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1361. [Request] Country flag in player info - in Feedback/Requests [original thread]
Gaelon Thrace wrote: You also know you have a better connection with people with a higher connection rating. If the system can analyze your connection with other players and quantify it for you then you don't need the flags at all. Unless you ...
- by shaman oga - at 2013.06.26 15:49:00
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1362. [Request] Country flag in player info - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: Instead of flag (down with them!) how about connection quality indicator, battle server setting and mic present? Why not both? For me the flag is very important, especially for squads. Example: i'm italian, ther...
- by shaman oga - at 2013.06.26 15:25:00
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1363. [Request] Country flag in player info - in Feedback/Requests [original thread]
It would be good to see a country flag in players info. I want to know from where players come, sometime it's better not to enter in squads with guys from different regions, because there can be several connection problems.
- by shaman oga - at 2013.06.26 13:00:00
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1364. Enemy on the minimap - sound direction - in Feedback/Requests [original thread]
bump
- by shaman oga - at 2013.06.26 07:36:00
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1365. Beam Cannon for heavies. - in Feedback/Requests [original thread]
why not a kamikaze cannon? A cannon that shoots little midgets full of C4, they should auto lock every enemy and do 5x damage.
- by shaman oga - at 2013.06.26 07:27:00
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1366. HAVs should cost like a PRO dropsuit - in Feedback/Requests [original thread]
i didn't tried "exotic fittings " on my tanks, but the only way to make it cost more than 800k is with proto turrets, i can fit almost all the modules, the normal price with ADV turrets is around 700k edit : it's a lie, i've tried "exotic fittin...
- by shaman oga - at 2013.06.25 15:54:00
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1367. HAVs should cost like a PRO dropsuit - in Feedback/Requests [original thread]
Daedric Lothar wrote: The problem is you are thinking only about yourself. When making suggestions you must think about the blueberry just getting out of the academy and also of the hardcore protobear with 20 Million skillpoints and everythin...
- by shaman oga - at 2013.06.25 15:20:00
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1368. HAVs should cost like a PRO dropsuit - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: A well-equiped HAV takes multiple people rocking Proto AV to take down. Why in the hell would they price it the same as something that takes a few AR shots to kill? OP, you need help. i can solo a tank with ADV sw...
- by shaman oga - at 2013.06.25 14:34:00
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1369. HAVs should cost like a PRO dropsuit - in Feedback/Requests [original thread]
Rei Shepard wrote: Ill counter that arguement with my idea, how about Tanks should start at around 2.5m isk unfitted? The diffrence between a PRO suit and a Tank is that Everything on the map can kill the PRO guy, while only 10% on the map c...
- by shaman oga - at 2013.06.25 12:09:00
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1370. HAVs should cost like a PRO dropsuit - in Feedback/Requests [original thread]
Daedric Lothar wrote: Yea tanks should always cost more then a suit, because you can get OUT of a tank if it gets damaged and keep fighting. If it only cost as much as a suit then its just another layer of health on top of your suit's armor and...
- by shaman oga - at 2013.06.25 11:50:00
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1371. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
A VR training with pre-made fittings: 5 battles with STD gear 5 battles with ADV gear 5 battles with PRO gear They will understand the difference and the importance of the gear. They will understand that is not COD. They will probabily wish to hav...
- by shaman oga - at 2013.06.25 10:27:00
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1372. HAVs should cost like a PRO dropsuit - in Feedback/Requests [original thread]
Yesterday i had my respec and i finally decide myself to skill up and get a PRO dropsuit, this have strengthened my thought that a completely fitted STD HAV should cost as PRO dropsuit. The absence of a valid defense against PRO AV is terrible.
- by shaman oga - at 2013.06.25 09:50:00
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1373. [idea] How to fix redline sniping and afking. - in Feedback/Requests [original thread]
In part i agree, but i think the team who is winning, can abuse of a feature like this, they can leave a CRU red and then spawn kill from there, another problem is people who shoot down from the mcc, only a$$holes do it.
- by shaman oga - at 2013.06.24 18:38:00
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1374. Enemy on the minimap - sound direction - in Feedback/Requests [original thread]
Everything that shoots to you, within the range of your minimap, should appear. No matter how your profile is dampened, you shoot, you are spotted if you are in range. Same for vehicles, LAVs are invisible.
- by shaman oga - at 2013.06.24 17:35:00
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1375. [Request] Off Map Vehicles Deployment - in Feedback/Requests [original thread]
you pay for a tactical advantage, ultra rapid deployment.
- by shaman oga - at 2013.06.24 10:04:00
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1376. [Request] Off Map Vehicles Deployment - in Feedback/Requests [original thread]
I would like to deploy vehicles from the orbit, of course with an additional cost in ISK. Drunk RDV deployment for free. Off Map Deployment for ISK, you pay the box with inertial dampeners where the vehicle is in. Medium box for LAVs - 20.000 ISK...
- by shaman oga - at 2013.06.24 09:53:00
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1377. Fitting Sub System - in Feedback/Requests [original thread]
bump
- by shaman oga - at 2013.06.23 09:13:00
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1378. Rail Gun Installations OP - in Feedback/Requests [original thread]
They overheat after the 4th consecutive shot, maybe their auto aim when no one controls them is OP...
- by shaman oga - at 2013.06.23 08:52:00
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1379. Time for Hacking enemy vehicles - in Feedback/Requests [original thread]
copied and pasted
- by shaman oga - at 2013.06.23 08:37:00
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1380. Time for Hacking enemy vehicles - in Feedback/Requests [original thread]
Hacking should take different time from vehicle to vehicle, for example a MLT LAV should take more time than a STD or ADV LAV. Same for the HAV and DS. Hacking time should be based on meta level and value of the vehicle. Expensive cars are safer t...
- by shaman oga - at 2013.06.23 08:04:00
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