just bad at it. |
steadyhand amarr
Imperfects Negative-Feedback
377
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Posted - 2013.03.28 16:37:00 -
[23] - Quote
CCP FoxFour wrote:steadyhand amarr wrote:Foxfour that sounds like a really smart way of doing things so a noticed from the terminology u guys run a scrum style development process.
Edit English fail but u get the idea. Total nerd love hearing about how these things are pulled together just wished I lived in Iceland :-P:-P You are indeed correct! :D ....intresting loads up CV :-).
Last question of me mining your internal working lol. Does that mean then u have lots of small teams that get assigned a "story" and u all come together at release point and see what everyones got :-)
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steadyhand amarr
Imperfects Negative-Feedback
377
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Posted - 2013.03.28 16:39:00 -
[24] - Quote
Reav Hannari wrote:CCP FoxFour wrote:steadyhand amarr wrote:Foxfour that sounds like a really smart way of doing things so a noticed from the terminology u guys run a scrum style development process.
Edit English fail but u get the idea. Total nerd love hearing about how these things are pulled together just wished I lived in Iceland :-P:-P You are indeed correct! :D You crazy hippies and your agile processes. Real men use waterfall, take ten times longer to accomplish half as much and run over budget and over time. #twitches uncontrollabley# |
slypie11
Planetary Response Organisation Test Friends Please Ignore
32
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Posted - 2013.03.28 17:03:00 -
[25] - Quote
So much yes. |
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CCP FoxFour
C C P C C P Alliance
2274
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Posted - 2013.03.28 17:11:00 -
[26] - Quote
steadyhand amarr wrote:CCP FoxFour wrote:steadyhand amarr wrote:Foxfour that sounds like a really smart way of doing things so a noticed from the terminology u guys run a scrum style development process.
Edit English fail but u get the idea. Total nerd love hearing about how these things are pulled together just wished I lived in Iceland :-P:-P You are indeed correct! :D ....intresting loads up CV :-). Last question of me mining your internal working lol. Does that mean then u have lots of small teams that get assigned a "story" and u all come together at release point and see what everyones got :-)
Lots of small teams yes, and some larger teams. Teams generally get epics though. We don't generally break the epics up across multiple teams for communication reasons. When we do though we talk to each other lots. Even then we are always sharing our WIP stuff to as many people in the company as possible and everyone sees it in MAIN, we don't really have many sandboxes for gameplay work. |
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steadyhand amarr
Imperfects Negative-Feedback
378
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Posted - 2013.03.28 17:23:00 -
[27] - Quote
Ah cool. Random point is their any like email thing I can ask questions too as I don't really want to go any further on public fourms. I'm I but thanks for answering really intresting to me wish more companys were like ccp . >.< wish I was going to fan fest lol
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Mithridates VI
Circle of Huskarl Minmatar Republic
523
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Posted - 2013.03.28 19:32:00 -
[28] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:
I liked that thread and it probably gave me the idea for this one.
This only got so much love because I used my IRC elitist contacts to bait FoxFour into accidentally endorsing the thread.
I was all: Hey, FoxFour, look at this.
And IRC was all: FoxFour will troll you.
And I was all: FoxFour cannot troll me.
And FoxFour was like: CHALLENGE ACCEPTED and posted a secret message in his first response.
True story. |
General Tiberius1
ZionTCD Legacy Rising
356
|
Posted - 2013.03.28 20:13:00 -
[29] - Quote
too much computer jargon, gah!
i assume i am missing out on a ton of stuff by not being in these "IRC's" |
gbghg
L.O.T.I.S. Legacy Rising
882
|
Posted - 2013.03.28 20:20:00 -
[30] - Quote
General Tiberius1 wrote:too much computer jargon, gah!
i assume i am missing out on a ton of stuff by not being in these "IRC's" I guess, might need to stick my nose into the main dust one. |
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