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1321. Reactive Plates and Shield Energizers for vehicles - in Feedback/Requests [original thread]
This two modules would give a little more variants in vehicles fitting.
- by shaman oga - at 2013.07.07 17:59:00
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1322. Remove ability to see enemy uplinks on minimap - in Feedback/Requests [original thread]
Not only uplinks, even nanohives, every deployable equipment is a light in the dark. Is like saying: Hey, i'm here alone come and kill me.
- by shaman oga - at 2013.07.07 17:53:00
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1323. [Request] SP deposit into Skills - in Feedback/Requests [original thread]
Aeon Amadi wrote: but dammit all its so hard to save when theres so many tempting things you want to spend that SP on. so true
- by shaman oga - at 2013.07.07 11:03:00
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1324. Vehicle Equipment slots - in Feedback/Requests [original thread]
i would love the Homing AV countermeasure a shield bubble seems a litte OP but if you can't shoot outside it would be balanced.
- by shaman oga - at 2013.07.07 09:06:00
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1325. What is blue should be blue - in Feedback/Requests [original thread]
Why all the alerts on screen are red? If a friend is hacking an installation or a Null Cannon the alert should be blue.
- by shaman oga - at 2013.07.07 09:02:00
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1326. Off Map Support - Before Orbital Strike - in Feedback/Requests [original thread]
General Erick wrote: We just need an artillery turret for HAV's and a laser designator type equipment so the HAV can activate a module to immobilize itself, lock on, and fire. This reminds me the first Starcraft
- by shaman oga - at 2013.07.07 08:50:00
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1327. Agro and Stealth - in Feedback/Requests [original thread]
I agree with almost all the points, except the last, when you are hacking something, is already written on screen. Vehicles spotting need an improvement, a lot of times, i hear the blaster/railgun/missile sound and i don't know where is the tank a...
- by shaman oga - at 2013.07.07 08:49:00
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1328. a thumb down dislike button. - in Feedback/Requests [original thread]
The problem is that only a few people answer with manner, if a feedback is terrible, people usually answer with: HTFU, you are an idiot, go play [insert game here]. If a feedback have sense and someone disagree the answer are the same of a terribl...
- by shaman oga - at 2013.07.07 08:30:00
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1329. Off Map Support - Before Orbital Strike - in Feedback/Requests [original thread]
negative49er wrote: please don't make killstreak award like Call of Duty, this is NOT Call of Duty I agree, but i will make you an example: line harvester, the big towers, people are camping over there, 2 sniper and 2 AV they are unreachable...
- by shaman oga - at 2013.07.07 08:19:00
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1330. a thumb down dislike button. - in Feedback/Requests [original thread]
most of people are here to troll other people, feeding the troll with a dislike button would unacceptable
- by shaman oga - at 2013.07.06 22:56:00
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1331. Useful Bugs - in Feedback/Requests [original thread]
Please don't correct everything: Ferroscale plating buffing speed partially balances the armor tanking (shield has still advantages) Move while landing or while be rezzed is useful, especially when rezzed (against snipers)
- by shaman oga - at 2013.07.06 12:23:00
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1332. Off Map Support - Before Orbital Strike - in Feedback/Requests [original thread]
Why not little strikes? For example: THIS IS AN EXAMPLE DON'T START RAGE ON NUMBERS P1 & P2 are in a squad P1 >>>250 wp P2>>>250 wp Total 500 wp Off Map Support >>> tactical rocket (1) >>>>>>>...
- by shaman oga - at 2013.07.04 18:57:00
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1333. Infantry weapon modules - in Feedback/Requests [original thread]
There is only the damage module, more modules are welcome. Heat Sink: to reduce the overheat Or modules with a malus and a bonus High performance valve: +ROF - DMG We don't have a weapon customization, but for the moment we could have some dif...
- by shaman oga - at 2013.07.04 11:37:00
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1334. Change the Swarm Launcher - in Feedback/Requests [original thread]
both have invisible shots
- by shaman oga - at 2013.07.03 15:54:00
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1335. Change the Swarm Launcher - in Feedback/Requests [original thread]
Decrease the range of lock on (i can lock people from side to side in line harvest) OR Don't let the shoot the second swarm if the first is flying.
- by shaman oga - at 2013.07.03 12:17:00
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1336. How to Bring Large Missile Turrets to a Level Playing Field - in Feedback/Requests [original thread]
Harpyja wrote: Almost impossible to hit infantry at close to medium ranges (missiles fly past their heads, requires luck and very little skill) True, the missilistic is the less "flexible" turret. I hope they will fix all explosions in the ...
- by shaman oga - at 2013.07.02 10:02:00
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1337. Something weird in turrets pg/cpu requirement - in Feedback/Requests [original thread]
ChromeBreaker wrote: shaman oga wrote: updated thread with a new question Who said it had to be linear?? Nobody, i gave you two options, but both based on a linear calculation damage and cpu are almost linear, pg is the most unstable...
- by shaman oga - at 2013.07.02 09:49:00
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1338. Something weird in turrets pg/cpu requirement - in Feedback/Requests [original thread]
updated thread with a new question
- by shaman oga - at 2013.07.02 09:41:00
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1339. Something weird in turrets pg/cpu requirement - in Feedback/Requests [original thread]
up
- by shaman oga - at 2013.07.01 19:01:00
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1340. Something weird in turrets pg/cpu requirement - in Feedback/Requests [original thread]
Follow me: 20GJ Blaster damage 25 PG 100 CPU 8 80GJ Blaster damage 105 PG 1000 CPU 40 assuming we have a 10GJ turret, values should be: 10GJ Blaster damage 12.5 PG 50 CPU 4 (1/2 20GJ) >>>>80 GJ dmg 100 - - PG 400 - - CPU 32 or 10GJ B...
- by shaman oga - at 2013.06.30 19:36:00
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