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41. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Adipem Nothi wrote: mollerz wrote: I remembered the other NK change I thought would help a lot. Can we have an auditory que when the knife is fully charged. It is really hard to tell when you are fully charged or not in fast moving condition...
- by mollerz - at 2014.07.16 23:29:00
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42. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
I remembered the other NK change I thought would help a lot. Can we have an auditory que when the knife is fully charged. It is really hard to tell when you are fully charged or not in fast moving conditions. And please- not like you guys wrecked...
- by mollerz - at 2014.07.16 21:20:00
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43. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
CCP Logibro wrote: Adipem Nothi wrote: Bad News, Brothers! Following up on earlier claim : Walked between two fixed points ... time elapsed: 7 seconds. Walked between the same points holding a charge ... 7 seconds. Walked between the same ...
- by mollerz - at 2014.07.16 21:13:00
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44. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Bormir1r wrote: mollerz wrote: Haerr wrote: Haerr wrote: I've been trying out the Nova Knives for a bit now and while it is going a lot better than it did during the Shinobi event the sprint bugs are still there and very noticeably so....
- by mollerz - at 2014.07.16 21:12:00
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45. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Haerr wrote: Haerr wrote: I've been trying out the Nova Knives for a bit now and while it is going a lot better than it did during the Shinobi event the sprint bugs are still there and very noticeably so. I keep running into it while I swipe...
- by mollerz - at 2014.07.16 17:45:00
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46. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Temias Mercurial wrote: The sprinting glitch arises immediately after firing a weapon, throwing a grenade (maybe...), using/placing equipments, and etc... then sprinting while doing so, which cancels/interrupts the previous action (there is n...
- by mollerz - at 2014.07.16 02:41:00
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47. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
IgniteableAura wrote: Every time you swipe you "slow down" https://www.youtube.com/watch?v=Yscdf_-ztOU&list=UUPEDnyW3VLCVue8my3DxMkg#t=93 @1:37 1m away, swipe....miss. @ 3:08 backpedal is OP. That dude would have killed me had his mag no...
- by mollerz - at 2014.07.16 00:41:00
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48. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Adipem Nothi wrote: CCP Logibro wrote: You are already moving at full speed while holding a charge with a Nova Knife. I will however do some testing to double check, but from what I can see you should be moving at the same speed while chargi...
- by mollerz - at 2014.07.16 00:18:00
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49. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
I guess bad mechanics are the default here. So I will just say this- A seriously smart person once told me- Do it right, or someone else will do it better. Have fun with this farce of improving the game. I can't even stand it, and honestly, Shot...
- by mollerz - at 2014.07.14 18:48:00
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50. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
The introduction of a nova knife fitting optimization is golden. Long time coming really.
- by mollerz - at 2014.07.14 01:42:00
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51. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Here's my take- and hope it's not too late. First, I'd like to just throw out a couple requests- The dot reticle you see when you have knives out- can you allow that to scan targets for intel like gun reticles do? For example, you point a gun at...
- by mollerz - at 2014.07.14 01:34:00
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52. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
OK. I don't think it will matter for a knifer since it is all about quick hits. It is actually hard to get in a sustained knife battle that last a long time- win or lose. However, I would like to think knives, just like bullets, shouldn't slow pe...
- by mollerz - at 2014.06.04 16:12:00
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53. Request:Limit scouts to sidearms - in Feedback/Requests [original thread]
We, scouts, already talked about this. Some of us are fine with it, and some aren't. Ultimately, it was conceded any limits just for the sake of arbitrary limits are asinine. We realize we inspire the fear, but stop being silly bitche s about it....
- by mollerz - at 2014.04.02 02:02:00
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54. Suggested Speed Changes (Scout Buff) - in Feedback/Requests [original thread]
Awesome. Thanks for throwing this out there. I hope CCP gives it a serious look and follows your lead.
- by mollerz - at 2014.03.01 08:22:00
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55. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
I'd like to see: 1) The ability to reassign your faction. 2) A full infantry respec encompassing the Dropsuit Command, Dropsuit Upgrade, and weaponry skill trees. 3) A factional BPO exchange. For example, I have 7 dragonfly scout BPOs, yet run ...
- by mollerz - at 2014.03.01 05:53:00
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56. Myofibril Stimulants - in Feedback/Requests [original thread]
Maken Tosch wrote: There is one problem with this. Nova Knives are sidearms, not melee weapons. The myofibrils will have to be recoded to affect the knives and the knives have to be recoded to become melee weapons and the sidearm damage mods ...
- by mollerz - at 2014.01.25 03:42:00
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57. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
I'm happy. You guys nailed it.
- by mollerz - at 2014.01.17 08:46:00
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58. [Request] "Assassin" light specialization: 3 sidearms + bonuses to sid... - in Feedback/Requests [original thread]
IMHO- A proto assassin minja would be what a proto Ginja is lot wise married with a faster sprint/walk stats than a proto minja. 4L - to tank biotics/ferroscale 1H- to tank a Dam mod or an extender 1L/1S 1EQ- presumably for a cloak. ADV- 3L/1...
- by mollerz - at 2014.01.13 20:06:00
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59. [REQUEST] Infantry Scouts And Special Modules - in Feedback/Requests [original thread]
As scout, no thanks. We are marginalized enough without putting effort into non-starter fixes. I'd encourage you to play a scout nonstop for the next 6 months and then come back to us. happy hunting!
- by mollerz - at 2013.12.25 00:01:00
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60. Improving Scouts. Roles, Bonuses, And Abilities. - in Feedback/Requests [original thread]
For better scouting ideas and roles, how we fight, and to learn about how scouting exists in dust I recommend you read up here. Sit down and get comfortable. It's quite the read. Then play a scout with the intent of the "roles" you outlined he...
- by mollerz - at 2013.12.21 19:11:00
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