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101. AFK Farming is the only way to sustain - in Feedback/Requests [original thread]
Thurak1 wrote: Rachoi wrote: Vile Heathen wrote: It sounds like you're saying you want your cake (40-1 KDR etc), and eat it too (positive payout upon loss of HAV). If payout is only/mostly based on war points, this would mean all the poo...
- by nukel head - at 2013.06.06 15:38:00
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102. AFK Farming is the only way to sustain - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Meeko Fent wrote: The one thing I got from those who want Payouts increased for using Proto was that "I'm using Proto to pub stomp new players, so I need to get paid more so I can scare more New Clientele away" Here's m...
- by nukel head - at 2013.06.05 16:17:00
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103. AFK Farming is the only way to sustain - in Feedback/Requests [original thread]
Osbor robsO wrote: all passive SP would fix this grinding problem instantly also if your suit is THAT expensive, and you lose money on average using it, consider making the suit cheaper? the weapon and dropsuit are by far the most expensive pa...
- by nukel head - at 2013.06.04 22:22:00
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104. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
Mary Sedillo wrote: Look at all the folks who want to solo a squad. Its sad. :( Learn how to squad perhaps? Invest into a mic? Solo Player should NEVER be able to woop a squad's ass if they are working together. That is just how it is. Team >...
- by nukel head - at 2013.05.22 20:14:00
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105. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
CCP LeKjart wrote: Hi, We are aware that when people drop out of the academy pool, the matchmaking becomes more uneven. This is partly due to the fact that the current matchmaking system favors shorter waiting times rather than perfect matches...
- by nukel head - at 2013.05.21 16:31:00
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106. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
Cinnamon267 wrote: You started out reasonable, then turned into an f-head, for no reason. Well played, sir. Well played. You are right, I did. It was an unfair stab at the inevitable "screw the blueberries, Dust and Eve are for elites" menta...
- by nukel head - at 2013.05.20 22:46:00
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107. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
iLLMaTiC619 wrote: iLLMaTiC619 wrote: Scan Sweep wrote: [quote=nukel head] ... I feel exactly the same right now. I just dropped out of the academy yesterday. Until that time those battles were fun, extremely well balanced and constan...
- by nukel head - at 2013.05.20 18:36:00
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108. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
iLLMaTiC619 wrote: Zeylon Rho wrote: nukel head wrote: I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this...
- by nukel head - at 2013.05.20 16:44:00
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109. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
Scan Sweep wrote: iLLMaTiC619 wrote: iLLMaTiC619 wrote: Scan Sweep wrote: nukel head wrote: ... ... the problem with you new players is we VETS have been playing this game since open beta (some closed beta) we have invest...
- by nukel head - at 2013.05.20 16:11:00
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110. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: nukel head wrote: That might work for you and your play style and the role you have, but it doesn't work for everyone. Some people just don't like to lose. That is not a flaw with those people, they are just competi...
- by nukel head - at 2013.05.20 15:58:00
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111. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: I would feel more sympathy but I run militia only gear have like 3.5 k in skills (so I don't play a whole lot) which I didn't apply much outside of core skills yet because I was hoarding skill points (still need to apply...
- by nukel head - at 2013.05.19 17:57:00
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112. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
Mr PurpSicle wrote: Yes this is a problem. Matchmaking should do something to prevent so called "pubstomping." Both noobs and vets will enjoy this. Trust me, vets don't like pubstomping. It is very boring. However, what many new players (and s...
- by nukel head - at 2013.05.19 15:29:00
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113. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
Scan Sweep wrote: nukel head wrote: ... I feel exactly the same right now. I just dropped out of the academy yesterday. Until that time those battles were fun, extremely well balanced and constantly waving back and forth. I really liked...
- by nukel head - at 2013.05.19 06:07:00
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114. HEY CCP STILL IGNORING THE MASS DRIVER POST??????????????????????????? - in Feedback/Requests [original thread]
Smoky The Bear wrote: And why would I "pay to play " this garbage? If you cant make at least 1 sentence regarding a post with 11 pages ... Seriously Im done.. this game is OVER There are a lot people who use the MD very effectively in th...
- by nukel head - at 2013.05.19 05:33:00
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115. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
Zat Earthshatter wrote: I've had a suggestion for awhile for having squad-only matchmaking options that, while not restricting squads to only these playlists, gives an extra ISK incentive to avoid pub-stomping and/or compensate for increased lo...
- by nukel head - at 2013.05.19 05:19:00
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116. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
Doyle Reese wrote: just make a score multiplier for lower tier players (Calculated with Total Fitting Metalevel), a lower TFM player will score more points against higher TFM players. This in turn grants them higher ISK and SP rewards Not a ...
- by nukel head - at 2013.05.19 05:05:00
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117. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
Zeylon Rho wrote: nukel head wrote: I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this. This is where all t...
- by nukel head - at 2013.05.19 04:59:00
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118. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this. This is where all the career 24/7 lifers that spend more time...
- by nukel head - at 2013.05.19 04:26:00
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119. suggestions and other stuff that could possibly help balance gameplay... - in Feedback/Requests [original thread]
CLONE117 wrote: a lot of the time there isn't a good counter to tanks imagine have this tool and being beside an enemy tank.. u now have to option to force him out of his vehicle and steal his tank... standard infantry should have the ability...
- by nukel head - at 2013.05.17 22:09:00
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120. Swarm launchers not doing enough damage... - in Feedback/Requests [original thread]
The Loathing wrote: Still blazn wrote: Im finding this "find another one of you " logic pretty faulty.. and Ive seen this excuse for heavies and MD's lol.. so its really not valid.. How many people in a pub match have fully speccd AV gear...
- by nukel head - at 2013.05.09 20:44:00
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