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        | 1321. Reactive Plates and Shield Energizers for vehicles - in Feedback/Requests [original thread] This two modules would give a little more variants in vehicles fitting.
 - by shaman oga - at 2013.07.07 17:59:00
 
 
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        | 1322. Remove ability to see enemy uplinks on minimap - in Feedback/Requests [original thread] Not only uplinks, even nanohives, every deployable equipment is a light in the dark. Is like saying: Hey, i'm here alone come and kill me.
 - by shaman oga - at 2013.07.07 17:53:00
 
 
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        | 1323. [Request] SP deposit into Skills - in Feedback/Requests [original thread] Aeon Amadi wrote:   but dammit all its so hard to save when theres so many tempting things you want to spend that SP on.    so true
 - by shaman oga - at 2013.07.07 11:03:00
 
 
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        | 1324. Vehicle Equipment slots - in Feedback/Requests [original thread] i would love the Homing AV countermeasure a shield bubble seems a litte OP but if you can't shoot outside it would be balanced.
 - by shaman oga - at 2013.07.07 09:06:00
 
 
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        | 1325. What is blue should be blue - in Feedback/Requests [original thread] Why all the alerts on screen are red? If a friend is hacking an installation or a Null Cannon the alert should be blue.
 - by shaman oga - at 2013.07.07 09:02:00
 
 
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        | 1326. Off Map Support - Before Orbital Strike - in Feedback/Requests [original thread] General Erick wrote:  We just need an artillery turret for HAV's and a laser designator type equipment so the HAV can activate a module to immobilize itself, lock on, and fire.   This reminds me the first Starcraft
 - by shaman oga - at 2013.07.07 08:50:00
 
 
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        | 1327. Agro and Stealth - in Feedback/Requests [original thread] I agree with almost all the points, except the last, when you are hacking something, is already written on screen. Vehicles spotting need an improvement, a lot of times, i hear the blaster/railgun/missile sound and i don't know where is the tank a...
 - by shaman oga - at 2013.07.07 08:49:00
 
 
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        | 1328. a thumb down dislike button. - in Feedback/Requests [original thread] The problem is that only a few people answer with manner, if a feedback is terrible, people usually answer with: HTFU, you are an idiot, go play [insert game here]. If a feedback have sense and someone disagree the answer are the same of a terribl...
 - by shaman oga - at 2013.07.07 08:30:00
 
 
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        | 1329. Off Map Support - Before Orbital Strike - in Feedback/Requests [original thread] negative49er wrote:  please don't make killstreak award like Call of Duty, this is NOT Call of Duty   I agree, but i will make you an example:  line harvester, the big towers, people are camping over there, 2 sniper and 2 AV they are unreachable...
 - by shaman oga - at 2013.07.07 08:19:00
 
 
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        | 1330. a thumb down dislike button. - in Feedback/Requests [original thread] most of people are here to troll other people, feeding the troll with a dislike button would unacceptable
 - by shaman oga - at 2013.07.06 22:56:00
 
 
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        | 1331. Useful Bugs - in Feedback/Requests [original thread] Please don't correct everything:  Ferroscale plating buffing speed partially balances the armor tanking (shield has still advantages)  Move while landing or while be rezzed is useful, especially when rezzed (against snipers)
 - by shaman oga - at 2013.07.06 12:23:00
 
 
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        | 1332. Off Map Support - Before Orbital Strike - in Feedback/Requests [original thread] Why not little strikes?  For example:  THIS IS AN EXAMPLE DON'T START RAGE ON NUMBERS   P1 & P2 are in a squad P1 >>>250 wp P2>>>250 wp Total 500 wp Off Map Support >>> tactical rocket (1) >>>>>>>...
 - by shaman oga - at 2013.07.04 18:57:00
 
 
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        | 1333. Infantry weapon modules - in Feedback/Requests [original thread] There is only the damage module, more modules are welcome.  Heat Sink: to reduce the overheat  Or modules with a malus and a bonus  High performance valve: +ROF - DMG  We don't have a weapon customization, but for the moment we could have some dif...
 - by shaman oga - at 2013.07.04 11:37:00
 
 
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        | 1334. Change the Swarm Launcher - in Feedback/Requests [original thread] both have invisible shots
 - by shaman oga - at 2013.07.03 15:54:00
 
 
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        | 1335. Change the Swarm Launcher - in Feedback/Requests [original thread] Decrease the range of lock on (i can lock people from side to side in line harvest) OR Don't let the shoot the second swarm if the first is flying.
 - by shaman oga - at 2013.07.03 12:17:00
 
 
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        | 1336. How to Bring Large Missile Turrets to a Level Playing Field - in Feedback/Requests [original thread] Harpyja wrote:   Almost impossible to hit infantry at close to medium ranges (missiles fly past their heads, requires luck and very little skill)    True, the missilistic is the less "flexible" turret. I hope they will fix all explosions in the ...
 - by shaman oga - at 2013.07.02 10:02:00
 
 
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        | 1337. Something weird in turrets pg/cpu requirement - in Feedback/Requests [original thread] ChromeBreaker wrote:    shaman oga wrote:  updated thread with a new question    Who said it had to be linear??      Nobody, i gave you two options, but both based on a linear calculation damage and cpu are almost linear, pg is the most unstable...
 - by shaman oga - at 2013.07.02 09:49:00
 
 
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        | 1338. Something weird in turrets pg/cpu requirement - in Feedback/Requests [original thread] updated thread with a new question
 - by shaman oga - at 2013.07.02 09:41:00
 
 
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        | 1339. Something weird in turrets pg/cpu requirement - in Feedback/Requests [original thread] up
 - by shaman oga - at 2013.07.01 19:01:00
 
 
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        | 1340. Something weird in turrets pg/cpu requirement - in Feedback/Requests [original thread] Follow me: 20GJ Blaster damage 25 PG 100 CPU 8 80GJ Blaster damage 105 PG 1000 CPU 40  assuming we have a 10GJ turret, values should be:  10GJ Blaster damage 12.5 PG 50 CPU 4 (1/2 20GJ) >>>>80 GJ dmg 100 - - PG 400 - - CPU 32 or 10GJ B...
 - by shaman oga - at 2013.06.30 19:36:00
 
 
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