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1. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Make dust track the distance your character moves during the course of a match. If it's under X and you have less than Y kills, no SP and no ISK for you. Is it really that hard?
- by sammus420 - at 2015.01.13 09:54:00
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2. Bug Reports - in Feedback/Requests [original thread]
Aeon Amadi wrote: So, what's the prioritization of bug fixing here? Is the dev team willing to fix -all- current bugs or just the high value ones? Need to know this sort of thing before I go and re-record every single bug report I know it...
- by sammus420 - at 2014.08.05 14:31:00
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3. Change the redline into a 'cowardice' and 'safety' zones. - in Feedback/Requests [original thread]
Players inside their own redline should have a 2 minute timer to get out. If they don't leave, they die. Thats enough time to call in vehicles or to group up, or do whatever is necessary to coordinate an escape. If they try to run back into their ...
- by sammus420 - at 2014.01.09 20:41:00
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4. CCP I have a fix for jihard keeps - in Feedback/Requests [original thread]
Scout Registry wrote: Firstly, Jihad Jeeps don't need fixing. Secondly, here are two even better ideas on how to "fix" Jihad Jeeps: 1) Give infantry AV that actually works 2) Give tanks price tags which discourage tank spam Agreed 100%. I ...
- by sammus420 - at 2014.01.01 22:23:00
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5. Request: Possible penalties for redline farming/hacking. - in Feedback/Requests [original thread]
Thurak1 wrote: There are a lot of stupid players in dust. I feel like this quote right here sums up a lot of the things we see day to day in Dust.
- by sammus420 - at 2013.12.31 11:16:00
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6. Request: Possible penalties for redline farming/hacking. - in Feedback/Requests [original thread]
I'll agree to some of these ideas if and only if the redlined team is punished even harsher for every kill they make while hiding in the redline, and they forfeit ALL of their ISK and SP gains for the match for being unable to escape and capture a...
- by sammus420 - at 2013.12.31 09:09:00
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7. [Request] Grenadier dropsuit - in Feedback/Requests [original thread]
I'm pretty sure this has been asked of CCP before, and I believe the last time they admitted that they don't know how to do that yet. As in, they don't know how to code it to where we can carry multiple grenade types. Once they figure it out, that...
- by sammus420 - at 2013.12.29 09:58:00
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8. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
What's to stop me from jumping in front of as many team mates guns as I can, with the intention of purposefully damaging their standings? I'll be running around in a free scout suit, following heavies on my team, and when they least expect it, I'l...
- by sammus420 - at 2013.10.18 22:51:00
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9. New game mode request: Assault Annihilation - in Feedback/Requests [original thread]
I'd like to see an assault mode with smaller scale maps, maybe even limited to a large structure. The catch? No red lines (except the edges of the map, keeping both teams in the battle zone), no MCCs to hide in, and no respawns. Each team gets 16 ...
- by sammus420 - at 2013.09.07 09:27:00
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10. What we have Lost - in Feedback/Requests [original thread]
I'd love it if we could get CCP LogiBro in here to take a look at this and tell us just what the **** happened. It all looked so promising :(
- by sammus420 - at 2013.09.04 11:03:00
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11. Thoughts on the new map - in Feedback/Requests [original thread]
Flint Beastgood III wrote: Can't beat indoor fighting. Hopefully the heavies will be a little happier now. This is why I'm excited. I don't even play as a heavy, but I look forward to seeing my heavy friends absolutely demolish people in sma...
- by sammus420 - at 2013.09.02 06:57:00
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12. [request] Display Map in lobby while waiting for game to start - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Used to in Beta. That big map thingie in the middle of the room. Yup. CCP has been busy removing all sorts of awesome things like that from the game, and in exchange we got Uprising.
- by sammus420 - at 2013.09.02 06:12:00
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13. gravity - in Feedback/Requests [original thread]
I don't think high gravity is a very good idea, because no one wants to move slower. But low grav is something I would love to see.
- by sammus420 - at 2013.08.23 17:31:00
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14. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
Kairro Rikaro wrote: Soraya Xel wrote: Only remove fire damage if the dropship will just outright explode instead. Dropship users seem to get a pretty epic free pass, where they can all bail before the dropship hits the ground. It's kinda un...
- by sammus420 - at 2013.08.23 17:14:00
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15. [proposition] Make maps larger - in Feedback/Requests [original thread]
What's the point? The games will still be 16v16, so if the maps are bigger you'll never find anyone. Hell, the playable areas we already have are pretty huge, it's just 75% of the areas no one ever goes to because they're boring as hell and there ...
- by sammus420 - at 2013.08.21 00:25:00
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16. [Suggestion] Alternate Battle Academy - in Feedback/Requests [original thread]
While I don't think there should be an end to segregating the noobs (at least until MUCH better match making is in) I do think we need a way to incentives noobs and vets to mingle. Being able to select someone as your recruiter in game would go a ...
- by sammus420 - at 2013.08.11 09:25:00
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17. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
DRaven DeMort wrote: I agree it is a game, but using a grenade launcher indoors? and spamming the enemy? and sorry that should be in feet and not yards 50-100 feet is still a little insane for Dust, I understand it in real life, especially...
- by sammus420 - at 2013.08.11 07:29:00
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18. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
DRaven DeMort wrote: The m203 has a min arming distance of 50 to 100 yards to keep inexperience soldiers from blowing themselves up. This isn't Earth, so that really doesn't matter. Also, humans are soft, squishy things. We're in big ass ...
- by sammus420 - at 2013.08.11 06:19:00
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19. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
CCP Logibro wrote: If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? It should absolutely still do damage, but to keep things balanced...
- by sammus420 - at 2013.08.11 05:05:00
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20. EVE/DUST: Bridging two games through PvE - in Feedback/Requests [original thread]
I feel like PVE should incorporate mining into it. Your districts would be always open for your corp to walk around in, and with proper modules on your vehicles or with hand scanners, you could uncover resources. Once resources are discovered, pla...
- by sammus420 - at 2013.08.04 04:35:00
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