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61. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
Beeeees wrote: nukel head wrote: Flaylock is even worse. Argument invalidated. Flaylocks are hard as f-Śck to use effectively. Oh, and yeah, the rest of your arguments is basically "I can get kills with this weapon" and "its not an AR ne...
- by nukel head - at 2013.07.10 21:43:00
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62. Core Godlock pistol! - in Feedback/Requests [original thread]
OZAROW wrote: nukel head wrote: OZAROW wrote: Stile451 wrote: I did some experiments last night and found the actual rate of fire(or at least close to it) at 105 RPM(for comparison using the same methodology used below the mass driver ...
- by nukel head - at 2013.07.10 18:51:00
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63. Core Godlock pistol! - in Feedback/Requests [original thread]
OZAROW wrote: Stile451 wrote: I did some experiments last night and found the actual rate of fire(or at least close to it) at 105 RPM(for comparison using the same methodology used below the mass driver is 58 RPM - which is less than 4% off ...
- by nukel head - at 2013.07.10 16:23:00
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64. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
King Kobrah wrote: I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge...
- by nukel head - at 2013.07.10 16:01:00
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65. The problem with proto stomps arnt the protos, its the people who give up - in Feedback/Requests [original thread]
Chances Ghost wrote: my main suit is a basic logi with an exhile or a basic mass driver, basic plates and extenders, flux, uplink,nano, remote explosives proto suits go boom its the people who give up that are the problem, not the proto sui...
- by nukel head - at 2013.07.09 22:02:00
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66. HMG vs. AR - in Feedback/Requests [original thread]
Damus Trifarn wrote: These are my thoughts on what should be done to the HMG to make it a more viable option in Dust 514. I'm a proficient HMG user with a good track record using it. However I notice some problems with the weapon, and here is w...
- by nukel head - at 2013.07.09 19:49:00
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67. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
D legendary hero wrote: ^^seriously, have you tried hitting people with this wacky aimming system using an HMG. on top of that i have to put my sensitivety up to 10 to get any turn on this thing, and the fact that movement speed was increased m...
- by nukel head - at 2013.07.09 19:40:00
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68. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
D legendary hero wrote: nukel head wrote: D legendary hero wrote: Cat Merc wrote: Arkena Wyrnspire wrote: I'm afraid I simply can't take you seriously when you suggest a damage buff that drastic. Ignore him. It's obvious he wants ...
- by nukel head - at 2013.07.09 19:20:00
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69. The most OP dropsuit setup - in Feedback/Requests [original thread]
The dark cloud wrote: -Minmatarr prototype assault -2X Core flaylock pistol (you get 4 shots instead of 3 in each flaylock) -thukker contact grenades -a nanohive -2 complex sidearm damage mods -2complex shield extenders. -whatever you want in t...
- by nukel head - at 2013.07.08 16:34:00
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70. [Feedback] Assault rifles.(GM Avantgarde sent me here.) - in Feedback/Requests [original thread]
I use assault rifles most of the time. I haven't noticed any problems with them in 1.2. Having said that, I never use proto level either. I just use STD and GEK, but they seem fine to me.
- by nukel head - at 2013.07.08 15:18:00
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71. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
Beeeees wrote: nukel head wrote: CCP, please Nerf all assault rifles until these guys are happy. Then buff the flaylocks even more likewise. Obviously those should be the primary weapons in the game and nothing else should have any advanta...
- by nukel head - at 2013.07.07 21:02:00
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72. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
Pvt Numnutz wrote: dunno how many vehicle drivers are in this post but allow me to add a dropship pilots view on this. My assault dropship runs me 1,491,420 isk if i loose one, i have to grind quite a few games to get it back. These dropships ...
- by nukel head - at 2013.07.07 14:55:00
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73. I'm so glad Dust 514 is free....... - in Feedback/Requests [original thread]
falzar102 wrote: ..... because I would not part with money for this bag of cr*p. Do CCP even UAT this game?.... or maybe its still in beta and I don't know about it? Here is a list of things that I have had to put up with recently: Dropship ...
- by nukel head - at 2013.07.07 04:35:00
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74. [idea] keeping flaylock and game fun - in Feedback/Requests [original thread]
Buster Friently wrote: major faux-pas wrote: Ok., peashooting flaylocks Stupid accuraccy and damage for tiny tube, a fun weapon, but annoying if youre not the sort of player to simply get behind everything op. is this an idea to keep it f...
- by nukel head - at 2013.07.07 01:42:00
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75. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
Cosgar wrote: I love how when something that isn't an AR gets consistent kills they're OP or don't require skill. I love how when anyone brings up flaylocks or mass drivers then the trolls immediately chime with their anti AR spill. CCP, p...
- by nukel head - at 2013.07.07 00:40:00
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76. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
CharCharOdell wrote: oh my god, no, you blueberry, stop asking to nerf things. ask for a buff on its counter or its equivilant weapon in the same class. Fine, give shields a big buff against splash damage.
- by nukel head - at 2013.07.07 00:27:00
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77. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
Beeeees wrote: nukel head wrote: Flaylock is even worse. Argument invalidated. Flaylocks are hard as f-Śck to use effectively. Oh, and yeah, the rest of your arguments is basically "I can get kills with this weapon" and "its not an AR ne...
- by nukel head - at 2013.07.07 00:25:00
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78. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
Buster Friently wrote: Spraying and praying with a hitscan weapon is far easier than any of the explosive weapons. Spray and pray all you want with any other weapon, including ARs, and you will not be at all effective. That luxury is exclu...
- by nukel head - at 2013.07.07 00:03:00
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79. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
Buster Friently wrote: Beeeees wrote: major faux-pas wrote: True Adamance wrote: However in Dust the two are equivalent..... Damage and splash are not the same. Sorry if im not clear on your meaning. Max damage from explosives is ...
- by nukel head - at 2013.07.06 16:50:00
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80. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
Munin-Frey wrote: Try the plasma cannon. That weapon is hard enough already. If you remove the splash that will be just one more reason to never use it. I think you are wrong that it doesn't take skill for splash.... in fact it takes a lot of s...
- by nukel head - at 2013.07.06 16:45:00
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